Bunny Must Die! Chelsea And The 7 Devils (Bunny Must Die!) is the latest game from LA indie studio Rockin’ Android. Bunny Must Die! is a 2D exploration-based platformer to be released for the PC on October 2nd and from the gameplay footage looks to be a great deal of fun in a completely over the top action platforming way. Check out the trailer below:
The direction that Rockin’ Android have taken the game is very interesting as it has been created in a very retro styled manner in a throwback to a lot of the great platformers of yester year. Bunny Must Die! is a large connected map filled with unique enemies, traps and puzzles to battle through.
Don’t worry though you are not alone you will be granted power ups to help you battle through this increasingly difficult game, the power ups include: Sylph Shooter and the Hyper Heels to give bunny ultimate power. Bunny Must Die! will require all of your cunning to get through all the puzzles in this maze and survive to defeat the 7 devils to release Bunny from this torment.
Bunny Must Die! looks to be a great new addition to the puzzle styled platformers with some great visuals making for some highly striking imagery along with a distinct highly stylized anime visuals and great character design. Hell one of the bosses is a giant cat, that is a brilliant boss battle, one I want to be apart of just like everyone on the internet should be really.
Bunny Must Die! is due for release on October 2nd for PC via Desureand Gamersgatefor $9.99. Rockin’ Android hope to get Bunny onto as many services as they can so if you like what you see vote for them on the Greenlightcommunity project.
A fairly new project, currently called Woodle Tree (the name may change at a later time) is an upcoming 3D platformer created solely by Fabio Ferrara, an upcoming independent developer based in Milano, Italy. It may not look like much at first glance, but Woodle Tree has an adorable graphical style (reminiscent of Mario 64) and fun platformer gameplay that is enchanting (and nostalgic for anyone who played good 3D platforming games in the 90′s).
The story of Woodle Tree is fairly simple, you are a sprout given life by a larger tree and tasked to bring water back to your “thirsty land”. You do this by making your way through an extremely cute, 3D platforming world, using a variety of interesting gameplay mechanics in your search for water.
Most impressive is that Fabio Ferrara has based the entire game off of Unity 3D, making it possible for it to easily be ported to every major gaming platform (with Ferrara looking to release it first for Windows, Mac, and Linux, and if the demand is high enough, mobile devices at a later time). Ferrara is looking to release Woodle Tree for no cost on Windows, Mac, and Linux upon its completion.
Ferrara hopes to work closely with the indie community on his game, adjusting features and fixing bugs to make it as enjoyable of a game as possible. If you would like to check out the demo of Woodle Tree, it can be downloaded here. If you want to keep up with the game’s development, then make sure to follow their official Twitter account.
Twist is going to be the first game released from Purple Hatch, an independent games studio whose aim is to bring out games that try to push boundaries and explore areas that have not previously been explored. Twist is billed to be released on September the 15th and is a puzzle platformer where you play as the main character “twist” in the setting as an infiltrator working undercover for the government.
Twist is a government created nano-biological organic experiment and playing as this top secret life form you must infiltrate organisations to gather intelligence, however each mission brings about a whole host of new perils. You are going to have to think on your feet in this neat little puzzler as you continually move forwards getting into all kinds of trouble and it is your job to help twist avoid all the obstacles and complete its missions.
Twist looks to be a 2D platformer however it does infact work in 3D with the ability to shift the direction, contributing to what I believe is the main gimmick within Twist or the main “twist” if you will. This shifting is interesting and makes for some very difficult play as seeing where you are headed seems to be difficult and only made more tricky by twist unable to stop moving.
It is an interesting idea and makes for very taxing gameplay mechanics but rather fun at least. A demo of Twist can be found hereincase you want to try your hand at this new puzzler and see how you perform. Twist is due for release on the 15th of September by Purple Hatch, so be sure to pick it up if the game is to your tastes.
Face-Plant Adventures is a platform game with puzzle elements in which development started in 2011 as a side project the title has come a long way since its humble beginning the other year. Coming from being the finalist in Dream Build Play 2012 to the Xbox Live Marketplace by the indie developer Oddworm Games. Check out the brand new launch trailer below to start to get a feel what Face-Plant Adventures is all about:
Face-Plant Adventures looks to of shaped up to be a nice puzzle platformer with some interesting elements, you play through the game as this strange looking plant creature on a mission to traverse this unforgiving landscape. The levels are all beautifully hand drawn with a constant eerie tone set over the top making for some very beautiful and highly atmospheric gameplay.
Face-Plant Adventures contains 11 challenging levels in the adventure mode tasking the player to solve tricky switch puzzles and retrieving the lost golden leaves. The game also has the selection of three difficulty settings allowing the players of all skill level to still enjoy this crazy puzzle platformer.
Face-Plant Adventures looks to be a worthy addition to the Xbox Live marketplace adding another great title. Face-Plant Adventures is the debut title from the German team Oddworm Games and hopefully will be the first in a long line of great titles released by them. If you are interested in Face-Plant Adventures check it out on the Xbox Live marketplacehereor on your console.
