Indie game news, reviews, previews and everything else concerning indie game development.

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IGM Let’s Try- ‘Ocean City Racing’

Ocean City Racing is an open world driving game powered by Unreal Engine 3.

Ocean City Racing

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About the Video:
Created by Zephyr Moore

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Source: The Indie Game Magazine – IGM Let’s Try- ‘Ocean City Racing’


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Indie Intermission – ‘PaperCoaster’ Sometimes The Theory Is Different To The Reality

Paper Coaster ss02

Today’s pick of the web is a rather interesting roller-coaster designer that goes by the name of PaperCoaster. PaperCoaster was created by Elisée the whole idea is to create a roller-coaster which both scores you a good score whilst functioning.

PaperCoaster is a game of two halves as you must first draw the roller-coaster on the paper and then run it in real-time to ensure it works correctly. The drawing stage does take sometime to get use to, but after you get the hang of it the idea is rather straight forward.

The next stage where you must test the coaster is a little bit more difficult as you quickly begin to see flaws in your design as you try time and time again to get your coaster to the finish intact.

The concept is genius and brings about many very straightforward ideas which when put together make for a very fun game.

Paper Coaster ss01

Average play time – 15 minutes

PaperCoaster is of such a high standard that it’s hard to believe this was designed in just a weekend. It’s a game with a great deal of potential and with some added development I could see this taking prime position on mobile devices, as the controls are very simple I feel it would be suited well to touch devices.

Of course the mobile version would need more levels and the ability for users to create and share their maps with others. Be sure to download PaperCoaster now and see what you think.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission – ‘PaperCoaster’ Sometimes The Theory Is Different To The Reality


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IGM Let’s Try – Residue

Residue is an intelligent, story-driven 2D platform adventure in which you control three different characters, exploring an abandoned excavation site in the remains of the Aral Sea in present-day Uzbekistan. Once the fourth largest lake in the world, the Aral Sea is now an arid wasteland, a victim of decades of Soviet cotton irrigation. To some, it is the prime example for humanity to stay out of nature’s business. To others, it’s a world waiting to be saved.


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IGM Let’s Try – Mini Motor Racing EVO!

An overhead racer that plays out with a bumper car vibe as it aims for some serious racing fun without actually taking itself seriously. Mini Motor Racing EVO lets you nitro boost your way across sunny beaches, rainy city streets, and everything in between. Combined with a track editor, this one comes with nearly unlimited multiplayer mayhem in a non-chase cam racer!


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‘Teslagrad’ Preview – Mad Magnetism

Teslagrad title

Slated to be Norwegian developer Rain Games’s first release, Teslagrad is a steampunk-styled 2-D puzzle platformer currently in development for the PC, Mac and Linux. Set in the titular capitol city of Elektropia, the game promises to be an electrifying escapade full of perilous puzzles designed specifically to test and tantalize one’s brain.

This is technically Rain Games’s second game; their first project, a multiplayer game titled Minute Mayhem, was put on hold in favor of finishing Teslagrad first. Despite vastly differing gameplay, both are set in the fictional universe of Chroma, and the developers have hinted at a desire to continue exploring Chroma in future releases.


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Dev Links: Pipe Dreams

Gaslamp_Dev_Links

Today’s Developer Links pass on more good PS4 vibes from indies, along with updates from games including The Witness, Clockwork Empires, and Democracy 3.

PS4 will support indies, agree optimistic devs (Develop Online)
“A number of developers have stepped forward to state their optimism about the PlayStation 4′s support for indies. Speaking to Develop individuals from companies as diverse as Gearbox and nDreams have expressed hope and positivity that, in contrast to previous sony consoles, the PS4 will be accessible and affordable for indies. Their views appear to reflect comments made to Develop by Sony Worldwide Studios SVP Michael Denny, who insisted indies are set to be core to the PS4.”

A Little Something For The Pipe Fanciers Out There (Gaslamp Games)
“From just about the beginning we’ve been into the idea that Clockwork Empires should involve running giant assemblies of pipes and cog-laden axles across settlements to transmit energy and water and completely harmless high-pressure superheated steam between various machines and factories. The basis for this came early: if we’re to embrace the aesthetic we desire we need to fully embrace the visuals of mechanization, of machines and factories and the wonders of technology of this Age of Progress & so forth. If we hide the machines inside the factories then you won’t be able to see any of the Fun gears and pipes. So, the breakthrough: put the machines, the pipes, the gears on the outside of the factory.”

Low-Light Combat Art Asset Overview (Wolfire Games)
“We recently made a charity jam game called Low-Light Combat. In this jam, I wanted to try cutting out the most time-consuming steps of the traditional art asset workflow, to see if it would make any real difference in the final product.”

iPad video update #1 (The Witness)
“Andy’s got the iPad port far enough along that you can sort of play the game now. Here’s a short video…”

More Democracy 3 simulation fun and games (Positech Games)
“The core mechanic of Democracy 3 is going to take a lot of careful explaining in tutorials and tooltips and help windows. Essentially, it’s pretty simple, in that you implement policies, and you can adjust the intensity of a policy using a slider. So with a policy like income tax, the slider adjust the rate of tax from low to high. A series of bars show you the effect this policy has on everything, such as voter happiness, GDP, and so on. Sounds simple so far right? This is where it gets complex because there are three additional factors, which are implementation times, effectiveness and inertia. I’ll explain each one…”

Even Ugly Babies Need Hugs (Dejobaan Games)
“Our good friends at Zapdot and Hybrid Mind have been working hard on Ugly Baby. Ichiro continues to rest as evidenced by this picture from yesterday. This is most excellent news because a rested Ichiro is worth at least 3 times as many points as a tired Ichiro! This week we look at visualizers and also the in-game HUD that tells you when your stunts are X-Games worthy.”

