<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>DIYGamer &#187; summer</title>
	<atom:link href="http://www.diygamer.com/tag/summer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.diygamer.com</link>
	<description></description>
	<lastBuildDate>Sat, 18 May 2013 23:58:18 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.2</generator>
		<item>
		<title>A New Year, A New Bundle As ‘The Indie Gala Magicka’ Bundle Goes Live</title>
		<link>http://www.diygamer.com/2013/01/a-new-year-a-new-bundle-as-the-indie-gala-magicka-bundle-goes-live/</link>
		<comments>http://www.diygamer.com/2013/01/a-new-year-a-new-bundle-as-the-indie-gala-magicka-bundle-goes-live/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 05:00:11 +0000</pubDate>
		<dc:creator>alex wilkinson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[Indie Gala]]></category>
		<category><![CDATA[Magicka]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[soviet]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[summer]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2013/01/a-new-year-a-new-bundle-as-the-indie-gala-magicka-bundle-goes-live/</guid>
		<description><![CDATA[<div class="box pageBox" id="post-111917" webReader="50.6900489396"><div class="pageHeader singleHeader"><h1>A New Year, A New Bundle As ‘The Indie Gala Magicka’ Bundle Goes Live</h1><a href="" title="Back" class="arrowMed">Back</a></div><div class="entry" webReader="39.5897521768"><p class="postPreviewMeta">January 10th, 2013 <span class="divider">&#124;</span> By <a href="http://www.indiegamemag.com/author/awilko/" title="Posts by Alex Wilkinson" rel="author">Alex Wilkinson</a></p><p class="postPreviewMeta">Tagged in: <a href="http://www.indiegamemag.com/tag/bundle/" rel="tag">bundle</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/deponia/" rel="tag">deponia</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/indie-gala/" rel="tag">indie gala</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/magicka/" rel="tag">Magicka</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/painkiller/" rel="tag">painkiller</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/pc-game/" rel="tag">PC Game</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/trine/" rel="tag">trine</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/you-are-empty/" rel="tag">You Are Empty</a></p><div class="theContent" webReader="45.1442646024"><p><a href="http://www.indiegamemag.com/media/IG-Magicka-splash.png"><img class="aligncenter size-large wp-image-112075" alt="IG Magicka splash" src="http://www.indiegamemag.com/media/IG-Magicka-splash-613x335.png" width="613" height="335"/></a></p><p>This week marks the start of <strong>The Indie Gala Magicka</strong> bundle that brings a flurry of awesome indie titles spanning a substantial number of genres. <strong>The Indie Gala</strong> team really know how to start the new year with a bang bring a bundle full of awesome titles out of the closet to celebrate the new year with. There are also three secrets to unlock, and will require you to pay more than the average to obtain them.</p><p><strong>The Indie Gala Magicka</strong> bundle includes the following games (hint. <em>Magicka</em> is defiantly one of them)</p><p><em>Pay more than $1 to receive:</em></p><ul><li><strong>You Are Empty</strong> – Set in Soviet Russia <strong>You Are Empty</strong> has you playing as the protagonist out to save the day from all manner of horrific Russian experiments, creating an all new action experience you don’t want to miss.</li>
<li><strong>Trine</strong> – One of the best puzzle platformers to of ever been released. You take up control of a band of adventurers  each with their own unique abilities to try to solve the puzzles they are laid out before you.</li>
</ul><p><em>Beat the average (current at time of writing $5.93) and get:</em></p><ul><li><strong>Magicka</strong> – The ultimate in co-op dungeon crawling gameplay. I say co-op loosely as will you after you spend the first hour or so of the game just finding new and innovative ways to kill each other.</li>
<li><strong>Cities In Motion</strong> – Takes a slightly different tack than most city management games and gives you more of a mayoral role within the game. In <strong>Cities In Motion</strong> you are able to govern numerous global cities how you see fit and try your hand at balancing the books. If you’ve complained about government spending maybe you can try you hand here.</li>
<li><strong>Deponia</strong> – A lovingly created point n click adventure game from the indie heavy weight <em>Daedalic entertainment</em>. Follow this zany adventure throughout this weird and wonderful world.</li>
<li><strong>Painkiller Black Edition</strong> – If you are a fan of old schools FPS games such as <em>Doom</em> or <em>Quake</em> you may be very excited to find a newer addition to this genre here. What many regard as one of the modern greats in terms of FPSs <strong>Painkiller</strong> will have you mowing down room after room of hell spawn to some rather great tracks.</li>
<li><strong>Magicka Vietnam</strong> (Secret unlocked)</li>
</ul><span class="embed-youtube c1"><iframe class="youtube-player" type="text/html" width="613" height="375" src="http://www.youtube.com/embed/6uMWsFxaArI?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>The bundle brings some of the best indie games to have been released over the past few years together and is quite the steal at the current price point. Each game is great fun and if you have yet to play <strong>Magicka</strong> get some friends together and get ready for hours of hilarity as you try to get through the levels without killing each other.</p><p><strong>The Indie Gala Magicka</strong> bundle can be purchased from the <a href="http://www.indiegala.com/" target="_blank">official website</a> now.</p><div class="yarpp-related"><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/the-indie-gala-3-goes-live-5-games-and-bonuses/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/00001_59160_540x292_normal-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/the-indie-gala-3-goes-live-5-games-and-bonuses/" rel="bookmark">The ‘Indie Gala 3′ Goes Live – 5 Games And Bonuses</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-gala-x-bundle-launches/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/IGX-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-gala-x-bundle-launches/" rel="bookmark">‘Indie Gala X’ Bundle Launches</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indiegala-bundle-adds-indie-music-albums-and-vizati-as-new-year-bonus/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/indiegalabonus-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indiegala-bundle-adds-indie-music-albums-and-vizati-as-new-year-bonus/" rel="bookmark">IndieGala Bundle Adds Indie Music Albums And ‘Vizati’ As New Year Bonus</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/the-indie-gala-another-pwyw-bundle-goes-live/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/indie-gala-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/the-indie-gala-another-pwyw-bundle-goes-live/" rel="bookmark">The Indie Gala – Another PWYW Bundle Goes Live</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-gala-brings-summer-fun-to-android-mobile/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/indiegalamobile2-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-gala-brings-summer-fun-to-android-mobile/" rel="bookmark">Indie Gala Brings Summer Fun To Android Mobile</a></div></div>
</li>
</ol></div></div><div class="pageFooter clearfix addthis_toolbox addthis_default_style right"><a class="addthis_button_email" title="Email"/><a class="addthis_button_facebook" title="Share to Facebook"/><a class="addthis_button_myspace" title="Share to MySpace"/><a class="addthis_button_stumbleupon" title="StumbleUpon"/><a class="addthis_button_digg" title="Digg This"/><span class="addthis_separator">&#124;</span><a class="addthis_button_expanded" title="More Choices">More</a></div><noscript>
<p><a href="http://d.adsbyisocket.com/ck.php?n=a4112a3c&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="http://d.adsbyisocket.com/avw.php?zoneid=3283&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=a4112a3c" border="0" alt=""/></a></p>
</noscript></div></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/IG-Magicka-splash.png"><img class="aligncenter size-large wp-image-112075" alt="IG Magicka splash" src="http://www.diygamer.com/wp-content/uploads/2013/01/edf8IG-Magicka-splash-613x335.png" width="613" height="335" /></a></p>
<p>This week marks the start of <strong>The Indie Gala Magicka</strong> bundle that brings a flurry of awesome indie titles spanning a substantial number of genres.<strong> The Indie Gala</strong> team really know how to start the new year with a bang bring a bundle full of awesome titles out of the closet to celebrate the new year with. There are also three secrets to unlock, and will require you to pay more than the average to obtain them.</p>
<p><strong>The Indie Gala Magicka</strong> bundle includes the following games (hint. <em>Magicka</em> is defiantly one of them)</p>
<p><em>Pay more than $1 to receive:</em></p>
<ul>
<li><strong>You Are Empty</strong> &#8211; Set in Soviet Russia <strong>You Are Empty</strong> has you playing as the protagonist out to save the day from all manner of horrific Russian experiments, creating an all new action experience you don&#8217;t want to miss.</li>
