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		<title>‘Among The Sleep’ Preview – Terror As A Toddler</title>
		<link>http://www.diygamer.com/2013/05/among-the-sleep-preview-terror-as-a-toddler/</link>
		<comments>http://www.diygamer.com/2013/05/among-the-sleep-preview-terror-as-a-toddler/#comments</comments>
		<pubDate>Fri, 24 May 2013 22:56:30 +0000</pubDate>
		<dc:creator>Kim Berkley</dc:creator>
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		<guid isPermaLink="false">http://www.diygamer.com/2013/05/among-the-sleep-preview-terror-as-a-toddler/</guid>
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<p><a href="http://d.adsbyisocket.com/ck.php?n=a4112a3c&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="http://d.adsbyisocket.com/avw.php?zoneid=3283&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=a4112a3c" border="0" alt=""/></a></p>
</noscript><p><a href="http://www.indiegamemag.com/among-the-sleep-preview/ats_title/" rel="attachment wp-att-135977"><img class="aligncenter size-full wp-image-135977" alt="ATS title" src="http://www.indiegamemag.com/media/ATS_title.jpg" width="620" height="200"/></a></p><p><em>Krillbite Studio</em>’s <strong>Among The Sleep</strong> has been attracting attention since it first started development back in 2011, when it was announced as the winner of both the Norwegian Game Awards Hype and the Hamar Game Challenge. Currently under development for the PC and Mac (with Oculus Rift support <a title="‘Among The Sleep’ To Include Oculus Rift Support" href="http://www.indiegamemag.com/among-the-sleep-to-include-oculus-rift-support/" target="_blank">in the works</a>), the game will be <em>Krillbite</em>’s second official release following the freeware experimental game <em>The Plan</em>, which was completed and published back in February.</p><p>Put simply, <strong>Among the Sleep</strong> is a first-person horror adventure game in which you explore a world somewhere between reality and dreaming as a two-year-old. Going deeper (because, with dreams, you <em>always</em> have to go deeper), it’s a game about vulnerability, perspective, imagination, and the things that go bump in the night. Simple tasks like opening doors or navigating through clutter become difficult obstacles, and ordinary, everyday objects and hallways are transformed into strange, otherworldly landscapes full of terrifying unknowns. Self-defense, of course, is out of the question; hiding, or crawling/tottering away quickly, are your only options should something scary find you.</p><p>The game begins with a lullaby, your mother’s sweet voice singing you to sleep as you struggle to keep your eyes open. But as the melody fades, it becomes increasingly clear that something is not right. Teddy bears, for instance, do <em>not</em> simply slide up and out of cribs and across the floor by themselves like something out of <em>Paranormal Activity</em>. Gameplay begins when the crib is tipped onto its side and you find yourself rudely tossed out of slumber-land and back into your room, which doesn’t seem so welcoming in the middle of – you guessed it – a dark and stormy night. The door creaks open, threatening and yet inviting at the same time, tempting you to face your fears and discover what’s lurking beyond the threshold.</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="560" height="315" src="http://www.youtube.com/embed/YWDQN_X5b-M?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>Basic, familiar controls let players focus their attention purely on exploring the environment, which is richly detailed and highly interactive. Toys can be picked up or thrown across the room in a tantrum, chests and a plethora of drawers and cabinets are open to investigation, and obstacles can often be overcome by climbing over or crawling under them.</p><p><strong>Among the Sleep</strong> relies heavily on atmosphere, rather than jump-scares or monster action, to deliver the terror. The inability to fight, or even properly flee (there is no run option), is enough to make anyone a little uneasy, and the unfamiliar perspective of a toddler makes the world seem much bigger – and much more intimidating. Add to this a few good bolts of lightning and all the creaks, groans, growls and ghostly footsteps of a proper haunted house – not to mention a talking teddy with a creepy, gravelly voice – and you’ve got yourself a recipe for a severe case of the heebie-jeebies.</p><p>The primary goal in the game seems to be finding your mother. Seems simple enough; after all, even a toddler is capable of stumbling down the hall to their parents’ room to get mommy or daddy to chase away the monsters in the closet and under the bed, right? But no self-respecting horror adventure ever let anyone off the hook that easy. Mommy, as it turns out, may be much farther away than you think – and there’s no telling what sort of nightmares you might encounter along the way.</p><p><a href="http://www.indiegamemag.com/among-the-sleep-preview/ats_01/" rel="attachment wp-att-135975"><img class="aligncenter size-medium wp-image-135975" alt="ATS 01" src="http://www.indiegamemag.com/media/ATS_01-460x258.jpg" width="460" height="258"/></a></p><p>The current alpha release gives but a brief taste of the full potential of the game, as only the house and a few small areas beyond are playable. A complete play-through, however, rewards gamers with a glimpse into the future, which appears to be as darkly imaginative as one could hope for, promising a vast array of environments and experiences not yet available in the alpha.</p><p>There is no set release date as of yet, but <strong>Among the Sleep</strong> is currently slated for a late 2013 release (fingers crossed). In the meantime, you can keep an eye on the game’s progress via the <a title="Among the Sleep" href="http://www.krillbite.com/ats/" target="_blank">official site</a> or the <em>Krillbite</em> <a title="Krillbite Studio Blog" href="http://krillbite.com/blog/" target="_blank">developer’s blog</a>. Feel free to show your support for the game by voting for it on <a title="Among the Sleep on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=140016697" target="_blank">Steam Greenlight</a>. Brave gamers can also check out the alpha, which is free to download and can be found on the game’s <a title="Among the Sleep Alpha" href="http://www.kickstarter.com/projects/krillbite/among-the-sleep/posts/480797" target="_blank">official Kickstarter page</a>.</p><div class="yarpp-related"><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/among-the-sleep-preview/ats_title/" rel="attachment wp-att-135977"><img class="aligncenter size-full wp-image-135977" alt="ATS title" src="http://www.diygamer.com/wp-content/uploads/2013/05/a7e7ATS_title.jpg" width="620" height="200" /></a></p>
<p><em>Krillbite Studio</em>’s <strong>Among The Sleep</strong> has been attracting attention since it first started development back in 2011, when it was announced as the winner of both the Norwegian Game Awards Hype and the Hamar Game Challenge. Currently under development for the PC and Mac (with Oculus Rift support <a title="‘Among The Sleep’ To Include Oculus Rift Support" href="http://www.indiegamemag.com/among-the-sleep-to-include-oculus-rift-support/" target="_blank">in the works</a>), the game will be <em>Krillbite</em>’s second official release following the freeware experimental game <em>The Plan</em>, which was completed and published back in February.</p>
<p>Put simply, <strong>Among the Sleep</strong> is a first-person horror adventure game in which you explore a world somewhere between reality and dreaming as a two-year-old. Going deeper (because, with dreams, you <em>always </em>have to go deeper), it’s a game about vulnerability, perspective, imagination, and the things that go bump in the night. Simple tasks like opening doors or navigating through clutter become difficult obstacles, and ordinary, everyday objects and hallways are transformed into strange, otherworldly landscapes full of terrifying unknowns. Self-defense, of course, is out of the question; hiding, or crawling/tottering away quickly, are your only options should something scary find you.</p>
<p>The game begins with a lullaby, your mother’s sweet voice singing you to sleep as you struggle to keep your eyes open. But as the melody fades, it becomes increasingly clear that something is not right. Teddy bears, for instance, do <em>not </em>simply slide up and out of cribs and across the floor by themselves like something out of <em>Paranormal Activity</em>. Gameplay begins when the crib is tipped onto its side and you find yourself rudely tossed out of slumber-land and back into your room, which doesn’t seem so welcoming in the middle of – you guessed it – a dark and stormy night. The door creaks open, threatening and yet inviting at the same time, tempting you to face your fears and discover what’s lurking beyond the threshold.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='315' src='http://www.youtube.com/embed/YWDQN_X5b-M?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
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		<title>‘Polarium’ A Brand New Abstract Puzzler That Has You Play With Cubes</title>
		<link>http://www.diygamer.com/2013/04/polarium-a-brand-new-abstract-puzzler-that-has-you-play-with-cubes/</link>
		<comments>http://www.diygamer.com/2013/04/polarium-a-brand-new-abstract-puzzler-that-has-you-play-with-cubes/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 03:00:04 +0000</pubDate>
		<dc:creator>alex wilkinson</dc:creator>
