Have you ever tried to push a stick through a tree trunk… without touching anything? Oh and the wind is blowing… and the stick is spinning… and the tree is also spinning! That is pretty..
Unfortunately for many, the work place is not a fun place. This is a maxim that many of us can likely relate to, and one that is pretty realistic to most people’s experiences with office jobs…
After two months on the high seas, also known as Windows, the hexagonal turn-based strategy game Pirate Code is now available on Mac as well. Developed by Circuit Hive, Pirate Code depicts life on the open sea, as players assume the role of a band of mercenaries caught in the middle of a war between the most dangerous band of pirates around, and those they steal from. As if protecting your booty wasn’t challenging enough, it turns out the pirates also have plans to open a gate to the nether world and master the dark powers within. In order to thwart such mischief, the mercenaries must become pirates in their own right and turn the tide of battle against the deviant ne’er-do-wells.
Pirate Code boasts a number of seaworthy features, including 20 unique ships to unlock and 4 captains to recruit, each with the ability to teach special actions to ships. There are over 3 dozen islands to explore across a vast ocean interspersed with tons of naval combat. Circuit Hive also promises “an epic story with unexpected twists” and “custom piratey music”. Players are free to download and try the first chapter for free, but unlocking the full game costs $14.95. Pirate Code is now available for PC and Mac and can be purchased directly from the Circuit Hive website, with a Steam Greenlight campaign currently underway.
The game did very well when it sought funding on Kickstarter last year, coming in with a final total of $2,933,252 – an impressive 326% of their original goal of $900,000.
The game is only in beta at the moment, but as with all Early Access games, buyers will receive all future updates for free. The price of the final game will apparently be lower according to the developer, but for you money you do also get an updated version of the 1988 original, a copy of the original soundtrack, digital novellas and a digital concept art book to sweeten the deal, and those extras are exclusive to Early Access backers.
Set in a post-apocalyptic future version of America, the game has you and your band of Desert Rangers fighting to survive in the wilderness of South Midwestern States. Combat is tile and turn-based, pitting you against all sorts of mutants, other survivors and feral wildlife. The original is famous for being inspiration behind the popular Fallout franchise.
Watch the Early Access teaser below.
Hack’n slash fans may want to pay attention, because there’s a new Kickstarter project on the block that could just be worthwhile. 3 Sprockets, the developers behind the Cubemen series, have taken to the popular crowdfunding site with an idea for what they’ve dubbed a 3D Mini Action-RPG (MARPG) known as Fight the Dragon. In hopes of reaching the proposed goal of $50,000 AUD, the team has created the following video proposal:
Fight the Dragon boasts a number of features, including both local drop-in split-screen co-op and online drop-in multiplayer, as well as a baked-in Adventure Construction Kit (read: map editor.) The video linked above offers a brief rundown of just how quickly players can put together a customized dungeon layout before sharing it with friends. What really makes Fight the Dragon unique though, is an emphasis on quicker play sessions via shortened adventures. According to the Kickstarter page, “10-15 minute adventures in a non-linear format allows players to jump in for a quick fix, or play multiple adventures over longer play sessions.” These adventures result in the earning of tickets, which can then be cashed in for a chance to “Fight the Dragon” in a battle arena. At the time of this post, Fight the Dragon has received just over $2,300 in the few short hours the campaign has been live. The game is scheduled to release on Steam for Windows, OSX, and Linux, with a DRM-free version supported via the Humble Store.
On Twitter, Terraria developer Andrew Spinks announced that Terraria’s 1.2 update will go live October 1st. The update is the first following the development team claiming they were done updating the game in early 2012.
“The news you have all been waiting for… The update will be out on October 1st,” Spinks said on Twitter. “It will update through Steam for free if you already own Terraria.”
In a video posted earlier this year, fans received a sample of what the 1.2 update offers. More details are expected in the coming weeks.
Terraria originally released for Windows on May 16th, 2011, and the game saw 17,121 players online simultaneously on it’s first day. Since the game’s launch, Terraria has expanded to the PlayStation 3, iOS devices, PlayStation Vita, Xbox Live, Windows Phone, and Android devices. Current estimates put game sales at over 2 million units sold.
Check out our review of Terraria.
Visit Terraria’s official website.
PixelJunk Inc. is a simple concept, with a ton of depth. The sandbox tower defense hybrid has players digging out there own Soup factory, customizing it with a cast of command-accepting robots for gathering supplies and sentries for blasting aliens that are jealous of your gaudy soup factory base.
Lead designer Rowen Parker of Q Games spoke with us about this multifaceted title concerning the manufacturing process of soup:
PixelJunk Inc. is being prepped for a Steam-exclusive Windows PC release later this year, with Mac and Linux ports planned for sometime after.
