Indie game news, reviews, previews and everything else concerning indie game development.


Indie Links Round-Up: Dental Hygiene

cart life 1

Today’s Indie Links recipe calls for several cups of platformers, with a heaping tablespoon of fighting games and a soupçon of other genres.

Road to the IGF: Richard Hofmeier’s Cart Life (Gamasutra)
“Richard Hofmeier’s Cart Life was originally released in May 2011, and for a good while it drifted along without all that much attention. This was a huge shame, because the retail simulation title is as brilliant as it is deep. You play as an entrepreneur who is looking to start a business, while also making sure other areas of his or her life are kept in order.”

Platformer From Hell And Little Acorns Deluxe (Indie Gamer Chick)
“Platformer from Hell comes from Hoosier Games, a group of academics from Indiana.  I know, I know.  Academics?  In Indiana?  I went ‘Hah!’ too, but upon further research, they do have institutes of higher learning there.  I’m not sure what is considered higher learning in Indiana.  ‘Cow Tipping 101′ or ‘Why you can’t pork your sister’ I would imagine are on the agenda.  I’m kidding of course.  Actually, I’m quite friendly with project manager Derrick Fuchs (I hope that’s pronounced the way I think it is) and I ranked their previous effort, Warp Shooter, on the Indie Gamer Chick Leaderboard.  It was flawed but functional and fun.  I applauded their efforts and looked forward to their next game.  Which is here.  And it sucks.  A lot.”

Play Nifflas’ Nordic Game Jam 2013 Winner Spaceship With A Mace And More For Free (IndieGames)
“The Nordic Game Jam 2013 concluded with, as of this writing, approximately 80 games completed at the reported 470-person event. Nifflas’ multiplayer game Spaceship with a Mace was crowned the Grand Prize winner of the event. Stikbold, another multiplayer only game, was crowned ‘most fun game.’”

Damn It, Owlboy, Why Aren’t You Out Yet (Kotaku)
“It’s been a long time coming. A long, long time, and still no release date in sight. But indie adventure/platformer Owlboy looks worth the wait. This video, released over the weekend, showcases both the music of composer Jonathan Geer and the game’s charming art style, which for want of something more descriptive reminds me of a Genesis version of Wind Waker.”

State of XBLIG Fighting Games (Independent Gaming)
“Fighting games have always been a staple of video games to some extent, whether big or small, but they’ve seemed to disappear in the last decade or so. Seemed to. They’ve started to experience a resurgence in the AAA market; probably with a bit of help from the indie market. Xbox Live indie games have a handful of good fighting games so, without further ado, here are some interesting/fun XBL indie games of the fighting genre, in no particular order.”

Review: Marvin’s Mittens  Rekindle The Joy Of Exploring A Winter Wonderland (Indie Game Reviewer)
“Though aesthetically, Marvin’s Mittens from Canadian developers Breakfall Games may appear to be geared towards a younger audience, there’s something on offer here that could be compelling for any audience, particularly those who fondly remember snow days from their childhood.”

The Soaring Successes, Surprise Endings And Abject Failures Of Crowd-Funded Video Games (Polygon)
“Kickstarter is no longer untested water for game financing. Since the website’s inauguration in April 2009, 3,843 projects have launched in its games category. But what happens to these projects after they leave Kickstarter, either through funding success or funding failure?”

Source: The Indie Game Magazine – Indie Links Round-Up: Dental Hygiene


Dev Links: Candy Stripes


In today’s Developer Links: web design, video game websites, and serial cross-platform development.

Bastion‘s Argument For Doing Away With Cross-Platform Development (Gamasutra)
“In a talk at the DICE Summit on Wednesday, Supergiant Games co-founder and studio director Amir Rao (Bastion) talked about the year-plus his team spent taking Bastion to different platforms. Along the way, he urged the audience to get away from the concept of simultaneous ‘ports’ and ‘lead SKU’ and towards a thoughtful, non-parallel multi-platform development process.”