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		<description><![CDATA[<div class="box pageBox" id="post-132324" webReader="47.1200917899"><div class="pageHeader singleHeader"><h1>‘Polarium’ A Brand New Abstract Puzzler That Has You Play With Cubes</h1><a href="http://www.indiegamemag.com/" title="Back" class="arrowMed">Back</a></div><div class="entry" webReader="39.0780669145"><p class="postPreviewMeta">April 1st, 2013 <span class="divider">&#124;</span> By <a href="http://www.indiegamemag.com/author/awilko/" title="Posts by Alex Wilkinson" rel="author">Alex Wilkinson</a></p><p class="postPreviewMeta">Tagged in: <a href="http://www.indiegamemag.com/tag/narrow-monolith/" rel="tag">narrow monolith</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/polarium/" rel="tag">Polarium</a></p><div class="theContent" webReader="46.397336293"><noscript>
<p><a href="http://d.adsbyisocket.com/ck.php?n=a4112a3c&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="http://d.adsbyisocket.com/avw.php?zoneid=3283&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=a4112a3c" border="0" alt=""/></a></p>
</noscript><p><a href="http://www.indiegamemag.com/media/POLARIUM-2013-04-01-16-07-57-78.png"><img class="aligncenter size-large wp-image-132325" alt="POLARIUM 2013-04-01 16-07-57-78" src="http://www.indiegamemag.com/media/POLARIUM-2013-04-01-16-07-57-78-613x459.png" width="613" height="459"/></a></p><p>Puzzlers and indie games have been one in the same for quite some time now as the puzzle genre allows for great creativity and innovation on very reasonable budgets. <em>Narrow Monolith</em>, a small indie studio from the UK has taken a leap of faith into the puzzle genre with <strong>Polarium</strong> an abstract minimalistic puzzler.</p><p><strong>Polarium</strong> combines some rather intense and rapid gameplay mechanics with many of the classic mechanics of more cerebral puzzle games and from what I have played it works well. The game sets out the basic premise rather nicely and slowly begins to build on it adding new and interesting mechanics.</p><p>The difficulty curve seems in line with most puzzlers and although the mechanics to begin with seem rather basic. With some further development <strong>Polarium</strong> can indeed become a very interesting and unique puzzler.</p><p>Although the game is still in the early stages of development there is a great deal of potential here starting with a solid framework that holds some great ideas. <strong>Polarium</strong> is still in the early stages and because of this <em>Narrow Monolith</em> are looking to get further investment from the public to allow them to fully realise the potential of <strong>Polarium</strong>.</p><p><a href="http://www.indiegamemag.com/media/POLARIUM-2013-04-01-16-08-27-76.png"><img class="aligncenter size-large wp-image-132326" alt="POLARIUM 2013-04-01 16-08-27-76" src="http://www.indiegamemag.com/media/POLARIUM-2013-04-01-16-08-27-76-613x459.png" width="613" height="459"/></a></p><p><em>Narrow Monolith</em> started a <em>Kickstarter</em> just the other day in the hope of raising £30,000 in funds to finish the project. <strong>Polarium</strong> can be played as an alpha <a href="http://www.indiedb.com/games/polarium" target="_blank">via IndieDB</a> which should give you a better understanding of the project and really it does speak for itself.</p><p>Be sure to <a href="http://www.kickstarter.com/projects/narrowmonolith/polarium" target="_blank">check out the Kickstarter</a> for additional information.</p><div class="yarpp-related"><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/POLARIUM-2013-04-01-16-07-57-78.png"><img class="aligncenter size-large wp-image-132325" alt="POLARIUM 2013-04-01 16-07-57-78" src="http://www.diygamer.com/wp-content/uploads/2013/04/483bPOLARIUM-2013-04-01-16-07-57-78-613x459.png" width="613" height="459" /></a></p>
<p>Puzzlers and indie games have been one in the same for quite some time now as the puzzle genre allows for great creativity and innovation on very reasonable budgets. <i>Narrow Monolith</i>, a small indie studio from the UK has taken a leap of faith into the puzzle genre with <b>Polarium</b> an abstract minimalistic puzzler.</p>
<p><b>Polarium</b> combines some rather intense and rapid gameplay mechanics with many of the classic mechanics of more cerebral puzzle games and from what I have played it works well. The game sets out the basic premise rather nicely and slowly begins to build on it adding new and interesting mechanics.</p>
<p>The difficulty curve seems in line with most puzzlers and although the mechanics to begin with seem rather basic. With some further development <b>Polarium</b> can indeed become a very interesting and unique puzzler.</p>
<p>Although the game is still in the early stages of development there is a great deal of potential here starting with a solid framework that holds some great ideas. <b>Polarium</b> is still in the early stages and because of this <i>Narrow Monolith</i> are looking to get further investment from the public to allow them to fully realise the potential of <b>Polarium</b>.</p>
<p><a href="http://www.indiegamemag.com/media/POLARIUM-2013-04-01-16-08-27-76.png"><img class="aligncenter size-large wp-image-132326" alt="POLARIUM 2013-04-01 16-08-27-76" src="http://www.diygamer.com/wp-content/uploads/2013/04/d254POLARIUM-2013-04-01-16-08-27-76-613x459.png" width="613" height="459" /></a></p>
<p><i>Narrow Monolith</i> started a <i>Kickstarter</i> just the other day in the hope of raising £30,000 in funds to finish the project. <b>Polarium</b> can be played as an alpha<a href="http://www.indiedb.com/games/polarium" target="_blank"> via IndieDB</a> which should give you a better understanding of the project and really it does speak for itself.</p>
<p>Be sure to <a href="http://www.kickstarter.com/projects/narrowmonolith/polarium" target="_blank">check out the Kickstarter</a> for additional information.</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; ‘Polarium’ A Brand New Abstract Puzzler That Has You Play With Cubes </a></p>
]]></content:encoded>
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		<title>Indie Links Round-Up: Slices of Life</title>
		<link>http://www.diygamer.com/2013/03/indie-links-round-up-slices-of-life/</link>
		<comments>http://www.diygamer.com/2013/03/indie-links-round-up-slices-of-life/#comments</comments>
		<pubDate>Sun, 03 Mar 2013 23:38:54 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[levels]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[toronto]]></category>

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		<description><![CDATA[<div class="theContent" webReader="92.971295578"><noscript>
<p><a href="http://d.adsbyisocket.com/ck.php?n=a4112a3c&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="http://d.adsbyisocket.com/avw.php?zoneid=3283&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=a4112a3c" border="0" alt=""/></a></p>
</noscript><p><img class="aligncenter size-full wp-image-124838" alt="sol" src="http://www.indiegamemag.com/media/sol.jpg" width="600" height="367"/></p><p>Together, the games discussed in today’s <a href="http://www.indiegamemag.com/tag/indie-links/">Indie Links</a> include more than sixteen million levels! Okay, that’s largely because <em>one</em> of the games discussed in today’s Indie Links has more than sixteen million levels by itself, but the other games may have much to recommend them as well.</p><p><a href="http://www.joystiq.com/2012/12/27/austin-wintorys-journey-to-the-2013-grammys/">Austin Wintory’s Journey to the 2013 Grammys</a> (Joystiq)<br/>“On the day Grammy nominations were scheduled to be announced, Austin Wintory didn’t get much work done. As the composer for <a href="http://www.joystiq.com/game/journey"><em>Journey</em></a>, Wintory had an inkling that he might be nominated in Best Score Soundtrack for Visual Media, and he was distracted all day, constantly refreshing the Grammy page, scanning for his name. By evening the list still wasn’t posted and he gave up on trying to focus. He got in his car, determined to go home, make dinner and then check the page again.”</p><p><a href="http://indiegames.com/2012/12/top_indie_games_of_2012_dev_re.html">Top Indie Games of 2012: Dev Redux Part 1</a> (IndieGames)<br/>“The developers from our <a href="http://indiegames.com/2012/12/top_10_indie_games_of_2012_2.html">Top 10 Indie Games of 2012 (+2!)</a> list have agreed to share their must-play games of 2012. Today’s list features the picks of Jonas Kyratzes, Anna Anthropy, Vince Twelve, Jim Crawford, Justin Ma, and Matthew Davis.”</p><p><a href="http://indiegamerchick.com/2012/12/23/project-gert-recon/">Project Gert: Recon</a> (Indie Gamer Chick)<br/>“There’s exactly one good thing I can say about Project Gert: Recon.  The paintings featured in the game’s cutscenes are beautiful.  So at least one person involved in this project has an amazing talent.  Seriously, watch the trailer below.  The actual in-game graphics are spoiled by awful animation and piss-poor collision detection, but the paintings are spectacular.  I would totally commission this guy to do a portrait.  But that’s where any complements end.  Project Gert is yet another December entrant to the ‘potential worst game of the year’ category.”</p><p><a href="http://www.indiegamereviewer.com/review-teleglitch-a-fast-paced-arcade-style-rogue-like-yes-it-is/">Review: Teleglitch – A Fast-Paced Arcade-Style Roguelike. Yes, It Is.</a> (Indie Game Reviewer)<br/>“Sometimes roguelikes are not always turn-based. Sometimes shooters are not always First Person. Three years in the making, Teleglitch is both and neither. It is at once a fast-paced arcade-style action game inspired by DOOM, and a randomly generated, single-life, intense roguelike.”