<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>DIYGamer &#187; Press Start Studio</title>
	<atom:link href="http://www.diygamer.com/tag/press-start-studio/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.diygamer.com</link>
	<description></description>
	<lastBuildDate>Mon, 13 May 2013 23:00:54 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.2</generator>
		<item>
		<title>The Zombies Never Stop Coming: Twin Blades [Review]</title>
		<link>http://www.diygamer.com/2010/02/twin-blades-360review/</link>
		<comments>http://www.diygamer.com/2010/02/twin-blades-360review/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 22:39:28 +0000</pubDate>
		<dc:creator>Peter Rambo</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Bulkypix]]></category>
		<category><![CDATA[Press Start Studio]]></category>
		<category><![CDATA[Twin Blades]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[Xbox Live Indie Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=4454</guid>
		<description><![CDATA[If this post looks familiar, it might be because Arsen Nazaryan already reviewed Twin Blades: The Reaping Vanguard for DIYGamer. If all you&#8217;ve got is an iPhone, that&#8217;s where you want to look. If you&#8217;ve got an Xbox 360, you can continue reading. Twin Blades is about zombies and the nun who hates them. She [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/02/Twin-Blades.png"><img class="alignleft size-thumbnail wp-image-2922" title="Twin Blades" src="http://www.diygamer.com/wp-content/uploads/2010/02/Twin-Blades.png" alt="Twin Blades" width="250" ></a> If this post looks familiar, it might be because <a href="http://www.diygamer.com/2009/12/zombies-stop-comingtwin-blades-review/">Arsen Nazaryan already reviewed Twin Blades: The Reaping Vanguard for DIYGamer</a>. If all you&#8217;ve got is an iPhone, that&#8217;s where you want to look. If you&#8217;ve got an Xbox 360, you can continue reading.</p>
<p><em>Twin Blades</em> is about zombies and the nun who hates them. She has to survive 31 days in a zombie-infested town, armed with a scythe and a small arsenal. As the days go on, the zombies get stronger &#8212; but so do her weapons.</p>
<p><strong>Gameplay</strong></p>
<p><em>Twin Blades </em>was originally designed for the button-impaired iPhone, and much of the design carries over in the console version. You&#8217;re still limited to two buttons for attack, and they are dead simple. The right trigger shoots and the left trigger swings the scythe. <span style="color: #ff0000;">Aside from changing what sidearm you&#8217;ve got equipped, and jumping slash, there isn&#8217;t much to do.</span></p>
<p>Zombies claw their way out of the dirt, then amble towards the nun. If they get close, <span style="color: #0000ff;">they&#8217;ll grab her and gnaw until she shakes them off</span>. Occasionally they lurch forward, swinging their hands or knives or cooking utensils. But overall, they&#8217;re pretty easy to avoid. You can jump over their swings or away from their grip, or you can just stay away. These aren&#8217;t fast zombies.</p>
<p>You have access to six guns, but you only really need one. The pistol and machine gun are a waste of time. <span style="color: #0000ff;">The fire and holy weapons are more useful because they hit every zombie that&#8217;s in front of the nun and on the screen with an attack that stuns</span>. The only gun you need is the most powerful, and the most expensive: The holy beam. Using any of the weapons diminishes your energy bar, which has to be filled by using the scythe. So my basic strategy was to use a short beam burst to weaken and stun the zombies in front of me and then finish them off with the scythe.</p>
<p>This strategy is super effective, but has one major failing. <span style="color: #ff0000;">It is painfully boring. </span>Holding left while alternating between the right and left triggers isn&#8217;t much fun. So I&#8217;d take risks, like seeing how long I could go by just using the scythe or trying to gather as many zombies on the screen as I could and killing them with one long beam strike (a lot). Eventually I&#8217;d get hit or grabbed and I&#8217;d play it safe until I found a health potion. <span style="color: #ff0000;">With only two buttons and no combos, the gameplay doesn&#8217;t hold up for very long.</span></p>
<p>This is likely the fault of the Xbox. What worked on the iPhone&#8217;s tiny screen doesn&#8217;t translate to the bigger screens people hook up to their consoles. On the iPhone, you can only see three or four character widths to the right or left of the nun. On the Xbox, that distance is much larger. <span style="color: #0000ff;">So while the art is given more space to breathe</span>, <span style="color: #ff0000;">it takes all of the danger out of the game</span>.</p>
<p>When watching a video of the game on an iPhone, I didn&#8217;t see many zombies rising out of the ground. They mostly appear self-excavated on the side of the screen. On the Xbox, the opposite is true. They mostly appear as a hand reaching out from the ground, giving you plenty of time to react.</p>