<li><strong>Trine</strong> &#8211; One of the best puzzle platformers to of ever been released. You take up control of a band of adventurers  each with their own unique abilities to try to solve the puzzles they are laid out before you.</li>
</ul>
<p><em>Beat the average (current at time of writing $5.93) and get:</em></p>
<ul>
<li><strong>Magicka</strong> &#8211; The ultimate in co-op dungeon crawling gameplay. I say co-op loosely as will you after you spend the first hour or so of the game just finding new and innovative ways to kill each other.</li>
<li><strong>Cities In Motion</strong> &#8211; Takes a slightly different tack than most city management games and gives you more of a mayoral role within the game. In<strong> Cities In Motion</strong> you are able to govern numerous global cities how you see fit and try your hand at balancing the books. If you&#8217;ve complained about government spending maybe you can try you hand here.</li>
<li><strong>Deponia</strong> &#8211; A lovingly created point n click adventure game from the indie heavy weight <em>Daedalic entertainment</em>. Follow this zany adventure throughout this weird and wonderful world.</li>
<li><strong>Painkiller Black Edition</strong> &#8211; If you are a fan of old schools FPS games such as <em>Doom</em> or <em>Quake</em> you may be very excited to find a newer addition to this genre here. What many regard as one of the modern greats in terms of FPSs <strong>Painkiller</strong> will have you mowing down room after room of hell spawn to some rather great tracks.</li>
<li><strong>Magicka Vietnam</strong> (Secret unlocked)</li>
</ul>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='613' height='375' src='http://www.youtube.com/embed/6uMWsFxaArI?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>The bundle brings some of the best indie games to have been released over the past few years together and is quite the steal at the current price point. Each game is great fun and if you have yet to play <strong>Magicka</strong> get some friends together and get ready for hours of hilarity as you try to get through the levels without killing each other.</p>
<p><strong>The Indie Gala Magicka</strong> bundle can be purchased from the <a href="http://www.indiegala.com/" target="_blank">official website</a> now.</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; A New Year, A New Bundle As ‘The Indie Gala Magicka’ Bundle Goes Live </a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2013/01/a-new-year-a-new-bundle-as-the-indie-gala-magicka-bundle-goes-live/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prepare Your Wallets – Steam Summer Sale Indie Bundles Leaked</title>
		<link>http://www.diygamer.com/2012/07/prepare-your-wallets-steam-summer-sale-indie-bundles-leaked/</link>
		<comments>http://www.diygamer.com/2012/07/prepare-your-wallets-steam-summer-sale-indie-bundles-leaked/#comments</comments>
		<pubDate>Mon, 09 Jul 2012 22:34:00 +0000</pubDate>
		<dc:creator>Dominic Tarason</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bundles]]></category>
		<category><![CDATA[Discount]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[summer]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/07/prepare-your-wallets-steam-summer-sale-indie-bundles-leaked/</guid>
		<description><![CDATA[Brace yourselves &#8211; it&#8217;s almost that time of year again. The date bouncing around right now is July 12th, and it looks like there&#8217;s going to be 12 days of Steam-related festivities and bargains on their way. Confirmed via delving into the Steam product registry, it looks like there&#8217;s going to be a new indie [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.indiegamemag.com/steam-summer-sale-indies/steamsummer/" rel="attachment wp-att-38116"><img class="aligncenter  wp-image-38116" title="Steam Summer Sale" src="http://www.diygamer.com/wp-content/uploads/2012/07/6d95steamsummer-613x368.jpg" alt="" width="552" height="331" /></a></p>
<p>Brace yourselves &#8211; it&#8217;s almost that time of year again. The date bouncing around right now is July 12th, and it looks like there&#8217;s going to be 12 days of Steam-related festivities and bargains on their way. Confirmed via delving into <a href="http://cdr.thebronasium.com/">the Steam product registry</a>, it looks like there&#8217;s going to be a new indie bundle on sale each of the first 11 days, with day 12 likely being the traditional &#8216;encore&#8217;, with the best-sellers and favourites returning to their top discounts for one last go. Here&#8217;s the rather impressive indie lineup:</p>
<ul>
<li><em>Day 1: Anomaly Warzone Earth, The Baconing, Cave Story+, EDGE, Lone Survivor.</em></li>
<li><em>Day 2: Botanicula, E.Y.E: Divine Cybermancy, Oil Rush, Splice, Universe Sandbox.</em></li>
<li><em>Day 3: Bit Trip Beat, Braid, Bunch of Heroes, Insanely Twisted Shadow Planet, Runespell Overture.</em></li>
<li><em>Day 4: A Valley Without Wind, Atom Zombie Smasher, Blocks that Matter, Sanctum, Superbrothers: Sword &amp; Sworcery EP.</em></li>
<li><em>Day 5: Audio Surf, Gemini Rue, Greed Corp, Tiny Bang Story, Ys: The Oath in Felghana.</em></li>
<li><em>Day 6: AAAAAAAA For The Awesome, Defcon, Space Chem, Ticket to Ride, Trauma.</em></li>
<li><em>Day 7: Avadon, Dungeons of Dredmor, Qube, Vessel, Zombie Driver.</em></li>
<li><em>Day 8: Demolition Inc, Hoard, Sol Exodus, Swords and Soldiers HD, Wings of Prey.</em></li>
<li><em>Day 9: Capsized, Jamestown, Revenge of the Titans, VVVVVV, Zeno Clash.</em></li>
<li><em>Day 10: All Zombies Must Die, Beat Hazard, Bit Trip Runner, Eufloria, Machinarium.</em></li>
<li><em>Day 11: Hydrophobia, Orion: Dino Beatdown, Star Ruler, Waveform, World of Goo.</em></li>
</ul>
<p>A couple of non-indie bits sneaking in there, such as <em>Ys: The Oath in Felghana</em> on Day 5 and <em>Wings of Prey</em> on Day 8, but those are both great games that I&#8217;d recommend anyway. Day 11 looks to be the most mixed bag, with the risible <em>Orion: Dino Beatdown</em> and the damp squib that was <em>Hydrophobia</em> being included, but the interestingly ambitious Star Ruler and pretty solid Waveform balancing it out somewhat. There&#8217;s also a rather hefty list of publisher bundles and other sales packages, which includes (but may not be limited to) this load:</p>
<ul>
<li><em>1C Collection Pack</em></li>
<li><em>Adam&#8217;s Venture Complete Bundle Retail</em></li>
<li><em>Anno 2070 Pack</em></li>
<li><em>Batman Arkham Asylum, Batman Arkham City and Batman Gotham City Imposters Bundle</em></li>
<li><em>Bethesda Collection (BRINK, Fallout New Vegas, Skyrim, Hunted)</em></li>
<li><em>Bioshock Franchise Pack</em></li>
<li><em>BIT.TRIP.BEAT Bundle</em></li>
<li><em>BIT.TRIP.RUNNER Bundle</em></li>
<li><em>Carpe Fulgur Bundle (Recettear: An Item Shop&#8217;s Tale, Chantelise, Fortune Summoners)</em></li>
<li><em>Civilization Collection</em></li>
<li><em>Command and Conquer Franchise</em></li>
<li><em>Dawn of War Franchise Pack</em></li>
<li><em>Dead Island Complete</em></li>
<li><em>Duke Nukem Bundle</em></li>
<li><em>Foreign Legion Bundle</em></li>
<li><em>Kalypso Collection (Tropico, Jagged Alliance, Airline Tycoon, etc)</em></li>
<li><em>Majesty Franchise</em></li>
<li><em>Paradox Collection (Magicka + dlcs, Mount and Blade, etc)</em></li>
<li><em>Pendulo Adventure Pack</em></li>
<li><em>Railworks 3 &#8211; Summer Sale Collection</em></li>
<li><em>Red Orchestra Franchise Pack (ROW)</em></li>
<li><em>S.T.A.L.K.E.R. Bundle</em></li>
<li><em>Saints Row: The Third Franchise Pack</em></li>
<li><em>Sniper Elite Franchise Pack</em></li>
<li><em>Square Hit Collection (Hitman, Tomb Raider, Just Cause 2, Deus Ex, Deus Ex Human Revolution, Quantum Conundrum, Thief)</em></li>
<li><em>Stardock Collection Pack</em></li>
<li><em>Strategy First Complete Pack</em></li>
<li><em>Sword of the Stars Franchise</em></li>
<li><em>THQ Collection (Dawn of War, Warhammer, Stalker, Nexuiz, Darksiders, Metro 2033, etc)</em></li>
<li><em>Total War: Shogun 2 Pack</em></li>
<li><em>Victoria Franchise</em></li>
<li><em>Warhammer 40,000: Space Marine Pack</em></li>
<li><em>Wings of Prey Pack</em></li>
</ul>
<p>Some nice indie stuff in there, too. Knowing Valve, and their close relationships with a lot of indie studios, I expect we&#8217;ll see a lot of the games in the above bundles getting summer-themed bonuses, achievement goals and levels. We&#8217;ll be tracking the indie deals of the day and dropping recommendations and mini-reviews on each day of this coming Summer discountstravaganza, so stay tuned and keep your eye on IGM in the coming days.</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; Prepare Your Wallets – Steam Summer Sale Indie Bundles Leaked </a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/07/prepare-your-wallets-steam-summer-sale-indie-bundles-leaked/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lock And Load: Wolfire Experiment With Gun Mechanics In ‘Receiver’</title>
		<link>http://www.diygamer.com/2012/06/lock-and-load-wolfire-experiment-with-gun-mechanics-in-receiver/</link>
		<comments>http://www.diygamer.com/2012/06/lock-and-load-wolfire-experiment-with-gun-mechanics-in-receiver/#comments</comments>
		<pubDate>Tue, 19 Jun 2012 00:00:59 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[humans]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[receiver]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[summer]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/lock-and-load-wolfire-experiment-with-gun-mechanics-in-receiver/</guid>
