Indie game news, reviews, previews and everything else concerning indie game development.


State of the Mag 2014

In the spirit of President Obama’s State of the Union address, I decided to step up on the podium and talk about the state of affairs of The Indie Game Magazine. If you would please..

Source: The Indie Game Magazine – State of the Mag 2014


Mansion Lord passes the final stretch on Kickstarter


Murder-mystery business sim Mansion Lord has scraped past the final hurdle of their Kickstarter crowd-sourcing drive, finishing at $30,788 of their $28,000 goal. At 110% funded, that means developer Golgom Games is able to add full achievement support to the game but has fallen short of of being reaching stretch goals to include an expanded storyline, PvP, a version of the game on Sony’s Playstation Vita, and other targets.

Of course, that doesn’t necessarily mean those extras won’t appear in the future – other games have fallen short of their stretch goals in the past but still managed to obtain further funding, whether through outside investment or carrying on donations through their own site and other places; famously, Double Fine even returned to Kickstarter after deciding that the record-breaking $3.3 million originally raised for Double Fine Adventure (now known as Broken Age) wasn’t enough to finish the game, something which caused controversy at the time.

We previously covered Mansion Lord when it was Greenlit on Steam. It certainly looks like it could be a great title and it has some interesting ideas about its game mechanics. With a successful Kickstarter funding drive now beneath its belt, Golgom Games should now be able to complete development on the title – something which many will be pleased about, not least the developer itself.

Source: The Indie Game Magazine – Mansion Lord passes the final stretch on Kickstarter


‘Lobodestroyo’ Is Dripping With N64 Generation Nostalgia

Inspired heavily by some of the greatest platforming games from the Nintendo 64 generation, Left Handed Game Studio are hoping to really create something nostalgic with Lobodestroyo by bringing back some of that mid-90s charm.

Lobodestroyo is an action platformer with a strong emphasis on item collection and exploration, much like the good old days of Banjo Kazooie and Donkey Kong 64. Players take control of Mutt a poor hapless hero who players must guide across nine unique interconnected worlds.

Mutt is forced to realize his full potential after he wakes up to find Mt. Justice in ruins, his wolf pack brothers missing, and the prized Lobodestroyo’s belt strewn across his destroyed temple. On top of this, ten members from maximum security lockup have escaped.

Although Mutt has never aspired to much he takes it upon himself to don the belt and go out in a hunt for the escape convicts, and his wolf pack.

Left Handed Game Studio seem to have great ambitions with this title and have realized without public backing, Lobodestroyo may never be finished, which is why they have turned to Kickstarter.


Asking for $35,000 to fund a complete version of the game, Left Handed Game Studio plans releases on the PC, Mac, Linux, and OUYA. If they make the goal they also have hopes to bring the game to the Wii U, PlayStation 4, and even Xbox One.

With a little over half a month remaining in the campaign, it seems Lobodestroyo needs some love from the community in order to hit its target.

Source: The Indie Game Magazine – ‘Lobodestroyo’ Is Dripping With N64 Generation Nostalgia


‘Proteus’ Now Avaliable On The PlayStation 3 And Vita


Sony continues to show their support for the indies by releasing the PC hit, Proteus, on both the PS3 and PS Vita.

Chances are if you follow the indie scene Proteus should sound familiar to you. Proteus is an interesting exploration game which embraces the idea of simply exploring a beautiful landscape in which everything has its own sound as you interact with it.

Proteus contains no real goal and has for this reason often been criticised, and has raised the question of what is a game? As more games forgo the common gaming archetypes for more abstract ideas, the lines between art, games, and movies, blur ever more.

As the game is procedurally generated expect every play through to be something a little different as you walk around in amazement at the beautiful scenery that is unique to your experience.

Interestingly enough the PlayStation Vita version allows you to generate the worlds not only based on the current date but on your location as well adding a great deal of verity, and for the globetrotters amongst us the ability to see how the game changes from location to location.


Proteus is available from the PSN store at $13.99 (US), £9.99 (UK), and €12.99 (Mainland EU). The game is also running a 10% discount in all regions for the first two weeks, and if you’re a PlayStation Plus member you can add an extra 10% to that.

Source: The Indie Game Magazine – ‘Proteus’ Now Avaliable On The PlayStation 3 And Vita


‘Atomic Ninjas’ Released On PSN, Heading To PC

As a nostalgic fan of games like Super Smash Bros, every potential new addition to the collection of quality 2.5 arena games gets me excited. Atomic Ninjas from Grip Games is a new contender to be in that painfully short list of goodness.

Atomic Ninjas

Atomic Ninjas lets the player control one of seven ninjas in an arena filled with traps, item pickups and powerups. From the trailer it seems the game looks more fast paced than most 2.5d arena games.


‘Terraria’ 1.2 Update Coming October 1st

On Twitter, Terraria developer Andrew Spinks announced that Terraria’s 1.2 update will go live October 1st. The update is the first following the development team claiming they were done updating the game in early 2012.

“The news you have all been waiting for… The update will be out on October 1st,” Spinks said on Twitter. “It will update through Steam for free if you already own Terraria.”

In a video posted earlier this year, fans received a sample of what the 1.2 update offers. More details are expected in the coming weeks.

