Indie game news, reviews, previews and everything else concerning indie game development.

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Eggnog Hangover – Steam Winter Sale Indie Picks, Day 8

Back to everyday life for many of us today, until the looming spectre of New Years revelry decends upon us. With a multitude of indie bundles coming to a close in the next day or two, plus this sale continuing for another week, I’m sure a great many studios are celebrating a very wealthy holiday indeed. Us consumers get to be poor but happy, buried under a pile of games. Here’s today’s indie picks:


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Steaming Up For A Very Indie Christmas

I hear a rumbling. The sound of a thousand reindeer’s hooves. The sound of many jolly fat men falling down chimneys. And the sound of a plethora of indie games on Steam updating all at once, adding new content, levels, achievements and more. It’s no secret that Valve have strong ties with a great many indie studios, but I think they might just be pulling out all the stops today.


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Steam’s Halloween Sale Has Plenty of Delicious Indies

So Steam just updated it’s homepage with a super awesome Halloween sale! It’s similar to their usual summer and winter festivities although not quite as grand and with a decidedly spooky theme (although some go without as well). In any case, plenty of indie games made the cut including my personal favorite Zeboyd Games’ wonderful Call of Cthulhu and Breath of Death VII Double Pack!

Check out the full list below:


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Indie Links Round-Up: Blackjack

Cletus_Indie_LinksHappy hump day. A curious nickname, considering Wednesday statistically produces the lowest amount of sexual activity in the US out of all the days in the week. Friday night produces the highest, but it may surprise you Sunday afternoon is in the top five.*

Anyway, Indie Links!

How To Record And Edit Gameplay Videos (Pixel Prospector)
“Well, since I have already recorded a few hundred videos I thought it would be useful to know for many gamers and devs what recording and editing software is recommendable. On this page you will find 9 Screen Recorders and 7 Video Editors. I recorded a quick Trailer and short How To Videos for each of these programs since i think this is way more effective than writing lengthy descriptions. Moreover: At the bottom of this article you will also find a collection of Reviews for all of the programs on this page.”

Xbox Live Indie-Dome: July 19th – July 25th (Rob Rich/Crush! Frag! Destroy!)
“Hey kids! Other Rob is back in the hot seat with a host of new indie games for you to enjoy and/or lament. In keeping with our new format, each and every game will get a mention, but only the really good (or the really awful) will get a full mini-review.”

Cletus Clay – Interview with Tuna Team (DesignTaxi)
“What do aliens, hillbillies and stop-motion have in common? Nothing much, really, but game production company Tuna have combined the three in their soon-to-be released video game, Cletus Clay.”

Messhof, IGF Chairman Talk Indie Games At The Hand Eye Society (Eric Caoili/GameSetWatch)
“If you missed last May’s Hand Eye Society Social, a bimonthly get-together for Toronto’s indie game makers, rgbFilter has uploaded a great collection of highlights from the event, including bits from a talk delivered by Independent Games Festival chairman and Boing Boing contributing editor Brandon Boyer.”

We Get Into The New Game From The Behemoth – And The Possibility of Castle Crashers 2 (Dave Oshry/ripten)
“When Ripten finally had some free time during Comic Con 2010, we wandered over to The Behemoth booth to find out just what they’ve been up to since their smash XBL hit Castle Crashers. Even better, we got hands on with their new game, as well as Co-Founder Tom Fulp and lead artist Dan Paladin. They gave us the lowdown, and then some.”

Warm Gun Goes to CGDC (IndieDB)
“Warm Gun, with the help from publisher friends at ORiGO GAMES, was able to make an appearance at this year’s CGDC. Emotional Robot’s didn’t actually know that their product was going to be marketed until about 48 hours before the event. The team was contacted Wednesday evening by founder and owner of ORiGO games, Adam McClard, via Skype. The conversation went something like this…”

The Joystiq Indie Pitch: Retrofit: Overload (Justin McElroy/Joystiq)
“This week we talk with Will Storer of WAM! Games.”

The Harm Of Gaming: We Present The Facts (John Walker/RPS)
“”The perennial questions of the harm that games may be causing us and our children are extremely troubling. Every week seems to bring a new survey or study that demonstrates links between gaming and problematic behaviour, with renowned psychologists, sociologists and publicists explaining to us what it is we need to be scared of. Over the last fifteen years I have been studying this data and reading these papers, and I am now ready to publish my findings. Below is the result of a decade-and-a-half’s research, and I think will once and for all answer the questions every parent, teacher, child and teenager should be asking.”

Interview: ACE Team Spams Us With Python-Inspired Rock of Ages (Mike Rose/GameSetWatch)
“A Monty Python-inspired Tower Defense ball-rolling game? Chilean team Ace Team talks to GSW’s Michael Rose about their history, acclaimed IGF-nominated first-person action title Zeno Clash, and their unique new Python-y Atlus-published digital title, Rock Of Ages.”

Grand Heist – Update #4 (IndieDB)
“Hello, this is TheWanaB, lead designer on Grand Heist just here to give you an update on the games progress. We haven’t updated since March, so this media update is fairly significant, if only to prove we’re still working on the game. This update includes concept art of two playable classes, a video of our current level prototype, and some other various media.”

*Complete garbage I just made up.


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Zeno Clash Dev ACE Team Reveals ‘Rock of Ages’

Rock_of_AgesACE Team–developer of the hit first-person brawler Zeno Clash–have rolled back the curtain on their new game, an artistic multiplayer strategy title by the name of Rock of Ages. The title appears to be a bit of a departure from what we saw in ZC, described by publisher Atlus as “a game of fast-paced strategy, high art… and gigantic boulders of doom.”

In the game, you construct defenses and summon armies to protect their castle from a gigantic rampaging moon-faced boulder–which your opponent gets to control, smashing along a course towards your citadel. Multiplayer will be on offer, with support for both local and online play.

The game is currently slated for a spring 2011 digital download release. No pricing or platforms have been mentioned yet but one would guess it’ll make it to PC and expecting it on Xbox 360 via XBLA certainly isn’t a stretch either.