		<description><![CDATA[<div class="theContent" webReader="51.6033376123"><p><a href="http://www.indiegamemag.com/lock-and-load-wolfire-experiment-with-gun-mechanics-in-receiver/receiver_header/" rel="attachment wp-att-36100"><img src="http://www.indiegamemag.com/media/receiver_header.png" alt="Receiver" title="Receiver" width="600" height="300" class="aligncenter size-full wp-image-36100" /></a></p><p>As you should be quite aware, the <a href="http://7dfps.org/">7 Day First Person Shooter</a> (7DFPS) development challenge took place last week and the results started blasting their way in on Friday. Of the many that took part, Wolfire Games were one studio to do so and what they’ve created is quite special. The purpose of 7DFPS was to find something fresh to get excited about within the first person shooter – a genre that has become dull and over saturated due to its popularity in recent years. It’s also a means to have some fun – let’s not forget.</p><p>The direction some have taken in order to create their FPS in just seven days has led to some crazy and exciting results. Wacky, is a good word for some of them. Wolfire decided to take things a slightly different direction with <strong>Receiver</strong>; one that could be described as doing to gun mechanics what they did to melee combat in Overgrowth.</p><p>They set out to create an almost HUD-removing experience with a Colt 1911 A1. You check your ammo by taking the clip out of the gun and looking at how many bullets are left, rather than glancing at a number on the edge of the screen. The levels inside consist of a randomized building complex (nod to replay value) and your goal is to make it past the turrets and shock drones with a cassette tape to uncover the secrets of the Mindkill.</p><p>As you can tell, the game itself seems a little clunky but for seven days work that’s pretty good. You’re supposed to play it quite slowly that’s for sure, being wary of what may be lying around the next corner and where the nearest cover is – pretty intense stuff. The physics on the bullets and the enemies is a very neat addition which gives rewards to players who take their time and aim for certain targets rather than wasting bullets on blasting like crazy.</p><p>It’s definitely an interesting way to approach an FPS and one you can check out for free if you’ve pre-ordered Overgrowth. If you haven’t, then you can purchase <strong>Receiver</strong> over on its <a href="http://www.wolfire.com/receiver">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/tested-on-humans-pop-methodology-experiment-1-now-available-to-buy/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/286726811_640-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/tested-on-humans-pop-methodology-experiment-1-now-available-to-buy/" rel="bookmark">Tested On Humans: ‘POP: Methodology Experiment 1′ Now Available To Buy</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/run-a-multi-genre-experiment-a-serious-art-game/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/run-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/run-a-multi-genre-experiment-a-serious-art-game/" rel="bookmark">‘Run’ – A Multi-Genre Experiment, A Serious Art Game</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/pop-methodology-experiment-1-sporting-pwyw-release-on-may-13th/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/screenshot-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/pop-methodology-experiment-1-sporting-pwyw-release-on-may-13th/" rel="bookmark">‘POP: Methodology Experiment 1′ Sporting PWYW Release On May 13th</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/fresh-gameplay-from-castle-story-showcases-new-mechanics/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Screeny-01-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/fresh-gameplay-from-castle-story-showcases-new-mechanics/" rel="bookmark">Fresh Gameplay From ‘Castle Story’ Showcases New Mechanics</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/lock-up-the-wolves-sang-froid-coming-this-summer/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Sang-Froid-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/lock-up-the-wolves-sang-froid-coming-this-summer/" rel="bookmark">Lock Up The Wolves: ‘Sang-Froid’ Coming This Summer</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt="" /></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/lock-and-load-wolfire-experiment-with-gun-mechanics-in-receiver/receiver_header/" rel="attachment wp-att-36100"><img src="http://www.diygamer.com/wp-content/uploads/2012/06/cecfreceiver_header.png" alt="Receiver" title="Receiver" width="600" height="300" class="aligncenter size-full wp-image-36100" /></a></p>
<p>As you should be quite aware, the <a href="http://7dfps.org" />7 Day First Person Shooter</a> (7DFPS) development challenge took place last week and the results started blasting their way in on Friday. Of the many that took part, Wolfire Games were one studio to do so and what they&#8217;ve created is quite special. The purpose of 7DFPS was to find something fresh to get excited about within the first person shooter &#8211; a genre that has become dull and over saturated due to its popularity in recent years. It&#8217;s also a means to have some fun &#8211; let&#8217;s not forget.</p>
<p>The direction some have taken in order to create their FPS in just seven days has led to some crazy and exciting results. Wacky, is a good word for some of them. Wolfire decided to take things a slightly different direction with <strong>Receiver</strong>; one that could be described as doing to gun mechanics what they did to melee combat in Overgrowth. </p>
<p>They set out to create an almost HUD-removing experience with a Colt 1911 A1. You check your ammo by taking the clip out of the gun and looking at how many bullets are left, rather than glancing at a number on the edge of the screen. The levels inside consist of a randomized building complex (nod to replay value) and your goal is to make it past the turrets and shock drones with a cassette tape to uncover the secrets of the Mindkill.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/GCThInmzjXw" frameborder="0" allowfullscreen></iframe></center></p>
<p>As you can tell, the game itself seems a little clunky but for seven days work that&#8217;s pretty good. You&#8217;re supposed to play it quite slowly that&#8217;s for sure, being wary of what may be lying around the next corner and where the nearest cover is &#8211; pretty intense stuff. The physics on the bullets and the enemies is a very neat addition which gives rewards to players who take their time and aim for certain targets rather than wasting bullets on blasting like crazy.</p>
<p>It&#8217;s definitely an interesting way to approach an FPS and one you can check out for free if you&#8217;ve pre-ordered Overgrowth. If you haven&#8217;t, then you can purchase <strong>Receiver</strong> over on its <a href="http://www.wolfire.com/receiver">official website</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/06/lock-and-load-wolfire-experiment-with-gun-mechanics-in-receiver/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Check Those Corners – ‘Natural Selection 2′ Heralds Approaching Release With A New Trailer</title>
		<link>http://www.diygamer.com/2012/06/check-those-corners-natural-selection-2%e2%80%b2-heralds-approaching-release-with-a-new-trailer/</link>
		<comments>http://www.diygamer.com/2012/06/check-those-corners-natural-selection-2%e2%80%b2-heralds-approaching-release-with-a-new-trailer/#comments</comments>
		<pubDate>Sat, 16 Jun 2012 01:24:29 +0000</pubDate>
		<dc:creator>Dominic Tarason</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[confirmed-march]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Natural Selection]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[unknown]]></category>
		<category><![CDATA[year]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/check-those-corners-natural-selection-2%e2%80%b2-heralds-approaching-release-with-a-new-trailer/</guid>
		<description><![CDATA[<div class="theContent" webReader="48.3793103448"><p><a href="http://www.indiegamemag.com/natural-selection-2-docking-trailer/jetpackandlerks03/" rel="attachment wp-att-35897"><img class="size-medium wp-image-35897 aligncenter" title="Natural Selection 2" src="http://www.indiegamemag.com/media/jetpackandlerks03-460x258.jpg" alt="" width="460" height="258" /></a></p><p>Multiplayer shooters are ten a penny these days, but ones with this much history – originating as a super-popular Half-Life mod – are rare. Add in the fact that <a href="http://www.unknownworlds.com/">Unknown Worlds</a> are a tiny indie team producing graphics on par with the best AAA studios, and <strong><a href="http://www.naturalselection2.com/">Natural Selection 2</a></strong> becomes a far more enticing treat than most.</p><p>The game is still penned in for a Summer 2012 release date (so ‘any time now’, strictly speaking), and while things could slip further into the year, it seems unlikely. Especially as they’ve chosen the peak of June to release a new and impressively well-produced trailer. Catch an eyeful of alien bio-goo and caseless space-machinegun fire below.</p><p>Exciting stuff, showing off a whole lot of terrestrial and aerial combat. Keep in mind that all of this runs on Unknown Worlds’ own proprietary engine. It’s a rather fancy piece of kit, with a much greater focus on dynamic lighting (so that aliens can plunge regions of the map into darkness) than many of the big commercial engines out right now. This trailer in particular is showing off the latest map, Docking, and will apparently be available to beta pre-order folks as of Build 210.