Indie game news, reviews, previews and everything else concerning indie game development.

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Life Goes On Preview – Sadistic Fun

Infinite Monkeys Entertainment, in Alberta, Canada, seems to be founded on a sick sense of humor. (Which in this case, turns out to be an honest compliment!) With their forthcoming title Life Goes On, they invite..

Source: The Indie Game Magazine – Life Goes On Preview – Sadistic Fun


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Free Investigative Game Series TOMES: Layne’s Discovery Launches

A game creator known as LowResHero just released a title called TOMES: Layne’s Discovery. It’s a free point-and-click investigation game with horror and drama elements in old-school low-res graphics. Layne is a deeply-flawed investigator who..

Source: The Indie Game Magazine – Free Investigative Game Series TOMES: Layne’s Discovery Launches


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Hyper Breaker Turbo Free Until 2014

A twist on the classic Breakout title from Atari, beJoy Gaming is offering up Hyper Breaker Turbo for free on the iOS app store for one day only. With a full 75 levels, this sleek action puzzle..

Source: The Indie Game Magazine – Hyper Breaker Turbo Free Until 2014


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Killing Floor: Calamity Wreaks Havoc On Ouya

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Ouya owners may finally have to go out and buy an actual paperweight, because it turns out the console can actually be used to play games too. Tripwire Interactive just announced Killing Floor: Calamity is available now, exclusively for Ouya. Developed by Toadman Interactive – the folks behind Dwarfs!? - Calamity reimagines the original first-person Killing Floor for PC as a top-down arcade shooter, built with couch co-op in mind. The story is simple: Players assume the role of military soldiers tasked with eliminating the monstrous results of a cloning experiment gone awry. Features include an upgradeable perk system that adds new abilities as players level up, 9 maps to purge either solo or with a buddy in single-screen co-op, over 30 weapons to choose from, support for both Ouya and PS3 DualShock 3 controllers, and 21 playable characters making their return from the original PC title.

On the subject of release platforms, Tripwire Interactive Vice President Alan Wilson stated that, “we feel Ouya is leading the charge in disrupting the way in which games are both created and consumed today and, as our history suggests with our successes with both Red Orchestra and Killing Floor, we’re not shy about embracing early, new digital distribution models.” To coincide with the release of Calamity, those interested can purchase an Ouya console for the limited time discounted price of $40, which includes free shipping, by entering the code “calamity” at checkout. More information on that deal can be found here. Additional information about the game can be found on Calamity‘s Ouya game page.

Source: The Indie Game Magazine – Killing Floor: Calamity Wreaks Havoc On Ouya


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IGM Streamer Schedule Update: 12/17/13

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Hey everyone! I just have a couple of quick announcements to make regarding the Indie Streamer Schedule this week. First off, you can find the latest schedule posted right here on our forums. Secondly, I wanted to let everyone know that due to the outpouring of support and interest in signing up for the Schedule, it will no longer be posted in the forum. Honestly, this week’s schedule barely made it under the maximum character count and I was unable to post any other notes aside from the Schedule directly. By next week, the list will be too large to contain in a forum post. While we work on a few ways to integrate the Schedule into the main site more, I wanted to say thanks for making the Schedule such a big hit!

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If you’re looking for some great indie content today, I suggest checking out The Spartan Show’s live stream tonight at Midnight EST. Their stream features a special guest, Frozenbyte, the makers of Trine 2. There’s also a variety of gameplay streams scheduled throughout the day from streamers including BaerTaffy, HJTenchi, and MathasStarcraft, so be sure the check those out as well. And be on the lookout for some very cool changes to the Streamer Schedule coming soon, we’re working on some really amazing stuff. As always, if you’re an indie game streamer and would like to be a part of the Schedule, feel free to tweet me @Vincent_Parisi for details.

Source: The Indie Game Magazine – IGM Streamer Schedule Update: 12/17/13


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“Huge Seal” Sale Gathers Dozens Of Developers To Giveaway Thousands of Steam Games

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Today marks the launch of the Huge Seal sale, a discount put together by Frozenbyte Games (the devs behind the Trine game series). The Huge Seal sale is a bit different than the average indie game sale, which typically involves a bundle of games. In this sale, buyers select five indie games to which they would like Steam coupon codes for. Once the five games are selected, the website generates the appropriate coupon code, which the buyer can than enter into their Steam account. The coupon is then added into the inventory of that Steam user, and will automatically deduct from the price, before the purchase is finalized.

