We often talk about what game tropes are being used too much, but I think we forget to mention the ones that we’re not seeing enough of. In this regard, one thing I’m seeing a definite lack of is pirates. I think we can all agree that we need more pirate games. (I really hope the SOPA people don’t read that out of context and shut us down). Fortunately, Subvert Games is all too happy to oblige with the formidable Blackreef Pirates.
Game developer Andy Schatz has released a playthrough of his upcoming game Monaco. Monaco is an action game that is played from the top down perspective. The game plans to feature several classes, each with specialized skills. Up to 4 players are then tasked with performing various heists using the classes and their skills, in case you were unaware.
I’m consistently impressed with what developer Wollay is doing on his game Cube World. From the aesthetics to the ambitious plan everything seems to be falling right into the place I was hoping it would. With these latest screenshots, I’m even more impressed with what’s coming which includes some sort of building type gameplay using something called blueprints.
Good news tower defense fans! One of the most lauded in-development TD games has finally seen a release. Defender’s Quest is now available to the masses of indie gamers who want something a little more advanced than their basic TD or RPG game. Even better if you input the code “DIY” when buying the game you’ll get $1 off through January.
UPDATE: Thanks to commenter nobody for pointing out that Wollay has, in fact, decided to remain independent of Mojang for the time being according to a Twitter post from Notch early last week that we missed. Very happy to hear this. Carry on… screenshots are still just as amazing.
When Mojang picked up Wollay, the developer behind Cube World, for an unspecified project a couple months ago I was pretty distraught at the idea that Cube World would probably not continue, or, at the very least, not continue at as fast a pace as it was previously being developed. Luckily, at least for now, the game is still happily churning along and these new screenshots prove that there is still a lot to see.
Old news? Perhaps, but these two projects are one of the better kept secrets of the modding world. The Ultima series are classics for a reason – a long-running franchise of very forward-thinking roleplaying games that ran all the way through the 80s up until the end of the 90s, sadly ending on a sour note due to extensive publisher meddling. The one key weakness of the games is their age. While the combat engines are solid and the settings and stories excellent, the technology lets them down, which is why these two full-length remakes are worthy of your attention.
So here’s an interesting puzzle platformer for you guys: Backworlds, a fascinating take on the puzzle platformers that we’ve not yet seen before. Or at least I haven’t. In any case, the game is very unique in the simple way you get through levels by erasing either the front or backworld in order to play on that. Confused? So was I…
Hitbox Team’s long awaited action platformer Dustforce is finally available for all of us to purchase and play on Steam. Reviewers so far have been showering the game with praise for its polish, and many have been comparing it to indie hit Super Meat Boy in terms of difficulty, frustration, and satisfaction of level/goal completion. The title currently sitting at the 11th spot on Valve’s top 20 sellers list is a pretty solid indication that players are in agreement.
Carpe Fulgur has announced a couple important bits of info regarding the recently revealed translation of Lizsoft Game Studios action RPG sidescroller Fortune Summoners: Secret of the Elemental Stone. The first is a very slight downer, but the second makes up for it and then some by addressing an issue several of us were critical of when the game was originally announced.