Indie game news, reviews, previews and everything else concerning indie game development.

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Find The Killer In ‘Cognition: The Oracle’ This Thursday

Phoenix Online Studios have recently announced the release date for the third episode of Cognition: An Erica Reed Thriller. For those who haven’t read our previous coverage on the games, Cognition is a point and click series about a psychic FBI agent named Erica Reed. We were very impressed with the first two episodes of Cognition, giving them solid scores of 86% and 93%.

Releasing May 16th, we have been told Cognition: The Oracle will put the players in the shoes of the Oracle – the serial killer who has been paying an awful lot of attention to Erica in the past two games. The teaser for The Oracle (below) makes me feel a good part of the episode may be a ‘whodunnit’ style of story.


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‘Teslagrad’ Preview – Mad Magnetism

Teslagrad title

Slated to be Norwegian developer Rain Games’s first release, Teslagrad is a steampunk-styled 2-D puzzle platformer currently in development for the PC, Mac and Linux. Set in the titular capitol city of Elektropia, the game promises to be an electrifying escapade full of perilous puzzles designed specifically to test and tantalize one’s brain.

This is technically Rain Games’s second game; their first project, a multiplayer game titled Minute Mayhem, was put on hold in favor of finishing Teslagrad first. Despite vastly differing gameplay, both are set in the fictional universe of Chroma, and the developers have hinted at a desire to continue exploring Chroma in future releases.


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Indie Links Round-Up: Killer Screen

humans-must-answer

Today’s Indie Links include games you should have on your radar. Which, to be honest, really isn’t different from any other day.

25 indie games that should be on your radar (ArsTechnica)
“One of the best things about travelling to shows like PAX East and the Game Developers Conference is the chance to check out titles from off-the-beaten-path, independent developers. While shows like E3 are overwhelmed by the presence of multi-million dollar booths from huge publishers, the early-in-the-year shows make a point of highlighting some of the most original and promising game ideas from game makers without big contracts or salaried positions behind them. Freed from the financial responsibilities of the major AAA publishers, these are the titles that are most likely to truly break new ground in gameplay, aesthetics, and subject matter.”

Anna Anthropy and the Twine revolution (The Guardian)
“There’s a growing realisation that games can be as much about personal expression as they are about shooting stuff. We talk to prolific designer Anna Anthropy about her reluctant role at the centre of an emerging scene based around free game making tool, Twine.”

Tigsource Devlog: Dom2D’s Visual Showcase of Awesome New Games, Issue #14 (Venus Patrol)
“This week’s selection shows some love for pixel art, with fourteen games in development showing true skill with the pixel brush! We have Chasm in the middle of a Kickstarter campaign, Tale of the Stolen Rainbow creating an epic Zelda-like adventure with minimalist black and white pixels, and then there’s The Bitter End.. oh wait, it seems to have been made in Hexels!”

Recommended Game: Reunion, A Short Horror Experience (Independent Gaming)
“Explore a dark forest and the darkness of the human mind. In these woods, nothing is as it seems. Reunion is a short horror game that surprised me with its creepy atmosphere, genuine scares, and shocking ending. You control a father searching a forest at night for his son, Waleed, who has fled from home. You must navigate the darkness, using the circle of light surrounding you and the sounds of the things in the woods to stay on a safe path.”

The Long And Brainy Road: An Organ Trail Diary Part 3 (RPS)
“The Organ Trail: Director’s Cut is a zombie pastiche of the old favourite edugame, The Oregon Trail, where you had to get a family of settlers to Portland, Oregon, past the perils of the unconquered western USA. In the Organ Trail, players must get themselves and up to four friends all the way to Portland Oregon without losing any of their innards to rampaging zombie hordes. They’re both mainly asset management games, with bastard-hard minigames included. “

Kickstarter Katchup – April 21st 2013 (RPS)
“Two $100,000 winners this week and a few other projects close to the finish line.”

Itano Alpha Flight and Heart Breaker (Indie Gamer Chick)
“Here’s some quick thoughts on a pair of recent XBLIG titles, Itano Alpha Flight and Heart Breaker. They suck. My boyfriend says I’m not allowed to leave it at that, so I guess I’ll explain why.”

Humans Must Answer (PixelProspector)
“Humans Must Answer is a really promising horizontal shmup with fine visuals and fun looking gameplay that features a nice selection of weapons.”