“Buy 3 discounted games, get a random one for free”

As a twist, for every three games which are bought with the coupon codes, the website generates a Steam key for the full version of a game included within the promotion. So basically: buy three discounted games, get a random one for free. The code may be for a game that is already owned, in which case it may be handy to have a friend or two to trade codes around with. (Feel free to stop by our forums’ new Game Trading thread and see if anyone is looking to trade!)

Last year Frozenbyte Games assembled an equally unique sale, which took the form of the Autumn Seal sale, where buyers used a slot machine and a bit of luck, to acquire Steam discount codes.

The list of games available in the Huge Seal promotion are:

Antichamber by Alexander Bruce
Cubetractor by Ludochip
Death Rally by Remedy
EDGE, RUSH, Toki Tori, Toki Tori 2+ by Two Tribes
Element4l by I-Illusions
Frozen Synapse by Mode 7 Games
FTL: Faster Than Light by Subset Games
Giana Sisters: Twisted Dreams, Giana Sisters: Twisted Dreams – Rise of the Owlverlord by Black Forest Games
Jamestown by Final Form Games
La-Mulana by NIGORO
Legend of Grimrock by Almost Human Games
Mark of the Ninja by Klei Entertainment
Monaco: What’s yours is mine by Pocketwatch Games
Mutant Blobs Attack! By Drinkbox Studios
Reus by Abbey Games
Rochard by Recoil Games
Shadowgrounds, Shadowgrounds Survivor, Trine, Trine 2: Complete Story by Frozenbyte
Skulls of the Shogun by 17-BIT
Spacechem by Zachatronics Industries
Stealth Bastard Deluxe by Curve Studios
Swords & Soldiers, Awesomenauts by Ronimo Games
Terraria by Re-Logic
The Swapper by Facepalm Games
Thomas Was Alone by Mike Bithell
Time Gentlemen, Please! + Ben There, Dan That! By Size Five Games
Tiny & Big: Grandpa’s Leftovers by Black Pants Game Studio
Universe Sandbox by Giant Army

The discount lasts through November 24th, with the coupon codes lasting through the 25th. Having a Steam account is necessary to take advantage of this promotion.

hugeseal.com

Source: The Indie Game Magazine – “Huge Seal” Sale Gathers Dozens Of Developers To Giveaway Thousands of Steam Games


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‘Theocalypse’ – A Tale Of Ancient Mythologies Modernized

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“When the gods of religions and days passed return to our modern world, humanity must fight for its survival and future.”

Gamers are all too familiar with the tropes of the apocalypse: zombies overrunning humanity, monsters from other dimensions crossing through rifts in space and time, man-made apocalypses brought on by weapons of mass destruction….we’ve all heard these stories before. Games have leeched on these scenarios for decades, and the developers at 2GZ Studios realized this when they decided to begin working on their first game.

They ended up with Theocalypse, an RPG in which legendary mythologies are modernized in an epic story where deities battle for control of our planet.  Now, forty years into that war for Earth, a mere mortal has risen to become a god and has the chance to end the war, once and for all.

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2GZ Studios is working hard to ensure that Theocalypse adds enough to the RPG genre, to warrant player’s time. While the visual style pays homage to the old days, the SNES-era of RPGs, the mechanics working behind the graphics are anything but old-school. The game is based around a mature and philosophical storyline, going so far as to examine the nature of power and question the true differences between man and gods, wherein players are presented with decisions to make which will ultimately determine the outcome of the game. 2GZ Studios promises that these choices will never simply be “black and white” but will be shades of grey. Theocalypse also features a unique combat system where “tech points” are utilized in place of the traditional health and manna resources.

The story of Theocalypse is so in-depth that 2GZ Studios feels that it can only be told in a trilogy, and part 1 of the trilogy is currently being promoted on Kickstarter. 2GZ Studios is looking for $15,000 to cover the completion of episode one. Supporters have the opportunity to get in on the beta tests for the three episodes, as well as have access to posters, the game’s soundtrack, and more.

2013-11-02 03_01_13-Theocalypse - Mythology and Modern day collide in this RPG by 2GZ Studios — Kick

Keep up the the development of Theocalypse by following 2GZ Studios on Twitter, and check out the game’s Kickstarter campaign.

