Indie game news, reviews, previews and everything else concerning indie game development.


IGM Is Going Monthly – More Issues Are On The Way!

The Indie Game Magazine

We’ve been hard at work here at the Indie Game Magazine lately. We’ve launched great subdomains like IGM Mobile and IGM Retro, redesigned Game Tunnel, are preparing for an awesome free indie game challenge for Indie Games Day and seen an increase in traffic of over 500% since the end of 2011. Our next big announcement is that our magazine, which has been bi-monthly since its inception in 2008, will be going monthly starting this summer with issue 22. Great news right?

Of course, with all great news there’s also some bad. Because of this change and the cost of print, we will be discontinuing our print subscription. Lately, we’ve been withholding content from the magazine or trying to jam too much into our set page count. By eliminating the print subscription, we are able to create a magazine with as many pages as we want without having to worry about losing money by shipping issues to our print subscribers. For those of you who love the magazine in print, it will still be available via MagCloud for purchase on per issue basis. So, if you are one of those loyal people, I suggest that you follow us on Magcloud so that you’re notified when new issues become available.

We anticipate that there may be a lot of questions regarding this radical change, so please read our answers below and feel free to ask your question in the comments section if it is not here.

My print subscription has been cancelled in paypal, what happens now?

We have gone ahead and cancelled all of the International and National print subscription recurring payments that we have in Paypal. Print subscribers should receive an email notifying them of this cancellation. We will be offering all of our print subscribers free website Insider subscriptions so that they can continue to read the magazine. If you are a print subscriber, we ask that you open a support ticket so that we can set you up with a login to the website and address any concerns that you may have about this change.

I am a website Insider (or Insider Plus), do I have to worry about anything?

The only thing you have to worry about is setting aside more time to read more articles about indie games.

You’re doubling the content, are you going to double the price of your subscriptions?

NO! The individual pricing of our digital issues will remain the same ($4.99 for a PDF and $2.99 on the iPhone/iPad App). Individual Print issue pricing is based on the page count, so these prices will vary on an issue by issue basis. You should expect our subscription pricing to increase slightly over the next couple of months. We WILL NOT INCREASE the price to any of our current website subscribers/insiders, so now is a great time to purchase an Insider subscription since we will honor your sign-up price forever. Here’s a breakdown of our existing subscriptions and expected price changes (we will update as we know more).

Insider/Insider Plus Subscriptions

These will likely increase before the end of the year to $29.95 and $49.95 ($5 more each). As mentioned above, this price increase will only affect future subscribers. Existing subscribers will simply get more content so subscribe now to lock in your lower price.

iPhone App Subscriptions

These subscriptions have always been based on the number of issues that you get to download.  Pricing will remain the same, but the subscriptions will run out sooner now.  As an example, the old 6 month subscription (3 issues for $4.99) is now called a 3 month subscription, but still gives you 3 issues at the same price.

Zinio Subscriptions

We are still working with Zinio on this change. The current Zinio annual subscription (6 issues) is around $20 or $3.33 per issue. The new annual subscription will likely increase to around $30 for 12 issues or $2.50 per issue.

Why are you Increasing Prices? That is so NOT Indie!

The reality is that we have to increase prices. We will be doubling our work and there are very real costs associated with the Zinio and App subscriptions (and lag times to when we get paid). We have also hired a bunch of writers and want to fairly compensate them for their time/effort. We’re sorry for the price increases and have tried to keep them as low/reasonable as possible. We hope that you’ll support us and understand why it’s necessary.

If you have any other questions, please comment below and we will continue to update this post with answers.


Xenonauts Back Up and Running With Desura

A little over a month ago I wrote about Xenonauts, a pretty cool looking X-COM-inspired game. Unfortunately I wasn’t writing about them gushing about their game, like you’d expect, but rather I writing about their unfortunate encounter with PayPal who decided to freeze their account. It was a real bummer…


PayPal Screws Over Another Developer, This Time Xenonauts Dev Goldhawk Interactive

Looks like PayPal is out for blood once again as they’ve locked down the Xenonauts game for 180 days as of this writing. For a indie game company that’s relying on pre-orders to fund the development of the game itself, that’s HUGELY detrimental to any game trying to seek revenue..

For those unfamiliar with Xenonauts the game is similar to the classic X-Com games of yore (some of my very favorites!). Here’s an official description:

Xenonauts is a single-player PC-only strategy game. Primarily a strategy game, it straddles several genres and is best described as a ‘planetary defence simulator’. The player is in control of an organisation tasked with defending the planet against extraterrestrial invasion; establishing bases all across the world that house aircraft, scientists, technicians and soldiers and using them to research and unlock alien technology while defending the skies against alien incursion and striking at crashed UFOs or terror sites on the ground to capture new artifacts and technology to study.

Luckily it doesn’t sound like the game is in any huge amount of danger as the developers have wisely cashed out most of their PayPal earnings before hand and is able to continue on with development until the game is finished.

Those of you who are familiar with PayPal’s strenuous relationship with indie developers will remember that popular games Minecraft and Project Zomboid suffered a similar fate. The latter ultimately just picked up and moved to Desura. So hopefully that is something the Goldhawk Interactive guys are doing.

We’re are going to keep up with this issue and see if we can’t get word from the devs on what their next steps are.



PayPal Strikes Again… This Time Against Notch, Creator of Minecraft


Despite being a relatively useful service — one that is both easy to set up and figure out — PayPal is notorious for being a giant pain in the ass to legitimate users. I can’t tell you how many stories I’ve heard of PayPal freezing accounts, locking away funds, or releasing funds to people who are attempting to steal money. Even my own account has been “locked down” for a couple times for no apparent  reason.

But today, they’ve gone too far. As everybody knows Minecraft is an awesome game (try it, seriously), and it’s one that’s largely been”unofficial” up until this point as the creator, Notch, had not really bothered to open an official game studio until now. As we all know, official studios tend to churn out updates and games faster than hobbyists, which means this is great news for anybody who is a fan of Minecraft.

Unfortunately, as per Notch’s Tumblr, it would appear that PayPal has decided to lock up his account and all money that’s inside pending an investigation, from which they’re claiming he may or may not receive his cash, an amount somewhere around 600,000 Euros large, money that was to be invested in his new game studio.

Now, as we all know, in order to start a studio and produce more games, you need money. No money means no studio. No studio means less Minecraft/other games for us. Less Minecraft means I’m seriously pissed at PayPal right now.

There’s not much to do but wait to see what happens. Let’s all just cross our fingers for Notch that this will come to a swift and speedy end.

[Notch's Tumblr]