Apple Pie Chart (Mommy’s Best Devlog)
Serious Sam Double D XXL is super close! Go go go! Time to let people know! What’s so cool about it? Let’s tell everyone! That’s what most of my time is devoted to currently and it’s getting very exciting! We’ll be heading to PAX East to promote the game and we’re even throwing a pretty big Mid-West game dev launch party here in Louisville on March 1st!”

What’s In The BattleBlock Theater Beta? (The Behemoth Development Blog)
“The BattleBlock Theater Closed Beta will be here sooner than we think. We’re still locking down all the details, including the beta testing dates, but we do have an exciting update to share! In addition to story levels and the level editor, we’ll be giving Beta Testers access to all the arena modes!”

A Week As Webdesigner (Computer Games)
“Probably not many of you know that before going indie, I was a (rather poor to be fair) webdesigner. Many people probably think that being a webdesigner is a creative job but the reality is that after you do the 100th website, you start to have enough… Anyway, this week I was waiting for some people to send me assets (writing, art, music, etc) so I was idle. If wasn’t Winter I would have use this unexpected “free time” to do some trips around here to relax, but since it is, I thought to finally begin the redesign of my website, something I’ve been procrastinating for too long!”

Going Forward With Drox (Soldak Entertainment)
“First off, we have Drox Operative on Steam’s Greenlight. If you haven’t already, go vote for Drox Operative on Greenlight so we can get the game on Steam. Please tell all of your friends, family, and anyone else that will listen to do so also.”

The Video Game Kickstarter Report – Week of February 8 (Zeboyd Games)
“Big week for new kickstarters! Let’s get started!”

Good Morning Gato # 109 – Warm Kitty (Ska Studios)
“PAX East is 42 days away! Ska Studios will once again be exhibiting, keeping with our trend of showing at every single PAX East there has ever been. When will this dang Charlie Murder game ever be done?! You’re asking, our friends are asking, and even our moms are asking. We still can’t tell you but we can sure show you what we’ve done so far. Come see us and play and listen to us expertly dodge the “when will it be done” question! We may just have a different answer for you by the end of March (disclaimer: we also may have the same answer for you by the end of March).”

Big List of Top Video Game Websites (PixelProspector)
“I have just updated the Big List of Top Video Game Websites. All ~130 sites offer now some basic info (Country, Platforms, Coverage, About). Furthermore I have also created a spreadsheet that you can download here.”

Source: The Indie Game Magazine – Dev Links: Candy Stripes


Dev Links: Big Daddy


Today’s Developer Links are going places, with games going to diverse devices, cats going to the races, and what you can expect if you go to Japan.

Netrunner and Vulnerability (Natural Selection 2)
“Netrunner was a collectable card game released in 1996. While not a major success, it gained a strong cult following. Luckily, the game was re-released in 2012 as Android: Netrunner. The game features bluffing, deduction, unique character identities with special powers, 2 player asymmetric play, deck building, a cyberpunk theme (before it was cool…), and a variety of other game mechanics.”

On Episodic RPGs (Zeboyd Games)
“I can see two main approaches working for an episodic RPG. The first is to have each episode be a direct continuation of the previous episode…”

Rocket Report #1 (Rocket Bear Games Blog)
“Welcome to the first Rrrrocket Report!  I’ve decided to make weekly blog posts about Infested Planet and what I’ve been up to.”

Octodad In The News (1/11/13) (Octodad Blog)
“Sometimes Octodad is in the news, and sometimes people say some nice things about it. Dadliest Catch for instance has been getting a solid amount of attention in people’s “Most Anticipated Games of 2013″ lists. In case you don’t follow us on twitter or like us on facebook we figured it might be good to consolidate all these links to one place of maximum linkage.”

