Posts Tagged ‘Released’

January 25, 2010 | Erik Johnson

AI War v3.016 Released

Arcen Games has released the latest update for its expansive space RTS AI War: Fleet Command, now available for download.
The patch brings plenty of balance tweaks, bug fixes and other improvements to the ever expanding strategy game. Impulse users who own the game should get the update automatically.
From the change log:
AI War: Fleet Command v3.016
-Previously, there [...]

January 13, 2010 | Erik Johnson

AI War: The Zenith Remnant Released on Steam, Impulse

Arcen Games has announced the release of The Zenith Remnant expansion for their large-scale RTS AI War: Fleet Command.
The expansion adds a ton of new content including 122 new ships, 12 new AI types, 4 Zenith alien minor factions, new AI behaviors, map styles, music and more. Remember that you can expect free DLC updates [...]

January 10, 2010 | Peter Rambo

VVVVVV available for Windows, Mac; Linux has to wait

True to 2/3rds of his words, Terry Cavanagh released VVVVVV today, at least in the Microsoft and Apple flavors. Linux users will have to wait while Cavanagh sorts out some technical issues.
The uninitiated should read the DIY Gamer review of VVVVVV before shelling out $15 for a gravity-bending platformer with really blocky graphics.
The [...]

November 30, 2009 | Erik Johnson

Machinarium Patch #2 Released

Amanita Design has announced that the second official patch for its hit indie adventure title Machinarium has been released and is now available to owners of the game for download.
The update brings several level fixes to the game and apparently isn’t needed if you purchased the game after November 28. In other words, unless you [...]

November 4, 2009 | Erik Johnson

Gratuitous Space Battles Released

Positech Games has announced the release of their space strategy title Gratuitous Space Battles, an RTS/Tower Defense hybrid game that offers colorful, sprawling battles with hundreds of ships at the player’s command. The gameplay starts in the design stage of this ships, from there you position your fleet and give out the pre-battle orders, then you [...]

October 24, 2009 | Erik Johnson

Gloom Beacon Released, Demo Packed

StrongGames has announced the release of Gloom Beacon, a hybrid role-playing and turn-based card strategy title now available on PC. The game is set in Oasis, a once thriving trade center, which has been turned into the residence of the Dark Lord named Krachont. I know, right?
Gloom Beacon is marketing itself as ‘try before you [...]

October 23, 2009 | Erik Johnson

Metal Drift Now Available, Demo Released

Black Jacket Studios has announced the release of their futuristic vehicle combat title Metal Drift, now available on Steam. Additionally, a demo of the title has been released, giving a test drive of the game.
In the game, battles are had in high powered hover tanks (56 customizations in all) against one another, apparently for hover tank supremacy, that’s my [...]

October 18, 2009 | Erik Johnson

Gratuitous Space Battles v1.17 Beta Update Released

Positech has released the latest beta version of their upcoming space simulation title Gratuitous Space Battles, now available on Impulse.
The v1.17 beta release brings a number of updates including bug fixes, updated UI elements and more. The change log is available in the history tab on Impulse.
Those who pre-purchase the game on Stardock’s digital distribution [...]

October 8, 2009 | Erik Johnson

Grappling Hook Demo Released

Speed Run Games has released an updated demo for their first-person action platform title Grappling Hook, now available for download.
Patched to v1.03, the updated version brings fixes and improvements including hot-key features, a bloom-shader fix and support for other languages as well as a handful of bug fixes.
In addition to the updates added to the [...]

October 7, 2009 | Erik Johnson

S.H.M.U.P Demo Released by Charcoal Styles

Independent developer Charcoal Styles has released a playable demo for their side-scrolling shooter S.H.M.U.P, now available for download. The arcade blaster stands by the idea that pixel perfect positioning, lightening reflexes and bullet patterns aren’t what’s important. All you need to do is make stuff explode.
The title was recently announced as a finalist for the first-ever [...]

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