</p><p><a href="http://indiegraph.wordpress.com/2012/12/26/the-game-with-sixteen-and-a-half-million-levels-review/">The Game With Sixteen and a Half Million Levels – The Review</a> (Independent Gaming)<br/>“This game has 16,777,216 levels. I didn’t beat the game before I wrote this, just warning you. This is a totally new concept to me, and I like it, if only the execution was better. <em>The Game with Sixteen and a Half Million Levels</em> is an game made in Engine 001 by tower07.”</p><p><a href="http://www.gamasutra.com/view/news/184109/What_AAA_can_learn_from_indies__according_to_indies.php">What AAA Can Learn From Indies — According To Indies</a> (Gamasutra)<br/>“Yesterday we <a href="http://www.gamasutra.com/view/news/184108/Indies_met_challenges_learned_lessons_in_2012.php">asked some leading indie game developers</a> about the lessons they had learned in the past year. Today, we ask what — if anything — big triple-A publishers could have learned from the indie game community in the last 12 months.”</p><p><a href="http://quote-un-quote.tumblr.com/post/39079991588/interview-indie-dev-renaud-b-dard">A Common Thread: Renaud Bédard</a> (Quote Unquote)<br/>“My name is <a title="http://theinstructionlimit.com/" href="http://theinstructionlimit.com/" target="_blank">Renaud Bédard</a>. I’m a 27 years old tall, skinny guy from Montréal, Québec, now living in Toronto. I’m mainly a C# programmer but will use other languages if forced to do so. I’ve been working with <a title="XNA" href="http://www.microsoft.com/en-us/download/details.aspx?id=23714" target="_blank">XNA</a> a lot in the past few years, but <a title="FEZ" href="http://fezgame.com/" target="_blank">FEZ</a>, the project I’m known for, was my first project using XNA. Before that I was using an engine called <a title="TrueVision3D" href="http://www.truevision3d.com/" target="_blank">TrueVision3D</a>, and now I’m into <a title="Unity" href="http://unity3d.com/" target="_blank">Unity</a> when doing game jams and personal projects.</p><p><a href="http://www.pixelprospector.com/scoregasm/">Scoregasm</a> (PixelProspector)<br/>“<a href="http://www.scoregasm-game.com/">Scoregasm</a> is one of the best arena shooters I have ever played (and I have played a lot of them). The game was over 2 years in development and it really shows: Smooth controls, super fun gameplay, colorful graphics, a great variety of levels and well thought out bullet patterns.”</p><div class="yarpp-related"><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-links-round-up-castles-in-the-sky/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/7660856110_171ea395ab_z-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-links-round-up-castles-in-the-sky/" rel="bookmark">Indie Links Round-Up: Castles In The Sky</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-links-round-up-get-out-the-pitchforks/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/wiiu_trine2-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-links-round-up-get-out-the-pitchforks/" rel="bookmark">Indie Links Round-Up: Get Out The Pitchforks</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-links-round-up-leggy/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/incred5-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-links-round-up-leggy/" rel="bookmark">Indie Links Round-Up: Leggy</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-links-round-up-birds-eye-view/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/clockwork-empires-1-610x457-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-links-round-up-birds-eye-view/" rel="bookmark">Indie Links Round-Up: Birds’-Eye View</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-links-round-up-giant-chicken/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/kaiju_combat_battle_promo_by_kaijusamurai-d5klv6s-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-links-round-up-giant-chicken/" rel="bookmark">Indie Links Round-Up: Giant Chicken!</a></div></div>
</li>
</ol></div></div>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-124838" alt="sol" src="http://www.diygamer.com/wp-content/uploads/2013/03/a506sol.jpg" width="600" height="367" /></p>
<p>Together, the games discussed in today&#8217;s <a href="http://www.indiegamemag.com/tag/indie-links/">Indie Links</a> include more than sixteen million levels! Okay, that&#8217;s largely because <em>one</em> of the games discussed in today&#8217;s Indie Links has more than sixteen million levels by itself, but the other games may have much to recommend them as well.</p>
<p><a href="http://www.joystiq.com/2012/12/27/austin-wintorys-journey-to-the-2013-grammys/">Austin Wintory&#8217;s Journey to the 2013 Grammys</a> (Joystiq)<br />
&#8220;On the day Grammy nominations were scheduled to be announced, Austin Wintory didn&#8217;t get much work done. As the composer for <a href="http://www.joystiq.com/game/journey"><em>Journey</em></a>, Wintory had an inkling that he might be nominated in Best Score Soundtrack for Visual Media, and he was distracted all day, constantly refreshing the Grammy page, scanning for his name. By evening the list still wasn&#8217;t posted and he gave up on trying to focus. He got in his car, determined to go home, make dinner and then check the page again.&#8221;</p>
<p><a href="http://indiegames.com/2012/12/top_indie_games_of_2012_dev_re.html">Top Indie Games of 2012: Dev Redux Part 1</a> (IndieGames)<br />
&#8220;The developers from our <a href="http://indiegames.com/2012/12/top_10_indie_games_of_2012_2.html">Top 10 Indie Games of 2012 (+2!)</a> list have agreed to share their must-play games of 2012. Today&#8217;s list features the picks of Jonas Kyratzes, Anna Anthropy, Vince Twelve, Jim Crawford, Justin Ma, and Matthew Davis.&#8221;</p>
<p><a href="http://indiegamerchick.com/2012/12/23/project-gert-recon/">Project Gert: Recon</a> (Indie Gamer Chick)<br />
&#8220;There’s exactly one good thing I can say about Project Gert: Recon.  The paintings featured in the game’s cutscenes are beautiful.  So at least one person involved in this project has an amazing talent.  Seriously, watch the trailer below.  The actual in-game graphics are spoiled by awful animation and piss-poor collision detection, but the paintings are spectacular.  I would totally commission this guy to do a portrait.  But that’s where any complements end.  Project Gert is yet another December entrant to the &#8216;potential worst game of the year&#8217; category.&#8221;</p>
<p><a href="http://www.indiegamereviewer.com/review-teleglitch-a-fast-paced-arcade-style-rogue-like-yes-it-is/">Review: Teleglitch – A Fast-Paced Arcade-Style Roguelike. Yes, It Is.</a> (Indie Game Reviewer)<br />
&#8220;Sometimes roguelikes are not always turn-based. Sometimes shooters are not always First Person. Three years in the making, Teleglitch is both and neither. It is at once a fast-paced arcade-style action game inspired by DOOM, and a randomly generated, single-life, intense roguelike.&#8221;</p>
<p><a href="http://indiegraph.wordpress.com/2012/12/26/the-game-with-sixteen-and-a-half-million-levels-review/">The Game With Sixteen and a Half Million Levels – The Review</a> (Independent Gaming)<br />
&#8220;This game has 16,777,216 levels. I didn’t beat the game before I wrote this, just warning you. This is a totally new concept to me, and I like it, if only the execution was better. <em>The Game with Sixteen and a Half Million Levels</em> is an game made in Engine 001 by tower07.&#8221;</p>
<p><a href="http://www.gamasutra.com/view/news/184109/What_AAA_can_learn_from_indies__according_to_indies.php">What AAA Can Learn From Indies &#8212; According To Indies</a> (Gamasutra)<br />
&#8220;Yesterday we <a href="http://www.gamasutra.com/view/news/184108/Indies_met_challenges_learned_lessons_in_2012.php">asked some leading indie game developers</a> about the lessons they had learned in the past year. Today, we ask what &#8212; if anything &#8212; big triple-A publishers could have learned from the indie game community in the last 12 months.&#8221;</p>
<p><a href="http://quote-un-quote.tumblr.com/post/39079991588/interview-indie-dev-renaud-b-dard">A Common Thread: Renaud Bédard</a> (Quote Unquote)<br />
&#8220;My name is <a title="http://theinstructionlimit.com/" href="http://theinstructionlimit.com/" target="_blank">Renaud Bédard</a>. I’m a 27 years old tall, skinny guy from Montréal, Québec, now living in Toronto. I’m mainly a C# programmer but will use other languages if forced to do so. I’ve been working with <a title="XNA" href="http://www.microsoft.com/en-us/download/details.aspx?id=23714" target="_blank">XNA</a> a lot in the past few years, but <a title="FEZ" href="http://fezgame.com/" target="_blank">FEZ</a>, the project I’m known for, was my first project using XNA. Before that I was using an engine called <a title="TrueVision3D" href="http://www.truevision3d.com/" target="_blank">TrueVision3D</a>, and now I’m into <a title="Unity" href="http://unity3d.com/" target="_blank">Unity</a> when doing game jams and personal projects.</p>
<p><a href="http://www.pixelprospector.com/scoregasm/">Scoregasm</a> (PixelProspector)<br />
&#8220;<a href="http://www.scoregasm-game.com/">Scoregasm</a> is one of the best arena shooters I have ever played (and I have played a lot of them). The game was over 2 years in development and it really shows: Smooth controls, super fun gameplay, colorful graphics, a great variety of levels and well thought out bullet patterns.&#8221;</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; Indie Links Round-Up: Slices of Life </a></p>
]]></content:encoded>
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		<title>‘Cello Fortress’ A Twin Stick Shooter Like No Other</title>
		<link>http://www.diygamer.com/2013/01/cello-fortress-a-twin-stick-shooter-like-no-other/</link>
		<comments>http://www.diygamer.com/2013/01/cello-fortress-a-twin-stick-shooter-like-no-other/#comments</comments>