<p><span style="color: #ff0000;">The end result is a game that isn&#8217;t much of a challenge, or much fun to play</span>.</p>
<p><strong>Story</strong></p>
<p>There isn&#8217;t much here. It&#8217;s not clear why the nun keeps running through the same town every day. Nobody seems to live in the town, so I don&#8217;t think she&#8217;s protecting anyone. And if she&#8217;s supposed to be eliminating them, she&#8217;s doing a terrible job.</p>
<p><strong>Style</strong></p>
<p>Twin Blade&#8217;s gameplay flaws might be forgivable if the game threw a lot of new things at you. Because, as I said above, the art is gorgeous, and <span style="color: #0000ff;">I&#8217;d play the game just to see what else was animated</span>.</p>
<p>Sure, the game is a bit too heavily influenced by anime perhaps, especially in the sense that many anime emphasize style over substance, but the first thing anybody is going to say about the game is that <span style="color: #0000ff;">it looks great</span>. My only complaint in the visual department is that effects are temporary. When I burn a zombie and then cut it up, it would be nice if the zombie bits left behind are a little chared. But that&#8217;s a minor issue.</p>
<p>The zombies are pretty diverse. <span style="color: #0000ff;">Some wear Hawaiian shirts, others wear pots and pans for defense, and others wield knives.</span> But for all the variety among the zombies, <span style="color: #ff0000;">there&#8217;s no difference in their attacks</span>. Eventually skeletons show up, but they don&#8217;t behave any differently than the zombies.</p>
<p><span style="color: #0000ff;">Press Start and Bulkypix devoted just as much care to the backgrounds as they did to the characters on the screen</span>. <span style="color: #ff0000;">The problem here is that they only made three of them. Each day has you running through the same three stages with the same unchanging backgrounds</span>. Again, this is something I&#8217;m going to blame on the difference between Xbox and iPhone displays. You see so little of the screen at any one time on the iPhone, that it&#8217;s harder to notice that the backgrounds are the same. What I noticed in the first few days might never even be discovered on the iPhone.</p>
<p><strong>Everything Else</strong></p>
<p>As it stands, you can play the 8-minute demo and see just about everything the game has to offer. Press Play are planning to release updates for the game. So far they&#8217;ve added additional zombies, but nothing that shakes up the gameplay. The developers are working on an another update:</p>
<blockquote><p>The update will feature bosses, new environments, a story mode, a mini map to let players chose whichever level suits them best and several NPCs. As we stated previously said update will be free to all of you who have already purchased the game.</p></blockquote>
<p>Which sounds great. Those things could add a lot that the Xbox version of the game is missing. But right now the game lacks anything to keep me coming back. If the game&#8217;s art interests you, and you have the choice of platforms, go with the iPhone.</p>
<p>[<em>DIYgamer was provided with a copy of the game for review purposes. This in no way affected the outcome of the review.</em>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2010/02/twin-blades-360review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8216;Twin Blades: The Reaping Vanguard&#8217; Now Available on XBLIG</title>
		<link>http://www.diygamer.com/2009/12/twin-blades-reaping-vanguard-xblig/</link>
		<comments>http://www.diygamer.com/2009/12/twin-blades-reaping-vanguard-xblig/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:55:02 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Start Studio]]></category>
		<category><![CDATA[Twin Blades]]></category>
		<category><![CDATA[Xbox Live Indie Games]]></category>

		<guid isPermaLink="false">http://diygamer.com/?p=3175</guid>
		<description><![CDATA[It&#8217;s odd to see an iPhone title ported over to the XBOX Live Indie Games channel. However, in light of some improvements&#8211;the most notable of which is the increase in screen size&#8211;account understandably for this change. In either case, it&#8217;s refreshing and encouraging to see that indie developers are being accepted through all mediums; not [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-3176" title="Twin Blades" src="http://diygamer.com/wp-content/uploads/2009/12/Twin-Blades1-300x200.jpg" alt="Twin Blades" width="300" height="200" />It&#8217;s odd to see an iPhone title ported over to the XBOX Live Indie Games channel. However, in light of some improvements&#8211;the most notable of which is the increase in screen size&#8211;account understandably for this change. In either case, it&#8217;s refreshing and encouraging to see that indie developers are being accepted through all mediums; not only that, but they&#8217;re rising up to the challenge!</p>
