[All you old school X-Com survivors and curious whippersnappers alike owe it to yourselves to check out our interview with Xenonauts head honcho Chris England. After all, who better to tell you about your impending doom than the mastermind behind it all? **NOW WITH FREE BONUS CONTENT: Random jerks walking in front of our camera!**]
Check out a brand new issue of IGM! This issue features the review of the highly anticipated XBox Live Arcade game, Spelunky. There’s also a full recap of the Rezzed 2012 PC game conference including an interview with Tengami creator. Other articles include coverage of Blackwell Asylum, Exodus, La Mulana, Init, Gateways, Endless Space, Compromised and an interview with Cardinal Quest 2 creators.
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Want to know more about upcoming mecha-tacular space combat sim Strike Suit Zero? Of course you do! So check out our pair of interviews with members of the Born Ready Games crew and get yourself up to speed.
First up, community manager Jamin Smith gives us a broad overview on what makes Strike Suit Zero tick, and then we follow up by getting some juicy nitty-gritty gameplay details from Lead Designer himself Christopher Redden! If that wasnt enough, we’ve also got part 1 of Born Ready Game’s offical Strike Suit Zero Dev Diary as well as tons of footage depicting mechanical things exploding in space. Glorious!
[Tengami for the iPad was without a doubt one of Rezzed 2012’s hidden gems, so discover this little treasure for yourself in our interview with developer Phil Tossel!] IGM: So Phil, give us the lowdown on Tengami! How you you describe it to someone who hadn’t seen it before? Phil: So, we spent a lot [...]
[The other day we caught up with Stainless Games Production Director Ben Gunstone to learn more about the highs and lows of Kickstarter fame, the essence of the Carmageddon faith, the beauty of weaponized dildos and about how you can soon poke a man’s face on your iPhone
while running people over! Truly, this interview has every topic worth talking about and more.]