		<pubDate>Wed, 23 Jan 2013 05:00:35 +0000</pubDate>
		<dc:creator>alex wilkinson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[cello]]></category>
		<category><![CDATA[cello fortress]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[Software]]></category>

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		<description><![CDATA[<div class="theContent" webReader="53.2227447627"><noscript>
<p><a href="http://d.adsbyisocket.com/ck.php?n=a4112a3c&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="http://d.adsbyisocket.com/avw.php?zoneid=3283&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=a4112a3c" border="0" alt=""/></a></p>
</noscript><p class="c1"><a href="http://www.indiegamemag.com/media/Cello-Fortress-Logo.jpg"><img class="aligncenter wp-image-52652" alt="Cello Fortress Logo" src="http://www.indiegamemag.com/media/Cello-Fortress-Logo.jpg" width="613" height="300"/></a></p><p>For anyone who has followed <em>IGM</em> for sometime may actually remember me covering <strong>Cello Fortress</strong> way back in <a href="http://www.indiegamemag.com/play-to-the-unique-tune-of-cello-fortress-at-indigo-exhibition/" target="_blank">September</a> of last year. Back in September <em>Joost Van Dongen</em> was getting the tech ready for the <em>Indigo exhibition</em> in the Netherlands.</p><p>Since the early unveiling of this rather inspired project <em>Dongen</em> has worked even more on this project, and has recently just released a new trailer for the technology. Needless to say the trailer has really gotten the internet buzzing with anticipation for the full project.</p><p>The idea behind <strong>Cello Fortress</strong> however should not be confused with other conventional music games like <em>Guitar Hero.</em> In <strong>Cello Fortress</strong> you are actually commanding a real Cello. The game operates does also operate as a twin stick shooter, with up to four players work together to take down as many turrets as possible.</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="613" height="375" src="http://www.youtube.com/embed/C-CljFEynm4?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>The turrets are of course not controlled by the computer but rather by the Cellist and this is where the magic happens. The game works by processing differnt chords differently and as follows; dissonant chords will turn on flame-throwers, aggressive notes will activate the burst-cannons, and an ominous melody charges a bombardment. This creates a novel fusion of a classic musical instrument with the modern day video game market. It’s an interesting fusion and one that would be very interesting to see more of in the not to distant future.</p><p>Although the current build of <strong>Cello Fortress</strong> is still in the early beta stages it already looks a marvel to watch and play, really creating a unique experience for everyone. Even with a working prototype in existence there is still much work for <em>Dongen</em> to do as he tries to prefect the game and create the most engrossing experience possible.</p><p>Expect to see <strong>Cello Fortress</strong> touring more over the course of the year and maybe you will even be lucky enough to get to see this wonderful piece of technology live in action.</p><p>Be sure to follow the future developments at the official <a href="http://www.cellofortress.com/" target="_blank">Cello Fortress website</a>.</p><div class="yarpp-related"><h2>You may be interested in:</h2><ol class="related-posts"><li>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/sunside-games-to-release-their-radiance-engine-as-free-open-source-software/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/radiance-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/sunside-games-to-release-their-radiance-engine-as-free-open-source-software/" rel="bookmark">Sunside Games To Release Their Radiance Engine As “Free Open-Source Software”</a></div></div>
</li>
</ol></div></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.diygamer.com/wp-content/uploads/2013/01/3d17Cello-Fortress-Logo.jpg"><img class="aligncenter  wp-image-52652" alt="Cello Fortress Logo" src="http://www.diygamer.com/wp-content/uploads/2013/01/3d17Cello-Fortress-Logo.jpg" width="613" height="300" /></a></p>
<p>For anyone who has followed <em>IGM</em> for sometime may actually remember me covering <strong>Cello Fortress</strong> way back in <a href="http://www.indiegamemag.com/play-to-the-unique-tune-of-cello-fortress-at-indigo-exhibition/" target="_blank">September </a>of last year. Back in September<em> Joost Van Dongen</em> was getting the tech ready for the<em> Indigo exhibition</em> in the Netherlands.</p>
<p>Since the early unveiling of this rather inspired project <em>Dongen</em> has worked even more on this project, and has recently just released a new trailer for the technology. Needless to say the trailer has really gotten the internet buzzing with anticipation for the full project.</p>
<p>The idea behind<strong> Cello Fortress</strong> however should not be confused with other conventional music games like <em>Guitar Hero. </em>In <strong>Cello Fortress</strong> you are actually commanding a real Cello. The game operates does also operate as a twin stick shooter, with up to four players work together to take down as many turrets as possible.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='613' height='375' src='http://www.youtube.com/embed/C-CljFEynm4?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>The turrets are of course not controlled by the computer but rather by the Cellist and this is where the magic happens. The game works by processing differnt chords differently and as follows; dissonant chords will turn on flame-throwers, aggressive notes will activate the burst-cannons, and an ominous melody charges a bombardment. This creates a novel fusion of a classic musical instrument with the modern day video game market. It&#8217;s an interesting fusion and one that would be very interesting to see more of in the not to distant future.</p>
<p>Although the current build of<strong> Cello Fortress</strong> is still in the early beta stages it already looks a marvel to watch and play, really creating a unique experience for everyone. Even with a working prototype in existence there is still much work for <em>Dongen</em> to do as he tries to prefect the game and create the most engrossing experience possible.</p>
<p>Expect to see<strong> Cello Fortress</strong> touring more over the course of the year and maybe you will even be lucky enough to get to see this wonderful piece of technology live in action.</p>
<p>Be sure to follow the future developments at the official<a href="http://www.cellofortress.com/" target="_blank"> Cello Fortress website</a>.</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; ‘Cello Fortress’ A Twin Stick Shooter Like No Other </a></p>
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		<title>Indie Links Round-Up: Windows in the Dark</title>
		<link>http://www.diygamer.com/2012/06/indie-links-round-up-windows-in-the-dark/</link>
		<comments>http://www.diygamer.com/2012/06/indie-links-round-up-windows-in-the-dark/#comments</comments>
		<pubDate>Thu, 28 Jun 2012 13:35:18 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bridge]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[sport]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[][ Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/indie-links-round-up-windows-in-the-dark/</guid>
		<description><![CDATA[<div class="theContent" webReader="101.048539934"><p><a href="http://www.indiegamemag.com/indie-links-round-up-windows-in-the-dark/amnesiapigsareinvolved-1329953438/" rel="attachment wp-att-36975"><img class="aligncenter size-full wp-image-36975" src="http://www.indiegamemag.com/media/amnesiapigsareinvolved-1329953438.jpg" alt="" width="460" height="270" /></a></p><p>What happens when a Hollywood studio approaches an indie game developer to make a movie tie-in game?  Read today’s <a href="http://www.indiegamemag.com/tag/indie-links/">Indie Links</a> to find out.</p><p><a href="http://www.rockpapershotgun.com/2012/06/18/modern-minecraft-adds-local-area-network-support/?product=Norton%20Internet%20Security&#038;version=19.1.0.28&#038;layout=OEM30&#038;partner=HP-HPM%20Consumer%20Program%201(180)&#038;ispid=&#038;sitename=&#038;actstat=not%20activated&#038;substatus=expired&#038;ncoap=1">Modern! Minecraft Adds ‘Local Area Network’ Support</a> (Rock, Paper, Shotgun)<br />“‘LAN’ is available as an option in the <a href="http://www.mojang.com/2012/06/minecraft-snapshot-week-24/">latest Minecraft snapshot</a>, and can essentially turn any singleplayer game into a server which any PC on the same network as yours can then join, with practically zero lag, no risk of unknown undesirables from the other side of the globe popping in and burning your creations to the ground, and without the need for server expenses.”</p><p><a href="http://www.joystiq.com/2012/06/18/scared-stiff-amnesia-and-the-evolution-of-the-modern-horror-gam/">Scared Stiff: Amnesia And The Evolution Of The Modern Horror Game</a> (Joystiq)<br />“Unlike the basic action and platform genre, the evolution of horror titles has followed a slow, twisty path. By the mid-nineties, it was known for its signature talent: the ability to reel you into a dark, unknown world like a helpless fish. Titles like <em><a href="http://www.joystiq.com/tag/Silent-Hill/">Silent Hill</a></em> and <em><a href="http://www.joystiq.com/tag/Resident-Evil/">Resident Evil</a></em> acted as some of the first passports into the journey we now refer to as “psychological horror.” <em>System Shock</em>, <em>Parasite Eve</em>,<em> Fatal Frame</em>, and <em>Siren </em>were memorable trips into less-than-reassuring territory. Throw in some unexplained, mysterious figures, watch the world spin out of control, and you’ve got one hell of a recipe for an addictive genre. Who would have thought that fog-choked towns and shambling creatures who greet you with a spray of vomit could be so appealing?”