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	<title>DIYGamer &#187; ray ardent: science ninja</title>
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		<title>Science, Ninjas and Shane Neville</title>
		<link>http://www.diygamer.com/2010/11/science-ninjas-shane-neville/</link>
		<comments>http://www.diygamer.com/2010/11/science-ninjas-shane-neville/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 22:45:10 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ray ardent: science ninja]]></category>
		<category><![CDATA[Shane Neville]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=15563</guid>
		<description><![CDATA[You can&#8217;t help but notice Shane Neville&#8217;s lust for life when you meet him. Once a pro-BMX rider, he has spent most of his gaming career working on the AAA side of the industry. He worked for Electronic Arts, Relic and Longtail Studios before jumping into making Flash games himself. But unlike a lot of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/08/RayArdent2.jpg"><img class="size-medium wp-image-11798 alignleft" title="Ray Ardent" src="http://www.diygamer.com/wp-content/uploads/2010/08/RayArdent2-300x200.jpg" alt="Ray Ardent" width="300" height="200" /></a>You can&#8217;t help but notice Shane Neville&#8217;s lust for life when you meet him. Once a pro-BMX rider, he has spent most of his gaming career working on the AAA side of the industry. He worked for Electronic Arts, Relic and Longtail Studios before jumping into making Flash games himself. But unlike a lot of other independent jumpers, Neville never gained an overly negative view of the mainstream side of the industry.  While EA may have put some pressure on his free time by having him work for over three months without a day off, the other studios he&#8217;d put time in with rekindled his love for making games. “Relic was fantastic,” he recalls, having been a producer on <em>Company of Heroes: Opposing Fronts</em>. But once married with a family, the overtime  becomes more of an issue, and once he went indie has was able to spend half his time watching his daughter.</p>
<p>I first mentioned Shane Neville after <a href="http://www.diygamer.com/2010/08/great-day-science-ray-ardent-science-ninja-preview/" target="_self">previewing</a> his Flash endeavor called <em>Ray Ardent: Science Ninja</em>. The game is complete and it just launched on Armor Games. From what I played I highly recommend <a href="http://armorgames.com/play/7306/ray-ardent-science-ninja" target="_blank">giving the game a go</a>.</p>
<p>But Neville&#8217;s journey into independence has been an interesting one. He set the hard date of January 1st, 2010 to “go indie.” From there he has a two year plan that will lead him on a journey of releasing games and seeing how he can fare in the wild waters of self-creation. If he can&#8217;t scrape together a living after that time frame, he freely admitted that it would be time to reconsider and might head back in the other direction.</p>
<p><a href="http://www.diygamer.com/wp-content/uploads/2010/11/RayArdentIGN1.jpg"><img class="size-medium wp-image-15565 alignright" title="RayArdentIGN1" src="http://www.diygamer.com/wp-content/uploads/2010/11/RayArdentIGN1-300x200.jpg" alt="RayArdentIGN1" width="300" height="200" /></a>Once leaving the mainstream industry, he had to teach himself how to program, because he hadn&#8217;t actually coded anything since he was in high school. As a producer and project manager, you&#8217;re not necessarily the one creating the game, just making sure they get done. So with his first game complete, and quite good, Neville&#8217;s already come a long way in less than a year. Working alone, he&#8217;s had a lot of time to learn Flash while still taking care of his family. He&#8217;s not opposed to collaboration in the future, but for now he&#8217;s excited about where he stands.</p>
<p>Based in Vancouver, he also teaches several Game Design classes at the Vancouver Film School, as the two mediums are often closely related. Sharing his knowledge of Visual Storytelling, Project Management and Handheld Game Design, students are able to learn a lot from this industry veteran. And without looking back, Neville has dove headfirst into the Canadian Indie Scene, being an integral part of the recent OrcaJam in Victoria (we&#8217;ll have his take on the event as an exclusive write-up soon).</p>
<p>But why did he turn to Flash gaming instead of looking at additional mediums? He sees the platform as a unique opportunity for a lot of people to see his game. Oftentimes a good Flash game will get passed around and have over a million unique players within days. But because the platform is “unpatrolled” generally, it&#8217;s up to the developer to find the audience and its a task he&#8217;s not taking lightly. He had been seeking out the best possible sponsor for weeks before settling on Armor Games. And with their track record he&#8217;s sure to notch a lot of players. And the other reason he was drawn to Flash gaming, is that there are no politics in it. It&#8217;s all about the players and their experience, not the behind the scenes drama that may directly effect the final product. For instance in the world of AAA, they own <em>all </em>of your ideas. So he&#8217;d never even touched his own projects before completely severing his ties to the mainstream.</p>