The Video Game Kickstarter Report – Week of January 11 (Zeboyd Games)
“Really quite weak. Only thing of note I noticed was the GameStick – a new console similar to the Ouya in that it lets you play Android games on your TV with a traditional video game controller… When you see stuff like GameStick and Ouya raising hundreds of thousands or even million dollars, it’s easy to think that they’ll be big success but for perspective, many people think the Vita is bombing and Sony has sold well over a million Vitas worldwide. If it’s hard to get serious developers to take the Vita seriously, it’s going to be even harder to get them to want to develop for systems like the Ouya that probably will never even reach a million systems sold.”

A Game Developer’s Take on Japan: The Myths and the Reality (Kotaku)
“One well-received and much commented-on blog post I wrote many years ago covered the “stages of living in Japan”. These are the 5 stages I have witnessed, again and again, in myself and in others, and though your mileage may of course vary, they seem pretty spot on. I daresay they could be applied to living in any country.”

Mew-Genics Teaser Week 12 (Team Meat Blog)
“Is your cat in shape? has he taken his pills? has he had a good nights sleep? does he have ADD? what about a few extra legs? Either way i think you should try your luck in the sewers and join Franks Cat Races, you could find your fortune there! or maybe a few magical poopies!”

Games Everywhere: The Game Industry’s Challenge For 2013 (Gamasutra)
“At CES 2013 last week, Nvidia CEO Jen-Hsun Huang succinctly laid out the challenge facing the games industry at large in his opening remarks at the Nvidia press conference on Sunday evening: ‘It isn’t possible for you to enjoy the same video game on any device.’ Where the iPod, the Kindle, and the cloud have enabled consumers to consume music, books, and movies whenever and however they pleased, Huang said the challenge for the consumer tech companies is to invent the technology to make this happen with video games.”

Source: The Indie Game Magazine – Dev Links: Big Daddy


Relive Your Childhood With ‘Retro Arcade Adventure Remade’ Like The 90s, Only Now


I’m sure most people here have fond memories of the 90s era of video gaming, the simpler days of the 16 bit consoles with such colourful, basic and just great fun games. Well Marcus Horn wants us all to relive our childhood once more with his latest game Retro Arcade Adventure Remade (RAAR).

RAAR is a classic 90s arcade styled hack and slash game in which you must battle your way through wave after wave of enemies. Expect some frantic and fast paced one screen hack and slash action just like the good old days, but with some of the conveniences of the modern day sprinkled over the top.

Marcus Horn has gone out of his way to ensure RAAR looks like a 90s game by sticking to the 16 bit colour scheme of the consoles of the day. Along side this expect some awesome music that will take you right back to the 90s in this nostalgic time warp.

The gameplay mechanics will be focused around a single screen in which you will be forced to fight constant waves of enemies in order to reach the boss battles. Like any good hack and slash expect 9 power-ups which include the ability to turn the player into a dragon, and epic boss battles that require unique and interesting tactics to win.

Retro Arcade Adventure Remade currently has an open alpha available for download here. Marcus Horn is looking for more feedback on the game so give it a quick play and see if this type of game is for you and what may need extra work. You can also check out Retro Arcade Adventure Remade on IndieDB.

Source: The Indie Game Magazine – Relive Your Childhood With ‘Retro Arcade Adventure Remade’ Like The 90s, Only Now


IGM Let’s Try — Shatter

It’s time to Play! So let’s see what is on tap for today!


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Source: The Indie Game Magazine – IGM Let’s Try — Shatter


IGM News Recap 01/09

Welcome to the third installment of IGM News Recap, where we go over the biggest indie gaming news every other day. Like what you see? Be sure to LIKE the video and SUBSCRIBE to the channel to be notified of our latest content.
Here are the stories for this week:

The nominees for the Independent Games Festival 2013 are…

The Free Bundle offers five indie games for…Free!

‘Hartacon Tactics’ Bringing multiplayer RPG strategy to Xbox Live, PC

IGM Mobile-The Best 3DS & Vita indies of 2012


PAX Prime ’12 Interview: Unknown Worlds On Natural Selection 2

Unknown World’s one of a kind action title Natural Selection 2 is nearing completion. The beta is now available on Steam, and as of now the game’s page has it targeted for launch next month. The game is anticipated in some ways, and already acclaimed in others with an active beta community that continues to swell in size.