</p><p>The game is currently available for pre-purchase from <a href="http://www.naturalselection2.com/buy">the official site for $35</a>, which gets you Steam access off the bat. We’ll be digging deeper into the alien hives for a full review once the coveted Version 1.0 rolls round. Skip watching the skies, though – keep your eyes on the <em>ceiling</em>. Never know when something might come scuttling overhead.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/gorilla-sized-update-for-natural-selection-2-released/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Natural-Selection-2-Onos-Reveal-Trailer_2-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/gorilla-sized-update-for-natural-selection-2-released/" rel="bookmark">Gorilla-Sized Update For ‘Natural Selection 2′ Released</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/orion-dino-beatdown-priced-and-dated-with-new-trailer/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/orion-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/orion-dino-beatdown-priced-and-dated-with-new-trailer/" rel="bookmark">‘ORION: Dino Beatdown’ Priced And Dated With New Trailer</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/as-i-walk-through-the-valley-a-valley-without-wind-gets-release-trailer/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/A-Valley-Without-Wind_8-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/as-i-walk-through-the-valley-a-valley-without-wind-gets-release-trailer/" rel="bookmark">As I Walk Through The Valley: ‘A Valley Without Wind’ Gets Release Trailer</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/new-trailer-and-gameplay-footage-for-vessel-confirmed-march-1st-pc-release/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/vessel-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/new-trailer-and-gameplay-footage-for-vessel-confirmed-march-1st-pc-release/" rel="bookmark">New Trailer And Gameplay Footage For ‘Vessel’, Confirmed March 1st PC Release</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/sad-raptor-orion-dino-beatdown-release-delayed/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/06-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/sad-raptor-orion-dino-beatdown-release-delayed/" rel="bookmark">Sad Raptor: ‘ORION: Dino Beatdown’ Release Delayed</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt="" /></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/natural-selection-2-docking-trailer/jetpackandlerks03/" rel="attachment wp-att-35897"><img class="size-medium wp-image-35897 aligncenter" title="Natural Selection 2" src="http://www.diygamer.com/wp-content/uploads/2012/06/3eb6jetpackandlerks03-460x258.jpg" alt="" width="460" height="258" /></a></p>
<p>Multiplayer shooters are ten a penny these days, but ones with this much history &#8211; originating as a super-popular Half-Life mod &#8211; are rare. Add in the fact that <a href="http://www.unknownworlds.com/">Unknown Worlds</a> are a tiny indie team producing graphics on par with the best AAA studios, and <strong><a href="http://www.naturalselection2.com/">Natural Selection 2</a></strong> becomes a far more enticing treat than most.</p>
<p>The game is still penned in for a Summer 2012 release date (so &#8216;any time now&#8217;, strictly speaking), and while things could slip further into the year, it seems unlikely. Especially as they&#8217;ve chosen the peak of June to release a new and impressively well-produced trailer. Catch an eyeful of alien bio-goo and caseless space-machinegun fire below.</p>
<p><iframe src="http://www.youtube.com/embed/DtonTSnHaKY?rel=0" frameborder="0" width="600" height="338"></iframe></p>
<p>Exciting stuff, showing off a whole lot of terrestrial and aerial combat. Keep in mind that all of this runs on Unknown Worlds&#8217; own proprietary engine. It&#8217;s a rather fancy piece of kit, with a much greater focus on dynamic lighting (so that aliens can plunge regions of the map into darkness) than many of the big commercial engines out right now. This trailer in particular is showing off the latest map, Docking, and will apparently be available to beta pre-order folks as of Build 210.</p>
<p>The game is currently available for pre-purchase from <a href="http://www.naturalselection2.com/buy">the official site for $35</a>, which gets you Steam access off the bat. We&#8217;ll be digging deeper into the alien hives for a full review once the coveted Version 1.0 rolls round. Skip watching the skies, though &#8211; keep your eyes on the <em>ceiling</em>. Never know when something might come scuttling overhead.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/06/check-those-corners-natural-selection-2%e2%80%b2-heralds-approaching-release-with-a-new-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Admiral Hackbar: ‘Brimstone’ Gearing Up For XBLIG Release</title>
		<link>http://www.diygamer.com/2012/06/admiral-hackbar-brimstone-gearing-up-for-xblig-release/</link>
		<comments>http://www.diygamer.com/2012/06/admiral-hackbar-brimstone-gearing-up-for-xblig-release/#comments</comments>
		<pubDate>Fri, 15 Jun 2012 21:17:35 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[brimstone]]></category>
		<category><![CDATA[chompy-chomp]]></category>
		<category><![CDATA[Dungeon]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/admiral-hackbar-brimstone-gearing-up-for-xblig-release/</guid>
		<description><![CDATA[<div class="theContent" webReader="54.2675980656"><p><a href="http://www.indiegamemag.com/admiral-hackbar-brimstone-gearing-up-for-xblig-release/brimstone/" rel="attachment wp-att-35832"><img class="aligncenter size-large wp-image-35832" title="Brimstone" src="http://www.indiegamemag.com/media/Brimstone-613x344.png" alt="" width="613" height="344"/></a></p><p>Figuratively pugilistic development studio Punchbag Entertainment are readying <strong>Brimstone</strong>, their Xbox Live Indie Games-bound hack and slash action RPG, for a Summer release.</p><p>The game will be a classic procedurally generated loot-a-thon but, more importantly, it lets players punch giant rats in the face. Still, conventions be damned as <strong>Brimstone</strong> will also support online co-operative play for up to eight simultaneous players, offering an addictive stab-stab murder fest that will no doubt rupture more friendships than a faecal sandwich on April Fools Day.</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/SLpIfRGMl7Y?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>We’re big fans of the game’s top-down camera and moodily rendered art style, which appears to add a twinkling glow to the gameplay surroundings in which one’s intrepid heroes find themselves. We’re told that there’ll be a wide variety of enemy types for the player to sink his or her knives into, resulting in goretastic splatters of fleshy entrails all over the dungeon floors. That’s a bitter pill for the interior decorator to swallow, but it’s an enthralling exercise in merciless schadenfreude for the rest of us, so “thumbs up,” say I.</p><p>As you’d rightly expect, <strong>Brimstone</strong> comes with all the character development systems that conventionalise the dungeon crawler genre. In theory, that means that the game will spring to life with the air of grace known as long-term replayability, so you’d best be prepared to set aside a weekend or six before your festering social crises come to a vociferous head.</p><p>More information on the Punchbag ethos can be found on its <a href="http://www.punchbagentertainment.com/">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/eat-this-chompy-chomp-chomp-coming-this-week-to-xblig/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/ChompyScreenshot-01-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/eat-this-chompy-chomp-chomp-coming-this-week-to-xblig/" rel="bookmark">Eat This: ‘Chompy Chomp Chomp’ Coming This Week To XBLIG</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/beatbuddy-heading-for-full-digital-release-in-2013/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/BeatBuddy-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/beatbuddy-heading-for-full-digital-release-in-2013/" rel="bookmark">‘BeatBuddy’ Heading For Full Digital Release In 2013</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/abracadabra-son-of-nor-trailer-surfaces/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Son-of-Nor-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/abracadabra-son-of-nor-trailer-surfaces/" rel="bookmark">Abracadabra: ‘Son of Nor’ Trailer Surfaces</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/seal-the-deal-seal-team-12-now-released-on-xblig/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/seal-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/seal-the-deal-seal-team-12-now-released-on-xblig/" rel="bookmark">Seal The Deal: ‘SEAL Team 12′ Now Released On XBLIG</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/forget-the-tables-conclave-now-in-open-beta/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/combat-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/forget-the-tables-conclave-now-in-open-beta/" rel="bookmark">Forget The Tables: ‘Conclave’ Now In Open Beta</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt=""/></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/admiral-hackbar-brimstone-gearing-up-for-xblig-release/brimstone/" rel="attachment wp-att-35832"><img class="aligncenter size-large wp-image-35832" title="Brimstone" src="http://www.diygamer.com/wp-content/uploads/2012/06/381bBrimstone-613x344.png" alt="" width="613" height="344" /></a></p>