Source: The Indie Game Magazine – Indie Links Round-Up: Killer Screen


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Indie Links Round-Up: Among Foes

Spy_Leaks

Ridiculous cloning, surgical simulation, and another chapter in the indie support debate between Sony and Microsoft – in today’s Indie Links.

Cloned at Birth: The Story of Ridiculous Fishing (Polygon)
“The interview is over. The story, told in pieces at least a hundred times in bars, at hamburger joints, on stages and in private circles of up-and-coming game developers, has now been told for the first time in its entirety. It is a story about the little guy getting bullied and making a stand. And winning. It is the story of Ridiculous Fishing, and how two men from the Netherlands rallied the worldwide community of independent game developers to take on the practice of game cloning and reclaim their invention to launch what will become (for a time) the best-reviewed iOS game of 2013.”

Microsoft hasn’t lost touch with indies, insists XBLA dev (Eurogamer)
“Microsoft’s relationship with indie studios remains strong, the developers of forthcoming XBLA title Max: The Curse of Brotherhood have insisted – and while it might seem that the platform holder is losing its grip on indie gaming as Sony attracts more and more developers to PlayStation, there’s plenty going on behind the scenes to ensure that won’t be the case come the next generation.”

Review: Spyleaks (Independent Gaming)
“*wipes sweat off face* Gee, that game can be tough at times. What game am I talking about? Spyleaks, an old-school stealth-puzzle game by HeartBit Interactive using the XNA engine (it is available on XBLIG and on the PC).”

Super Brain Eat 3 (Indie Gamer Chick)
“PlayStation Mobile is to the Vita what Xbox Live Indie Games is to the Xbox 360. Whether that’s a good thing or not is in the eye of the beholder, I suppose. I wasn’t around for the early stages of XBLIG, but based on what I hear from my buddies Ryan, George, and Justin, the early days were nowhere near the desolate wasteland that PSM is turning into. Looking at the slate of recent releases, nothing really has caught my fancy for it. But then again, nothing really caught my eye on iPhone either. My Vita has been getting a bit dusty though. Nothing like my Wii U, which currently wears the same amount of dust as your average mummy.”

The Amusing Messages to Gamers Tucked in Monaco’s Credits (Kotaku)
“Are you planning to steal the wonderful new co-op heist game Monaco? Please consider the above message. It appears in the $15 game’s credits. “

I’m Mexican. Am I Supposed To Be Offended By Guacamelee? (Kotaku)
“I remember being told I was a bad Mexican. To some of the white friends I hung out with, I was one of them. Once someone told me that because I played video games, read science fiction, and spoke with no accent, that I was whiter than they were. Now that was weird. Maybe I should have worn a sombrero or poncho around campus. Maybe then I would have been a Mexicano auténtico. To my extended family, my choppy spanish and awkward adolescence was a sign of my absolute assimilation into a destructive other.”

Wot I Think: Surgeon Simulator 2013 (RPS)
“As a games blogger, the question I am most often asked is: “When are you going to go back to school so that you can get a real job, like an accountant or a doctor?” To which I reply: “Look, Mum, Dad, writing about videogames is a real job now. I’ve paid my rent unaided for at least several years.” Then I show them games like Surgeon Simulator 2013 and ask why I would want to be a real anything, when I can be a simulated everything?”

Live Free, Play Hard: The Week’s Finest Free Indie Games (RPS)
“THIS WEEK: Fridge magnet story engine. 2012 so .exe, 2013 so .ppt. Dinosaur dating sim. “The ONLY LGBT-friendly anglerfish dating sim!””

Source: The Indie Game Magazine – Indie Links Round-Up: Among Foes


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Dev Links: Natural Wonder

Panoramical_Dev_Links

Quality-of-life, DRM, Piracy and other discussions reverberate in today’s Developer Links.

Indie Fund Now Backing “Panoramical” (IndieFund)
“We are super excited to announce our support of Panoramical, a collaborative project by Fernando Ramallo, a game developer from Argentina, and David Kanaga, best known for his work on Proteus and DYAD. Panoramical is something really different from what we’ve funded in the past, and its difficult to describe it in words. It uses an input device like an iPad or MIDI controller to explore hand-crafted musical landscapes, allowing the player to alter the visuals and music to their touch.”

