Indie game news, reviews, previews and everything else concerning indie game development.

0
Comments

Doc Clock: The Toasted Sandwich of Time Leaping to PSN

Stickmen Studios’ invent and adventure game Doc Clock: The Toasted Sandwich of Time is heading to the Playstation Network sometime soon, so says the New Zealand-based developer. The port will receive Move motion control support, a sandbox level to tinker around in, and new in-game abilities.


0
Comments

La-Mulana Remake Still Headed For Wii in US/EU, Returning To PC

This year has been great for indie games, but it wasn’t without it’s disappointments. Nintendo’s handling of indie developers and their Wiiware store in general being two very low points. The remake of Nigoro‘s PC freeware classic puzzle/adventure/metroidvania La-Mulana was completed and promptly made it’s way onto the Japanese Wiiware store, but half a year later and the US and EU releases are still caught up in red tape. All hope is not lost, though. In this apologetic blog update, Nigoro tell us that the Wii version is due soon, but also something much more interesting: It’s coming back home.


0
Comments

Wii Version of Machinarium Canceled; PS3 Version “the Ultimate Version”

And that’s that. Amanita Design has confirmed to Eurogamer that their indie point and click hit Machinarium will not, after all, be appearing on Nintendo’s Wii console as it was originally confirmed.

According to the Jakub Dvorsky:


0
Comments

Play As Biffman! Retro City Rampage’s Very Own Super Hero [Trailer]

The guys from Vblank Entertainment uploaded a new trailer to their Vimeo account a few days ago this time showing off a new playable “character” Biffman! Thriftopolis City’s very own super hero. I mean, every major city needs a super hero right?

The trailer shows off all the hilariously retro chaos we’ve come to expect out of Retro City Rampage only this time it’s from the perspective of a super hero. Naturally this means you get you’re very own specialized car, the Biffmobile, the ability to throw Biffarangs (awesome!) and even a Biffcave to play in!


0
Comments

Check Out Some Very Early BIT.TRIP Runner 2 Footage

Gaijin Games taken to their blog to show off some very, very early footage of their upcoming sequel to their original WiiWare hit BIT.TRIP Runner. The game is pretty rough around the edges but it gives you a good idea of what you can, at least, expect out of the game which is to say more or less what you had in the first iteration.

There is something a little different about Runner 2 that they show off in the video and that is the ability jump slide, that is the ability to slide and then jump while sliding. The guys say that they’re preparing a number of fun obstacles where you’ll need to jump slide your way through in order to proceed.


0
Comments

Hands-On: Miegakure [PAX Prime 2011]

[Correspondent Ken Ellis made the rounds all over the main hall and up through Indie Alley at PAX Prime last month. Over the next week he'll be passing on his thoughts and impressions on as many as his brain and notepad can recall. Next up, hands-on plus video footage of Marc Ten Bosch's innovative platformer Miegakure.]

Showing in a small corner of the PAX show floor at the Spy Party booth for a single hour was the latest playable build of Miegakure. DIYgamer was there and able to come back with some footage of one of the most interesting indie games on display this year.

Miegakure is a medieval Japanese themed game about moving through and exploring a world that is a representation of the mathematical concept of what travel through the 4th dimension would be like.  The game plays like a 3-dimensional platformer, but at a press of a button space folds and you enter the area in between points in the world. Then you can travel to other areas, or bring objects to those areas and find a 4th dimensional route to the goal in the level.

From what we saw the game is purely exploratory. So while there are NPC’s around many levels, there are no expressly violent enemies fighting you. The challenge is moving through the extra dimensions. Thankfully, some levels have maps of each area available in the level so you can see where you are and where you would be if you traveled to another area.

Confused YET?! Well, don’t be. We were able to get a gameplay video of yours truly skipping through the 4th dimentions.

No word on when the game will come out, but a tentative “sometime 2012″ was rumored around the area via digital distribution for PC and console platforms.


0
Comments

A Quick Chat with Marc Ten Bosch [PAX Prime 2011]

Earlier in the month it was announced that the SpyParty booth would spread the love at PAX Prime by having a couple indie developers set-up their games for the first 60 minutes of the exhibition hours on Saturday and Sunday. Later on we found out one of the games would be IndieCade winner and IGF/Boston Indie Showcase finalist Miegakure, which made it official that we’d be making on time to one of the two weekend days.

