Indie game news, reviews, previews and everything else concerning indie game development.

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Abstract Score-Attack Racer ‘Dyad’ Released On PSN, Allegedly Blowing Minds

It’s always good to see weird, unique and psychedelic indie games landing on big-name platforms. Today, Shawn McGrath’s eye-searing abstract action-puzzle-racer thing Dyad was released. Allegedly, it’s rather special, at least according to the buzz I’m hearing over Twitter at the moment. Internet resident and user-of-too-many-words Tim Rogers seems to agree. I think. Here’s him and a friend describing the game and generally being enthusiastic and slightly spaced out:

Well, I’m… well, I wouldn’t say convinced, but I am slightly dizzy and a little cross-eyed after watching all that gameplay. It reminds me a little of Space Giraffe, only instead of sitting above a well of swirling colour chaos, you’re being hurled down it at a squintillion miles an hour, trying to grab stuff and making laser-squids run into other, more tangible non-laser squids. I think. We’ll be trying to wrangle an official review copy off the developer for a proper hands-on look soon, so stay tuned.

Dyad is available for PS3 via the Playstation Network for $15 now, or $12 for Playstation Plus subscribers.

Source: The Indie Game Magazine – Abstract Score-Attack Racer ‘Dyad’ Released On PSN, Allegedly Blowing Minds


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Prickly Heat – Cactus Goes Commercial With ‘Hotline Miami’


Jonatan ‘Cactus’ Soderstrom is a strange man. Quiet, elusive, timid, and creator of a great many sense-pummelingly ‘punk’ games over the years. His output to date has included interactive music videos, disorienting nightmare mazes and Swedish redneck simulations. The vast majority of his output has been freeware, but his latest game – Hotline Miami – looks to be bigger, higher-budget and more involved than his usual fare. Just no saner. Here’s the neon-pastel debut trailer:

Teaming up with graphic artist Dennis Wedin, Hotline Miami looks to be taking on 80s crime fiction in psychedelic, hyper-violent style. Miami Vice, Scarface and more spring to mind, although I have a feeling that things may well turn a little more abstract as the game goes on, if the gut-heaving, reality-bending end of the trailer is any indication. The Cactus/Wedin team-up are currently calling themselves Dennaton Interactive Design Of The Future, and the game (once complete) will be published and distributed by Devolver Digital, the silly people who have been backing the Serious Sam franchise, along with its lo-fi indie spinoffs.

The full game is set to be 20 levels long, have 35 different weapons to brutally murder people with and 25 ‘game-altering’ masks to wear. There’s no set release date on this one, and information beyond this is slim. There’s an official site for the game, but to say it’s kinda spartan right now is understatement of the week. There’s also a twitter feed, which might be a better bet to follow. I’ve liked everything Cactus has produced to date, and this one looks to be bigger and more twisted than usual, so I can’t wait to get my hands on this one.

Source: The Indie Game Magazine – Prickly Heat – Cactus Goes Commercial With ‘Hotline Miami’


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Just Say No-clip: ‘Unending Zero’ Gameplay Trailer Sneaks In

You know, I’m sure Sam Fisher’s job would have been immeasurably easier were he a possessor of ethereal characteristics. OK, maybe he doesn’t do a lot of sneaking these days, but let’s forget that the last few years ever happened and rekindle buried memories of his days as a tranquil secret agent, his deft footsteps lighter than a snowflake as he clings to the shadows in a desperate attempt to remain incognito. And in the face of all those Georgian soldiers wielding assault rifles, attack dogs ready to munch away at his flopply-dopplies and those civilian tell-tales waiting to grass on him for looking at them funny, it’s pretty likely that he’d have jelly-wrestled his father-in-law for the ability to walk through walls.

Unending Zero, a stealth action game from a group of diligent students at The Art Institute of California, lets players do just that, extending a mirthful “Ha, ha!” in poor Sam’s general direction. The game’s protagonist, Martin Orfeo, holds a prodigious command of the infamous “no-clip” function, giving him the ability to pass through walls, disappear in the shadows and move freely within the confines of solid objects.

The drawback to these aberrant attributes? They accidentally killed his wife.