<p>Figuratively pugilistic development studio Punchbag Entertainment are readying <strong>Brimstone</strong>, their Xbox Live Indie Games-bound hack and slash action RPG, for a Summer release.</p>
<p>The game will be a classic procedurally generated loot-a-thon but, more importantly, it lets players punch giant rats in the face. Still, conventions be damned as <strong>Brimstone</strong> will also support online co-operative play for up to eight simultaneous players, offering an addictive stab-stab murder fest that will no doubt rupture more friendships than a faecal sandwich on April Fools Day.</p>
<p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/06/admiral-hackbar-brimstone-gearing-up-for-xblig-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lock Up The Wolves: ‘Sang-Froid’ Coming This Summer</title>
		<link>http://www.diygamer.com/2012/06/lock-up-the-wolves-sang-froid-coming-this-summer/</link>
		<comments>http://www.diygamer.com/2012/06/lock-up-the-wolves-sang-froid-coming-this-summer/#comments</comments>
		<pubDate>Wed, 13 Jun 2012 22:19:57 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[bryan-perro]]></category>
		<category><![CDATA[coming]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[organic]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[relentless]]></category>
		<category><![CDATA[sang-froid]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[werewolves]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/lock-up-the-wolves-sang-froid-coming-this-summer/</guid>
		<description><![CDATA[<div class="theContent" webReader="48.6031746032"><p><a href="http://www.indiegamemag.com/lock-up-the-wolves-sang-froid-coming-this-summer/sang-froid/" rel="attachment wp-att-35501"><img class="aligncenter size-large wp-image-35501" title="Sang-Froid" src="http://www.indiegamemag.com/media/Sang-Froid-613x349.png" alt="" width="613" height="349" /></a></p><p>The creatures of the night are soon to be roaming the, and they’ll be thirsting for human victims in <strong>Sang-Froid</strong>, Artifice Studio’s forthcoming werewolf-infested role-playing game.</p><p>The game employs a heavy strategic emphasis in terms of its gameplay mechanics, encouraging players to lay traps and bait in order to lure in the invading werewolf horde, sent by the Devil to attack their cabins at night. Players made also use such environmental factors as wind direction as a strategic base on which to forge their counter-attacking plans, bringing a potentially game-changing wildcard into proceedings as players seek to use the landscape to their tactical advantage.</p><p>If past success in the fantasy genre is any indication of the game’s prospects, <strong>Sang-Froid</strong>‘s story ought to be in good hands. That’s because it’s being penned, at least partically, by acclaimed author <a href="http://www.bryanperro.com/en/#/Publications">Bryan Perro</a>, writer of such literary hits as <em>Amos Daragon</em> and <em>Wariwulf</em>. The game is set in 19th-century Canada, where the woods are populated by savage werewolves and supernatural beings exhibiting monstrous acts of fancy trickery. Such menacing surroundings would be problematic for even the most rational of organic beings, but it’s another matter entirely for the protagonists, two feuding siblings who struggle just to get along with each other, let alone pool together to avoid becoming the latest répas du jour.</p><p>Look out for <strong>Sand-Froid</strong>‘s launch on PC, tentatively slated for July. More information is available on its <a href="http://www.sangfroidgame.com/">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/never-ending-story-infinite-tactics-outlined-by-werewolf-montreal/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Infinite-Tactics-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/never-ending-story-infinite-tactics-outlined-by-werewolf-montreal/" rel="bookmark">Never-Ending Story: ‘Infinite Tactics’ Outlined By Werewolf Montreal</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/two-wolves-are-better-than-one-lone-wolf-goes-co-op/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Screen-shot-2012-01-29-at-06.32.12-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/two-wolves-are-better-than-one-lone-wolf-goes-co-op/" rel="bookmark">Two Wolves Are Better Than One: ‘Lone Wolf’ Goes Co-Op</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/macguffins-curse-puzzles-its-way-to-steam-on-april-19th/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/macguff-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/macguffins-curse-puzzles-its-way-to-steam-on-april-19th/" rel="bookmark">‘MacGuffin’s Curse’ Puzzles Its Way To Steam On April 19th</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/coming-summer-2015-the-relentless-ambition-of-outpost-v/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/outpost-v-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/coming-summer-2015-the-relentless-ambition-of-outpost-v/" rel="bookmark">Coming Summer 2015! The Relentless Ambition Of ‘Outpost V’</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/the-best-form-of-attack-operation-sd-space-defense-coming-to-desura/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Operation-DS-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/the-best-form-of-attack-operation-sd-space-defense-coming-to-desura/" rel="bookmark">The Best Form of Attack?: ‘Operation SD: Space Defense’ Coming to Desura</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt="" /></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/lock-up-the-wolves-sang-froid-coming-this-summer/sang-froid/" rel="attachment wp-att-35501"><img class="aligncenter size-large wp-image-35501" title="Sang-Froid" src="http://www.diygamer.com/wp-content/uploads/2012/06/14b8Sang-Froid-613x349.png" alt="" width="613" height="349" /></a></p>
<p>The creatures of the night are soon to be roaming the, and they&#8217;ll be thirsting for human victims in <strong>Sang-Froid</strong>, Artifice Studio&#8217;s forthcoming werewolf-infested role-playing game.</p>
<p>The game employs a heavy strategic emphasis in terms of its gameplay mechanics, encouraging players to lay traps and bait in order to lure in the invading werewolf horde, sent by the Devil to attack their cabins at night. Players made also use such environmental factors as wind direction as a strategic base on which to forge their counter-attacking plans, bringing a potentially game-changing wildcard into proceedings as players seek to use the landscape to their tactical advantage.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/Sz-oSzW1Qic" frameborder="0" allowfullscreen></iframe></center></p>
<p>If past success in the fantasy genre is any indication of the game&#8217;s prospects, <strong>Sang-Froid</strong>&#8216;s story ought to be in good hands. That&#8217;s because it&#8217;s being penned, at least partically, by acclaimed author <a href="http://www.bryanperro.com/en/#/Publications">Bryan Perro</a>, writer of such literary hits as <em>Amos Daragon</em> and <em>Wariwulf</em>. The game is set in 19th-century Canada, where the woods are populated by savage werewolves and supernatural beings exhibiting monstrous acts of fancy trickery. Such menacing surroundings would be problematic for even the most rational of organic beings, but it&#8217;s another matter entirely for the protagonists, two feuding siblings who struggle just to get along with each other, let alone pool together to avoid becoming the latest répas du jour.</p>
<p>Look out for <strong>Sand-Froid</strong>&#8216;s launch on PC, tentatively slated for July. More information is available on its <a href="http://www.sangfroidgame.com/">official website</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/06/lock-up-the-wolves-sang-froid-coming-this-summer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pimp My Wagon: ‘Super Amazing Wagon Adventure’ Trailer</title>
		<link>http://www.diygamer.com/2012/06/pimp-my-wagon-super-amazing-wagon-adventure-trailer/</link>
		<comments>http://www.diygamer.com/2012/06/pimp-my-wagon-super-amazing-wagon-adventure-trailer/#comments</comments>
		<pubDate>Tue, 12 Jun 2012 17:54:53 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[animal]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[List]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[Trail]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/pimp-my-wagon-super-amazing-wagon-adventure-trailer/</guid>