</p><p><a href="http://beefjack.com/features/indie-goes-to-hollywood/">Indie Goes To Hollywood</a> (Beefjack)<br />“It’s Monday morning on the Tube, and black-suited city execs sit shoulder-to-shoulder along the carriage in a noir-ish paper chain. Most stare dutifully over the left ear of the suit opposite, but one is hunched in his seat to get a better look at the iPhone cradled in his lap. <em>Tap, tap, tap</em>, he goes, incessantly. The better part of today will be spent launching his on-screen counterpart over the rooftops of <strong>Canabalt’</strong>s miniature dystopia. That’s the best explanation I can muster as to why, when outsourcing a teaser game to accompany the release of multi-million dollar teen phenomenon <strong>The Hunger Games</strong>, film studio <strong>Lions Gate</strong> forewent the mainstream tie-in specialists at <strong>Ubisoft</strong> and <strong>EA</strong> and instead called Canabalt creator and indie hero<strong> Adam ‘Atomic’ Saltsman</strong>.</p><p><a href="http://www.rockpapershotgun.com/2012/06/19/best-games-of-7-day-fps-that-dont-have-any-shooting/">Best Games of 7 Day FPS… That Don’t Have Any Shooting</a> (Rock, Paper, Shotgun)<br />“I was going to start off by explaining <a href="http://www.rockpapershotgun.com/2012/06/06/doomed-to-success-the-7-day-fps-challenge/#more-110965">in excruciating detail</a> the precise meaning of “7 Day FPS,” but I see Alec already took care of that – though admittedly, I tend to believe Doom evolved from tadpole creatures after John Romero’s hair collided with the laws of physics and caused the Big Bang. Oh well. To each his own. So then, that out of the way, how about we dive right in? The 7 Day FPS challenge yielded hundreds of bite-sized manshoots, but honestly, many of the most inventive first-person <del>shoot</del>-ers chose to do things that hard way and <em>not </em>laboriously slaughter 534853 armed thugs. Let’s have a look, shall we?”</p><p><a href="http://indiegames.com/2012/06/enough_plumbers_2.html">Glen Forrester On Enough Plumbers 2</a> (IndieGames)<br />“A sequel to 2010′s platform puzzler <a href="http://indiegames.com/2010/04/browser_game_pick_enough_plumb.html">Enough Plumbers</a> is coming in the next couple of months to Flash-installed browsers. Glen Forrester tells IndieGames Enough Plumbers 2 will be ‘a bigger, prettier, expanded version of the first game. The original was made in under two weeks and wasn’t really meant to be successful (instead it’s had millions of plays. oops), so this one is intended to revisit the idea and do things properly.’”</p><p><a href="http://kotaku.com/5919787/brand+new-indie-game-resonance-is-the-best-1990s-adventure-game-ive-played-in-years">Brand-New Indie Game Resonance is the Best 1990s Adventure Game I’ve Played in Years</a> (Kotaku)<br />“I am a big fan of adventure games. They’ve been my favorite genre for decades. I like them quite a lot. Enough to have named my cat Guybrush. I have sampled and enjoyed many indie adventure games, both old and new, this year. And I mention all of this so that you will realize the weight of my words when I say: <em>Resonance</em> is the best classic-style adventure game I’ve played in ages. Go get it now.”</p><p><a href="http://indiegames.com/2012/06/multiplayer_7dfps_games.html">Let’s Multiplay: 7DFPS Online Multiplayer Games</a> (IndieGames)<br />“Our <a href="http://indiegames.com/cgi-bin/mt5/mt-search.cgi?IncludeBlogs=14&#038;tag=7dfps&#038;limit=20">seven-day FPS challenge</a> coverage continues, this time with a handful of online multiplayer games that I hope we can all explore together. Skimming through 200 entries and randomly stumbling upon multiplayer games with empty lobbies can be disappointing.”</p><p><a href="http://joemartinwords.com/2012/06/11/unlimited-hyperbole-3/">Unlimited Hyperbole #3</a> (Hyperbole)<br />“This week <strong>Unlimited Hyperbole</strong> talks to Brendon Chung, the designer of Atom Zombie Smasher and Gravity Bone, about his favourite game and the very definite effect it had on him as both a fan and an independent game developer. Released in 1998 by Looking Glass Studios, Thief: The Dark Project has been repeatedly hailed as not just one of the first true stealth games, but also one of the best games ever made. Looking back, Brendon discusses both what makes Thief such a triumph of world design and how it shaped his own games more than a decade later.”</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-links-round-up-enjoy-the-scenery/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/xlarge-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-links-round-up-enjoy-the-scenery/" rel="bookmark">Indie Links Round-Up: Enjoy The Scenery</a></div></div>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/indie-links-round-up-windows-in-the-dark/amnesiapigsareinvolved-1329953438/" rel="attachment wp-att-36975"><img class="aligncenter size-full wp-image-36975" src="http://www.diygamer.com/wp-content/uploads/2012/06/c2d2amnesiapigsareinvolved-1329953438.jpg" alt="" width="460" height="270" /></a></p>
<p>What happens when a Hollywood studio approaches an indie game developer to make a movie tie-in game?  Read today&#8217;s <a href="http://www.indiegamemag.com/tag/indie-links/">Indie Links</a> to find out.</p>
<p><a href="http://www.rockpapershotgun.com/2012/06/18/modern-minecraft-adds-local-area-network-support/?product=Norton%20Internet%20Security&#038;version=19.1.0.28&#038;layout=OEM30&#038;partner=HP-HPM%20Consumer%20Program%201(180)&#038;ispid=&#038;sitename=&#038;actstat=not%20activated&#038;substatus=expired&#038;ncoap=1">Modern! Minecraft Adds ‘Local Area Network’ Support</a> (Rock, Paper, Shotgun)<br />
&#8220;‘LAN’ is available as an option in the <a href="http://www.mojang.com/2012/06/minecraft-snapshot-week-24/">latest Minecraft snapshot</a>, and can essentially turn any singleplayer game into a server which any PC on the same network as yours can then join, with practically zero lag, no risk of unknown undesirables from the other side of the globe popping in and burning your creations to the ground, and without the need for server expenses.&#8221;</p>
<p><a href="http://www.joystiq.com/2012/06/18/scared-stiff-amnesia-and-the-evolution-of-the-modern-horror-gam/">Scared Stiff: Amnesia And The Evolution Of The Modern Horror Game</a> (Joystiq)<br />
&#8220;Unlike the basic action and platform genre, the evolution of horror titles has followed a slow, twisty path. By the mid-nineties, it was known for its signature talent: the ability to reel you into a dark, unknown world like a helpless fish. Titles like <em><a href="http://www.joystiq.com/tag/Silent-Hill/">Silent Hill</a></em> and <em><a href="http://www.joystiq.com/tag/Resident-Evil/">Resident Evil</a></em> acted as some of the first passports into the journey we now refer to as &#8220;psychological horror.&#8221; <em>System Shock</em>, <em>Parasite Eve</em>,<em> Fatal Frame</em>, and <em>Siren </em>were memorable trips into less-than-reassuring territory. Throw in some unexplained, mysterious figures, watch the world spin out of control, and you&#8217;ve got one hell of a recipe for an addictive genre. Who would have thought that fog-choked towns and shambling creatures who greet you with a spray of vomit could be so appealing?&#8221;</p>
<p><a href="http://beefjack.com/features/indie-goes-to-hollywood/">Indie Goes To Hollywood</a> (Beefjack)<br />
&#8220;It’s Monday morning on the Tube, and black-suited city execs sit shoulder-to-shoulder along the carriage in a noir-ish paper chain. Most stare dutifully over the left ear of the suit opposite, but one is hunched in his seat to get a better look at the iPhone cradled in his lap. <em>Tap, tap, tap</em>, he goes, incessantly. The better part of today will be spent launching his on-screen counterpart over the rooftops of <strong>Canabalt’</strong>s miniature dystopia. That’s the best explanation I can muster as to why, when outsourcing a teaser game to accompany the release of multi-million dollar teen phenomenon <strong>The Hunger Games</strong>, film studio <strong>Lions Gate</strong> forewent the mainstream tie-in specialists at <strong>Ubisoft</strong> and <strong>EA</strong> and instead called Canabalt creator and indie hero<strong> Adam ‘Atomic’ Saltsman</strong>.</p>
<p><a href="http://www.rockpapershotgun.com/2012/06/19/best-games-of-7-day-fps-that-dont-have-any-shooting/">Best Games of 7 Day FPS&#8230; That Don&#8217;t Have Any Shooting</a> (Rock, Paper, Shotgun)<br />
&#8220;I was going to start off by explaining <a href="http://www.rockpapershotgun.com/2012/06/06/doomed-to-success-the-7-day-fps-challenge/#more-110965">in excruciating detail</a> the precise meaning of “7 Day FPS,” but I see Alec already took care of that – though admittedly, I tend to believe Doom evolved from tadpole creatures after John Romero’s hair collided with the laws of physics and caused the Big Bang. Oh well. To each his own. So then, that out of the way, how about we dive right in? The 7 Day FPS challenge yielded hundreds of bite-sized manshoots, but honestly, many of the most inventive first-person <del>shoot</del>-ers chose to do things that hard way and <em>not </em>laboriously slaughter 534853 armed thugs. Let’s have a look, shall we?&#8221;</p>
<p><a href="http://indiegames.com/2012/06/enough_plumbers_2.html">Glen Forrester On Enough Plumbers 2</a> (IndieGames)<br />
