Indie game news, reviews, previews and everything else concerning indie game development.

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Will Fight For Food Launches From The Turnbuckle, Dropkicks A Mini Demo Onto Desura

Post titles are a natural breeding ground for misguided metaphors, I’ll admit. Simply put: Pyrodactyl Games have recently made available a downloadable demo of their latest project, Will Fight For Food. This is being provided through the Desura marketplace in advance of its upcoming release on Feb 29th. Described as a ‘Role Playing Brawler’, you’ll be cast as an ex-wrestler fallen on hard times on a quest for revenge and, one assumes, some stable accommodation. This is street life, people, only with less Randy Crawford and little more Randy Savage.


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Ludosity Releases New Trailer for Zelda-like Ittle Dew

It seems like Ludosity has been cranking away for forever on their newest game Ittle Dew, a delightful looking Zelda-like that will be released piecemeal, episode by episode. The game was originally announced back in February of 2011 and, since then, all we’ve seen are a few trailers. Great looking trailers, mind you, but trailers nonetheless.


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Gateways Takes Portal To A Whole New Dimension

I’m a huge fan of Portal. What Valve did with the basic concept was revolutionary, in my opinion, to the puzzle genre. Prior to that most puzzle games refrained from that amount of action. Gateways, is a similar type of game as Portal, but it changes up the equation in a few key areas which help it stand apart.


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Dream.Build.Play Finalist Orbitron: Revolution is Heading to PC

Firebase Industries, the delightful gents who created Orbitron: Revolution for the Xbox Live Indie Games a few months ago, has officially announced that their Dream.Build.Play finalist game will be heading to the PC. This really shouldn’t come as a surprise, though, considering most XBLIG games eventually head to the much greener pastures of the PC game scene. Sorry, XBLIG, but you’re kind of a dead weight…


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Minecraft Snapshot Brings Pet Ocelot, Smarter AI, Other Stuff

This week’s Minecraft Snapshot brings a few updates you’ll probably be interested in, that is, if you’re a Minecraft fan. The biggest update being the trainable Ocelot “pet” as well as some smarter AI pathing for the skeleton baddie. Other updates as well, which we’ll get to after the break.


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The Binding of Isaac: The Unholy Edition Heading to Retail in the UK/EU

And another indie game heads to retail! This is good news for everybody who lives in Europe, bad news for those of us stateside because, as with Gemini Rue and Terraia before it, the Binding of Isaac is heading to retail courtesy of Merge Games, a UK-based company. In any case, it’s still quite cool to see more indie games going, although I’m not sure if the Binding of Isaac is necessarily “right” for retail. Seems like it might scare a few people away.


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Luke Schneider on the Past, Present, and Future of Radiangames [Interview]

Radiangames hit the XBLIG scene in 2010 with debut title Joy Joy, and has since been on a development tour de force, releasing a myriad of slick arcade-style shooters while migrating the dev’s various offerings (whether old, new, or upgraded) onto PC/Mac and iOS platforms as well. Luke Schneider, the mastermind behind it all, stops in to update us on the just released Quadtastic Collection, some reflection on marketing experimentation, and where he’s looking to go both platform-wise and genre-wise next.


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Frozen Synapse DLC Packing Mutators, Music, and More

The guys at Mode 7 Games, creators of the hit turn-based strategy title Frozen Synapse, have been gradually oozing out bits of info for the game’s suddenly incoming DLC offering. With some fresh new features recently unveiled, it appears the update is shaping up to be quite substantial. Let’s go over what’s been mentioned so far.


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FTL: Faster Than Light Is The Next Great Roguelike(-like)

FTL. Even the acronym spurs a lot of great memories within me from various Sci-Fi shows and games that use it as a means of conveying “faster than light” speed. In fact, I’m surprised it has taken this long for a game to finally be named for the acronym as it really does make a perfect sci-fi exploration/RPG/what-have-you type game name. In any case, right now I’m going to gush just a little bit over the game… so please bear with me.


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A Different Kind of Videogame Piracy: Blackreef Pirates

We often talk about what game tropes are being used too much, but I think we forget to mention the ones that we’re not seeing enough of. In this regard, one thing I’m seeing a definite lack of is pirates. I think we can all agree that we need more pirate games. (I really hope the SOPA people don’t read that out of context and shut us down). Fortunately, Subvert Games is all too happy to oblige with the formidable Blackreef Pirates.