<p>In <em>Twin Blades</em>, you control a nun with a penchant for zombie gore. To rid the town of zombies, you must survive all 31 days and kill as many zombies as possible; all in manga-style artwork. If you love killing zombies and you think this may be one of your future purchases, <a href="http://diygamer.com/2009/12/zombies-stop-comingtwin-blades-review/" target="_blank">check out our iPhone review</a>. The best part of the news is that Press Start Studio promises DLC sometime in the first quarter of 2010. According to the developer, the DLC will be free to those who have already purchased the game but the retail price of the title will be raised.</p>
<p><em>Twin Blades</em> is now available on the XBOX Live Indie Games channel in Canada, France, Germany, Italy, Japan, Singapore, Spain, Sweden, United Kingdom and the United States. It universally costs 240 Microsoft Points ($3 in the US). Here&#8217;s a taste of what the game looks like on the 360.</p>
<p><span id="more-3175"></span><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/NYi6_q-K5ps" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/NYi6_q-K5ps"></embed></object></p>
<p>[Source: GamesPress]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2009/12/twin-blades-reaping-vanguard-xblig/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Do the Zombies Ever Stop Coming?&#8230;&#8217;Twin Blades&#8217; [Review]</title>
		<link>http://www.diygamer.com/2009/12/zombies-stop-comingtwin-blades-review/</link>
		<comments>http://www.diygamer.com/2009/12/zombies-stop-comingtwin-blades-review/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 07:58:24 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Bulkypix]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Press Start Studio]]></category>
		<category><![CDATA[Twin Blades]]></category>

		<guid isPermaLink="false">http://diygamer.com/?p=2943</guid>
		<description><![CDATA[My, my, the embrace of the holidays. There&#8217;s nothing like a winter evening at home coupled with some tea, a snack to go along, and hundreds of zombies to kill. Wait, what&#8217;s wrong with this picture? Oh yeah, I forgot to mention the iPhone. But really, is there a better enemy group in video games [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2458" title="twinblades" src="http://diygamer.com/wp-content/uploads/2009/12/twinblades.png" alt="twinblades" width="247" height="165" />My, my, the embrace of the holidays. There&#8217;s nothing like a winter evening at home coupled with some tea, a snack to go along, and hundreds of zombies to kill. Wait, what&#8217;s wrong with this picture? Oh yeah, I forgot to mention the iPhone. But really, is there a better enemy group in video games other than zombies? They are lifeless, soulless, undead individuals who want nothing more than to eat your brain, or infect you and make you one of them&#8230;or just tear you to shreds. Perhaps what makes them such easy targets is the lack of emotional attachment; the idea that your morality will in no way be influenced by the extermination of these undead savages because you are only fighting for your survival.</p>
<p>Bulkypix and Press Start Studio have teamed up to deliver a ruthless zombie-killing experience on the iPhone/iPod Touch with art design resembling the manga/anime style. So the question is, does the game fare up against others that revolve around the familiar zombie-thrashing experience? Well, the answer is kind of complicated so let&#8217;s get to it right away.</p>
<p><span id="more-2943"></span><strong>Gameplay</strong></p>
<p>In <em>Twin Blades</em>, you take control of a nun hell-bent on ridding the town of zombies. At your disposal you have a trusty scythe to knock some heads off the zombies, several guns, and a number of upgrades to help you through the campaign. The game lasts 31 days and after you complete each day you will access the purchase and upgrade screen. Here, you can buy yourself a machine gun or flame thrower; if you own them, then you can upgrade them to become stronger tools in your battle against the undead.</p>
<p>There are a variety of zombies. Some have pots and pans or helmets on their head which will nullify the effects of your weapons, meaning the scythe will be your best bet. Some will grab you and you will have to shake your device, while others will simply hurt you as they get close. <span style="color: #0000ff;">Naturally, the game gets tougher as you progress through the days. It&#8217;s fun and once you start you will seldom put it down because of the addictive nature of killing zombies</span>.</p>