&#8220;A sequel to 2010&#8242;s platform puzzler <a href="http://indiegames.com/2010/04/browser_game_pick_enough_plumb.html">Enough Plumbers</a> is coming in the next couple of months to Flash-installed browsers. Glen Forrester tells IndieGames Enough Plumbers 2 will be &#8216;a bigger, prettier, expanded version of the first game. The original was made in under two weeks and wasn&#8217;t really meant to be successful (instead it&#8217;s had millions of plays. oops), so this one is intended to revisit the idea and do things properly.&#8217;&#8221;</p>
<p><a href="http://kotaku.com/5919787/brand+new-indie-game-resonance-is-the-best-1990s-adventure-game-ive-played-in-years">Brand-New Indie Game Resonance is the Best 1990s Adventure Game I’ve Played in Years</a> (Kotaku)<br />
&#8220;I am a big fan of adventure games. They&#8217;ve been my favorite genre for decades. I like them quite a lot. Enough to have named my cat Guybrush. I have sampled and enjoyed many indie adventure games, both old and new, this year. And I mention all of this so that you will realize the weight of my words when I say: <em>Resonance</em> is the best classic-style adventure game I&#8217;ve played in ages. Go get it now.&#8221;</p>
<p><a href="http://indiegames.com/2012/06/multiplayer_7dfps_games.html">Let&#8217;s Multiplay: 7DFPS Online Multiplayer Games</a> (IndieGames)<br />
&#8220;Our <a href="http://indiegames.com/cgi-bin/mt5/mt-search.cgi?IncludeBlogs=14&#038;tag=7dfps&#038;limit=20">seven-day FPS challenge</a> coverage continues, this time with a handful of online multiplayer games that I hope we can all explore together. Skimming through 200 entries and randomly stumbling upon multiplayer games with empty lobbies can be disappointing.&#8221;</p>
<p><a href="http://joemartinwords.com/2012/06/11/unlimited-hyperbole-3/">Unlimited Hyperbole #3</a> (Hyperbole)<br />
&#8220;This week <strong>Unlimited Hyperbole</strong> talks to Brendon Chung, the designer of Atom Zombie Smasher and Gravity Bone, about his favourite game and the very definite effect it had on him as both a fan and an independent game developer. Released in 1998 by Looking Glass Studios, Thief: The Dark Project has been repeatedly hailed as not just one of the first true stealth games, but also one of the best games ever made. Looking back, Brendon discusses both what makes Thief such a triumph of world design and how it shaped his own games more than a decade later.&#8221;</p>
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		<title>Indie Documentary Film Seeks Funding</title>
		<link>http://www.diygamer.com/2012/06/indie-documentary-film-seeks-funding/</link>
		<comments>http://www.diygamer.com/2012/06/indie-documentary-film-seeks-funding/#comments</comments>
		<pubDate>Fri, 22 Jun 2012 21:44:14 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[access]]></category>
		<category><![CDATA[Aliens]]></category>
		<category><![CDATA[anthony caulfield]]></category>
		<category><![CDATA[billions]]></category>
		<category><![CDATA[IndieGoGo]]></category>
		<category><![CDATA[Infested Planet]]></category>
		<category><![CDATA[nicola]]></category>
		<category><![CDATA[nicola caulfield]]></category>
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		<guid isPermaLink="false">http://www.diygamer.com/2012/06/indie-documentary-film-seeks-funding/</guid>
		<description><![CDATA[<div class="theContent" webReader="60.2430939227"><p><a href="http://www.indiegamemag.com/indie-documentary-film-seeks-funding/from-bedrooms-to-billions/" rel="attachment wp-att-36817"><img class="aligncenter size-full wp-image-36817" title="From Bedrooms To Billions" src="http://www.indiegamemag.com/media/From-Bedrooms-To-Billions.jpg" alt="" width="250" height="347"/></a></p><p>A long-awaited documentary film recounting the story of the British video gaming industry between 1979 and 1996 has taken to Indiegogo in an attempt on the part of its producers to see it through to its conclusion.</p><p>The film, entitled <strong>From Bedrooms To Billions</strong>, is targeting a crowdfunding goal of $35,000 before the campaign’s July 17th deadline, and has amassed just over $4,000 as of this writing. Its directors, Nicola and Anthony Caulfield, wish to present a thorough account of how the British gaming scene evolved from the primitive days of reclusive anoraks jabbing away at home computers big enough to serve as a nunnery to the heady days of sophisticated 3D graphics and ogling at pixelated triangular breasts.</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/vH31gKdStNE?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>As with all reputable crowdfunding campaigns, no money will be withdrawn from the accounts of financial backers if the project does not reach its financial target. A $25 donation will be enough to secure a digital download version of the 90-minute film, whilst anyone willing to fork out $80,000 will be credited as an executive producer of the movie, a moniker that’s also worth two tickets to the official premiere and after-show party.</p><p>Donations will be gladly accepted through the film’s <a href="http://www.indiegogo.com/p/78873">Indiegogo page</a>, where further information on its synopsis is available.</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/5-men-a-lot-of-aliens-pre-order-infested-planet-for-beta-access/" rel="bookmark">5 Men, A Lot Of Aliens: Pre-order ‘Infested Planet’ For Beta Access</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/indie-documentary-film-seeks-funding/from-bedrooms-to-billions/" rel="attachment wp-att-36817"><img class="aligncenter size-full wp-image-36817" title="From Bedrooms To Billions" src="http://www.diygamer.com/wp-content/uploads/2012/06/abd1From-Bedrooms-To-Billions.jpg" alt="" width="250" height="347" /></a></p>
<p>A long-awaited documentary film recounting the story of the British video gaming industry between 1979 and 1996 has taken to Indiegogo in an attempt on the part of its producers to see it through to its conclusion.</p>
<p>The film, entitled <strong>From Bedrooms To Billions</strong>, is targeting a crowdfunding goal of $35,000 before the campaign&#8217;s July 17th deadline, and has amassed just over $4,000 as of this writing. Its directors, Nicola and Anthony Caulfield, wish to present a thorough account of how the British gaming scene evolved from the primitive days of reclusive anoraks jabbing away at home computers big enough to serve as a nunnery to the heady days of sophisticated 3D graphics and ogling at pixelated triangular breasts.</p>
<p>
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		<title>The Voyage Continues: ‘Journey Compilation’ Coming To Retail Stores</title>
		<link>http://www.diygamer.com/2012/06/the-voyage-continues-journey-compilation-coming-to-retail-stores/</link>
		<comments>http://www.diygamer.com/2012/06/the-voyage-continues-journey-compilation-coming-to-retail-stores/#comments</comments>
		<pubDate>Thu, 21 Jun 2012 21:41:02 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fastest]]></category>
		<category><![CDATA[Journey]]></category>
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		<guid isPermaLink="false">http://www.diygamer.com/2012/06/the-voyage-continues-journey-compilation-coming-to-retail-stores/</guid>
		<description><![CDATA[<div class="theContent" webReader="46.1429362881"><p><a href="http://www.indiegamemag.com/indie-links-round-up-you-cant-lose/journey_0/" rel="attachment wp-att-34729"><img class="aligncenter size-full wp-image-34729" title="journey_0" src="http://www.indiegamemag.com/media/journey_0.png" alt="" width="460" height="300"/></a></p><p>It looks as though revered indie studio thatgamecompany’s three-strong Playstation 3-exclusive games lineup will be coming to retail stores later this year.</p><p>The news comes after Kotaku columnist Superannuation posted details of a product called <strong>Journey Compilation</strong> via <a href="https://twitter.com/supererogatory/status/215635339396653056">Twitter</a>. The finding was subsequently confirmed on thatgamecompany’s official <a href="https://twitter.com/thatgamecompany/status/215733673671143424">Twitter feed</a>, along with the revelation that the collection will include <strong>Journey</strong>, <strong>Flower</strong> and <strong>flOW</strong>, bringing together all three of the studio’s Sony-exclusive titles to disc-based media for the first time.</p><p>While a solid release date hasn’t been officially confirmed by either thatgamecompany or Sony, <a href="http://www.play-asia.com/Journey_Collectors_Edition/paOS-13-71-bp-49-en-70-49nl.html">PlayAsia</a> has laid down the marker for a potential August drop, a window that also falls in line with a since-removed product listing on GameFly.</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/61DZC-60x20?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>Whether or not releasing these hugely-acclaimed intellectual properties in high-street shops will see a substantial boost in sales remains to be seen, but it’s fair to say that this move offers an ideal opportunity for latecomers to the thatgamecompany experience to savour three acclaimed products a what we’d hope would be a discounted price. And with <strong>Journey</strong> having already establishes itself as <a href="http://www.indiegamemag.com/journey-is-the-fastest-selling-psn-game-ever/">the fastest-selling Playstation Network title</a> in history, who could bet against the indie upstart writing yet another chapter in its chequered legacy?</p><p>If you’re looking for more insight into how <strong>Journey</strong> took the gaming world by storm earlier this year, check out our <a href="http://www.indiegamemag.com/journey-review-why-cant-this-game-go-on-forever/">review</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/confirmed-journey-release-date-and-pricing/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/6883512959_aa24bf1606_z-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/confirmed-journey-release-date-and-pricing/" rel="bookmark">Confirmed: ‘Journey’ Release Date And Pricing</a></div></div>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/indie-links-round-up-you-cant-lose/journey_0/" rel="attachment wp-att-34729"><img class="aligncenter size-full wp-image-34729" title="journey_0" src="http://www.diygamer.com/wp-content/uploads/2012/06/5689journey_0.png" alt="" width="460" height="300" /></a></p>