		<description><![CDATA[<div class="theContent" webReader="81.8937125749"><p><a href="http://www.indiegamemag.com/pimp-my-wagon-super-amazing-wagon-adventure-trailer/dbp1-1024x576/" rel="attachment wp-att-35325"><img src="http://www.indiegamemag.com/media/DBP1-1024x576-613x344.jpg" alt="Super Amazing Wagon Adventure" title="Super Amazing Wagon Adventure" width="613" height="344" class="aligncenter size-large wp-image-35325"/></a></p><p>At first we thought how much more “super amazing” can a wagon adventure get than <em>The Orgeon Trail</em>? We soon found ourselves corrected upon watching the trailer for <strong>Super Amazing Wagon Adventure</strong>. The outset is the same essentially – you play as three emigrants travelling west along a wagon trail. Then guns get involved, lots of animal slaughter and things quickly escalate from there.</p><p>So here’s the rundown – <strong>Super Amazing Wagon Adventure</strong> plays out in a set of randomly complied short “scenes”. These are switched between every 3-30 seconds, so you could blowing up buffalo, then outrunning an avalanche before running over snakes. These scenes all sit comfortably within 2D shooter territory, so the variation isn’t hugely vast as a lot of the change seems to be what you’re shooting at and sometimes what with. Mind you, the list provided by the developer does get quite crazy: “Face bears, buffalo, wolves, bandits, eagles, vultures, scorpions, snakes, spiders, bats, coyotes, avalanches, aliens, unicorns and more!” There’s also random moments of time travel to be encountered.</p><p>There are moments when you leave the wagon and continue the slaughter on foot, and from there you’ll have to dodge around the whole screen shooting in all directions. Death seems much more likely in these scenes, with characters getting mauled by various hostile creatures. Why let these characters be anonymous though? The trailer encourages the player to create their friends so you can laugh at them when they die horrifically. It seems you can name them, choose their gender and choose from a list of facial features, all within the game’s pixelated existence.</p><p>The developer also reckons that the game will provide you with hours of playing time, but that seems to rest on whether or not you’re into unlocking various things. New wagons with special weapons and other “characteristics” are available if you complete certain challenges. If that’s not enough to keep you going, then maybe just finding out more of the game’s differing scenarios will float your boat. No? How about Survival Mode – facing against infinite creatures for as long as you can.</p><p>As with many games with trailers emerging this week, <strong>Super Amazing Wagon Adventure</strong> is being entered into the Dream.Build.Play competition. You’re more likely interested in the information that it is heading to XBLIG this Summer and will also make its way to PC if the demand is there. You can keep up to date with the game over on the <a href="http://www.sparsevector.com/wagon-adventure/">official website</a>.</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/cloudberry-kingdom-preview-try-to-keep-up/" rel="bookmark">‘Cloudberry Kingdom’ Preview – Try To Keep Up</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/pimp-my-wagon-super-amazing-wagon-adventure-trailer/dbp1-1024x576/" rel="attachment wp-att-35325"><img src="http://www.diygamer.com/wp-content/uploads/2012/06/69a5DBP1-1024x576-613x344.jpg" alt="Super Amazing Wagon Adventure" title="Super Amazing Wagon Adventure" width="613" height="344" class="aligncenter size-large wp-image-35325" /></a></p>
<p>At first we thought how much more &#8220;super amazing&#8221; can a wagon adventure get than <em>The Orgeon Trail</em>? We soon found ourselves corrected upon watching the trailer for <strong>Super Amazing Wagon Adventure</strong>. The outset is the same essentially &#8211; you play as three emigrants travelling west along a wagon trail. Then guns get involved, lots of animal slaughter and things quickly escalate from there.</p>
<p>So here&#8217;s the rundown &#8211; <strong>Super Amazing Wagon Adventure</strong> plays out in a set of randomly complied short &#8220;scenes&#8221;. These are switched between every 3-30 seconds, so you could blowing up buffalo, then outrunning an avalanche before running over snakes. These scenes all sit comfortably within 2D shooter territory, so the variation isn&#8217;t hugely vast as a lot of the change seems to be what you&#8217;re shooting at and sometimes what with. Mind you, the list provided by the developer does get quite crazy: &#8220;Face bears, buffalo, wolves, bandits, eagles, vultures, scorpions, snakes, spiders, bats, coyotes, avalanches, aliens, unicorns and more!&#8221; There&#8217;s also random moments of time travel to be encountered.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/AkT-kfgwbZQ" frameborder="0" allowfullscreen></iframe></center></p>
<p>There are moments when you leave the wagon and continue the slaughter on foot, and from there you&#8217;ll have to dodge around the whole screen shooting in all directions. Death seems much more likely in these scenes, with characters getting mauled by various hostile creatures. Why let these characters be anonymous though? The trailer encourages the player to create their friends so you can laugh at them when they die horrifically. It seems you can name them, choose their gender and choose from a list of facial features, all within the game&#8217;s pixelated existence. </p>
<p>The developer also reckons that the game will provide you with hours of playing time, but that seems to rest on whether or not you&#8217;re into unlocking various things. New wagons with special weapons and other &#8220;characteristics&#8221; are available if you complete certain challenges. If that&#8217;s not enough to keep you going, then maybe just finding out more of the game&#8217;s differing scenarios will float your boat. No? How about Survival Mode &#8211; facing against infinite creatures for as long as you can.</p>
<p>As with many games with trailers emerging this week, <strong>Super Amazing Wagon Adventure</strong> is being entered into the Dream.Build.Play competition. You&#8217;re more likely interested in the information that it is heading to XBLIG this Summer and will also make its way to PC if the demand is there. You can keep up to date with the game over on the <a href="http://www.sparsevector.com/wagon-adventure" />official website</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/06/pimp-my-wagon-super-amazing-wagon-adventure-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hands-On With ‘Retro City Rampage’ On Vita [E3 2012]</title>
		<link>http://www.diygamer.com/2012/06/hands-on-with-retro-city-rampage-on-vita-e3-2012/</link>
		<comments>http://www.diygamer.com/2012/06/hands-on-with-retro-city-rampage-on-vita-e3-2012/#comments</comments>
		<pubDate>Thu, 07 Jun 2012 16:02:07 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Brian Provinciano]]></category>
		<category><![CDATA[cardinal]]></category>
		<category><![CDATA[colleague]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[retro-city]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[Vblank Entertainment]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/hands-on-with-retro-city-rampage-on-vita-e3-2012/</guid>
		<description><![CDATA[<div class="theContent" webReader="101.700121507"><p><a href="http://www.indiegamemag.com/hands-on-with-retro-city-rampage-on-vita-e3-2012/retro-city-rampage-vita/" rel="attachment wp-att-34702"><img class="alignnone size-large wp-image-34702" src="http://www.indiegamemag.com/media/retro-city-rampage-vita-613x334.jpg" alt="" width="613" height="334"/></a></p><p>I’ve heard everything there is to hear about <strong>Retro City Rampage</strong>  Hell, I have honestly been beaming with anticipation, wondering just when I would get my paws on the 8-bit retro-inspired GTA-like. Now that I have finally taken a couple of 8-bit cars for a spin, I can happily recommend this game to anybody – excluding kids, because there’s shitloads of killing going on and that’s probably not good for kids (right mainstream media?). I had the pleasure of trying the game out on a PS Vita after chatting with Leonard Paul, also known as <a href="http://www.freakydna.com/">FreakyDNA</a>, who worked on the game’s superb soundtrack. Leonard was casually leaning by the area where the game was displayed on the PlayStation show floor, my colleague and good friend, <a href="http://www.indiegamemag.com/author/cupogoodness/">Erik Johnson</a>, worked some of his charm and I was able to meet the man behind so many righteous chiptunes.</p><p>For the uninitiated, <strong>Retro City Rampage</strong> is very reminiscent of the first couple of <em>Grand Theft Auto</em> titles. It has an old-school feel down to the core and spreads it through the visuals, sounds and most of the gameplay. The game mode I stumbled upon first gave me two minutes to do as much damage to people/the city/cars/police as possible – thereby: the rampage. At first, I played awfully and failed to reach any of the game’s high score thresholds, but a bit of practice soon remedied that. I ran around shooting people as you might expect, blasting them with a shotgun or a handgun, then using a katana to cut their 8-bit limbs, but the real game changer was the super-effective rocket launcher which led me to my high score.</p><p>I was surprised but very glad to find this much fun within just a couple minutes of picking the game up. One thing to mark up though, and to be honest this is probably native to the Vita, the controls took some getting used to. That being said, <strong>Retro City Rampage</strong> feels as if it should fit on any device, any platform and any OS quite comfortably. Hopefully, using controls that were more familiar to me would alleviate that issue – the game was also available for play on the show floor for Xbox but I stuck to the Vita since it was a completely new experience.</p><p>In any case, I ran around killing people and blowing cars up until I had my fill – although, really, I hadn’t – but I backed out and decided to try the Story Mode. Now, it’s pretty difficult to pay attention to story with all the hubbub at E3, but it seemed obvious that it parodied specific games and general tropes of video games past. It was great to see that <strong>Retro City Rampage</strong> wasn’t just a one trick pony and borrowed gameplay mechanics from other games in its retro concoction. This seems to bode well for story missions, which will surely be varied to keep gameplay fresh and exciting, all while throwing references to video games and its culture over its shoulder.