I am sure that plenty of people are out there who wish that more quirky action exploration 2D platformers would come to the Xbox Live Indie Arcade, well your wish has indeed been granted now. Magicians And Looters is the interesting creation of Morgopolis Studios with the entire gaming being packed to the rafters with castles, forests, caverns, and even an underground city.
What originally attracted me to Magicians And Looters was the way this game in many ways did remind me of Dungeons Of Dredmor. The gameplay is different however the styling and humour over the top is distinctly paralleled in both titles and hopefully this game will be a blast to play much like Dungeons Of Dredmor was.
Although still in relatively early phases of its development cycle Magicians And Looters looks very promising and contains plenty of puzzles, treasure, traps, shops, obstacle courses, secrets and all manner of monsters to keep even the most diligent adventurer busy for hours. On top of the strong fundamentals that Magicians And Looters seem to include it has a lot of interesting and fun innovations as well.
Some of the ideas expressed by Morgopolis Studios are the ability to gain levels by exploring new areas, allowing you to discover secrets instead of endless hours of conventionally grinding hostiles for that sweet sweet experience fix. I feel this adds a nice touch and something that alters the gameplay no doubt to a great extent, this is not the only “gimmick” however as expect an epic rescue mission full of gnomes, wizards, and talking cats slightly unconventional. Along with an apparently abridged game mode to cut down on the walls of text you receive in game to give a general gist of the matters at hand (I am actually not certain if this is a joke but I love the idea).
This game seems to be packed with interesting fun content, i am not even done on a run down of it all just quite yet so here is some more interesting features being implemented:
Mix and Match equipment – To create a great balance of benefits and penalties to get the optimum loadouts
Touching enemies does not cause damage, unless they are covered in spikes
Play as three different characters, each demanding their own style of combat to master
No button-mashing! Melee is all about blocking, dodging and counter-attacking
Unless powered up and entering blitz mode then mash away
Magicians And Looters looks to be a very fun and quirky title coming to the Xbox Live Indie Arcade next year. Check out Morgopolis Studios site hereand be sure to check back to The Indie Game Magazine for all the latest news as it happens
After a successful launch of the beautiful Trine 2 late last year, Finnish developer Frozenbyte began work on an expansion to their excellent physics based platformer. Announced just a few weeks ago Frozenbyte has worked fast into adding more to an already substantial game. The expansion titled Trine 2: Goblin Menace features a new story adding to the Trine world.
The original Trine was interesting, because it allowed a player to control three separate characters to solve puzzles. The player would switch between each as needed, or play with two others in co-operative multiplayer. The three characters – a Knight, Wizard and Rogue, would each used their own skills to help each other move past areas. Trine 2: Goblin Menace adds six new abilities and skills to the player characters, which are useable in Trine 2 as well.
The new story of Trine 2: Goblin Menace focuses around, you guessed it, Goblins. The three protagonists will travel through heat, ice, and “the insides of a giant sand worm.” The expansion also features improved graphics, new enemies, puzzles and Steam achievements. All of the content included in Trine 2: Goblin Menace will also be available in the Trine 2 Director’s Cut when released on the Nintendo WiiU
To find out more about Trine 2, read the Indie Game Magazine review here.
You can purchase Trine 2: Goblin Menace on it’s Steam Store Page. Doing so before September 15th will earn you a 15% discount on the expansion pack. Trine 1 and 2 are also both on sale for a 75% discount. You can visit the developer’s website here, or tweet them here.
I was just searching around on the internet like you do and stumbled across a very interesting indie developer who goes by the name Winged Doom. Apparently he is a Russian developer who has been working on a string of projects over the past couple of years seeming to only develop them to a certain level before moving on which I found very disappointing considering how they look. He is currently throwing all of his effort into a title called Journey to Hammerdale which looks to be a modern day take on the classic Zelda titles on the early Nintendo systems and by all accounts looks like it will be a great title.
However out of all his products he is working on the title Stealer took my by complete surprise because although still in very early stages it looks fantastic, the art styling is just exactly what I would love to see in more games. Be sure to check out the video concept below for the sequel to Stealer (same art style).
Stealer is billed to be a run and gun type platform game focused greatly on the atmosphere, set in a highly stylized Sci-Fi setting where a malevolent faction controls the populous forever expanding its borders into uncharted space engulfing all that it comes in contact with. Stealer is set in this universe although now the overlords have become fractured and the empire is in the throes of a civil war, the story seems sound enough and is still in development much like the rest of his game.
Stealer is just one of many titles that Winged Doom is currently working on all of which look fantastic, with his chosen style to be creating games that have much more of a retro art styling which is undeniably fantastic and very eye catching. I hope no one has gotten their hopes up too much as it is hard to say if he will ever complete a project, he seems to be unable to settle on just one but from the way his titles look I would say he has potential to come out with some great titles.