Blackpowder Games‘ founders are many of the original developers who worked on 2005′s spooky FPS, F.E.A.R. (First Encounter Assault Recon). Having parted ways with Monolith Productions to found Blackpowder Games, the development team has recently announced their first major release, Betrayer.
In Betrayer, players will attempt to uncover the mystery of a deserted Virginian colony, in the year 1606. According to Blackpowder Games, players will gather an arsenal of weapons (crossbows, muskets, and other period-appropriate weaponry) and discover lost treasure as they search for answers. The game is populated by all sorts of creatures that go bump in the night, the sort of creatures that one would expect from the developers behind a game like F.E.A.R..
“We wanted to get back to crafting games more intuitively,” said Blackpowder Games‘ Creative Director Craig Hubbard on the decision for get into the indie game development scene. “There’s a sense of discovery and excitement when you navigate by instinct rather than market research and open yourself up to opportunities that arise during development.”
Blackpowder Games revealed to PC Gamer that the black-and-white design choice was not the initial plan. After testing the game with focus groups, and among themselves, they discovered that the black and white was actually preferred, next to the full-color version. The simplistic design choice comes in conjunction with the game’s bare-bones approach to exploration. Players will have no guidance system, and will have to rely on their sense of sight and sound more than anything else.
“We originally had an objective system that would tell you more of what to do, but we were finding that by doing that, people didn’t care about the mystery, it just felt more mechanical. So pulling some of that out, more player investment came out of that,” Hubbard says in the article.
Powered by the Unreal Engine 3, Betrayer is utilizing the Steam Early Access program and will be available August 14th.
Humble Indie Bundle 8 was released yesterday, containing five games on a pay-what-you-want scale. For a purchase above the average, buyers will receive copies of Hotline Miami and Proteus as well.
The 8th main iteration of the Humble Bundle Series highlights two highly praised indie titles: Hotline Miami, winner of IGN’s “Best PC Sound of the Year”, and Proteus, an IGF finalist for the Nuovo Award. Once again, Minecraft developer Markus “Notch” Persson is the top contributor, paying $5,000 for the bundle. This also marks the first bundle in the main Humble Bundle series that accepts Bitcoin as a payment option.
Humble Indie Bundle 8 continues for the next two weeks. All of the games included are DRM-free and cross-platform. Many of the Linux versions of these games may contain bugs. A note on the purchase page has warned buyers of this. “This is the debut for many of the Linux versions of the games! Please be patient while the developers fix any 1.0 bugs as quickly as they can, and don’t hesitate to contact us if you run into any issues.” In addition to this, a notice for Dear Esther has been posted, explaining how the port was developed to run under a Windows API. “While it is not a “genuine native port”, it should run great on Linux machines and is professionally supported.”
If the purchase is above $1, Steam keys are included for each game. Along with the games themselves, soundtracks for every game except Hotline Miami are included with the purchase. Awesomenauts comes with a code for an exclusive skin, too. As always, consumers can choose how to split their money between the developers, Child’s Play Charity, the Electronic Frontier Foundation, and a tip to the organizers of Humble Bundle. The games included are:
- Dear Esther
- Thomas Was Alone
- Little Inferno
- Hotline Miami
Humble Indie Bundle 8 can be purchased at the Humble Bundle website.
New text-based Treasure Seekers of Lady Luck arrives for all platforms today. In this interactive fiction game, players join the crew of the starship Lady Luck, and take on the role of a hyperspace pirate or a Galactic Police operative working to stop their illegal activities. This is an interactive adventure novel by Christopher Brendel, using ChoiceScript to create interactions and reactions. Players are presented with an event in the game narrative, and chose one of several text options to proceed.
Treasure Seekers of Lady Luck follows To The City In The Clouds, Heroes Rise: The Prodigy, Choice of the Star Captain, and many other popular Choice Of Games. In this game, as in Choice of Games’ previous titles, players are able to choose their protagonist’s gender, making an accessible and inclusive IF experience. Like all over-interactive fiction titles, Treasure Seekers of Lady Luck’s focus is on game narrative, but the game also uses traditional adventure game elements like exploring different areas, collecting useful items (Translation for folks who didn’t grow up on Sierra games: That means stealing everything that is not nailed down.) and using one’s inventory to solve puzzles. Christopher Brendel’s previous indie game releases include Lifestream and The Filmmaker.
Treasure Seekers of Lady Luck is available for iOS devices, Android, Kindle, and for Windows, Mac, and Linux. You can get Treasure Seekers of Lady Luck on the Choice of Games site, the App Store or Google Play.