<p>It looks as though revered indie studio thatgamecompany&#8217;s three-strong Playstation 3-exclusive games lineup will be coming to retail stores later this year.</p>
<p>The news comes after Kotaku columnist Superannuation posted details of a product called <strong>Journey Compilation</strong> via <a href="https://twitter.com/supererogatory/status/215635339396653056">Twitter</a>. The finding was subsequently confirmed on thatgamecompany&#8217;s official <a href="https://twitter.com/thatgamecompany/status/215733673671143424">Twitter feed</a>, along with the revelation that the collection will include <strong>Journey</strong>, <strong>Flower</strong> and <strong>flOW</strong>, bringing together all three of the studio&#8217;s Sony-exclusive titles to disc-based media for the first time.</p>
<p>While a solid release date hasn&#8217;t been officially confirmed by either thatgamecompany or Sony, <a href="http://www.play-asia.com/Journey_Collectors_Edition/paOS-13-71-bp-49-en-70-49nl.html">PlayAsia</a> has laid down the marker for a potential August drop, a window that also falls in line with a since-removed product listing on GameFly.</p>
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		<title>Moving Pictures, Rolling Seas – ‘Windward’ (Alpha) Video Preview</title>
		<link>http://www.diygamer.com/2012/06/moving-pictures-rolling-seas-windward-alpha-video-preview/</link>
		<comments>http://www.diygamer.com/2012/06/moving-pictures-rolling-seas-windward-alpha-video-preview/#comments</comments>
		<pubDate>Fri, 15 Jun 2012 02:44:54 +0000</pubDate>
		<dc:creator>Dominic Tarason</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[alpha]]></category>
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		<category><![CDATA[Sim]]></category>
		<category><![CDATA[tanoy]]></category>
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		<category><![CDATA[windward]]></category>
		<category><![CDATA[][ Games]]></category>

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		<description><![CDATA[<div class="box pageBox" id="post-35647" webReader="40.6428571429"><div class="pageHeader singleHeader"><h1>Moving Pictures, Rolling Seas – ‘Windward’ (Alpha) Video Preview</h1><a href="" title="Back" class="arrowMed">Back</a></div><div class="entry" webReader="31.6186440678"><p class="postPreviewMeta">June 14th, 2012 <span class="divider">&#124;</span> By <a href="http://www.indiegamemag.com/author/Dominic%20Tarason/" title="Posts by Dominic Tarason" rel="author">Dominic Tarason</a></p><p class="postPreviewMeta">Tagged in: <a href="http://www.indiegamemag.com/tag/action/" rel="tag">action</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/indie-games/" rel="tag">Indie Games</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/pc-game/" rel="tag">PC Game</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/simulation/" rel="tag">simulation</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/tasharen-entertainment/" rel="tag">Tasharen Entertainment</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/windward/" rel="tag">windward</a></p><noscript>
<p><a href="http://d.adsbyisocket.com/ck.php?n=a4112a3c&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="http://d.adsbyisocket.com/avw.php?zoneid=3283&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=a4112a3c" border="0" alt="" /></a></p>
</noscript><div class="theContent" webReader="33.9711129992"><p><a href="http://www.indiegamemag.com/windward-alpha-video-preview/windward11/" rel="attachment wp-att-35648"><img class="aligncenter size-medium wp-image-35648" title="Windward" src="http://www.indiegamemag.com/media/windward11-460x265.jpg" alt="" width="460" height="265" /></a></p><p>Yarr, me hearties! New indie game on the starboard bow! Or was it port? I can never remember which. Either way, <strong><a href="http://www.tasharen.com/windward/">Windward</a></strong> is a rather fancy-looking multiplayer-centric nautical action game running on the Unity engine, and being developed by <a href="http://www.tasharen.com/">Tasharen Entertainment</a>. It’s still early days on the project, although players can jump in and try it out in the form of a public alpha build. It even handily runs in a browser window.</p><p>They say a picture speaks a thousand words, so 15 minutes at 30 frames a second must be a grand epic, right? Here’s IGM contributor Tanoy Sinha with his video hands-on with the current version of the game:</p><p>Looking interesting. Kinda like a blend of <em>Sid Meier’s Pirates!</em> naval combat and <em>DOTA</em>-style team warfare. We – and hopefully Tanoy – will be keeping an eye on this one as it develops further.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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</ol></div><div class="box paternBox indieGamesApp" webReader="6.42105263158"><h2 class="titleIndieGames">The Indie Game Magazine</h2><p>You can now enjoy Inde Game Magazine in the palm of your hand! Our awesome new iPhone/iPad app allows you to download and read the magazine wherever you are! <a onclick="pageTracker._trackPageview('/outgoing/iPhoneApp');" href="http://bit.ly/igmappns" title="View The Indie Game Magazine iPhone/iPad App in the App Store">Check it out!</a></p><a onclick="pageTracker._trackPageview('/outgoing/iPhoneApp');" href="http://bit.ly/igmappns" title="View The Indie Game Magazine iPhone App in the App Store" class="iPhoneApp">Get it Free now in the App store</a></div><div class="box paternBox newsLetter clearfix"><h2 class="titleNewsletter"></h2></div></div></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/windward-alpha-video-preview/windward11/" rel="attachment wp-att-35648"><img class="aligncenter size-medium wp-image-35648" title="Windward" src="http://www.diygamer.com/wp-content/uploads/2012/06/0edewindward11-460x265.jpg" alt="" width="460" height="265" /></a></p>
<p>Yarr, me hearties! New indie game on the starboard bow! Or was it port? I can never remember which. Either way, <strong><a href="http://www.tasharen.com/windward/">Windward</a></strong> is a rather fancy-looking multiplayer-centric nautical action game running on the Unity engine, and being developed by <a href="http://www.tasharen.com/">Tasharen Entertainment</a>. It&#8217;s still early days on the project, although players can jump in and try it out in the form of a public alpha build. It even handily runs in a browser window.</p>
<p>They say a picture speaks a thousand words, so 15 minutes at 30 frames a second must be a grand epic, right? Here&#8217;s IGM contributor Tanoy Sinha with his video hands-on with the current version of the game:</p>
<p><iframe src="http://www.youtube.com/embed/wJvE-iIB_-0?rel=0" frameborder="0" width="600" height="338"></iframe></p>
<p>Looking interesting. Kinda like a blend of <em>Sid Meier&#8217;s Pirates!</em> naval combat and <em>DOTA</em>-style team warfare. We &#8211; and hopefully Tanoy &#8211; will be keeping an eye on this one as it develops further.</p>
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		<title>‘Limbo’ Creators’ Next Project Apparently Revealed</title>
		<link>http://www.diygamer.com/2012/06/limbo-creators-next-project-apparently-revealed/</link>
		<comments>http://www.diygamer.com/2012/06/limbo-creators-next-project-apparently-revealed/#comments</comments>
		<pubDate>Fri, 15 Jun 2012 02:04:05 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[iOS]]></category>
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		<guid isPermaLink="false">http://www.diygamer.com/2012/06/limbo-creators-next-project-apparently-revealed/</guid>
		<description><![CDATA[<div class="theContent" webReader="60.9475077195"><p><a href="http://www.indiegamemag.com/limbo-creators-next-project-apparently-revealed/project-2/" rel="attachment wp-att-35638"><img class="aligncenter size-full wp-image-35638" title="Project 2" src="http://www.indiegamemag.com/media/Project-2.jpg" alt="" width="450" height="232" /></a></p><p>Here’s a pipe bomb for you. If the official website of the <a href="http://translate.google.com/translate?sl=auto&#038;tl=en&#038;js=n&#038;prev=_t&#038;hl=en&#038;ie=UTF-8&#038;layout=2&#038;eotf=1&#038;u=http%3A%2F%2Fwww.dfi.dk%2FBranche_og_stoette%2FSpilordningen%2FStoettede-spil.aspx&#038;act=url">Danish Film Institute</a> is to be believed, <strong>Limbo</strong> developers PlayDead might just have inadvertently had some light shed on their next gaming project.</p><p>Currently posing under the pseudonym of <strong>Project 2</strong>, the game is described as a 2D platformer operating on a 3D plane, perhaps serving as yet another nod to the 2.5D gaming experiences that have become very much à la mode during the last few years. As the listing suggests, it’ll be a similarly macabre experience to that of <strong>Limbo</strong>, recounting the story of “ one boy’s struggle against evil forces through questionable experiments on human bodies, trying to take over the world.” Spooky stuff.</p><p>Having said that, writing the project off as being cut from exactly the same cloth as <strong>Limbo</strong> would appear to be a misguided assertion. For starters, <strong>Project 2</strong> will ditch the former’s chilling black-and-white colour scheme in favour of a more conventional palette, albeit one that evokes a comparable sense of foreboding doom. There’s also talk of “unique puzzles and changing scenarios,” perhaps suggesting a similarly cognitive, yet potentially more dynamic, story-driven experience to that of its predecessor.</p><p>The listing notes that <strong>Project 2</strong> is undergoing development for Xbox 360, Playstation 3, PC and Mac, although an estimated release window remains conspicuously absent.</p><p>While further details remain scarce, there’s more than enough reason to check out PlayDead’s magnificent début production. In fact, as of this writing, there’s still a few hours left to purchase <strong>Limbo</strong> as part of the latest <a href="http://www.humblebundle.com/">Humble Bundle</a>, so we’d suggest that you seriously consider forking out some cash and savouring a truly unparalleled venture into the black abyss of independent gaming if you haven’t already. In the meantime, why not take a look at Peter’s <a href="http://www.humblebundle.com/">recent retrospective take</a> on the game? I’m sure he’d appreciate it.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/limbo-creators-next-project-apparently-revealed/project-2/" rel="attachment wp-att-35638"><img class="aligncenter size-full wp-image-35638" title="Project 2" src="http://www.diygamer.com/wp-content/uploads/2012/06/5bb9Project-2.jpg" alt="" width="450" height="232" /></a></p>