<p><span style="color: #ff0000;">But the truth is that <em>Twin Blades</em>&#8216; gameplay is by no means revolutionary. There is nothing fresh nor overtly exciting about it. It rests on the same sidescrolling concepts that the hit <em>Zombieville USA</em> spawned.</span> <span style="color: #0000ff;">The manga element is nice, but this is more of a stylistic characteristic rather than one that affects gameplay</span>. <span style="color: #ff0000;">In other words, if you&#8217;ve played any other sidescrollers on the iPhone/iPod Touch that are of the same vain, then your familiarity will stifle some of the excitement over this title</span>. <span style="color: #0000ff;">On the other hand, the game does give you the ability to jump and provides a little more of a distinction with the quickness of the main character</span>. <span style="color: #0000ff;">All in all, if you enjoy sidescrolling games then this is right up your alley</span> <span style="color: #ff0000;">but you should still be prepared for repetition</span>.</p>
<p><strong>Style</strong></p>
<p><span style="color: #0000ff;">The game is certainly beautiful. The manga/anime style artwork is nothing short of fantastic as the environments and characters (although the zombies look the same for the most part) are very well-detailed and presented. The colors are vibrant and there is no question that style is the best thing about <em>Twin Blades</em></span>.</p>
<p><strong>Story</strong></p>
<p>I must have missed the story because it seemed like there was none. <span style="color: #000000;">It was honestly a little mind-numbing to go through each day just killing zombies and upgrading. Perhaps if Press Start had integrated a full-fledged story into the title, it may have been more engaging. Sadly, no such story exists</span>.</p>
<p><strong>Everything Else</strong></p>
<p><span style="color: #0000ff;">The music is fine and it&#8217;s always nice to have integration with leaderboards, achievements, and a community, in this case OpenFeint</span>. <span style="color: #0000ff;">For $0.99, there&#8217;s almost enough in the title</span> <span style="color: #ff0000;">but the fact that it&#8217;s missing an extensive story and some fresher gameplay elements make <em>Twin Blades </em>suffer</span>. I hope Press Start Studio will take these criticisms and work them out.</p>
<p>It should be noted, I played through the recently updated version which brought some major changes to the title. These changes did slightly improve the title.</p>
<p>[The reviewer obtained a free copy of the game for review purposes.]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2009/12/zombies-stop-comingtwin-blades-review/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&#8216;Twin Blades: The Reaping Vanguard&#8217; Coming to XBLIG</title>
		<link>http://www.diygamer.com/2009/12/twin-blades-reaping-vanguard-coming-xblig/</link>
		<comments>http://www.diygamer.com/2009/12/twin-blades-reaping-vanguard-coming-xblig/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 23:00:47 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Start Studio]]></category>
		<category><![CDATA[Twin Blades]]></category>
		<category><![CDATA[Xbox Live Indie Games]]></category>

		<guid isPermaLink="false">http://diygamer.com/?p=2868</guid>
		<description><![CDATA[While French developers&#8217; Press Start Studio&#8217;s Twin Blades hit the iPhone/iPod Touch not too long ago, the studio is already planning another release. Perhaps the most exciting detail is that the upcoming release will be on the XBOX Live Indie Games channel. Twin Blades: The Reaping Vanguard brings the same manga-inspired zombie-filled universe to the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-2875" title="Twin Blades" src="http://diygamer.com/wp-content/uploads/2009/12/Twin-Blades-300x200.jpg" alt="Twin Blades" width="241" height="162" />While French developers&#8217; Press Start Studio&#8217;s <em>Twin Blades</em> hit the iPhone/iPod Touch not too long ago, the studio is already planning another release. Perhaps the most exciting detail is that the upcoming release will be on the XBOX Live Indie Games channel. <em>Twin Blades: The Reaping Vanguard </em>brings the same manga-inspired zombie-filled universe to the 360. Available for only 240 Microsoft Points ($3), players will take on the role of a scythe-bearing nun who is hell-bent on destroying zombies and freeing the town.</p>
<p>With 6 weapons&#8211;from machine guns to nukes&#8211;to choose from, you&#8217;re guaranteed your favorite method of exterminating the 7 types of undead. Track your challenges and high scores locally as you progress through the game. The XBLIG version seems to make certain improvements on the original iPhone title. You can judge for yourself when you view the trailer right here:</p>
<p><span id="more-2868"></span><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/NYi6_q-K5ps" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/NYi6_q-K5ps"></embed></object></p>
<p>Expect the release by Christmas 2009.</p>
<p>[Source: GamesPress]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2009/12/twin-blades-reaping-vanguard-coming-xblig/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8216;Twin Blades&#8217; Ready For Your Zombie Killing Pleasure on App Store</title>