</p><p><a href="http://www.indiegamemag.com/hands-on-with-retro-city-rampage-on-vita-e3-2012/retro-city-rampage/" rel="attachment wp-att-34703"><img class="alignnone size-large wp-image-34703" src="http://www.indiegamemag.com/media/retro-city-rampage-613x344.jpg" alt="" width="613" height="344"/></a></p><p>In the five minutes of play I was able to get from the story mode, I traversed the map while completing objectives and entering buildings, or entering an area might jump me into a separate stage with separate rules. For example, after running over a bunch of 8-bit pedestrians, I stepped outside and entered what was a platformer/side-scroller area straying from the top-down GTA gameplay. This is equally good news for the game’s 30 challenge levels, which will hopefully carry this torch we refer to as variation.</p><p>For me, <strong>Retro City Rampage</strong> felt amazing but not quite perfect on the Vita. Then again, I don’t own a Vita and have seldom had a chance to play it. Either way, it was fun as hell. The consensus is that the multi-platform release of the game is expected to boast big sales (at least, for indies) and attract plenty of love from press and gamers alike. From presentation to gameplay, Brian Provinciano’s <strong>Retro City Rampage</strong> is polished through and through – and the good news is that we should be getting our hands on it this summer. Get ready to rage!</p><p>You can find more about <strong>Retro City Rampage</strong> on the <a href="http://www.retrocityrampage.com/">official website</a>.</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/cardinal-quest-review-kinda-like-a-roguelike/" rel="bookmark">‘Cardinal Quest’ Review – Kinda Like A Roguelike</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/hands-on-with-retro-city-rampage-on-vita-e3-2012/retro-city-rampage-vita/" rel="attachment wp-att-34702"><img class="alignnone size-large wp-image-34702" src="http://www.diygamer.com/wp-content/uploads/2012/06/2840retro-city-rampage-vita-613x334.jpg" alt="" width="613" height="334" /></a></p>
<p>I&#8217;ve heard everything there is to hear about <strong>Retro City Rampage</strong>  Hell, I have honestly been beaming with anticipation, wondering just when I would get my paws on the 8-bit retro-inspired GTA-like. Now that I have finally taken a couple of 8-bit cars for a spin, I can happily recommend this game to anybody &#8211; excluding kids, because there&#8217;s shitloads of killing going on and that&#8217;s probably not good for kids (right mainstream media?). I had the pleasure of trying the game out on a PS Vita after chatting with Leonard Paul, also known as <a href="http://www.freakydna.com/">FreakyDNA</a>, who worked on the game&#8217;s superb soundtrack. Leonard was casually leaning by the area where the game was displayed on the PlayStation show floor, my colleague and good friend, <a href="http://www.indiegamemag.com/author/cupogoodness/">Erik Johnson</a>, worked some of his charm and I was able to meet the man behind so many righteous chiptunes.</p>
<p>For the uninitiated, <strong>Retro City Rampage</strong> is very reminiscent of the first couple of <em>Grand Theft Auto</em> titles. It has an old-school feel down to the core and spreads it through the visuals, sounds and most of the gameplay. The game mode I stumbled upon first gave me two minutes to do as much damage to people/the city/cars/police as possible &#8211; thereby: the rampage. At first, I played awfully and failed to reach any of the game&#8217;s high score thresholds, but a bit of practice soon remedied that. I ran around shooting people as you might expect, blasting them with a shotgun or a handgun, then using a katana to cut their 8-bit limbs, but the real game changer was the super-effective rocket launcher which led me to my high score. </p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/7JE7on_-iec" frameborder="0" allowfullscreen></iframe></center></p>
<p>I was surprised but very glad to find this much fun within just a couple minutes of picking the game up. One thing to mark up though, and to be honest this is probably native to the Vita, the controls took some getting used to. That being said, <strong>Retro City Rampage</strong> feels as if it should fit on any device, any platform and any OS quite comfortably. Hopefully, using controls that were more familiar to me would alleviate that issue &#8211; the game was also available for play on the show floor for Xbox but I stuck to the Vita since it was a completely new experience.</p>
<p>In any case, I ran around killing people and blowing cars up until I had my fill &#8211; although, really, I hadn&#8217;t &#8211; but I backed out and decided to try the Story Mode. Now, it&#8217;s pretty difficult to pay attention to story with all the hubbub at E3, but it seemed obvious that it parodied specific games and general tropes of video games past. It was great to see that <strong>Retro City Rampage</strong> wasn&#8217;t just a one trick pony and borrowed gameplay mechanics from other games in its retro concoction. This seems to bode well for story missions, which will surely be varied to keep gameplay fresh and exciting, all while throwing references to video games and its culture over its shoulder. </p>
<p><a href="http://www.indiegamemag.com/hands-on-with-retro-city-rampage-on-vita-e3-2012/retro-city-rampage/" rel="attachment wp-att-34703"><img class="alignnone size-large wp-image-34703" src="http://www.diygamer.com/wp-content/uploads/2012/06/b67dretro-city-rampage-613x344.jpg" alt="" width="613" height="344" /></a></p>
<p>In the five minutes of play I was able to get from the story mode, I traversed the map while completing objectives and entering buildings, or entering an area might jump me into a separate stage with separate rules. For example, after running over a bunch of 8-bit pedestrians, I stepped outside and entered what was a platformer/side-scroller area straying from the top-down GTA gameplay. This is equally good news for the game&#8217;s 30 challenge levels, which will hopefully carry this torch we refer to as variation.</p>
<p>For me, <strong>Retro City Rampage</strong> felt amazing but not quite perfect on the Vita. Then again, I don&#8217;t own a Vita and have seldom had a chance to play it. Either way, it was fun as hell. The consensus is that the multi-platform release of the game is expected to boast big sales (at least, for indies) and attract plenty of love from press and gamers alike. From presentation to gameplay, Brian Provinciano&#8217;s <strong>Retro City Rampage</strong> is polished through and through &#8211; and the good news is that we should be getting our hands on it this summer. Get ready to rage!</p>
<p>You can find more about <strong>Retro City Rampage</strong> on the <a href="http://www.retrocityrampage.com/">official website</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/06/hands-on-with-retro-city-rampage-on-vita-e3-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>‘Q.U.B.E’ Soundtrack, Collector’s Edition And 1.2 Version Announced</title>
		<link>http://www.diygamer.com/2012/04/q-u-b-e-soundtrack-collectors-edition-and-1-2-version-announced/</link>
		<comments>http://www.diygamer.com/2012/04/q-u-b-e-soundtrack-collectors-edition-and-1-2-version-announced/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 04:24:49 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[austria]]></category>
		<category><![CDATA[edition]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[germany]]></category>
		<category><![CDATA[haunting-bliss]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[Toxic Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/04/q-u-b-e-soundtrack-collectors-edition-and-1-2-version-announced/</guid>
		<description><![CDATA[<div class="theContent" webReader="45.0781945327"><p><a href="http://www.indiegamemag.com/q-u-b-e-soundtrack-collectors-edition-and-1-2-version-announced/screen-shot-2012-04-26-at-23-02-52/" rel="attachment wp-att-28628"><img src="http://www.indiegamemag.com/media/Screen-shot-2012-04-26-at-23.02.52-613x425.png" alt="Q.U.B.E. Soundrack" title="Q.U.B.E. Soundrack" width="613" height="425" class="aligncenter size-large wp-image-28628" /></a></p><p>Toxic Games have got in contact to tell us all about a few news things concerning their first person puzzler <strong>Q.U.B.E.</strong> – the soundtrack release, the 1.2 version and a Collector’s Edition release in Germany.</p><p>It’s been a while that we’ve heard anything <strong>Q.U.B.E.</strong> shaped, apart from our interview of course, but Toxic Games have made up for that by bringing three pieces of hefty news for us to tell you. First of all, they’ve announced that they will be releasing the <strong>Q.U.B.E.</strong> soundtrack on May 4th for $5.99/£4.99/€5.99 on iTunes, Amazon and Steam. This will contain over 30 tracks from the game (that’s quite a lot!) and some special tracks to go along with that too.</p><p>Secondly, they will be releasing a Collector’s Edition of the game in Germany, Austria and Switzerland in collaboration with Headup Games, which will come with some special extras including the soundtrack. A release date hasn’t been announced but it’s expected in Summer 2012.</p><p>Lastly, <strong>Q.U.B.E.