Indie game news, reviews, previews and everything else concerning indie game development.


Super Puzzle Platformer Copycat? You Decide

In what is the ultimate form of flattery, thievery or some combination of both, Super Puzzle Platformer from Andrew Moorish appears to be the latest copycat victim. While I have not contacted the alleged copycat-person, Andrew Moorish claims that his game is definitely copied by I Hate Puzzle, just released on iTunes.

The other developer is the notorious Domi Games (also known as EdisonGame and Yan Zhenhua), who was earlier accused (but apparently not convicted) to have copied Halfbot’s The Blocks Cometh and Pekka Kujansuu’s Tiny Hawk.

In the above photo, Super Puzzle Platformer is on the left. Facts in this instance are that Super Puzzle Platformer has been a playabl,e free Flash game for a few months off Andrew Moorish’s site. When compared to today’s “new release” of I Hate Puzzle, it’s strongly indicative that Andrew Moorish’s game came first. Gameplay and graphic assets are practically mirrored, as well.

At this point, I’m not sure if DIY will take the time to hear the story of the copycatter. I’ll only ask for you to decide for yourselves. Note, though, that Andrew asks for people to help fight the fight Apple won’t and help spread his message that his hard work has been copied and stolen without his consent.

For those wondering, Andrew’s Twitter is @ int_main. The only good to come of this: I finally played Andrew’s game, and it was pretty awesome. Landon Podbielski’s retro music is equally awesome, too.


Audio Ecstasy: The Blocks Cometh to the iOS Platform, Soundtrack by HyperDuck SoundWorks


The Blocks Cometh‘s developers Halfbot bare their fists with an intense triple combo of a game, set to deliver a hard-hitting impact to those in the know in the US very soon, courtesy of the Apple App Store. Halfbot has tweeted the release date of tomorrow, February 17, 2011, but it is out in many international iTunes markets including this one in New Zealand. The triple hit is the intense gameplay, the coupling with League of Evil and the audio; the latter of which should definitely send viewers reeling by the end of the trailer:

To recap what the video has “learned” us: Foremost, Mr. Halfbot enjoys a good martini. The gameplay involves avoiding falling blocks. Players can double jump and wall jump. At least one of the characters can shoot blocks that are cometh-ing. There are OpenFeint and Game Center achievements. The Blocks Cometh features unlockable characters, including the likes of Mr. Destructoid. He was included to thank Destructoid for helping broadcast a rather crappy move from a copycat App that ripped The Blocks Cometh‘s gameplay.

One thing they certainly couldn’t copy was the epic chip music of IGF 2012 worthy HyperDuck SoundWorks. The trailer above should be heard with at least headphones. These guys have their furious feathers finessing audio frequencies for many 2011 hits, and one of them is bound to earn the Ducks the recognition they deserve.

The iTunes New Zealand store reveals even more about the game, as hinted by the header image. Teaming up with Ravenous Games brings League of Evil‘s Agent and Leaper characters to the game. Coupled with Mr. Halfbot and Mr. Destructoid, that brings the character count to four, with more promised in future updates. The unlocking mechanisms haven’t been detailed, yet. The game has D-pad or tilt controls. It also boasts retina display support. The US going price is $0.99.

Additionally, owners of League of Evil will get an update to their game to play a level pack featuring The Blocks Cometh. Bonuses for both fans!

Sources: @Halfbot | Ravenous Games