Well, for those of you without Windows-based PCs we’ve got some good news. It looks like popular first person puzzler Q.U.B.E. is set to land a few other places before it complete’s its developmental life. In a conversation with Joystiq, co-founder Daniel Da Rocha said that a Mac version was two months into development and that an OnLive version was also on the way. They’re also prototyping an iOS version although there’s no guarantee with that.
Stickmen Studios’ invent and adventure game Doc Clock: The Toasted Sandwich of Time is heading to the Playstation Network sometime soon, so says the New Zealand-based developer. The port will receive Move motion control support, a sandbox level to tinker around in, and new in-game abilities.

After what seems like forever, we finally get a look at the finalists for the 14th annual Independent Games Festival. The juries have announced their picks for all the categories and they include some games that have already received several awards so far as well as some newcomers.
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Lovely Indie Game Music: SMB’s Choice Piano Cuts, A Musical Journey, and Bastion’s Jam Session
A few notable indies have recently come out with some music-related items that ought to be enjoyed, so I thought it best to pass them along here. Each of these titles have major musical support behind them that goes above and beyond serving the simple purpose of looping audibly in the background during gameplay, and what results from these efforts are sounds so good they stick with you far beyond the point when you put down the controller.
I missed it over Christmas day, but apparently IndieDB released the results of their 2011 indie game competition after revealing their top 100 games earlier this month. And just to be clear, these are the top 10 released games, I’ve also included a bit below the top 5 unreleased games, each of which look very tasty, although a little surprising as well…
Technology and charm are not two things that naturally go hand-in-hand. This year has seen massive studios create technologically stunning new ways to render brown dirt roads and shattered concrete – there’s just no room for whimsy in triple-A development, it seems. That’s where the indie scene comes in. Frozenbyte’s Trine 2 is a great big cozy comfort-blanket of a game, but is charisma all this fairy-tale storybook has to offer? It takes more than graphics to make a complex platform-puzzle game sing, after all. Wrap up warm, grab yourself some hot cocoa and read on for our verdict.
Most regulars at DIY should know by now that I’m a sucker for a good ol’ fashion platformer. They’re my achilles heel when it comes to video games and, more often than not, I’ll write about it and play it no matter how it looks because, well, I can usually find some sort of enjoyment out of them. In any case, today’s game instantly shot to the top of my “do want” list, but I don’t think it’ll just be relegated to me this time.
‘Maximalist’ is a good word to use to describe Trendy Entertainment‘s action/tower defense hybrid Dungeon Defenders. Lots of levels, lots of monsters, lots of stats, huge numbers, mountains of loot, options out the wazoo and more over-bloomed neon colored lighting than you’ve ever seen before. The bigness extends beyond the core design, too, with sweeping rebalances in patches and heaps of content-filled DLC already bulking the game out further. But does all this extra baggage make for a compelling co-op tower-defense experience, though? Read on and find out.