Embedded below is our next PAX Prime ’12 interview – with some gameplay footage packed in as well. A member of the Unknown Worlds team was kind enough to step-away from their busy booth to discuss the various mechanics of the title, the variety in asymmetrical teams, and bringing the experience of leadership/being a team player into the title.

At least 12v12 matches, and could be more down the line? Splendid!

It’s been a painstakingly long wait for the official release of Natural Selection 2 since it first garnered major attention, but it’s shaping up to be one of the better multiplayer experiences we’ve seen in years. Balance is key for a good competitive multiplayer game, and they’ve been grinding away at that for years it seems.

As with any multiplayer affair, maintaining active player numbers are key; but with their aforementioned beta players in tow, there’s little worry this game will have every chance to flourish on a very high level upon release. Especially if it delivers on all points being sold.

Source: The Indie Game Magazine – PAX Prime ’12 Interview: Unknown Worlds On Natural Selection 2


PAX Prime ’12 Interview: Andy Schatz Of Pocketwatch Games On Monaco

Our long list of indie interviews at PAX kicks off with Andy Schatz of Pocketwatch Games speaking to us about the highly anticipated top-down heist ‘em up Monaco.

Schatz touches on single player and co-op modes, the title’s general history, and more. Though the most interesting bit for my money is how the team went about making it a great game to play with friends on the couch–adding that the couch experience was what they wanted to capture in online co-op as well through sleek, easy to use menus/lobbies.

The game’s looking fantastic (and really has for years at this point), so we’re excited to hear that it’s finally ‘almost done’ in Schatz’s words. Look for the game to launch simultaneously on both PC and on at least one console.

Source: The Indie Game Magazine – PAX Prime ’12 Interview: Andy Schatz Of Pocketwatch Games On Monaco


IGM Running Down And Chatting Up Indies At PAX Prime

We’re onsite and busy as all hell this weekend at the Washington State Convention Center in Seattle covering PAX Prime 2012. Video interviews with over a dozen indies including Pocketwatch Games, Zeboyd Games, Unknown Worlds, Cipher Prime, and more are being put together as we speak and will be hitting the site throughout the month starting this weekend.

Though we’re still sorting through and slapping together all the various footage, we had a chance to put together a preview of our PAX experience to show off what kind of crowd this event draws each year as well as provide a taste of what’s on the way from our coverage.

It’s been a fun and exhausting experience so far, with still one more jam-packed day ahead of us. The only thing else to say at this point is stay tuned!

Source: The Indie Game Magazine – IGM Running Down And Chatting Up Indies At PAX Prime


Grab A Buddy For 44 Free Indie Multiplayer Games in 4 Minutes

Credit where credit’s due – Pixel Prospector have been doing great work for the past three years. Finding, playing and recording gameplay footage of hundreds of indie games that you might have missed out on – it’s the sort of archival site we need in this fast-moving world of indie gaming. To celebrate the site turning three years old, they’ve gone and released another of their impressively edited freeware roundups. This time, it’s a perfect showcase if you’ve got a friend or two to hand, and want something to play together. Check this out:

Almost all of these are local multiplayer games, and many of them co-op, so a gamepad or two is recommended. There’s a few online ones in there – check the youtube page for the video itself for more detail on which games support what. Of course, this isn’t their first such video – a good reminder of just how good things have been these past few years is their 2010 roundup of 235 free indie games in 10 minutes:

That is a whole lot of good stuff for a the kindest price-tag of all. Ain’t it beautiful? So many games, and that’s not even looking at the commercial side of things. So, well done to Pixel Prospector, happy third birthday, and best wishes for the future!

Source: The Indie Game Magazine – Grab A Buddy For 44 Free Indie Multiplayer Games in 4 Minutes