Posts Tagged ‘Platformer’

February 19, 2010 | Arsen Nazaryan

Armor Games Release Sequel, Free Platformer ‘This is the Only Level TOO’

I know, I know, it’s a Friday. You’re probably hoping to get some gaming hours in. You know what’s great about our favorite hobby? The fact that you don’t have to pay $60 dollars and invest hours of your time into an experience to make it enjoyable. Instead, you could play a game such as [...]

February 14, 2010 | Peter Rambo

Probability 0: A Free, Procedurally Generated Hole in the Ground [Review]

In Probability 0, the goal is to go down while the platforms rise and all sorts of baddies try to get at you.
This vertically scrolling, procedurally generated platformer comes from TIGForums member Droqen, and it recently passed version 1.0, then quickly rose to version 1.05. And more things are to come, but the game [...]

January 18, 2010 | Arsen Nazaryan

IGF Submission Picks: ‘Icycle’ and ‘Color Symphony’

While the judges at IGF have already named their nominees/finalists, we at DIYgamer are still sifting through the list. Last year, we began a countdown to the Independent Games Festival. The way this works is easy: we simply select games at random from the lengthy (306 total) list of IGF submissions and discuss what they’re [...]

January 8, 2010 | Peter Eykemans

Sir Isaac Newton’s Not Welcome…VVVVVV [Review]

Once upon a time, video games made you work really hard to succeed. They made you learn patterns, start over constantly, and deal with the ramifications of whether or not you wanted to pass the controller from your hand through the front of your television screen in a physical manifestation of how you feel about [...]

January 4, 2010 | Arsen Nazaryan

‘Grappling Hook’ Now on Archive Games with One Week Sale

2010 is under way and we already have news about indie favorite Grappling Hook. Although this news is mostly beneficial to those who do not own the game currently, it should be made note of regardless. SpeedRunGames’ successful PC title Grappling Hook–in which gamers take control in the first person and work through a 3D [...]

January 2, 2010 | Peter Rambo

VVVVVV is coming Jan. 10

Terry Cavanagh is set to release his IGF 2010 entrant VVVVVV on Jan. 10, which is just a week away. Don’t Look Back, another of Cavanagh’s games, was on this site’s best of 2009 list, and Judith was a pretty thrilling exercise in storytelling through a Doom-like engine. I’ve been looking forward to his next [...]

December 21, 2009 | Arsen Nazaryan

PSP Mini ‘Alien Zombie Death’ Coming in January

The only thing better than killing zombies is killing alien zombies. PomPom Games will be releasing a zombie game on the PSP (it’s about time). Alien Zombie Death, a shoot-em-up platformer, will see a release to the medium sometime in January and is reportedly going to cost $5.00. With no way back, you are a [...]

November 29, 2009 | Erik Johnson

Dragon Rising: Pylo Noveau [Freeware]

Games by Grit has offered up the first release of Pylo Noveau, a solid, good looking freeware platformer with RPG elements. In the game you play as Pylo, a dragon-type, making your way through boss infested levels with an upgradable flame attack as your weapon.
While the full title is still in development, this particular release [...]

November 29, 2009 | Arsen Nazaryan

Pallurikio Bounces onto WiiWare in December

Playstos Entertainment announced on November 26 the release of their upcoming action-platformer title, Pallurikio. The game will be released to the European Wii Shop Channel on December 11 for 1,000 Wii Points. The American Wii Shop Channel will also receive the release, but at an unannounced later date. After playing a strange board game with [...]

October 13, 2009 | Erik Johnson

Grappling Hook Updated to Version 1.05

Speed Run Games has released the latest patch for Grappling Hook, updating the action platformer to v1.05 and adding Twitter-integration to the game. Other changes include fixes to the Hook Devise, an edge of the map bug and memory leaks as well as improvements to the performance in the menu and the GUI of the [...]

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