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Greenlight Bears Fruit: The First Wave Of Approved Titles Revealed

Update: Now with additional speculation on the next 10!

Drama, controversy, yelling and flailing and confused arguments over classism, poverty and financial stability seem to have been the only things to come out of Valve Corporation’s indie fast-tracking system, Greenlight, in recent days. That seems to have finally changed today, as the first wave of games to get official distribution deals on Steam via this new system have been chosen. It’s an interesting set, including a couple of non-commercial entries as well. Here’s all the ones that I’ve been able to pin down:

  • Black Mesa by The Black Mesa Team – The legendary (and much-delayed) fan-made remake of Half-Life 1 is officially comes home.
  • Project Zomboid by The Indie Stone – The gritty and realistic zombie survival sim/RPG has proven the size of its audience.
  • No More Room In Hell by the NMRiH Dev Team – Yet another mod, and yet more zombies. This time of the competitive sort.
  • Routine by Lunar Softworks – The gorgeously pretty retro-futuristic lunar survival horror game hits the big leagues.
  • Dream by Hypersloth – A first-person game of exploration, interpretation and even a dash of horror. Looks interesting!
  • Towns by SMP – Dwarf Fortress too complex? This is similar in style, but geared towards easy, accessible management gameplay.
  • Heroes & Generals by Reto-Moto – An ambitious blend of WW2 action, strategy and even long-term grand strategy elements.
  • Cry of Fear by ruMpel – Possibly the most enduring Half-Life 1 mod out there, and recently expanded. Now officially on Steam.
  • McPixel by Sos Sosowski – Wario Ware meets point-and-click adventure with a crude, lewd sense of humor. Endorsed by pirates!
  • Kenshi by Lo-Fi Games – Post-apocalyptic samurai roleplaying with a focus on realism. Still early in development, but looking strong.

There may be more, but those are the only ones that I can see bearing the official Thumbs Up from Valve themselves. Interestingly, a few of the highest-voted games, including Slender: Source have been passed over, highlighting that Greenlight isn’t just a mere popularity contest, but rather a shortlist for Valve to hand-pick games from. There’s also several non-commercial entries they’ve picked out, which suggests that freeware games may well be admitted to Steam, if enough people want it.

Congratulations to the developers chosen, and best wishes to those still in waiting – with the most wanted skimmed from the list, it frees up the rankings for another set to rise to the top. It appears that almost all the ten chosen games were picked from the highest-percentage-boasting games. Based on current figures and trends, this would make the next potential ten an… unusual set.

We might well see Eve Online-inspired MMO Perpetuum added soon, as well as retro platformer revival Project Giana. Much-vaunted ‘AAA Indie’ FPS Interstellar Marines is high in the rankings, and third-person RPG deathmatch game Forge is in the running as well.

It gets weird as we hit Postal 2 – the infamous shock comedy (reminiscent of Troma films) FPS – which seems to have a fair few fans. Weirder still (but in a good way) is Octodad 2: Dadliest Catch, which is something I’d love to see hit the big leagues.  Creative and classy shadow-based puzzle/platformer Contrast seems a likely choice, and the extended re-release of third-person horror shooter Afterfall InSanity is up there too.

At the tail-end of the next ten potentials is another internet phenomenon – the Yogsventures game – a standalone action-adventure based upon the ridiculously popular Minecraft podcast. Last of the likely next few is Miasmata, a first person survival sim. It’ll be interesting to see whether any of these make the final cut when Valve pick the next set, but I’d be very surprised if they all slipped under the radar.

Source: The Indie Game Magazine – Greenlight Bears Fruit: The First Wave Of Approved Titles Revealed


‘Routine’ Promises Space-Borne Scares In This New Gamescom Trailer

Now here’s a paradox – an overwhelmingly atmospheric game set on the moon? Likelier than you think. We’ve covered Routine (from the fittingly named Lunar Software) a couple of times before, but now it’s really shaping up to be something special. A semi-roguelike-esque first person horror/exploration game. You’ve got one life, an uncertain environment around you, and a mission to discover why a moon-base has gone silent. Here’s some appropriately intense new footage:

And let this be a lesson to you: Gunfights in space are a very bad idea, even worse than gunfights on Earth. I’m digging what I’m seeing so far – what looks to be a rather more serious ‘hard’ sci-fi setting. No outlandish monsters, although some rather imposing robots and guys with guns. The game promises to be a more tactile experience than most, with Deadzone aiming (think along the lines of Red Orchestra or Arma) and little to no HUD. No health points, either. Injury is going to be handled more realistically here, too. Oh, and as mentioned, you’ve got one life. Death resets everything, and things might play out very differently next time round.

There’s no fixed release date yet for Routine, although the developers have ballparked it for 2013. Keep an eye on IGM for more big reveals as they happen, as well as the official site for the game.

Source: The Indie Game Magazine – ‘Routine’ Promises Space-Borne Scares In This New Gamescom Trailer


Cry Me To The Moon: Survival Horror-Roguelike In ‘Routine’


It’s depressing that so many great looking games go by unnoticed, take Lunar Software’s routine for instance – a first person survival-based roguelike on an abandoned moon base? Count us in.

We’re getting to the point at which we’re starting to drown in roguelikes – not like that is a bad thing – so if you’re making one you better make it special in some way. Lunar Software is doing such a thing. This one man team, Aaron Foster, is a professional 3D Environment artist first and foremost but he’s left his life as just that to become an all-rounder with his own game, routine. We’d like to get excited about routine but it’s hard to when all we have to go on is a proof of concept – that being in-game environment shots and a semblance of the idea of the game.

The latter has us very excited, the former does too but we have to remember that these environment shots are going to look good considering that’s what Aaron did before and that doesn’t necessarily make a good game. So let’s concentrate on the description of the game before we go into how it’s looking.

We’ve already told you that routine is a “roguelike inspired atmospheric first person horror game set on an abandoned moon base”. The more ravishing concept as told by Aaron goes like this though:

“This is not a game about mass homicide or an elaborate points system, you must run, hide and survive long enough to explore the base and gain access to the dig site. You must also deal with randomly placed environment hazards, AI locations and PERMA DEATH! unlock extra tools and attachments to help you in your struggle.”

If that can be pulled off by a single guy then we’re very excited – especially as it’s being built in UDK and looks anything like this:


Unfortunately there hasn’t been an update on routine for a few months now but the website is still being maintained at least, which is where you should head for more information.