Indie game news, reviews, previews and everything else concerning indie game development.

0
Comments

‘Last Knight’ Update Adds In Thousands Of Hats


0
Comments

Hands On With Top-Down Shooter ‘Daedalus’


0
Comments

Indie Intermission Sunday Round Up: Beauty And The Beast

Indie-Intermission-beauty

Welcome back to another round up of the best free indies that I’ve managed to unearth over the course of the week. Today sees quite a broad selection of different mechanics many of which are very unusual making for some great titles to while away some time on a lazy Sunday.

As always clicking the title will take you to my article whilst clicking the image will take you to the game, enjoy.

Monday:  ’I Can’t Find My Glasses’ Blind As A Bat

I Can't Find My Glasses s01

I Can’t Find My Glasses is a frustrating exploration style game in which you seem to of misplaced your glasses and therefore process to destroy everything in your house in a blurred haze of destruction.

Although visually restricted the premise is great and once you find your glasses you get to admire just how much destruction you’ve managed in such a short time.

Wednesday: ’Windosill’ A Train’s Adventure

Windosill ss01

Windosill is a beautifully put together little puzzle game that forces you to think out side of the box. Although after a room or two you quickly get into the flow and find the latter puzzles are not quite as demanding as you may have originally expect. Overall the art and game make for one fantastic puzzler.

Thursday: ’Kyoto’ From Japan With Love

Kyoto ss03

Kyoto, named after the city is a game about growing this tree using music and light. Kyoto is kind of puzzle game in which you must interact with objects and the environment in general to try to progress. It’s a beautiful game which is deeply relaxing and a joy to play.

Friday:  ’Thanks For Playing’ Flip Reverse It

Thanks for playing ss03

Thanks For Playing uses a fun dynamic of playing through the level in reverse forcing you to mimic a play through which you have not seen as you walk from right to left the level undoes its progress and you start to get a little more understanding as to what this game is.

Using a novel and fun mechanic this makes this otherwise conventional platformer into an interesting puzzle as you try to reduce your score to zero.

——

I hope you’ve enjoyed my selection of games this week which have ranged quite dramatically and allow for some great gameplay throughout. As always come back tomorrow for an all new Indie Intermission.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission Sunday Round Up: Beauty And The Beast


0
Comments

‘RimWorld’ Hits Kickstarter, Blasts By $20k Goal In Days

Rimworld

Last month, IGM gave readers a first look at space colony sim, RimWorld. Since then, developer Tynan Sylvester, has launched a Kickstarter campaign for the game. With an initial goal of $20,000, the game surpassed the goal and has gone on to collect over three times the amount, in just days.

“This is beyond expectation,” Sylvester said in a campaign update. “If you want to picture me, imagine me like a cartoon character after an explosion – with soot on my face and hair blasted back.”

Unlike many Kickstarter campaigns, Sylvester is apprehensive of adding on stretch goals to the RimWorld campaign.

“There are a few reasons I didn’t set traditional stretch goals. First, I don’t want to do anything that would threaten the basic schedule. Kickstarter projects can be destroyed by being over-funded. The creators feel too rich – they bloat the project out, and what was a tight and well-run project becomes an over-scoped mess.

“My other worry with traditional stretch goals is locking in design decisions. I prefer an agile approach to game design…So if we laid out a bunch of stretch goals now, the project would be locked into a fixed design with no chance to adjust to design feedback. This would be very, very bad. Everything good about RimWorld – the basic concept, the control scheme, even the Western vibe – was created observationally, [by] reacting to where the game wanted to go instead of forcing it in a pre-decided direction.”

On claims that RimWorld looks suspiciously similar to Introversion Software’s Prision Architect, Sylvester explained, “Blame my lack of art skill…I made the character art you see in the trailer as a stopgap, and borrowed the Prison Architect style because I’m not a good enough artist to develop a new one…With this Kickstarter, we’ll be able to get a real artist who can sit down and develop an original style for RimWorld. I’ve talked with the original Prison Architect artist, Ryan Sumo, and he’s fully supportive of RimWorld. We didn’t share any art or code with the PA guys.”