As several attendees and our own correspondent Ken Ellis (preview and video footage soon!) attempted to wrap their heads around Marc Ten Bosch’s long in the works puzzle platformer/exploration into the fourth dimension, I was able to have an aside with the San Fran-based indie developer; and that was no small feat of courage from me as he is a man of very tall stature. After making sure I hadn’t mistook him for Chris Hecker (oops to those who apparently did!), Marc gave me an update on how the development of the highly anticipated title is coming along.

The game has made many leaps and bounds in development since our last proper preview some 18 months ago. It’s unclear how much content the final game will carry, but it appears there will be hours upon hours of exploration and puzzle solving to be had. Marc continues to push toward completion with PC, Mac, Linux and consoles in his plans for release through the various digital distribution channels. When will we finally get our hands (permanently) on this game? Hopefully soon, 2012 seems to be the best bet, with 2013 sounding very ugly to him–I seem to always find the perfectionists who only dabble in release dates if they absolutely have to.

With what’s being pulled off in the game, it more than makes sense. Wide eyes and active controllers from all the attendees and media who had a chance to play. With the use of an extra dimension to explore and use to your advantage, you begin to understand why the game claims you’ll feel like you’re pulling off miracles.

There are still plans for a demo when the game does arrive, and we can likely expect it to be on the heavy side as Marc has been encouraging 1-2 hour hands-on sessions at the conventions, expos, and other events it has appeared at.

[Marc Ten Bosch]


0
Comments

Machinarium Could Arrive on iPad Next Month

Amanita Design’s Jakub Dvorský has passed on word that in addition to other upcoming console ports, his award winning adventure game Machinarium will see a release on iPad as well. Even better, that version could be out as soon as August. Why, that’s tomorrow!

Let’s not get ahead of ourselves though, August is also 30 days from now as well. Still, Dvorský sounds hopeful that the title could land on the App Store as long as the remaining (small) bugs are wrangled and it’s properly tested.

The WiiWare (Q3 2011) and PSN editions (August 2011) are presumably still in the works and on track for release; though they were not mentioned.

[via PocketGamer]


0
Comments

Monaco Heading to Platforms Outside of 360/PC

Those playing on platforms outside of PC and Xbox 360 will be delighted to hear Andy Schatz’s co-op heist ‘em up Monaco is being ported to a multiplatform engine from the XNA framework–allowing the highly-anticipated title to reach a slew of new gamers. Perhaps this has been made possible through IndieFund’s support.

The game will be ported on the RapidFire Engine and worked on by Empty Clip Studios, co-developers of Monaco. Empty clip has previously ported several PlayFirst titles to the DS using this engine as well as handling the PS3-version of Cipher Prime’s Auditorium.

No gigantic announcements at the moment to report outside of that, though Schatz did mention that at the very least this mean’s the game will be available for Mac owners. Hopefully we all get to play this gem sometime very soon!


0
Comments

Hands-On: Retro City Rampage [Comic-Con 2011]

[DIYGamer correspondent Ken Ellis gives us thoughts from his demo session with Retro City Rampage (new screens here.)]

I got my hands on a little Retro City Rampage action tonight during the Xbox Live showcase event at this year’s Comic-Con (video coming soon.) If you have ever played a game, ever, then you will probably like this one.

RCR follows the tale of a thug named “Player” living in Thieftropolis who answers an ad to work as a henchman. The game picks up in his third year of henching. The Jester is planning a heist and he needs your help on this one. Obviously the plan goes awry and adventure follows.

The best part of this game is that about every five seconds there is a reference to a classic video game from yester-year and a few movies too. While playing through the game for about 10 minutes, I was bombarded with tongue-in-check scenes from Mega Man and Duck Hunt and characters from Frogger, Bill and Ted, and Back to the Future (even DUCK TALES!) while going through familiar locales like the Teenage Mutant Ninja Turtle sewers and Bomberman areas. There was even a quick MK “Toasty!” that popped into view.

The game feels like a straight de-make of Grand Theft Auto, where you’re a random henchman who can beat up or run over anyone and get chased by the cops. It has clear way-points to guide you and simple controls that let start enjoying everything pretty quick, and I mean everything! In the first few scenes, I frantically ran through there were no less than five different styles of NES gameplay. I’m sure you get it by now, but RCR bleeds retro from a wound that surely can never be closed.

Anyone can and should play this game, but for the more experienced gamer there are plenty of wonderful and humorous gems to get you going back mentally to your early gaming days.

Retro City Rampage is coming out later this summer on Xbox Live and sometime in the fall for the WiiWare crowd. Definitely something to check out!