		<link>http://www.diygamer.com/2009/12/twin-blades-ready-zombie-killing-pleasure-app-store/</link>
		<comments>http://www.diygamer.com/2009/12/twin-blades-ready-zombie-killing-pleasure-app-store/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 22:50:40 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bulkypix]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Press Start Studio]]></category>
		<category><![CDATA[Twin Blades]]></category>

		<guid isPermaLink="false">http://diygamer.com/?p=2449</guid>
		<description><![CDATA[Finally, Press Start Studio and Bulkypix are offering their collaborative effort, Twin Blades, for a special launch price of $0.99. The game will be up to $3.99 by the end of the week, so pick it up while you can! Twin Blades is a shooter with manga-like graphics in which you help a nun purge [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2458" title="twinblades" src="http://diygamer.com/wp-content/uploads/2009/12/twinblades.png" alt="twinblades" width="189" height="139" />Finally, Press Start Studio and Bulkypix are offering their collaborative effort, <em>Twin Blades</em>, for a special launch price of $0.99. The game will be up to $3.99 by the end of the week, so pick it up while you can! <em>Twin Blades</em> is a shooter with manga-like graphics in which you help a nun purge a town of the living dead. Offering upgrades for skills and powers, you can expect to spend quite a bit of time on the title.</p>
<p>Here is an overview of the game features:</p>
<p>The game features:<br />
• 6 range weapons ranging from machine gun to explosive nukes.<br />
• Upgradable skills for your character which can be bought and trained.<br />
• Dozens of death animations related to your artillery.<br />
• Different kind of zombies behaviors, shake your device to get rid of grabbers!<br />
• 5 cool musics which will immerse you into the epic slaughter.<br />
• A progressive difficulty which will challenge your dexterity for hours!<br />
• Show the whole world what you&#8217;ve achieved and improve your Gamerscore online with Open Feint.</p>
<p><span id="more-2449"></span><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/LSI8RL7E5J0" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/LSI8RL7E5J0"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2009/12/twin-blades-ready-zombie-killing-pleasure-app-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Collaboration Brings Forth &#8216;Twin Blades&#8217; on iPhone/iPod Touch</title>
		<link>http://www.diygamer.com/2009/11/collaboration-brings-twin-blades-iphoneipod-touch/</link>
		<comments>http://www.diygamer.com/2009/11/collaboration-brings-twin-blades-iphoneipod-touch/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 09:43:01 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bulkypix]]></category>
		<category><![CDATA[Press Start Studio]]></category>
		<category><![CDATA[Twin Blades]]></category>

		<guid isPermaLink="false">http://diygamer.com/?p=1401</guid>
		<description><![CDATA[I feel as if&#8211;mostly in the world of indie gaming&#8211;developers are working together rather than against one another. The same cannot be said for the commercial gaming industry because competition is at the heart of capitalism. However, independent developers understand the amount of soul that goes into each creation and seem to support one another [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1402" title="twinblades" src="http://diygamer.com/wp-content/uploads/2009/11/twinblades.png" alt="twinblades" width="243" height="162" />I feel as if&#8211;mostly in the world of indie gaming&#8211;developers are working together rather than against one another. The same cannot be said for the commercial gaming industry because competition is at the heart of capitalism. However, independent developers understand the amount of soul that goes into each creation and seem to support one another vehemently. When two indie developers work together, it is imperative that their audience will win. By making note of this type of logic, Press Start Studio and Bulkypix are collaborating to bring us <em>Twin Blades</em>, a beat-em-up action game that will take place in a stylized 2D environment.</p>
<p>Players will go through&#8211;a familiar enemy&#8211;herds of zombies and violently slash them up! The game promises a variety of ranged weapons in addition to your powerful scythe. This is looking like a fantastic little Christmas gift (for yourself, of course&#8230;otherwise that&#8217;s pretty dickish of you to buy an app for Christmas for someone else). Check out this video after the break, it will only reaffirm what I have told you. What a damn great time to own an iPhone/iPod Touch!</p>
<p><span id="more-1401"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/LSI8RL7E5J0" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/LSI8RL7E5J0"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2009/11/collaboration-brings-twin-blades-iphoneipod-touch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