Terraria originally released for Windows on May 16th, 2011, and the game saw 17,121 players online simultaneously on it’s first day. Since the game’s launch, Terraria has expanded to the PlayStation 3, iOS devices, PlayStation Vita, Xbox Live, Windows Phone, and Android devices. Current estimates put game sales at over 2 million units sold.

Check out our review of Terraria.

Visit Terraria’s official website.

Source: The Indie Game Magazine – ‘Terraria’ 1.2 Update Coming October 1st


PAX Prime 2013: Interview With Phobic Studios And ‘Glare’ Impressions


Janessa Olson, one of our IGM PAX Prime 2013 team members, writes on her hands-on impressions of Phobic Studios’ title Glare.

The fast-paced platformer is Phobic studios’ first game release outside the mobile market, and they do not disappoint. The gameplay is very similar to that of Rayman Origins; the player quickly advances through levels, jumping and ducking over obstacles to reach the goal. Your main weapon is a sort of flashlight that you use to push back enemies of the darkness, or to create new pathways. Like Rayman Origins, the controls of Glare are user-friendly, and the learning curve is inclusive to a variety of gamers, regardless of age or skill level.

While there is no release date yet for Glare, pre-orders are currently available through Phobic’s website and the game has been confirmed for PC, Mac and Linux. Here’s a video interview we put together with the developer, which also provides a look at how the game plays:

Source: The Indie Game Magazine – PAX Prime 2013: Interview With Phobic Studios And ‘Glare’ Impressions


Dev Links: On Your Mind


Today’s Developer Links feature pieces on the benefits of localization and the cost of developing for the PS4.

So how much does it cost to develop for PlayStation 4? (Polygon)
“Microsoft has swung open the gates to indie developers by making the Xbox One a development kit in its own right. But how much does it cost to start creating indie games for Sony’s rival PlayStation 4?”

Overseas localization can be worthwhile – even for a small indie game (Gamasutra)
“Christine Love’s Analogue: A Hate Story is as much an unusual entry on the Steam storefront as when it first appeared there roughly a year ago. Inspired by East Asian visual novels, Analogue is an interactive epistolary novel in which players try to find out what happened aboard a generation ship in a far-flung future, through stored documents and a pair of chatty ship A.I.”

The Democracy 3 Compass (Positech Games)
“So here is a half-finished feature I’ve added to the main menu for Democracy 3. It’s a chart showing the last 50 election wins you had in the game, with the icons representing the countries you were playing at the time, and they are printed onto a left/right liberal/conservative axis so you can see what the state of the nation was at the time. In a way, this is a clue to your own political opinions and prejudices, as presumably you will gently be nudging all the countries in a similar direction.”

Return (Terry Cavanagh)
“Wiseit is he who knows he knows nothing.”

Joe Danger’s in (on) Indie Game: The Movie! (Hello Games)
“Basically Indie Game: The Movie could have been about Hello Games. Dave is often found weeping at the bottom of swimming pools. Much like Jon Blow (JB), Sean likes coding alone on rooftops, quaint patisseries, mahogany writing desks and generally always sits at right angles to the camera in silhouette. Ryan only eats really bad junk food.”

Lostcast 34: Cryptacular (Lost Decade Games)

Little Tree on the Prairie (Gaslamp Games)
“A lot of our time over the last week on the programming side has been spent updating our internal documentation. Since we invested so heavily in back-end programming for the game, there are a lot of systems that we’ve written but have not spent a lot of time interacting with yet. And because we want the game’s content to be malleable enough that people on the team with no programming skill can edit and create content, they need to have reference to consult. It’s not the most exciting work in game development but it needs to be done.”

Zeboyd Weekly Art! (7/24/13): First Cosmic Star Heroine Fan Art! (Zeboyd Games)
“So I’m busy making stuff for the game, but I wanted to share the first set of fan art we’ve seen for Cosmic Star Heroine!”

Source: The Indie Game Magazine – Dev Links: On Your Mind


‘Teslagrad’ Demo Released, Speed-Run Competition Underway


Earlier today, Rain Games released a demo for their upcoming platformer, Teslagrad. The demo is the first opportunity the general public has had to try out the game. Available for Windows, Mac, and Linux, the Teslagrad demo samples the beginning portion of the game as well as a boss fight. Rain Games also teases that the demo contains some clues that reveal the lore of the game’s universe. Players anxious to get their hands on Teslagrad can do so through Desura, whether as a direct download, or through the Desura client.

In conjunction with the release of the demo, Rain Games has initiated a speed run competition involving the Teslagrad demo.

“Do you think you can beat the demo with a time that will shock and amaze us?” Rain Games asks on the official Teslagrad website. “We think you can! And if you get the best time, you get to not only bask in the glory of your accomplishment, you can also also win a unique, lovingly awesome CD with Teslagrad’s Soundtrack by Jørn Lavoll.”

Rain Games goes on to explain that to be considered for the prize, players must complete the demo and find the nine hidden secrets “within a decent time” between today and September 19th. To further challenge players, they must beat the demo in one consecutive playthrough. For all the rules of the competition, check out the announcement post on the Teslagrad website. Uploading videos of the speed run to YouTube is encouraged by Rain Games.

Look for Teslagrad on the PC, Wii U, and PlayStation 3, later this fall.

Follow the game on Twitter.

Source: The Indie Game Magazine – ‘Teslagrad’ Demo Released, Speed-Run Competition Underway


More Than Play – ‘The Cat Lady’ And Mental Illness