The funding campaign for RimWorld has twenty-four days to go.

Source: The Indie Game Magazine – ‘RimWorld’ Hits Kickstarter, Blasts By $20k Goal In Days


0
Comments

Indie Intermission Sunday Round Up: Baking Up A Storm

Indie-Intermission-baking

It has been a long week and all you want to do is play some video games, we’ve all had this problem before so today I’ll shower you in the many games I have managed to find over the week to blow away the cobwebs and tears.

As always clicking on the title will take you to my original article whilst clicking the image will take you to the game, enjoy!

Monday: ’Cookie Clicker’ Travel Through Time And Space To Make Cookies

Cookie Clicker ss02

Of all the games that you thought would exist I’m sure one about clicking on a cookie would not be one anyone could have guessed. Cookie Clicker may be a simple concept but the game is done right and actually hooks you in from the first few clicks. You can sink hours into this game just by accident so be forewarned!

Tuesday: ’Steven Seagal: Hard To SWAT’ Star In Your Own Action Film

Hard To SWAT ss03

Steven Seagal: Hard To SWAT is not only one of the best game titles I’ve ever seen, but it is also a really fun little turn based tactics game in which you must rescue the hostages and avoid dying to the terrorists. It is a whole load of fun and you can easily loose yourself in the game for at least an hour.

Wednesday:  ’10 Seconds Left, Mr. Pink Rabbit’ Trolley Troubles

10 Seconds Left, Mr Pink Rabbit ss01

10 Seconds Left, Mr. Pink Rabbit is a ridiculously addictive strategy game in which you must dash around a supermarket collecting all the items on Mr Rabbit’s shopping list in under the time limit. The game is actually very difficult but is fantastically animated and has a great sense of humour.

Thursday: ’Speed Interrogating’ Don’t Think, Do

Speed Interrogating ss02

Speed Interrogating is exactly what it sounds like, you must quiz a group of potential killers to find out whose story does not fit. However you are in somewhat of a hurry so you must try to figure this one out quickly which is anything but easy.

——

Thanks for getting this far! I hope you’ve enjoyed my list of games this week and had a great deal of fun playing some if not all of them. What better way to waste a Sunday than just playing games and relaxing before the manic Monday sets in. Of course come back tomorrow when I will have an all new Indie Intermission for you to play to perk up your Monday Blues!

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission Sunday Round Up: Baking Up A Storm


0
Comments

Indie Intermission – ‘Cookie Clicker’ Travel Through Time And Space To Make Cookies

Cookie Clicker ss01

Welcome back to a new week and with the week comes an all new round of indie games to sink your teeth into. Today’s game really is quite the delicious game, all about cookies.

Cookie Clicker is from Orteil and it’s quite a fantastic yet pointlessly simple game. Cookie Clicker takes the original Cow Clicker idea and expands it into a new form which is actually surprisingly fun.

The whole idea behind Cookie Clicker is to simply click the cookies as fast as possible and generate an ever-growing cookie empire. It is a simple idea and one that is made even easier as you automate a lot of your cookie farming to distant planets, grandmothers, and even time travel.

Cookie Clicker is full of tongue in cheek humour from the get go and has a great sense of humour throughout. The art style is also very nice helping to bring this game together into a great experience.

Cookie Clicker ss02

Average play time – a few minutes to a few days

Cookie Clicker is a simple game that by all rights should not really be fun but for some reason it… just is. Maybe it is the different level of automation you can unlock or maybe it is the achievements you can unlock but it just works.

If you would like to waste a day on Cooker Clicker click here.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission – ‘Cookie Clicker’ Travel Through Time And Space To Make Cookies


0
Comments

Indie Intermission Sunday Round Up: Stepping Out

Indie-Intermission-stepping-out

So it is the end of the week and Sunday once more and the week has yielded yet more fantastic games from Ludum Dare which always seems to throw out so many great titles it is impossible to get through even a quarter of them.

I hope you are having a great Sunday so far but kick back and get ready to play through some truly awesome little games on this lazy day. As always clicking the title will link you to my original article where as clicking the image will take you to the game.

