March 13, 2010 | Peter Rambo

Watch the 2010 IGF Awards Ceremony

I’m kind of surprised I didn’t see this posted anywhere else. Gaming awards are usually an awkward affair, and this year’s IGF Awards weren’t any different (I think costik overreacted, but he isn’t wrong), but they held my attention longer than this year’s Oscars.
If you just want a list of the awards, they’re available [...]

March 13, 2010 | Peter Rambo

Canno-Blast: Not Quite Hungry Hungry Crossfire [review]

Sometimes, it’s just bad luck. One day, you write about how the indie games you hear about are usually good, the next you’re handed a review code to game that makes you cringe a bit.
Canno-Blast is a game for Xbox Live Indie Games that developer Rascal Haven says is a mix of “Crossfire and Hungry [...]

March 13, 2010 | Erik Johnson

Clover: A Curious Tale Now With 50% More Puzzles, Multiple Endings

Binary Tweed’s XBLIG Clover has received its updated (and upgraded) PC release and is now available for purchase from GamersGate. An exciting announcement, especially for those who had a curious experience with the title on the Xbox 360.
If there were any complaints before with the game, it would have to do with the lack of [...]

March 13, 2010 | Peter Eykemans

GDC 2010: Super Meat Boy Preview

Since it’s original announcement, Super Meat Boy has found its way through both the mainstream and independent press. It’s existence is no secret and its original version can be player for free, right now. But the new version, the one worthy of the Super tag, is still a few months from release.
I tried my hand [...]

March 12, 2010 | Arsen Nazaryan

GLPeas’ ‘BlindGiRl’ Lets You Play Colorblind, Up for DreamBuildPlay 2010

Just a little over a month ago, GLPeas was kind enough to drop me a line and send some exclusive screenshots of BlindGiRl (before their public release), their upcoming XBOX Live Indie Game. At that time, GLPeas provided me with absolutely no information as to what the game was about or how it would be [...]

March 12, 2010 | Peter Eykemans

GDC 2010: Miegakure Preview

Miegakure is difficult to describe, so I’ll leave it to the text developer Marc Ten Bosch uses: “Miegakure is a platform game where you explore the fourth dimension to solve puzzles.”
Simple, right? The answer is yes and no. I think my best description would call it a multi-storied game, in which each story is a [...]

March 12, 2010 | Peter Eykemans

GDC 2010: Trauma Preview

Not many of the IGF finalists have been released at this point in time, so most impressions have been based on screenshots, gameplay videos, and word of mouth. So the nominations perpetuated a feeling of mystery that can only be cleared up through actual hands-on time. Trauma, from Krystian Majewski, was one of those titles.
Broken [...]

March 12, 2010 | Arsen Nazaryan

Takin’ a Trip Down ‘Spice Road’ with Simon de Rivaz [Interview]

How does one develop a game which appeals to a niche demographic and yet pull in a whole new audience? To say the least, that is one of the most difficult tasks for any developer to face. But for Aartform Games’ Simon de Rivaz, what’s most important is the complete package: refined and accessible to [...]

March 12, 2010 | Geoff Gibson

Report: Android Gaming on the Rise, 289 Million Total Apps Downloaded

Great news for Android game developers today as a report by Forecasting and Analyzing Digital Entertainment (FADE) has concluded that between the months of January and February the gaming market on the platform grew by an astounding 50% in terms of revenue. That means actual apps bought, not freebie downloads.
Gaming revenue paid out to developers [...]

March 11, 2010 | Peter Eykemans

GDC 2010: IGF Winners 100% More Announced

The nominations have been listed since January, but it wasn’t until this very evening that the awards and prizes were handed out. There really isn’t a bad game in all of the selections, so it’s tough to break out one from another. I’ll be continuing my previews of all of these titles for the next [...]

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