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	<title>DIYGamer &#187; smudged cat</title>
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		<title>Smudged Cat Games Discounts ‘Gateways’ On XBLIG</title>
		<link>http://www.diygamer.com/2012/10/smudged-cat-games-discounts-gateways-on-xblig/</link>
		<comments>http://www.diygamer.com/2012/10/smudged-cat-games-discounts-gateways-on-xblig/#comments</comments>
		<pubDate>Tue, 02 Oct 2012 23:30:00 +0000</pubDate>
		<dc:creator>Brad Ward</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gateways]]></category>
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		<guid isPermaLink="false">http://www.diygamer.com/2012/10/smudged-cat-games-discounts-gateways-on-xblig/</guid>
		<description><![CDATA[Gateways is a 2D platformer where you play as a inventor called &#8220;Ed.&#8221; One of his many &#8220;experiments&#8221; goes wrong, and you have to help him escape the lab. Most of the game consists of traditional platformer elements, but also comes with its own unique element. That element is the integration of what is called [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/smudge-cat-games-discounts-gateways-on-xblig/gateways-3/" rel="attachment wp-att-58441"><img class="aligncenter size-large wp-image-58441" src="http://www.diygamer.com/wp-content/uploads/2012/10/d6eegateways-613x311.jpg" alt="" width="613" height="311" /></a></p>
<p><a href="http://www.indiegamemag.com/gateways-steam-desura-xblig-sep13/#.UGoQkFF0RXE"><strong>Gateways</strong></a> is a 2D platformer where you play as a inventor called &#8220;Ed.&#8221; One of his many &#8220;experiments&#8221; goes wrong, and you have to help him escape the lab. Most of the game consists of traditional platformer elements, but also comes with its own unique element. That element is the integration of what is called &#8220;gateway guns.&#8221; If you have ever played the game <em>Portal</em> by <em>Valve</em>, gateway guns should be familiar to you. They are just like your portal gun in <em>Portal</em> in the sense that you shoot one gateway on one side of the room and another on the other side of the room, and then can travel through the two gateways. It is actually a great mechanic and adds a certain amount of uniqueness to the game.</p>
<p>Developer <em>Smudged Cat</em> is celebrating the great reviews that <strong>Gateways</strong> has been getting by dropping the price on XBLIG to 80 MS points, which equals out to $1 USD. Packed with dozens of puzzles in this 2D retro world, $1 is totally worth the amount of enjoyment you will get out of this specific title from <em>Smudged Cat</em>. In anticipation of the sale, <em>Smudged Cat</em> has also released an extraordinary new update to the game that features a numerous amount of improvements.</p>
<p><a href="http://www.indiegamemag.com/smudge-cat-games-discounts-gateways-on-xblig/gateway/" rel="attachment wp-att-58442"><img class="aligncenter size-large wp-image-58442" src="http://www.diygamer.com/wp-content/uploads/2012/10/84ecgateway-613x328.jpg" alt="" width="613" height="328" /></a></p>
<p><strong>Gateways</strong> has had a lot of improvements, but the most notable change is that it now has a brand new &#8220;normal&#8221; difficulty, which helps simplify some of the later puzzles that might be more difficult. There is also a new help menu that explains the gateway guns in detail, the ability to disable auto-save , and support for 4:3 displays! Jam packed with puzzles and all the retro-goodies you could ever want, <strong>Gateways</strong> is definitely a great buy! Of course, you may want to try the game for you purchase it though. Thankfully, there is a demo version of the game available for Xbox users. Not at home? No worries! You can head over <a href="http://marketplace.xbox.com/en-US/Product/Gateways/66acd000-77fe-1000-9115-d80258550bea">here</a> to remotely download it to your Xbox 360!</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; Smudged Cat Games Discounts ‘Gateways’ On XBLIG </a></p>
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		<title>‘Gateways’ Preview – A Portal To Fun</title>
		<link>http://www.diygamer.com/2012/04/gateways-preview-a-portal-to-fun/</link>
		<comments>http://www.diygamer.com/2012/04/gateways-preview-a-portal-to-fun/#comments</comments>
		<pubDate>Sun, 08 Apr 2012 19:17:09 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Gateways]]></category>
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		<category><![CDATA[Sim]]></category>
		<category><![CDATA[smudged cat]]></category>
		<category><![CDATA[][ Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/04/gateways-preview-a-portal-to-fun/</guid>