</strong> has been updated to the 1.2 version which fixes many of the bugs in Sector 7 of the game and allows you to customize your keyboard layout. Oh ans they want you to see this:</p><p>More information on <strong>Q.U.B.E.</strong> can be found on the game’s <a href="http://qube-game.com/">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/haunting-bliss-dear-esther-soundtrack-released/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/dearesther1-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/haunting-bliss-dear-esther-soundtrack-released/" rel="bookmark">Haunting Bliss: ‘Dear Esther’ Soundtrack Released</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/sugar-cube-bittersweet-factory-soundtrack-released-on-bandcamp/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/sugar-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/sugar-cube-bittersweet-factory-soundtrack-released-on-bandcamp/" rel="bookmark">‘Sugar Cube: Bittersweet Factory’ Soundtrack Released On Bandcamp</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/fez-zeppelin-fez-soundtrack-up-for-pre-order-receive-six-free-tracks-now/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Fez_videogame1-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/fez-zeppelin-fez-soundtrack-up-for-pre-order-receive-six-free-tracks-now/" rel="bookmark">Fez Zeppelin: ‘Fez’ Soundtrack Up For Pre-Order; Receive Six Free Tracks Now</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/lone-survivor-official-soundtrack-outed/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Lone-Survivor-Soundtrack-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/lone-survivor-official-soundtrack-outed/" rel="bookmark">‘Lone Survivor’ Official Soundtrack Outed</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/download-feztival-fez-soundtrack-now-available-for-purchase/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Fez-Soundtrack-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/download-feztival-fez-soundtrack-now-available-for-purchase/" rel="bookmark">Download Feztival: ‘Fez’ Soundtrack Now Available For Purchase</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt="" /></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/q-u-b-e-soundtrack-collectors-edition-and-1-2-version-announced/screen-shot-2012-04-26-at-23-02-52/" rel="attachment wp-att-28628"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/359aScreen-shot-2012-04-26-at-23.02.52-613x425.png" alt="Q.U.B.E. Soundrack" title="Q.U.B.E. Soundrack" width="613" height="425" class="aligncenter size-large wp-image-28628" /></a></p>
<p>Toxic Games have got in contact to tell us all about a few news things concerning their first person puzzler <strong>Q.U.B.E.</strong> &#8211; the soundtrack release, the 1.2 version and a Collector&#8217;s Edition release in Germany.</p>
<p>It&#8217;s been a while that we&#8217;ve heard anything <strong>Q.U.B.E.</strong> shaped, apart from our interview of course, but Toxic Games have made up for that by bringing three pieces of hefty news for us to tell you. First of all, they&#8217;ve announced that they will be releasing the <strong>Q.U.B.E.</strong> soundtrack on May 4th for $5.99/£4.99/€5.99 on iTunes, Amazon and Steam. This will contain over 30 tracks from the game (that&#8217;s quite a lot!) and some special tracks to go along with that too.</p>
<p>Secondly, they will be releasing a Collector&#8217;s Edition of the game in Germany, Austria and Switzerland in collaboration with Headup Games, which will come with some special extras including the soundtrack. A release date hasn&#8217;t been announced but it&#8217;s expected in Summer 2012. </p>
<p>Lastly, <strong>Q.U.B.E.</strong> has been updated to the 1.2 version which fixes many of the bugs in Sector 7 of the game and allows you to customize your keyboard layout. Oh ans they want you to see this:</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/e7EH8i0Xktg" frameborder="0" allowfullscreen></iframe></center></p>
<p>More information on <strong>Q.U.B.E.</strong> can be found on the game&#8217;s <a href="http://qube-game.com" />official website</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/04/q-u-b-e-soundtrack-collectors-edition-and-1-2-version-announced/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Full Steam Ahead: ‘Superbrothers: Sword &amp; Sworcery EP’ Outed For PC</title>
		<link>http://www.diygamer.com/2012/04/full-steam-ahead-superbrothers-sword-sworcery-ep-outed-for-pc/</link>
		<comments>http://www.diygamer.com/2012/04/full-steam-ahead-superbrothers-sword-sworcery-ep-outed-for-pc/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 02:17:49 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[drift]]></category>
		<category><![CDATA[electric]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[play-it-now]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[Superbrothers]]></category>
		<category><![CDATA[sworcery]]></category>
		<category><![CDATA[Sword & Sworcery EP]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/04/full-steam-ahead-superbrothers-sword-sworcery-ep-outed-for-pc/</guid>
		<description><![CDATA[<div class="theContent" webReader="58.3298739807"><p><a href="http://www.indiegamemag.com/full-steam-ahead-superbrothers-sword-sworcery-ep-outed-for-pc/ss_b093dc29bf1649dc15761fd4117966fe382196d7-600x338/" rel="attachment wp-att-27175"><img src="http://www.indiegamemag.com/media/ss_b093dc29bf1649dc15761fd4117966fe382196d7.600x338.jpg" alt="Superbrothers: Sword &#038; Sworcery EP" title="Superbrothers: Sword &#038; Sworcery EP" width="600" height="337" class="aligncenter size-full wp-image-27175"/></a></p><p>Capybara Games have released the long awaited and much needed PC version of their award-winning adventure title, <strong>Superbrothers: Sword &#038; Sworcery EP</strong> (<strong>S:SS</strong>), which is available right now on <a href="http://store.steampowered.com/app/204060/">Steam</a> with 25% off!</p><p>Those iDevices are lovely, aren’t they? Finnicky perhaps, but lovely. Electric computers on the other hand, well, don’t get us started – we’re rather passionate about those. Which is why the release of <strong>S:SS</strong> on to those love-boxes of ours is so, so exciting. Named, awarded and bore in stone as one of the artiest art games and best iOS titles in all of the years, <strong>S:SS</strong> has now been realised as a proper point and click adventure title!</p><p>Where might you find such a wondrous port of said game? Well Steam of course old chap – there’s a link <a href="http://store.steampowered.com/app/204060/">right here</a>. You want more good news? Well listen up! You also get the soundtrack from the game with your purchase. Want even more good news? Okay then – to celebrate the game’s release, <strong>S:SS</strong> is on a 25% off sale for the next week making it just £3.99/$5.99. Oh and those with Macs, the game will be with you before the summer!</p><p>More information on <strong>Superbrothers: Sword &#038; Sworcery EP</strong> can be found on the game’s <a href="http://www.swordandsworcery.com/">official website</a>.</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/tail-drift-is-announced-as-flash-in-a-flash-winner-play-it-now/" rel="bookmark">‘Tail Drift’ Is Announced As Flash In A Flash Winner, Play It Now</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/full-steam-ahead-superbrothers-sword-sworcery-ep-outed-for-pc/ss_b093dc29bf1649dc15761fd4117966fe382196d7-600x338/" rel="attachment wp-att-27175"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/efa093dc29bf1649dc15761fd4117966fe382196d7.600x338.jpg" alt="Superbrothers: Sword &#038; Sworcery EP" title="Superbrothers: Sword &#038; Sworcery EP" width="600" height="337" class="aligncenter size-full wp-image-27175" /></a></p>
<p>Capybara Games have released the long awaited and much needed PC version of their award-winning adventure title, <strong>Superbrothers: Sword &#038; Sworcery EP</strong> (<strong>S:SS</strong>), which is available right now on <a href="http://store.steampowered.com/app/204060" />Steam</a> with 25% off!</p>
<p>Those iDevices are lovely, aren&#8217;t they? Finnicky perhaps, but lovely. Electric computers on the other hand, well, don&#8217;t get us started &#8211; we&#8217;re rather passionate about those. Which is why the release of <strong>S:SS</strong> on to those love-boxes of ours is so, so exciting. Named, awarded and bore in stone as one of the artiest art games and best iOS titles in all of the years, <strong>S:SS</strong> has now been realised as a proper point and click adventure title!</p>
<p>Where might you find such a wondrous port of said game? Well Steam of course old chap &#8211; there&#8217;s a link <a href="http://store.steampowered.com/app/204060" />right here</a>. You want more good news? Well listen up! You also get the soundtrack from the game with your purchase. Want even more good news? Okay then &#8211; to celebrate the game&#8217;s release, <strong>S:SS</strong> is on a 25% off sale for the next week making it just £3.99/$5.99. Oh and those with Macs, the game will be with you before the summer!</p>
<p><center><iframe src="http://player.vimeo.com/video/40454181" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></center></p>
<p>More information on <strong>Superbrothers: Sword &#038; Sworcery EP</strong> can be found on the game&#8217;s <a href="http://www.swordandsworcery.com" />official website</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/04/full-steam-ahead-superbrothers-sword-sworcery-ep-outed-for-pc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
