VINTAGE Games President Dan Bisciglia has a lot to live up to; in an eight hour game design session of enormous heights, he intends on creating, from start-to-finish, a one-man gamejam, creating the graphics, sound, programming (via..
Yesterday we spoke about IGM’s new initiative to help raise awareness about great indie content, and the first step was to give developers a space to introduce their games. Building off of that, today IGM..
Rain Games is a developer that understands the golden rule of spinning a good story: Show, Don’t Tell. Completely eschewing the written word and spoken dialogue, Teslagrad’s tale is told purely through its gorgeous visuals..
The latest indie title from developer Messhof, Nidhogg is for those of you who crave some fast-paced old fashion off-the-wall dueling with your cup of morning insanity. The above announcement trailer (which gives away the game’s..
Of all the indie projects I come across, the ones with the most monumental tasks ahead of themselves are often those looking to make an MMO of any kind. It takes an incredible amount of work and tireless effort to sustain such worlds, and the task only grows increasingly difficult the more successful a game becomes, as the user base continues to grow. Which brings me to Novus AEterno, a seamless, persistent MMORTS that proudly boasts the lofty goal of becoming the next evolution in the RTS genre. The team at Taitale Studios clearly have their work cut out for them, as fans flocked to the Kickstarter campaign and helped the project warp past the initial goal in a matter of days.
Novus AEterno is built around four core tenets known as D.I.M.E., which is an acronym for diplomacy, intelligence, military, and economics. The game runs entirely on a single server, and the team states it is the largest strategy game ever built. There are no linear scripts or pre-set missions in the game, so players are free to build up their empire in any way they choose; although future story arcs will be based upon expanded Lore, so players will be able to take inspiration from what’s going on in the galaxy to influence their decisions. Now that the Kickstarter is funded, Taitale will be posting stretch goals for the duration of the campaign, with the hope of improving upon nearly every aspect of the game’s current structure. Those interested in watching the game’s development progress can do so during the team’s weekly Saturday Night Livestream on Twitch.
Looking for a way to kill seven minutes that’s both silly and informative? Beard of Awesome might just be the answer. About a month ago, five students from the University for the Creative Arts in Farnham, England documented the life of Nicoll Hunt as he drank tea, boasted an impressive beard, and explained his views about making indie games. Hunt is the developer behind the recently released Fist of Awesome, a “time-travelling-lumberjack’em-up” (read: beat ‘em up) starring lumberjack Tim Burr, who fights many a bear and woodland critter in the hopes of restoring the Earth’s shattered timeline. In addition to offering his insight about what it’s like to be an indie developer, Hunt reveals the events leading up the the inspiration behind creating Fist of Awesome. The short documentary can be viewed in full below:
The production team behind Beard of Awesome consists of Urmas Salu, Ben Murray, Szymon Wyrzykowski, Prescilla Boutros & Nelson Nsarhaza. Fist of Awesome is available now for iOS, Android, Ouya, and Gamestick, currently for the asking price of $3.99. If that doesn’t satisfy the craving for Tim Burr action, the lumberjack is also looking to make a cameo appearance in Super World Karts Grand Prix, which is currently in the final week of its Kickstarter campaign. More information on that story can be found here.
Looking for some great, new indie games to play? Have a finished game that needs a home? Indie Game Magazine is ecstatic to announce the IGM Indie Arcade. The Indie Arcade brings the community together in two very important ways: By giving developers the opportunity to submit their games to the Arcade – don’t worry, it’s free – and accessing a large pre-existing audience base, and also by giving our readers a place to test out the latest indie titles and then offer feedback directly to developers through direct comments and our forums. For developers, simply register for an Indie Arcade account, then provide us with the information requested in the following submission guidelines:
Anyone who wants to test out the Indie Arcade is allowed to play up to ten times before an account registration is required. Registering for an account offers access to our Arcade Leaderboard, where users can compete against one another and earn points not just by playing games, but by supporting the community as well (in true indie spirit.) For a full breakdown of how to earn points, head here. Be sure to check back often as the Indie Arcade continues to grow, and adds new games to an ever-expanding collection. See you in the Arcade!
Retro genre mash-up Mansion Lord has just been green lit on Steam, developer Golgom Games has announced.
Mansion Lord seeks to combine murder mystery, business sim, world-building and turn-based RPG combat all in one game all wrapped up in lovely 16-bit pixel graphics resulting in a final look that isn’t too far removed from mobile games such as Tiny Tower or Pocket Trains.
Players will build their mansion tile by tile and invite guests to dinner parties. As those guests start to embark on murderous sprees, you can hire detectives to identify and capture them for a reward. Detectives can be levelled up and equipped with a huge variety of different weapons and accessories as well as teach them new skills to make them more adept at their sleuthing.
Cash bounties are nothing without the ability to spend them though, so you can also look forward to buying new rooms for your mansion, research new upgrades and buy new and more effective equipment for your detectives.
But that’s not all! You also need to keep your employees happy by giving them gifts and providing them with their own personal bedroom, build relationships between different detectives to make them more effective at working together and even send them into randomly-generated dungeons to clear out all manner of nasty monsters.
Aside from Steam, the game will also be distributed through Desura and GOG and the developer is also hoping to release the title on iPad, Android, PS Vita and Wii U in the future – depending on how their Kickstarter goes. It’s currently sitting at $15,982 of its $28,000 goal, with 11 days to go.
Mansion Lord will be released sometime in mid-2014, with a price currently set at $10.