Monday:  ’Stator Chronicle’ Lost In Space

Stator Chronicle ss01

Stator Chronicle is a great little futuristic minimalistic game which you take control of a robot in this eerily empty wasteland. It is up to you to roam around through this randomly generated forest to obtain as many rotors as you can to unlock more of the story.

Tuesday: ’1000ms’ Ready, Set, Panic!

1000ms ss01

 1000ms is such a manic game that forces you to try to press as many numbers on your keyboard as you are capable of doing in just 1 or 1 seconds. The game is a nightmare from the start but is quite an interesting idea that holds up quite well for its very short duration.

Wednesday: ’Space-Time Adventure’ Master The Stars… Or At Least Large Rocks

Space-Time Adventure ss01

Space-Time Adventure is a quirky space puzzler in which you control the flow of time. Using you special power you are able to help your friends and hinder you enemies as you throw rocks around in space. The concept is nice and one that is not used enough in games, but holds up very well making for some awesome new puzzle styles.

Friday: ’Step Out’ Of You Comfort Zone

Step out ss03

Step Out uses a unique mechanic that allows you to step out of your body and float around for ten seconds. This allows you to move over gaps and push boulders around making for some novel puzzle concepts. Although the game itself is very short it is also a great deal of fun and one I can imagine could be extended rather well.

——

That about does it for this week from Indie Intermission and I hope you have enjoyed my Ludum Dare picks for this week. Although there are still so many fantastic games to cover from Ludum Dare this coming week I aim to move a little away from just Ludum Dare and mix in some more great games from across the internet.

Have a great Sunday and catch you all tomorrow.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission Sunday Round Up: Stepping Out


0
Comments

Indie Intermission – ‘Stator Chronicle’ Lost In Space

Stator Chronicle ss01

Welcome back to another week and with it I bring you even more awesome free little indies. Today’s game is from Sergey Mohov and is a fun little exploring game that goes by the name Stator Chronicles.

Stator Chronicle is a simple exploration game in which you are tasked to bring back as many rotors as you possibly can to unlock the story behind this desolate wasteland.

Stator Chronicle has a lot of really nice ideas such as the theme and the way the story is unlocked, they both feed into one another very well and actually create a sombre and interesting atmosphere.

Some of the ideas remind me of Wall-E iincluding the sprite design which is great in many ways. The random generation is great and helps keep things fresh and the overall art direction is minimalistic but it works very well given the setting making for a very futuristic feeling game.

The change in screen hue as you either get closer to or further away from freezing is a great addition and provides an obvious but not too in your face warning indicator which is a great addition.

Stator Chronicle ss02

Average play time – 20 minutes

I’ve seen numerous entries from Sergey over the various competitions, each time he seems to be improving his skills greatly. Stator Chronicle is a true testament to just how far he has come in such a short time period and I greatly look forward to seeing his next project.

You can play Stator Chronicle online now. If you would like to help Sergey be sure to head over to the Ludum Dare page and vote.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission – ‘Stator Chronicle’ Lost In Space


0
Comments

Dev Links: Writer’s Block

XNA_Dev_Links

Today’s Developer Links include articles on polishing what you have, mixing music, and sensationalist headlines regarding RAM.

Video: three indies exploring creativity in game design (IndieGames.com)
“Courtesy of GDC Vault, this free GDC 2013 video shows The Stanley Parable’s Davey Wreden, Spelunky XBLA’s Andy Hull, and Loot Drop designer James Lantz offering unique lessons to expand creative game design. The aptly named “creatrilogy” session includes Hull’s “good kind of stealing” and other wooden toy design tips applicable to games, Lantz’s 4 different directions to go with genre innovation, and Wreden’s 14-tip “tool set for evoking creativity in game design.””

Strattonian Gambit (#AltDevBlogADay)
“After a 1 year hiatus from the site (including a bit of crunch), I thought I’d try to start making videos again. Hopefully I can also finish a bunch of the almost dones and post them as well. I apologize in advance for how hastily I threw this together.”

Polishing what you have (Positech Games)
“I sometimes think indie game developers get a little bit carried away with new features. They cram in new stuff, in an excited and passionate way, without stopping to think that they should probably get last weeks feature working better first.”

