It may be looking to storm the big screen in the next few weeks, but Indie Game: The Movie might just be taking over the airwaves too. That’s because the film’s soundtrack, composed by the multi-talented Jim Guthrie, is now available for pre-order through Bandcamp in anticipation for its May 15th release.
While the standard digital version of the album will set you back $5 CAD, there are a few other tempting offers for enthusiastic fans of the movie. First up is a special $19.99 CAD package that combines the standard digital soundtrack with one of three t-shirts, each with the film’s logo proudly emblazoned on them. Buyers can choose between blue, poppy or silver, which, according to its marketing pitch, is “cooler than white.” Alternatively, $32 CAD is all it takes to receive both the album in its digital form and, as an extra treat, on the beloved LP format, decked out with some fantastic cover artwork courtesy of Cory Schmitz.
Those who pre-order the album will also be granted immediate access to four of the soundtrack’s 24 tracks, available in .mp3, .FLAC or almost any other popular audio format.
Indie Game: The Movie is a unique inside look at the behind-the-scenes struggles of an independent development studio. Featuring such indie classics as Super Meat Boy, Fez, and Jonathan Blow’s The Witness, it’s been met with a hugely enthusiastic critical reaction upon its initial showings in front of key media personnel. If you don’t feel like taking my word on that, give Mike Gnade’s PAX East review a read.
Look for Indie Game: The Movie to premiere in US cinemas on May 18th. An official release date outside the United States has yet to be revealed, but we’re keeping our fingers crossed that some news will emerge very soon.
Jonathan Blow’s made his mark on the industry. The much is clear. But what’s been less clear lately is what the Braid creator’s next project, The Witness, is likely to end up looking like when it finally see the light of day. Right now, that’s still up in the air, but we might just be a little closer.
That’s because we’ve been treated to a pleasant little update from good old Mr. Blow on the game’s official website, including a new look at how the game’s much-touted island is shaping up.
Looking pretty, eh? That’s not all, though. Blow has also shed some light on how the gameplay itself is coming together, noting that the game’s more vexing puzzles are being crafted and shaped in a manner that will strike an optimal balance between lateral challenge and cognitive attractiveness. In short, that means that Blow’s teaming is aiming to ensure that each and every puzzle is thematically relevant to the in-game context in which it appears, rather than serving as a superfluous obstacle in an unrelated bigger overall picture.
On a more technical, but equally important level, The Witness‘ frame rate is also being addressed, something that Blow claims will greatly benefit how the game runs on the iPad platform. Also under the microscope are the game’s animations and tone mappings, adding a little flavour to the already splendid hues on display.
While Blow notes that the game is still very much a work in progress, meaning that various changes may still be made between now and its release, it’s certainly nice to see such openness as The Witness continues to evolve. We’re still barely scratching the surface as to what the game could potentially offer, making the wait for more information all the more tantalising.
For more information, have a butcher’s at the game’s official website.
Jonathan Blow has posted a development update on his upcoming puzzler, The Witness, after one of the “most productive periods of [his] working life”.Most people were stunned by Braid due to its puzzle mechanics which led to some very mind-boggling solutions. Despite how crazy some of the puzzles were, the player had enough of an idea of what to do due to the game design. So when its creator goes out to say the latest thing he has designed on his next game may be too hard for the player, you’re probably thinking either “bring it on” or “holy crap”.The Witness is a rather elusive game in development at the moment, but more and more is being understood of it as Blow reveals tidbits at a time. He says at the latest count the game has a total of 440 puzzles on this mysterious island he is building
Original Source: ‘The Witness’ Gets Harder, Longer, Maybe Not Faster
This Article was originally posted on our sister site, The Indie Game Magazine written by Chris Priestman.