Game Developer Quality-of-Life Survey (Gamasutra)
“”Game Developers: How are you doing?” That’s the question we asked approximately 1,000 of you at the end of 2012. We know that between the long hours, frequent layoffs, and crunch phases, the game industry can be a notorious grind. While we perform a yearly Salary Survey every April to check the pulse of developers’ financial health, we thought we’d supplement that with a quality-of-life survey to see how you’re doing in ways not measured by dollars and cents. Are you satisfied with your pay? Are you confident in your current project? Do you want to be in this industry five years from now? Read on to find out how your colleagues responded.”

Meat Boy dev: DRM hurts more than piracy (Games Industry)
“The troubled launch of EA’s SimCity due to its always-online requirement has raised the issue of digital rights management and the effectiveness of anti-piracy measures once again. In a post on his own blog, Super Meat Boy developer Tommy Refenes gave his own take on the subject, arguing that developers’ attempts to keep their games from being pirated are hurting themselves first and foremost.”

Vlambeer: Mobile devs mustn’t be scared of charging more (Develop Online)
“Mobile developers should not be scared of charging more for iOS and Android games, a developer from Vlambeer has said. Speaking in a Reddit Q&A, developers from the Super Crate Box studio said that indies needed to be sell a countless number of titles at the standard $0.99 (£0.69) price just to survive on the platform, and encouraged more developers to start charging more.”

Sony easier to work with as an indie, Guacamelee dev says (Shacknews)
“With Guacamelee’s release on PS3 and PS Vita imminent, developer Drinkbox Studios took a moment to praise Sony’s continuing efforts to reach out to developers–smaller indie studios, in particular.”

Democracy 3 development blog video #2 (Positech Games)
“Another short video showing off new color schemes and some new features.”

Overgrowth a198 video changelog (Wolfire Games)
“Here is the new Overgrowth alpha video!”

Penny Arcade’s On the Rain-Slick Precipice of Darkness 4 Trailer! (Zeboyd Games)
“Our first trailer for our upcoming new game, Penny Arcade’s on the Rain-Slick Precipice of Darkness 4 is now live! “

Source: The Indie Game Magazine – Dev Links: Natural Wonder


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IGM Let’s Try- ‘Paranormal’

Paranormal is a fully dynamic haunting-simulator. Experience the horrors of a haunting that’s never the same twice.

Paranormal
Steam Greenlight

Be sure to subscribe to our channel to be notified of our latest content. Please let us know what you think of the game. Leave your comments below!

About the Video:
Created by Zephyr Moore

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Source: The Indie Game Magazine – IGM Let’s Try- ‘Paranormal’


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‘Monaco’ Fixed, Coming To Xbox Live May 10th


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Dev Links: Lost In The Woods

TC_RL

Today’s Developer Links cover one week of game development, 30 weeks of game development and a plea to avoid too much development.

30 Weeks of Game Development (AltDevBlogADay)
“Outland Games is an iOS game I’ve been working on at Uber Entertainment since late last summer. We just released the game to the app store this week (iTunes – $0.99). This post is the first in a short series on it’s development.”

Overfunded Kickstarter Projects – Please Avoid Feature Bloat (Zeboyd Games)
“We’ve seen a number of video game kickstarters raise a lot more money than they requested. Inevitably, these projects take this extra money and drastically scale up the ambition of the project with the result that they miss their projected release date by a huge amount.”

Seven Day Roguelike, Day 1 - 2 - 3 - 4 - 5 - 67 (Distractionware)
“So, I’m making something for 7 day roguelike. This compo has an uncanny knack for clashing with other things, so this is the first year I’ve ever actually been able to do it!”

Forbidden space (Auntie Pixelante)
“my friend andi was really excited that nasa was hosting a game jam on her birthday. she wanted to rope a bunch of us in to making games with her thirtieth birthday – then she found out that you had to book tickets months in advance. BULLSHIT. not to be deterred, she had a bunch of friends over to my place for a KICKED OUT OF NASA GAME JAM. (they’re still here. it’s still going on.)”

Making wrong choices (Winter Wolves)
“I’m at one point where I fix a plot hole, and a new one appears. I check a variable, one path works, the other doesn’t. A scene that before was fine, now plays out of order. I’ve worked like crazy in past 3 days, I’m stressed like never before and then I came to a simple conclusion. There’s no hope to make this work. Every time I open the script I have a headache now. Writer doesn’t have time to help. So I’m thinking what to do. It’s really embarrassing for me. Despite all the efforts, I know that I can’t make this work, unless I make some really big changes.”