		<description><![CDATA[<div class="theContent" webReader="119.884140551"><p><a href="http://www.indiegamemag.com/gateways-preview-smudged-cat-provides-gateways-to-fun/gateways-2/" rel="attachment wp-att-26024"><img src="http://www.indiegamemag.com/media/gateways1-613x362.png" alt="Gateways" title="Gateways" width="613" height="362" class="aligncenter size-large wp-image-26024" /></a></p><p>It’s not every day that a platformer actually impresses me. When I initially started to do my bit as part of the indie press, I ran into a constant barrage of platformers: some good, some great, others bland. This influx of platformers — which, lets be honest, is a genre favorite — is sometimes what leads (or attracts?) other gamers away from the indie scene; it is this idea that every indie game is a platformer, a bland Mario knockoff with about as much character as a cardboard box. Fortunately, with <em>Super Meat Boy</em> and <em>Lumi</em> and a host of truly remarkable platformer games, indie devs have brought about a greater interest — and, in turn, a greater tolerance — for this incredibly simple, yet tasteful genre that possibly marked the first gaming experience for a large number of us.</p><p>In any case, I’m a stranger to Smudged Cat Games, even to the seemingly well-received <em>The Adventures of Shuggy</em>. But this whole 2D retro pixellated style — at least the one carried by <strong>Gateways</strong> — is right up my alley. These are the kinds of games I originally came into this scene for, but strayed from in fear of getting sick of them. So, naturally, the first question I had to ask myself was about what set <strong>Gateways</strong> apart from every other indie platformer out there. I was pleasantly surprised to find that there were a number of answers, and that the game is indeed fun. It follows the story of Ed, an inventor whose experiments have run amok. Your main objective is to guide Ed out of his lab.</p><p><strong>Gateways</strong> is a lot like <em>Portal</em>. I don’t want to demean its originality, the developer’s creativity, stir anyone’s panties into a bunch, so on and so forth. I just mean that, simply put, you have a “Gateway Gun,” and this gun creates little gateways, or portals, as you traverse the one large map of the game, filled with its multitude of brain-bending puzzles and twists. This portal mechanic is a welcome mix into the platformer genre, one that you may have encountered before in other games. But <strong>Gateways</strong> takes it even further by offering a number of power-ups. In lieu of having actually experienced <em>every</em> single power=up (this is a preview, after all, and the game is far from release), the developer’s explanation should suffice:</p><p>“After the basic gun, you acquire a gun that creates two gateways of different sizes, passing through one way shrinks Ed to half his size, and the other way makes Ed grow to twice his size. Then, you find a gun where one gateway doesn’t just connect to the others location but also its time, allowing Ed to travel back in time and encounter earlier versions of himself. Finally, the last gun manipulates gravity, so passing through allows Ed to walk along walls and on ceilings.”</p><p>Now, that does sound a little complicated, in all honesty. The initial gateway mechanic is expectedly fun, but I always develop a sense of anxiety when I realize later in-game puzzles will be, well… <em>hard</em>. Of course, that anxiety is part of the fun — the “how the hell am I going to figure this game out?” sensation really does bring out the best in the gamer, because it often forces you to think outside the conventional box. Likewise, that “aaaahhh!” moment where you discover the answer to a puzzle that’s been destroying you is a moment like no other.</p><p><a href="http://www.indiegamemag.com/gateways-preview-smudged-cat-provides-gateways-to-fun/attachment/101/" rel="attachment wp-att-26025"><img src="http://www.indiegamemag.com/media/101-613x344.png" alt="Gateways" title="Gateways" width="613" height="344" class="aligncenter size-large wp-image-26025" /></a></p><p>And <strong>Gateways</strong> is friendly to the gamer compared to other platformers. It has a map, which tells you where your next objective lies, where you are, where there are solvable/unsolvable puzzles — which, I should mention, are distinguished by your obtaining of orbs and spending them. These orbs are scattered throughout the level and there are plenty of them, but I think you would still have to choose wisely as puzzles cost 10 orbs to distinguish solvable from unsolvable (meaning you need to complete another objective or puzzle before taking that one on) and another 30 or so to watch the solution of the puzzle. In any case, it’s most fun to try and solve the puzzle yourself, regardless of how long it takes, but it’s nice for the gamer to have the ability to watch the puzzle solved for them — at a reasonable cost, of course. There are various save points and help points strewn across the map as well to help you record your progress and clue you in on the use of weapons, commandsand so forth. Point being, essentially, that <strong>Gateways</strong> wants you to solve the puzzles and it wants you to enjoy yourself while doing so.</p><p>I appreciate Smudged Cat’s take on the puzzle-platformer. <strong>Gateway<em>s</em></strong> seems very promising and its slated release for PC/Xbox makes me wonder which one I’ll choose — it’s great as a sit-down mouse &#038; keyboard kind of platformer, but it seems primed for a controller. Its demo is a strong indicator of what’s to come: a memorable puzzler with depth, something that is often missing in a sea of seeming clones that is the platformer genre.