<p>Here&#8217;s a pipe bomb for you. If the official website of the <a href="http://translate.google.com/translate?sl=auto&#038;tl=en&#038;js=n&#038;prev=_t&#038;hl=en&#038;ie=UTF-8&#038;layout=2&#038;eotf=1&#038;u=http%3A%2F%2Fwww.dfi.dk%2FBranche_og_stoette%2FSpilordningen%2FStoettede-spil.aspx&#038;act=url">Danish Film Institute</a> is to be believed, <strong>Limbo</strong> developers PlayDead might just have inadvertently had some light shed on their next gaming project.</p>
<p>Currently posing under the pseudonym of <strong>Project 2</strong>, the game is described as a 2D platformer operating on a 3D plane, perhaps serving as yet another nod to the 2.5D gaming experiences that have become very much à la mode during the last few years. As the listing suggests, it&#8217;ll be a similarly macabre experience to that of <strong>Limbo</strong>, recounting the story of &#8220; one boy&#8217;s struggle against evil forces through questionable experiments on human bodies, trying to take over the world.&#8221; Spooky stuff.</p>
<p>Having said that, writing the project off as being cut from exactly the same cloth as <strong>Limbo</strong> would appear to be a misguided assertion. For starters, <strong>Project 2</strong> will ditch the former&#8217;s chilling black-and-white colour scheme in favour of a more conventional palette, albeit one that evokes a comparable sense of foreboding doom. There&#8217;s also talk of &#8220;unique puzzles and changing scenarios,&#8221; perhaps suggesting a similarly cognitive, yet potentially more dynamic, story-driven experience to that of its predecessor.</p>
<p>The listing notes that <strong>Project 2</strong> is undergoing development for Xbox 360, Playstation 3, PC and Mac, although an estimated release window remains conspicuously absent.</p>
<p>While further details remain scarce, there&#8217;s more than enough reason to check out PlayDead&#8217;s magnificent début production. In fact, as of this writing, there&#8217;s still a few hours left to purchase <strong>Limbo</strong> as part of the latest <a href="http://www.humblebundle.com/">Humble Bundle</a>, so we&#8217;d suggest that you seriously consider forking out some cash and savouring a truly unparalleled venture into the black abyss of independent gaming if you haven&#8217;t already. In the meantime, why not take a look at Peter&#8217;s <a href="http://www.humblebundle.com/">recent retrospective take</a> on the game? I&#8217;m sure he&#8217;d appreciate it.</p>
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		<title>‘Nubuwo Summer Bundle’ Contains Lots Of Indie Game Music</title>
		<link>http://www.diygamer.com/2012/06/nubuwo-summer-bundle-contains-lots-of-indie-game-music/</link>
		<comments>http://www.diygamer.com/2012/06/nubuwo-summer-bundle-contains-lots-of-indie-game-music/#comments</comments>
		<pubDate>Thu, 07 Jun 2012 02:19:35 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nubuwo]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[remixes]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/nubuwo-summer-bundle-contains-lots-of-indie-game-music/</guid>
		<description><![CDATA[<div class="theContent" webReader="53.0063291139"><p><a href="http://www.indiegamemag.com/nubuwo-summer-bundle-contains-lots-of-indie-game-music/nub/" rel="attachment wp-att-34672"><img src="http://www.indiegamemag.com/media/nub-613x466.png" alt="Nubuwo Summer Bundle" title="Nubuwo Summer Bundle" width="613" height="466" class="aligncenter size-large wp-image-34672" /></a></p><p><a href="http://www.nubuwo.com/">Nubuwo</a> is back again with another album full of indie game music available to those who help fund it on Kickstarter. The main reason for setting up this <a href="http://www.kickstarter.com/projects/jeriaska/nubuwo-summer-bundle-music-inspired-by-videogames">Summer Bundle</a> is to develop a 2-CD soundtrack album for Rokka Chan, which will come with the original music and a number of remixes too.</p><p>Those unfamiliar with Rokko Chan should know that it’s a Megaman inspired indie game available for free on Flash, you can play it <a href="http://king-soukutu.com/flash/rokko.html">here</a>. The developers have done a wonderful job with the game and the money made from the album will be the first they have received from the game’s two year development.</p><p>It’s not just that album up for grabs though, there are actually eight other musicians who are participating in this bundle. These are divided up into separate packs which can be yours if you meet the right price on Kickstarter.</p><p>First up is the Originary Pack which features Super Meat Boy Choice Piano Cuts, Omodaka by Sanosa and the soundtracks to Closure and Splatterhouse. Secondly you have the Arranged Pack which includes Black Materia: The Remixes, Varia Suite, 8 Bit Democracy and Rokko Chan Soundtracks.It doesn’t stop there though. If you buy into the full bundle and higher, then there’s music from The Binding of Isaac, The Swapper, Retro City Rampage and plenty of other soundtracks in CD, digital and vinyl form. The <a href="http://nubuwo.bandcamp.com/album/digital-voyages">Digital Voyage</a> pack is rather good we think, it being all high quality music from a number of indie games.</p><p>We advise heading over to the <a href="http://www.kickstarter.com/projects/jeriaska/nubuwo-summer-bundle-music-inspired-by-videogames">Kickstarter page</a> to get a full view of what’s on display, though that video above does a good job. You’ll obviously need to head over there to throw your money at the project anyway, which we’re sure you’re keen on doing.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/nubuwo-summer-bundle-contains-lots-of-indie-game-music/nub/" rel="attachment wp-att-34672"><img src="http://www.diygamer.com/wp-content/uploads/2012/06/6653nub-613x466.png" alt="Nubuwo Summer Bundle" title="Nubuwo Summer Bundle" width="613" height="466" class="aligncenter size-large wp-image-34672" /></a></p>
<p><a href="http://www.nubuwo.com" />Nubuwo</a> is back again with another album full of indie game music available to those who help fund it on Kickstarter. The main reason for setting up this <a href="http://www.kickstarter.com/projects/jeriaska/nubuwo-summer-bundle-music-inspired-by-videogames">Summer Bundle</a> is to develop a 2-CD soundtrack album for Rokka Chan, which will come with the original music and a number of remixes too. </p>
<p>Those unfamiliar with Rokko Chan should know that it&#8217;s a Megaman inspired indie game available for free on Flash, you can play it <a href="http://king-soukutu.com/flash/rokko.html">here</a>. The developers have done a wonderful job with the game and the money made from the album will be the first they have received from the game&#8217;s two year development.</p>
<p>It&#8217;s not just that album up for grabs though, there are actually eight other musicians who are participating in this bundle. These are divided up into separate packs which can be yours if you meet the right price on Kickstarter. </p>
<p>First up is the Originary Pack which features Super Meat Boy Choice Piano Cuts, Omodaka by Sanosa and the soundtracks to Closure and Splatterhouse. Secondly you have the Arranged Pack which includes Black Materia: The Remixes, Varia Suite, 8 Bit Democracy and Rokko Chan Soundtracks.It doesn&#8217;t stop there though. If you buy into the full bundle and higher, then there&#8217;s music from The Binding of Isaac, The Swapper, Retro City Rampage and plenty of other soundtracks in CD, digital and vinyl form. The <a href="http://nubuwo.bandcamp.com/album/digital-voyages">Digital Voyage</a> pack is rather good we think, it being all high quality music from a number of indie games.</p>
<p><center><iframe frameborder="0" height="360px" src="http://www.kickstarter.com/projects/jeriaska/nubuwo-summer-bundle-music-inspired-by-videogames/widget/video.html" width="560px"></iframe></center></p>
<p>We advise heading over to the <a href="http://www.kickstarter.com/projects/jeriaska/nubuwo-summer-bundle-music-inspired-by-videogames">Kickstarter page</a> to get a full view of what&#8217;s on display, though that video above does a good job. You&#8217;ll obviously need to head over there to throw your money at the project anyway, which we&#8217;re sure you&#8217;re keen on doing.</p>
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