One of the most sporadically successful indie games of late has been Realm of the Mad God – made famous for its free-to-play and non pay-to-win sentiments, as well as being aptly described as a “massively cooperative bullet hell shooter”. It’s quite different to anything before it in its fresh and rather addictive hardcore yet social experience. Since being released out of beta and as a finished product its gained a big fan base and even got itself popular on both Kongregate and Steam. It’s been so successful that some bigger eyes have been set upon it and now Kabam, maker of hardcore social online games with a staff of 450, have acquired co-developers Wild Shadow Studio and thus the game.
Realm of the Mad God started off as a jam idea by Spry Fox and what they created was very promising but needed some extra hands to make it the game it turned out to be. For that, Wild Shadow Studios came on board and since owned a part of the game. To fully acquire the game, Kabam had to also convince Spry Fox to sell them their ownership too, which they have after saying their goodbyes.
Daniel Cook of SpryFox wrote up a little piece about his special game that ended up pushing the boundaries of MMO titles. Daniel points towards the game’s interesting and successful monetization system as well as compelling co-op gameplay. He concluded with the following couple of sentences:
“We wish the best of luck to Kabam as it proceeds to make the most of a very special game. And to the RotMG community: we want you to know how grateful we are for the years of support and encouragement you gave us. We appreciate how hard you pushed us to be better at our craft, and how warmly and generously you treated us when we weren’t screwing things up.”
While SpryFox say their goodbyes, the other team at Wild Shadow are ecstatic to have a whole new range of facilities and resources at their disposal. Realm of the Mad God will continue to live on and get better for the players, well, hopefully. Kabam has even shown interest in bringing the game to other platforms, which is not revealed as of yet.
This may have been covered sometime in the past, but it’s well worth revisiting, due to how much the game has grown. A long time ago, on another, much less handsome indie site, a strange and unique game-development competition was held. Group A produces random game art assets, and Group B makes games using them. Of the many interesting an exciting results, Realm of The Mad God was probably the most ambitious. An MMO, of all things, and it worked! It was very bare-bones at first release, but has grown into a great way to waste an hour or two from time to time.
If you’ve been too busy to sort through the 73 Assemblee entries before, you’re in luck. They’ve been ordered by TIGForums.
After two weeks of voting, the results of TIGSource’s competition are in, and we now have a winner for each phase of the two-part competition.
In the first phase, artists created sound and art elements for the developers to use in the second half of the competition. Oryx’s Lo-Fi Fantasy Tileset won that phase because it was used in more games than any other art element.
The second phase’s winner was decided by voters on TIGForums. Ivan’s Bitworld received the most votes, followed by Dungeons of Fayte and Realm of the Mad God. I talked about the first and third place winners before, but I haven’t spent any time in Fayte’s dungeons yet. I guess that’ll be next on my list.
There rest of the top 10 is here, and the whole list of which game got what votes is here.
The second round of Assemblee wrapped up a few days ago, and I’ve been looking over the completed entries for hidden gems.
I’ve been pretty impressed with what the game designers were able to come up with, since there were working with sound and sprite resources that were created without a game in mind. After the jump are three games that really caught my attention.