</p><p>You can find out more information on <strong>Gateways</strong> over on the <a href="http://www.smudgedcat.com/gateways.htm">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/this-gateways-playthrough-will-make-your-brain-sick/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/wsb_512x288_gatescreen41-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/this-gateways-playthrough-will-make-your-brain-sick/" rel="bookmark">This ‘Gateways’ Playthrough Will Make Your Brain Sick</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/gateways-is-definitely-not-portal-but-it-is-a-lot-like-it/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/wsb_512x288_gatescreen4-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/gateways-is-definitely-not-portal-but-it-is-a-lot-like-it/" rel="bookmark">‘Gateways’ Is Definitely Not Portal…But It Is A Lot Like It</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/step-inside-gateways-pc-demo-awaits-you/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/screen034-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/step-inside-gateways-pc-demo-awaits-you/" rel="bookmark">Step Inside: ‘Gateways’ PC Demo Awaits You</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/super-puzzle-platformer-deluxe-announced-includes-multiplayer/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/sppobstaclesb-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/super-puzzle-platformer-deluxe-announced-includes-multiplayer/" rel="bookmark">‘Super Puzzle Platformer Deluxe’ Announced; Includes Multiplayer</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/party-of-sin-preview-co-op-capers/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/party1-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/party-of-sin-preview-co-op-capers/" rel="bookmark">‘Party of Sin’ Preview – Co-Op Capers</a></div></div>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/gateways-preview-smudged-cat-provides-gateways-to-fun/gateways-2/" rel="attachment wp-att-26024"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/46c7gateways1-613x362.png" alt="Gateways" title="Gateways" width="613" height="362" class="aligncenter size-large wp-image-26024" /></a></p>
<p>It&#8217;s not every day that a platformer actually impresses me. When I initially started to do my bit as part of the indie press, I ran into a constant barrage of platformers: some good, some great, others bland. This influx of platformers &#8212; which, lets be honest, is a genre favorite &#8212; is sometimes what leads (or attracts?) other gamers away from the indie scene; it is this idea that every indie game is a platformer, a bland Mario knockoff with about as much character as a cardboard box. Fortunately, with <em>Super Meat Boy</em> and <em>Lumi</em> and a host of truly remarkable platformer games, indie devs have brought about a greater interest &#8212; and, in turn, a greater tolerance &#8212; for this incredibly simple, yet tasteful genre that possibly marked the first gaming experience for a large number of us.</p>
<p>In any case, I&#8217;m a stranger to Smudged Cat Games, even to the seemingly well-received <em>The Adventures of Shuggy</em>. But this whole 2D retro pixellated style &#8212; at least the one carried by <strong>Gateways</strong> &#8212; is right up my alley. These are the kinds of games I originally came into this scene for, but strayed from in fear of getting sick of them. So, naturally, the first question I had to ask myself was about what set <strong>Gateways</strong> apart from every other indie platformer out there. I was pleasantly surprised to find that there were a number of answers, and that the game is indeed fun. It follows the story of Ed, an inventor whose experiments have run amok. Your main objective is to guide Ed out of his lab.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/lkuyeqsgbYw" frameborder="0" allowfullscreen></iframe></center></p>
<p><strong>Gateways</strong> is a lot like <em>Portal</em>. I don&#8217;t want to demean its originality, the developer&#8217;s creativity, stir anyone&#8217;s panties into a bunch, so on and so forth. I just mean that, simply put, you have a &#8220;Gateway Gun,&#8221; and this gun creates little gateways, or portals, as you traverse the one large map of the game, filled with its multitude of brain-bending puzzles and twists. This portal mechanic is a welcome mix into the platformer genre, one that you may have encountered before in other games. But <strong>Gateways</strong> takes it even further by offering a number of power-ups. In lieu of having actually experienced <em>every </em>single power=up (this is a preview, after all, and the game is far from release), the developer&#8217;s explanation should suffice:</p>
<p>&#8220;After the basic gun, you acquire a gun that creates two gateways of different sizes, passing through one way shrinks Ed to half his size, and the other way makes Ed grow to twice his size. Then, you find a gun where one gateway doesn&#8217;t just connect to the others location but also its time, allowing Ed to travel back in time and encounter earlier versions of himself. Finally, the last gun manipulates gravity, so passing through allows Ed to walk along walls and on ceilings.&#8221;</p>
<p>Now, that does sound a little complicated, in all honesty. The initial gateway mechanic is expectedly fun, but I always develop a sense of anxiety when I realize later in-game puzzles will be, well… <em>hard</em>. Of course, that anxiety is part of the fun &#8212; the &#8220;how the hell am I going to figure this game out?&#8221; sensation really does bring out the best in the gamer, because it often forces you to think outside the conventional box. Likewise, that &#8220;aaaahhh!&#8221; moment where you discover the answer to a puzzle that&#8217;s been destroying you is a moment like no other.</p>