That said I am sure if he worked on all the visuals and stories maybe with another programmer he could get some great titles out into the indie market, as there is quite the buzz for Stealer over at the TIGForums. Winged Doom’s website can be found hereand I suggest for all of you who like the look of his stuff to actually get him motivated to finish these fantastic looking games.
Today brings sights and sounds of Andrew Morrish’s upcoming release of Super Puzzle Platformer Deluxe. It’s a wonderful thing, really, involving two of gaming’s greatest genres – the puzzler and the platformer – mashed together and served up for those who know they want to play something thinky and something jumpy but just can’t figure out which one to plump for.
Spawned originally as a flash game without the fancy ‘Deluxe’ tagging, Morrish has evolved what I like to term his original ‘puzzformer’ into an entirely new beast. It’s currently in development for PC and OSX (or so the developer has recently confirmed via Twitter) and besides what made the original game so fascinating (i.e. falling blocks and shooting blocks already fallen) we’ll be getting more guns, more obstacles to dodge and a definitive multiplayer mode with which to thrash friends and family. What more could you ask for? Oh yes – the trailer:
No release date has yet been given, but this latest update suggests it’s not too far off and something tells me a lot of people will be keeping an eye out for this entering Greenlight.
As always, be sure to check out the dev’s blog for crucial updates. And, if you haven’t played the original iteration, then now’s the time to do so. For my money it’s smartly designed and taps directly into that nostalgic 16-bit thrill that so many modern indies attempt to replicate but so often full short. It’s also free and just two clicks from being in front of your face. So what are you waiting for?
This week has been very interesting, I have found many great games from new developers showcasing some amazing ideas in their shorts. Below is a brief round up to finish off this week showing the titles from this week just incase you missed any and hell it is sunday it is not like you really have anything better to do. For the original article click the title and for the game click the image.
An interesting game from T J Hughes where you play as a fish and must eat smaller fish to evole, a fun game to while away a couple of minutes with some nice visuals. With addition of a scoring system this game would be so much fun.
A great concept showing that puzzle games can still contain elements that are very unexpected. The concept is fantastic and I hope Daniël Haazen takes the idea created and produces a full game featuring similar design elements.
Beautiful pixel-art graphics and lovingly created environments Limit is a fun platformer with a great concept focusing on evolution. A fun short that has potential to be developed into a full game by Sakuyan.
Another great looking game, nice distinct stages as you evolve each level offers new challenges and rewards. A great working model which could easily be taken further into a dynamic and interesting platform game by Jussi Simpanen.
A frantic and fun platformer where you are continually fighting against the virus who has invaded the system. A fun game with great visuals making this virtual battle arena very fun to play in and well worth your time so give it a go, from the creative mind of Juan Karlo Licudines.
Fantastic little puzzle platformer what relies quite heavily on interesting uses of sound in combination with key pressing combos making for a nice take on puzzle games. The game has a great art styling lovingly put together along with very fun and interesting unique gameplay dynamics by Mark Foster.
Be sure to check back tomorrow for the start of next week’s Indie Intermission looking at more great fun indie games short enough to be played over your coffee break.
If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at firstname.lastname@example.org with the subject “Indie Intermission” and you could be our indie intermission pick of the day!
Frozenbyte earlier announced the long awaited expansion pack for their sensational action, adventure platformer Trine 2. This latest installment Trine 2 : Goblin Menace will be available from September 6th although for anyone lucky enough to already have the Trine 2 Collectors edition will get immediate access to the beta containing two levels from Trine 2 : Goblin Menace available until September 6th. Frozenbyte hope to get valuable feedback from the beta of which is directed here, be sure to check out the Gamescom trailer below to look at how this expansion will improve Trine 2:
Don’t worry if you can’t get your hands on Trine 2 : Goblin Menace on launch as the original Trine 2 will include lots of new updates including new skills along with cross compatibility multiplayer with Trine 2 : Goblin Menace “We wanted to give our loyal fans something extra and also get some early feedback before the official launch.” said Lauri Hyvärinen, Ceo of Frozenbyte. Much of the Trine 2 update has already been applied totaling 2Gb of fixes and ground work to ensure that as soon as Trine 2 : Goblin Menace is released multiplayer functionality will be fully up and running.
Trine 2 : Goblin Menace will expand on much of what Trine 2 implemented include an all new campaign spanning six unique levels along with additional skills creating a great reason to pick Trine 2 back up and battle through this promising new instalment. The News doesn’t stop there as anyone eagerly awaiting the release of the Wii U as all this additional content will be included in the Trine 2: Director’s Cut along with several enhancements and Wii U exclusive features, additional information will be released closer to the release on the Wii U platform and after all news of Trine 2 : Goblin Menace on the PC should hold everyone over until the Wii U is launched.
Trine 2 : Goblin Menace will be available for PC and Mac from Steam on September 6th at the cost of $7.99 however expect a small launch discount for early birds. Expect to see Trine 2 : Goblin Menace coming to Mac App Store and Linux in the not too distant future.