Managing Risk in Video Game Development (Gamasutra)
“How do you best manage risk when creating a game? Using this article and the attached spreadsheet, you can better identify the problem areas in your game and get a sense of whether any decisions you are making actually make business sense.”

The Language of Monetization Design (Gamasutra)
“Automobiles and computers were so simplistic in their first 10 years that today we have a hard time looking back and appreciating just what a leap in technology they were at the time. Like all technology, they benefited from the iterative process, slowly adapting to changes in allied technologies, consumer demands, and infrastructure. Today both cars and computers have components in them that did not even have names 10 or 20 years ago. Before they could be added to these products, they had to be thought about and given names so that they then could be optimized and adapted to various uses.”

Source: The Indie Game Magazine – Dev Links: Pipe Dreams


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IGM Let’s Try – ‘RADical Roach’

RADical ROACH is a fast paced shoot-em-up, set minutes after a nuclear hell falls from the sky engulfing all but a few tough little bugs. Play as a super radiated roach with new-found powers, and get to safety before the army of fleas get you.

GamersGate
Steam Greenlight

Be sure to subscribe to our channel to be notified of our latest content. Please let us know what you think of the game. Leave your comments below!

About the Video:

Created by Wouter Swusten

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Source: The Indie Game Magazine – IGM Let’s Try – ‘RADical Roach’


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Indie Videos – Spies And Monster Hunters

Indievideos

Black Annex from Man Fight Dragon is an upcoming isometric espionage action game. Currently, the developers are seeking support through Greenlight, and developer Lance E. McDonald’s Twitter feed is always full of Black Annex media.

Black Annex official website

Announced last May, The Incredible Adventures of Van Helsing has received a promotional “Pre-order and play the Beta” trailer, for the game’s impending May release. Neocore Games put The Incredible Adventures of Van Helsing through a make-over last fall when they announced that the original concept of playing as young Van Helsing didn’t feel adequate. They allowed fans to choose from three new character-concepts (The Mysterious Stranger, The Chevalier, and The Veteran) and fans ultimately chose The Mysterious Stranger concept.

“Being indie is a great challenge and a very exciting experience with incredibly long working hours and plenty of difficulties,” Neocore says on their developer’s blog, “but it’s worth it! We consider it a gift that we can create something permanent and fun. Independence allowed us to keep you up to date during every phase of the development. Thanks to you, now we already have a very supportive and active community who are eagerly looking forward to the launch of The Incredible Adventures of Van Helsing.

Visit the official website, where pre-orders are being taken. Pre-ordering gets access to the current Beta-build as well.

Gunpoint Gadget has been floating around for awhile now. For at least two years, Tom Francis has been developing this quaint spymaster game that relies on player’s cunning to successfully complete the missions presented. A recent trailer, narrated by Francis, demonstrates a number of the tools at the player’s disposal, to solve the various puzzles in each level. In the trailer, Francis also reveals that Gunpoint Gadget will be coming to Steam, when the game launches. Steam contacted him awhile ago, but now is the first time he’s been allowed to say anything about it, Francis explains in the video.

Visit the official website to learn more, and follow the game on Twitter.


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IGM Let’s Try – ‘Cloudphobia’


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An Innovative Use Of Crowdfunding To Educate

kickstarter-header

It is quite safe to say that the Video Game industry is often times a rather sexist industry. This is something no one is proud of but stems back to old values and hopefully overtime this will change, but why do I mention this here you ask? Well A Kickstarter started late March has aimed to raise funds for a nine year old girl to go to an RPG Maker camp to develop their very own RPG.

It’s an interesting proposition and as the indie market is all about gamers making games for like minded individuals so a nine year old creating an RPG for children is surly a good thing and the learning experience alone is rather great. Due to many developers not looking at making games for such young audiences this idea could be something rather interesting.

Of course the Kickstarter is quite the strange one overall for this project because you are not so much expecting to get a final product out of it but more to help someone else out, which is rather commendable. Interestingly the community has really rallied behind this project greatly exceeding the requested $829 goal raising so far $23,000 which is very impressive to say the least.

With such an excess of funds raised we may even see full development of an RPG from MacKenzie Wilson although at this stage the direction they intend to take is unclear. I am all for people using Kickstarter in new and creative ways, although is this use out of the remit to what we expect from Kickstarter? It’s difficult to say overall and getting children involved in game design is always a good thing s surely

Be sure to leave your comments below about what your stance is on this project and Kickstarter overall. MacKenzie Wilson’s campaign can be followed on Kickstarter here.

Source: The Indie Game Magazine – An Innovative Use Of Crowdfunding To Educate