2gzstudios.com


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Indie Intermission – ‘Tempus Fugit’ A Carbon Neutral Horror

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Tempus Fugit a popular Latin phrase which translates to “time flees” or more commonly corrupted to “time flies” is now also an interesting game created for the Asylum Jam over the weekend which is a jam all about horror games.

Created by Shrimpcave Tempus Fugit is a very interesting game in which you are constantly being hunted by a monster, however the monster is invisible.

You may think an invisible monster is a little unfair but luckily when you get close to it time slows down and you are also capable of throwing balls which are helpful in assessing where the monster is actually lurking.

The game doesn’t have a lot to it after the initial mechanic as you must move around this wind powered horror maze. Being a jam game you can forgive this and with such great artwork overall the game looks and plays very well.

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Average play time – 12 minutes

Tempus Fugit has some nice ideas in it and the game plays out well, even if the scope is very narrow. The concept is nice and I think with some extra work the game could be made into a fully fledge game.

You can play Tempus Fugit on the jam’s website for free.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission – ‘Tempus Fugit’ A Carbon Neutral Horror


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PAX Prime 2013: ‘Contrast’ Impressions

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Chris Hayes — part of our PAX Prime 2013 ground team — writes on his impressions of Compulsion Games’ gorgeous game of light, shadow and escapism, Contrast.

When telling a story, much of the experience is all about how you tell it. You would also hold this true to video games, seeing as how the music, ambiance and voice actors hold just as much of an intricate role when designing a game with challenging puzzles combined with a unique and dark tale to go with it.

Contrast is a game set in the 20’s type era about a girl watching at her family crumble apart from her perspective. The thing to take away from this is kids are innocent and as such don’t always understand what it is they truly see. This is the aim of this game in a way as it was explained that they really tried to focus on telling it from the 9 year old’s perspective as to how the relationship of the nonexistent dad and budding burlesque dancer of a mom play out. You guide through the game playing as the girl’s imaginary friend who has the ability to jump between reality and a shadow on the wall in a strange and crazy world. Most who have seen the trailer believe this is a hoot and a holler, but I was left wondering where this journey is going to take me, in the same sense of when you step into rapture after your airplane blew up and taking the bathysphere to Rapture thinking, what the hell have I gotten myself into.


One of the questions that Compulsion’s Sam Abbott could not wait to ask me after a rousing original song from a shadowy burlesque show was, “What did you think of the voice acting?” The reason being is this game is all about the story as it is about the unique game play. Sam made sure before I entered a burlesque house to stop my character and keep walking down the road only for me to see roads that curled down into nowhere and floating umbrellas and tables. I was only left to take this to interpretation, but was happy to do so as I got the sense that this game is all about finding the nuances and spotting the aspects of the story.

I know I am going on and on as if I had played the game, but in reality I stopped right after the first area because I wanted to wait for the game to come out so I could take it all in at once. The final thing that blew me away with this game was seeing how phenomenal it looked on the PS4. It made the environment and the game play look crisp and fluid. If this game is not on your radar, I would recommend placing it on their immediately.

Source: The Indie Game Magazine – PAX Prime 2013: ‘Contrast’ Impressions


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Indie Intermission – ‘Stator Chronicle’ Lost In Space

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Welcome back to another week and with it I bring you even more awesome free little indies. Today’s game is from Sergey Mohov and is a fun little exploring game that goes by the name Stator Chronicles.

Stator Chronicle is a simple exploration game in which you are tasked to bring back as many rotors as you possibly can to unlock the story behind this desolate wasteland.

Stator Chronicle has a lot of really nice ideas such as the theme and the way the story is unlocked, they both feed into one another very well and actually create a sombre and interesting atmosphere.

Some of the ideas remind me of Wall-E iincluding the sprite design which is great in many ways. The random generation is great and helps keep things fresh and the overall art direction is minimalistic but it works very well given the setting making for a very futuristic feeling game.

The change in screen hue as you either get closer to or further away from freezing is a great addition and provides an obvious but not too in your face warning indicator which is a great addition.

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Average play time – 20 minutes

I’ve seen numerous entries from Sergey over the various competitions, each time he seems to be improving his skills greatly. Stator Chronicle is a true testament to just how far he has come in such a short time period and I greatly look forward to seeing his next project.

You can play Stator Chronicle online now. If you would like to help Sergey be sure to head over to the Ludum Dare page and vote.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission – ‘Stator Chronicle’ Lost In Space