Races #2: The Empire (Purple Orange Games)
“Nobody knows the origins of the Empire, how it was formed or by whom. Scientists speculate that a once peaceful race, the Lirri, endured some kind of disastrous genetic disease which made them seek salvation by means of complex genome modifications. Unfortunately, the process went wrong, and the newly created creatures turned on their masters and, not encountering any resistance, quickly conquered the planet. Soon, there were no Lirri. There was only the Empire.”

The Metrics Aren’t the Message (Gamasutra)
“Metrics can rule you — but should they? The Workshop Entertainment’s new design director and Free Realms veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that overreliance on analytics and friction in social games isn’t the answer.”

Port Wine, Live-Streaming, Drunken Robots and Ugly Babies (Dejobaan)
“This week’s blog post is brought to you by the letter T and the number 2! It has been a fun week for all of us over at Dejobaan. Ichiro is in Portugal taking a much deserved vacation. We are laying on the beach did our second live-stream on Twitch (more on that below) and we continued working hard on Drop That Beat Like An Ugly Baby, Drunken Robot Pornography and Monster Loves You. Did I mention that we are working HAAAAAAAARRRRDDD! But first Ichiro drinking port, because everyone should drink port!”

Source: The Indie Game Magazine – Dev Links: Lost In The Woods


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Indie Intermission – ‘Minimalism’ A Geometric Nightmare

Minimalism ss01

This week I am largely going to be looking over more games that were submitted to the Ludum Dare 26, with today’s game being Minimalism by StabAlarash.

In Minimalism you are tasked to guide this shape out of this maze of killer shapes using your laser and your ability to morph into different shapes. It turns out to be a rather neat idea with many frustrating moment, as you try to find the correct shape for the door you are trying to access whilst trying to battle this never getting wave of geometrical shapes.

Even though Minimalism is a rather short game everything about it has been well thought out from the visuals to the gameplay giving Minimalism a very complete and well made feel.

Considering this game was made and developed over a weekend the level of quality here is just great showing want is capable of being done in such a short time.

Minimalism ss02

Average play time – 10 minutes

Minimalism is a must have for anyone who enjoys light puzzles, mazes and lots of shooting. Minimalism really is a testament to hard work and dedication really showing what is possible over just one weekend of development.

Find out more and download Minimalism via the Ludum Dare site.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission – ‘Minimalism’ A Geometric Nightmare


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Dev Links: A Fresh Start

Gaslamp_Games

The contents of today’s Dev Links come together to demonstrate how many different stages of development there actually are. (Hint: a lot.)

The Making of: ROM City Rampage (8-BIT Hardware Accurate Prototype) (VBlank Entertainment)
“How Retro City Rampage’s core was crunched down to a REAL 8-BIT game and how 8-BIT games are made!”

Yet Another Technology Status Update (Gaslamp Games)
“Last time I wrote a programming team update about Clockwork Empires, I made a comment that was somewhere along the lines of “the game is starting to hit that point where it transitions from a bunch of technology bits to something that looks like a game.” Well, we’re a lot closer to that goal than we were last update.”

Race Selection Screen (StarLife)
“Our new race selection screen. The custom race button will take you to another screen, which I will be working on the next few days.”

More about the complexities of Democracy 3 income… (Positech Games)
“Wealth is a complex thing in Democracy 3. far more so than before. I’ve been wrestling with bugs in it today which have reminded me how intricate the new income simulation is. How does it work? Well here is a rough synopsis.”

XXL Love for Serious Sam Double D (Mommy’s Best Games)
“Serious Sam Double D XXL is out now on XBLA–go download the demo if you’ve not yet! Critics are chiming in with some intense praise, see what they have to say.

Oddy Smog, Oddy Smog EVERYWHERE (PlayMedusa)
“What a huge week for Oddy Smog’s Misadventure. The game that was our second title, back in 2010, has been released for Android and has received a big update in the App Store.”

The Video Game Kickstarter Report – Week of March 1 (Zeboyd Games)

Playnomics partners with Unity to help indie developers (Polygon)
“Games-focused data science company Playnomics has partnered with the Unity Technologies Asset Store to provide indie developers with better tools to engage audiences and monetize their games, Playnomics announced today.”

Source: The Indie Game Magazine – Dev Links: A Fresh Start