Posts Tagged ‘Review’

February 28, 2010 | Erik Johnson

Great Balls of Fire: QuantZ [Review]

What do you look for in your puzzle game? With the match-3 genre overcrowded as it is, those looking to create a title like Quantz certainly must keep this, along with a few other items, in mind.
The dilemma lies in bringing original components into the game while not disrupting the already tried-and-true addictive gameplay of the [...]

February 28, 2010 | Peter Rambo

Miner: Dig Deep: A Pickaxe and a Dream [review]

I ignored Miner: Dig Deep for a long time. This is largely because the few times I’d heard about it, it was branded a casual game. I’m not generally a fan of casual games; they’re usually puzzle games or simplified versions of better games or, god forbid, Facebook applications.
But while the casual moniker certainly [...]

February 21, 2010 | Arsen Nazaryan

One of XBLIG’s Best…’Soul’ [Review]

I hate horror games. I really do. Usually the horror is unfounded and almost nothing in the game makes me want to play it. That’s not to say a lot of effort isn’t put into their concepti0n or development, but my specific gripe is that they usually spook me out of playing. I’m not the [...]

January 31, 2010 | Erik Johnson

Find Parents, Feed Cow: Wildhollow [Review]

I had a chance to play KarjaSoft’s point-and-click adventure and pet raising title Wildhollow, and was greeted with more than a few surprises. For one, I had very little experience in the ‘pet raising’ genre and was more than a little hesitant to dive right in, but I quickly found that I could rest on [...]

January 8, 2010 | Peter Eykemans

Sir Isaac Newton’s Not Welcome…VVVVVV [Review]

Once upon a time, video games made you work really hard to succeed. They made you learn patterns, start over constantly, and deal with the ramifications of whether or not you wanted to pass the controller from your hand through the front of your television screen in a physical manifestation of how you feel about [...]

January 6, 2010 | Peter Eykemans

Did I Just Hear a Scream in Space?…Gratuitous Space Battles [Review]

Imagine if chess were played where each side got to choose their best and favorite pieces (to a limit, based on power), then attach weapons to their pieces, and then both sides were let loose to have nature take its course for an explosive race to checkmate. That’s a loose comparison to Gratuitous Space Battles [...]

December 29, 2009 | Peter Eykemans

Vehicular Zombie-Slaughter…Zombie Driver [Review]

Indie developer EXOR Studios recently released the car-as-weapon action title Zombie Driver through Steam. They’re best known for 2008’s DIPRIP (Die in Pain, Rest in Peace), and Zombie Driver holds a few similarities for fans of their first title. While the advent of zombies seems to be growing exponentially in today’s entertainment culture, Zombie Driver [...]

December 21, 2009 | Peter Rambo

Explore. Solve. Repeat: Saira [Review]

I’ve been a fan of Nifflas’ work since someone linked me to Knytt Stories, saying “it’s like Metroid or Castlevania: SOTN without all the killing.” I never minded the killing in those games, but the exploration aspect of those games are what make them unique enough to deserve their own genre, Metroidvania.
Saira is [...]

December 19, 2009 | Peter Eykemans

Collect the Dots: PikGem [Review]

If Pac-Man had a crack PR team for an image overhaul and designers to bring him into three dimensions, the result might look something like PikGem. Pikgem is from Sébastien D’heeger of Dconcept, a French independent game developer. It’s a colorful family game based on simple arcade action and the inherent need for nabbing a [...]

December 17, 2009 | Peter Eykemans

DIYgamer’s Updated Reviews Section

Hi everyone. I’ve revised our review section to break up our reviews by platform, so that you stick to your system of choice. That way you can easily find what you’re looking for, and maybe discover some surprises along the way.
Give the new layout a look, and let us know if there are any indie [...]

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