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New Text-Based Adventure ‘Treasure Seekers of Lady Luck’ Out Now

treasure

New text-based Treasure Seekers of Lady Luck arrives for all platforms today. In this interactive fiction game, players join the crew of the starship Lady Luck, and take on the role of a hyperspace pirate or a Galactic Police operative  working to stop their illegal activities. This is an interactive adventure novel by Christopher Brendel, using ChoiceScript to create interactions and reactions.  Players are presented with an event in the game narrative, and chose one of several text options to proceed.

Treasure Seekers of Lady Luck follows To The City In The Clouds, Heroes Rise: The Prodigy, Choice of the Star Captain, and many other popular Choice Of Games. In this game, as in Choice of Games’ previous titles, players are able to choose their protagonist’s gender, making an accessible and inclusive IF experience. Like all over-interactive fiction titles, Treasure Seekers of Lady Luck’s focus is on game narrative, but the game also uses traditional adventure game elements like exploring different areas,  collecting useful items (Translation for folks who didn’t grow up on Sierra games: That means stealing everything that is not nailed down.) and using one’s inventory to solve puzzles.  Christopher Brendel’s previous indie game releases include Lifestream and The Filmmaker.

Treasure Seekers of Lady Luck is available for iOS devices, Android, Kindle, and for Windows, Mac, and Linux. You can get Treasure Seekers of Lady Luck on the Choice of Games site, the App Store or Google Play.

Source: The Indie Game Magazine – New Text-Based Adventure ‘Treasure Seekers of Lady Luck’ Out Now


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IGM News Recap – 02/01/13

Welcome to IGM News Recap, where we go over the newest indie gaming news. Like what you see? Be sure to LIKE the video and SUBSCRIBE to the channel to be notified of our latest content.

Here are today’s stories:

THE EVOLVED BUNDLE’ OFFERS FIVE GREAT GAMES

BEHEMOTH’S ‘BATTLEBLOCK THEATER’ CLOSED BETA BEGINS

EVOLAND’ A UNIQUE LOOK AT RPGS

 PRO JANITOR POLICE’ TAKING THE FIGHT TO A STREET NEAR YOU SOON

If you would be interested in having your news story featured in an upcoming video, please contact our Video Managing Editor.

Check out more of our video content!

About the Video:
Created by Thomas Adams

Twitter: https://twitter.com/VexyTube
YouTube Channel: http://www.youtube.com/channel/Vexytube

Source: The Indie Game Magazine – IGM News Recap – 02/01/13


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‘FortressCraft’ Dev Suffers DDoS Attack On ‘Minecraft: Xbox 360 Edition’ Launch Day

FortressCraft

Adam Sawkins, lead developer of FortressCraft, has called the police after a DDoS (Distributed Denial of Service) attack was carried out on FortressCraft.com on May 9th – the launch day of Minecraft: Xbox 360 Edition.

Since FortressCraft launched on the Xbox Live Indie Game marketplace, Adam has been exposed to a number of negative remarks due to the game’s similarities to Minecraft causing it to be labelled a clone on many occasions. This is a label that Adam has rejected and fought against ever since. Despite the flak, FortressCraft has risen to the very top of the sales chart for XBLIG and has recently been surpassed in total sales by another Minecraft similar, Total Miner.

Yesterday, the negativity against FortressCraft grew to a new height when the game’s official website was overloaded and is still offline due to the DDoS attack. Not long after, Adam took to Twitter where he made it clear that he believed the attack was planned by parts of the Minecraft community – this tweet being the most revealing:

“Aaaand, the FortressCraft website’s being DDOSd. Fuck you and your ‘community’, @Notch”

Since then, Adam revealed to Eurogamer that he has actually gone so far as to call the police about the attack claiming that, under British law, the police can play role in this as hacking in any form is treated very seriously and as it is a business site that is the victim, there is a potential loss of earnings.

Perhaps unsurprisingly, Adam is also not a fan of Minecraft: Xbox 360 Edition, claiming that “4J [Studios] had no budget restrictions, unfettered access to Microsoft, and a solid, world-class game as a template, and still managed to ship a game with a tiny world, no working skins, and no dedicated servers – and even that was a port of a 14 month old snapshot of the MC source base.”

Despite those setbacks, Minecraft: Xbox 360 Edition seems to have gone on to become one of the top selling XBLA titles of all time, the leaderboards boasting at least 600,000 players in the first 24 hours of the game’s launch. Markus “Notch” Persson also tweeted that the game was profitable in just one hour.

You can purchase FortressCraft from the XBLIG marketplace as well as Minecraft: Xbox 360 Edition – you can decide which one, if not both, to try out for yourselves.