<p><em><a href="http://www.diygamer.com/wp-content/uploads/2010/11/Doc-Savage.jpg"><img class="size-medium wp-image-15564 alignleft" title="Doc Savage" src="http://www.diygamer.com/wp-content/uploads/2010/11/Doc-Savage-210x300.jpg" alt="Doc Savage" width="210" height="300" /></a>Ray Ardent: Science Ninja</em> is the product of a lot of inspirations. The villains that map out the not-so-complex-but-funny story of the game are drawn directly from the covers and pulp fiction of <em>Doc Savage</em> and other such adventure tales. And with hilarious moments in dialogue throughout, you&#8217;re going to enjoy some comic moments that drop throughout the game. The game is fifteen different levels that are primed for speed runs and along the way you unlock eleven different powers that you can combine in different forms to help you pull this speed off.</p>
<p>With Ray Ardent now available, Neville is already off working on his next project. And he also wants to create four procedural games inside of a four month window. The idea of having four projects that you can play forever was fascinating to him. So from what I&#8217;ve seen of his first big project and the promise of more, Shane Neville is a developer to keep an eye on in the indie scene. He&#8217;s also a reminder that we don&#8217;t talk about nearly enough Flash developers around here.</p>
<p>As you take <a href="http://armorgames.com/play/7306/ray-ardent-science-ninja" target="_blank"><em>Ray Ardent: Science Ninja</em> for a drive</a>, just remember that Shane himself did all the voices. That might be the better look at who he is than any words I can write down. You can also find out  more about his company Ninja Robot Dinosaur at its <a href="http://nrdland.com/" target="_blank">official site</a>. And you can also track his progress via <a href="http://www.twitter.com/shaneneville" target="_blank">Twitter</a>.</p>
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		<title>A Great Day for Science! Ray Ardent: Science Ninja [Preview]</title>
		<link>http://www.diygamer.com/2010/08/great-day-science-ray-ardent-science-ninja-preview/</link>
		<comments>http://www.diygamer.com/2010/08/great-day-science-ray-ardent-science-ninja-preview/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 21:55:58 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[Announcements]]></category>
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		<category><![CDATA[Preview]]></category>
		<category><![CDATA[ray ardent: science ninja]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=11790</guid>
		<description><![CDATA[Another mainstream developer has added Indie to his name and has released some screens and a trailer for his upcoming flash game entitled Ray Ardent: Science Ninja. Shane Neville spent the past 14 years developing a couple of games you might have heard of such as Company of Heroes, Need for Speed: Porsche Unleashed, the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://www.diygamer.com/wp-content/uploads/2010/08/RayArdent2.jpg"><img class="size-medium wp-image-11798 alignleft" title="Ray Ardent" src="http://www.diygamer.com/wp-content/uploads/2010/08/RayArdent2-300x200.jpg" alt="Ray Ardent" width="300" height="200" /></a>Another mainstream developer has added Indie to his name and has released some screens and a trailer for his upcoming flash game entitled <em>Ray Ardent: Science Ninja</em>.</p>
<p style="text-align: left;">Shane Neville spent the past 14 years developing a couple of games you might have heard of such as <em>Company of Heroes</em>, <em>Need for Speed: Porsche Unleashed</em>, the mobile version of <em>Tony Hawk&#8217;s Pro Skater</em> and many more. But he pulled up his roots and dove right into the flash gaming world to deliver this fantastic looking speed platformer.</p>
<p style="text-align: left;"><em>Ray Ardent: Science Ninj</em>a is a great blend of speed-run platforming, earning skills and killing dinosaurs. With gameplay reminiscent of <em>N</em> in such that you can slide and jump off of walls and collect items throughout each level, <em>Ardent </em>ups the ante by giving you a loadout of special powers that you must choose before each level.</p>
<p style="text-align: left;">Some of the levels are quite diabolical in their dinosaur and pit placement and take quite a few tries. And to finish them in a speedy manner is even a bigger challenge. Running, jumping and defiying gravity through fifteen levels is a fantastic experience for a flash game. It&#8217;s fun throughout and the option to switch up your powers with each level makes your speed and score even more interesting as you go.</p>
<p style="text-align: left;">Featuring some funny dialog quips, great character illustrations that trace a story of a Child Genius and building tension, there isn&#8217;t much not to like in this game. The full version will be available to all sometime in September. We&#8217;ll keep you posted on its release. For now, here&#8217;s the trailer:</p>
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