This is how we mix music for Luxuria Superbia (Tale of Tales)
“We built a tool in Unity to work with the more than 100 looping music tracks that Walter Hus composed for the game. The engine behind it synchronizes all tracks with each other (well, actually with a silent master track running all the time).”

Australian government to give $6M over three years to indie devs (Polygon)
“The Australian government is pledging $6 million over the next three years to 10 different indie studios, amid declines in revenue and employment for the country’s game industry, Screen Australia announced today.”

Tales from the Dev Side: XNA, XBLIG, and Me by Michael Neel (Indie Gamer Chick)
“In November 2008, the same month Xbox Live Community Games launched, I organized a geek dinner. I wanted to make sure there was some real geekery involved, so two days before the dinner I downloaded Microsoft’s XNA Game Studio. Until that weekend I had never developed a game.”

Crypt Run alpha 0.0.95 (Lost Decade Games)
“We’ve been working hard! Here’s the massive changelog since the last version of Crypt Run you’ve played.”

That RAM… (Brian Provinciano)
“We can’t go into specifics about stuff like that, but I’ll say that if you go by Eurogamer’s article “update”, it would show that PS4 provides at least as much RAM to the developer as the XB1. While Eurogamer updated theirs, Game Informer still has their sensationalist headline “PlayStation 4 Reserves Nearly Half Of RAM For OS” up, a headline which was poor even at the time of the initial rumor. While the article itself does say “slightly more than its competitor”, the headline is what the majority of people will ever see. This is a problem. This caused problems.”

Source: The Indie Game Magazine – Dev Links: Writer’s Block


0
Comments

Dev Links: On Your Mind

TC_Dev_Links_Return

Today’s Developer Links feature pieces on the benefits of localization and the cost of developing for the PS4.

So how much does it cost to develop for PlayStation 4? (Polygon)
“Microsoft has swung open the gates to indie developers by making the Xbox One a development kit in its own right. But how much does it cost to start creating indie games for Sony’s rival PlayStation 4?”

Overseas localization can be worthwhile – even for a small indie game (Gamasutra)
“Christine Love’s Analogue: A Hate Story is as much an unusual entry on the Steam storefront as when it first appeared there roughly a year ago. Inspired by East Asian visual novels, Analogue is an interactive epistolary novel in which players try to find out what happened aboard a generation ship in a far-flung future, through stored documents and a pair of chatty ship A.I.”

The Democracy 3 Compass (Positech Games)
“So here is a half-finished feature I’ve added to the main menu for Democracy 3. It’s a chart showing the last 50 election wins you had in the game, with the icons representing the countries you were playing at the time, and they are printed onto a left/right liberal/conservative axis so you can see what the state of the nation was at the time. In a way, this is a clue to your own political opinions and prejudices, as presumably you will gently be nudging all the countries in a similar direction.”

Return (Terry Cavanagh)
“Wiseit is he who knows he knows nothing.”

Joe Danger’s in (on) Indie Game: The Movie! (Hello Games)
“Basically Indie Game: The Movie could have been about Hello Games. Dave is often found weeping at the bottom of swimming pools. Much like Jon Blow (JB), Sean likes coding alone on rooftops, quaint patisseries, mahogany writing desks and generally always sits at right angles to the camera in silhouette. Ryan only eats really bad junk food.”

Lostcast 34: Cryptacular (Lost Decade Games)

Little Tree on the Prairie (Gaslamp Games)
“A lot of our time over the last week on the programming side has been spent updating our internal documentation. Since we invested so heavily in back-end programming for the game, there are a lot of systems that we’ve written but have not spent a lot of time interacting with yet. And because we want the game’s content to be malleable enough that people on the team with no programming skill can edit and create content, they need to have reference to consult. It’s not the most exciting work in game development but it needs to be done.”

Zeboyd Weekly Art! (7/24/13): First Cosmic Star Heroine Fan Art! (Zeboyd Games)
“So I’m busy making stuff for the game, but I wanted to share the first set of fan art we’ve seen for Cosmic Star Heroine!”

Source: The Indie Game Magazine – Dev Links: On Your Mind