<p><a href="http://www.indiegamemag.com/gateways-preview-smudged-cat-provides-gateways-to-fun/attachment/101/" rel="attachment wp-att-26025"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/4abb101-613x344.png" alt="Gateways" title="Gateways" width="613" height="344" class="aligncenter size-large wp-image-26025" /></a></p>
<p>And <strong>Gateways</strong> is friendly to the gamer compared to other platformers. It has a map, which tells you where your next objective lies, where you are, where there are solvable/unsolvable puzzles &#8212; which, I should mention, are distinguished by your obtaining of orbs and spending them. These orbs are scattered throughout the level and there are plenty of them, but I think you would still have to choose wisely as puzzles cost 10 orbs to distinguish solvable from unsolvable (meaning you need to complete another objective or puzzle before taking that one on) and another 30 or so to watch the solution of the puzzle. In any case, it&#8217;s most fun to try and solve the puzzle yourself, regardless of how long it takes, but it&#8217;s nice for the gamer to have the ability to watch the puzzle solved for them &#8212; at a reasonable cost, of course. There are various save points and help points strewn across the map as well to help you record your progress and clue you in on the use of weapons, commandsand so forth. Point being, essentially, that <strong>Gateways</strong> wants you to solve the puzzles and it wants you to enjoy yourself while doing so.</p>
<p>I appreciate Smudged Cat&#8217;s take on the puzzle-platformer. <strong>Gateway<em>s</em></strong> seems very promising and its slated release for PC/Xbox makes me wonder which one I&#8217;ll choose &#8212; it&#8217;s great as a sit-down mouse &#038; keyboard kind of platformer, but it seems primed for a controller. Its demo is a strong indicator of what&#8217;s to come: a memorable puzzler with depth, something that is often missing in a sea of seeming clones that is the platformer genre.</p>
<p>You can find out more information on <strong>Gateways</strong> over on the <a href="http://www.smudgedcat.com/gateways.htm">official website</a>.</p>
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		<title>Smudged Cat Games Sizable Platformer: Growing Pains</title>
		<link>http://www.diygamer.com/2011/09/smudged-cat-games-platformer-growing-pains/</link>
		<comments>http://www.diygamer.com/2011/09/smudged-cat-games-platformer-growing-pains/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 03:12:11 +0000</pubDate>
		<dc:creator>John Polson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adventures of shuggy]]></category>
		<category><![CDATA[growing pains]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[smudged cat]]></category>
		<category><![CDATA[smudged cat games]]></category>
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		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=22216</guid>
		<description><![CDATA[Smudged Cat Games knows 2D platformers. The team created the very excellent puzzle platformer The Adventures of Shuggy for the XBLA service (we dropped the ball on this one). Smudged Cat unfortunately felt this was a four year long dev disaster, but it seems to have taught the team a thing or two with its [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/09/smudged-cat.jpg"><img class="alignleft size-full wp-image-22217" title="smudged cat" src="http://www.diygamer.com/wp-content/uploads/2011/09/smudged-cat.jpg" alt="" width="160" height="145" /></a><a href="http://www.smudgedcat.com/" target="_blank">Smudged Cat Games</a> knows 2D platformers. The team created the very excellent puzzle platformer <a href="http://www.ign.com/videos/games/the-adventures-of-shuggy-xbox-360-65133" target="_blank">The Adventures of Shuggy</a> for the XBLA service (we dropped the ball on this one). Smudged Cat unfortunately felt this was a <a href="http://www.next-gen.biz/features/humble-indie-fumble-xbla-horror-story" target="_blank">four year long dev disaster</a>, but it seems to have taught the team a thing or two with its newest entry to XBLIG: <em>Growing Pains</em>.</p>
<p>While both games are platformers, the twist on <em>Growing Pains </em>is quite interesting. It&#8217;s not simply a race against time; it&#8217;s a race against size. Players have to complete the stage before the &#8220;vessel&#8221; character outgrows the stage it&#8217;s confined in. The mechanic is quite clever; check it out in action below:</p>
<p style="text-align: center;"><object width="560" height="345"><param name="movie" value="http://www.youtube.com/v/sj51oMAq6Y8?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="345" src="http://www.youtube.com/v/sj51oMAq6Y8?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Now that you&#8217;ve watched the trailer, let&#8217;s talk about scope and size. Several platformers have incorporated size restrictions for reaching certain areas. However, <em>Growing Pains </em>has made size as something at times forbidden and at times necessary. I&#8217;m curious to see more gameplay when <em>Growing Pains</em> hits the XBLIG in October for 240 MS Points.</p>
<p>Hopefully, everyone will give both <em>Growing Pains</em> and <em>The Adventures of Shuggy</em> a chance. Smudged Cat Games seems spot-on with its engrossing platformers.</p>
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