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	<title>DIYGamer &#187; Nicalis</title>
	<atom:link href="http://www.diygamer.com/tag/nicalis/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.diygamer.com</link>
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		<title>Nicalis to release ‘Cave Story’ 2D in 3D</title>
		<link>http://www.diygamer.com/2012/09/nicalis-to-release-cave-story-2d-in-3d/</link>
		<comments>http://www.diygamer.com/2012/09/nicalis-to-release-cave-story-2d-in-3d/#comments</comments>
		<pubDate>Sat, 15 Sep 2012 23:33:00 +0000</pubDate>
		<dc:creator>Christopher McDonald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[amaya]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Nicalis]]></category>
		<category><![CDATA[PIXEL!]]></category>
		<category><![CDATA[Terry Cavanagh]]></category>
		<category><![CDATA[VVVVVV]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/09/nicalis-to-release-cave-story-2d-in-3d/</guid>
		<description><![CDATA[Nicalis, the publisher responsible for porting Terry Cavanagh&#8217;s rage inducing VVVVVV to Nintendo&#8217;s three dimensional magic machine is busy making yet another port of the ever popular Cave Story. This time around the title will see itself realized in 3D using its original two dimensional engine (much akin to Mutant Mudds). Considering most of us [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/nicalis-to-release-cave-story-2d-in-3d/001jd9e_r/" rel="attachment wp-att-52735"><img class="aligncenter size-full wp-image-52735" src="http://www.diygamer.com/wp-content/uploads/2012/09/421f001JD9E_R.png" alt="" width="400" height="480" /></a></p>
<p><em>Nicalis</em>, the publisher responsible for porting Terry Cavanagh&#8217;s rage inducing <em>VVVVVV</em> to Nintendo&#8217;s three dimensional magic machine is busy making yet another port of the ever popular <strong>Cave Story</strong>. This time around the title will see itself realized in 3D using its original two dimensional engine (much akin to <em>Mutant Mudds</em>). Considering most of us have played <strong>Cave Story</strong> in one form or another, <em>Nicalis</em> has gone ahead and included several new features and game modes to hopefully breathe a bit of life into an otherwise old title, giving players a new reason to pick it up all over again.</p>
<p>The coolest of which is &#8220;Curly Story&#8221; in which I&#8217;d assume you get to play through the story from the perspective of Curly Brace as she tries to protect the Mimiga from the evil doctor. Other notably fresh additions include: Nemesis Challenge, Boss Rush, Hell Time Attack, and Wind Fortress challenge modes. <em>Nicalis</em> has also stated <strong>Cave Story</strong> for eShop will support a native 4:3 and &#8220;real&#8221; widescreen resolutions for the 3DS as well as two button configurations.</p>
<div id="attachment_52736" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.indiegamemag.com/nicalis-to-release-cave-story-2d-in-3d/gameplay1/" rel="attachment wp-att-52736"><img class="size-full wp-image-52736" src="http://www.diygamer.com/wp-content/uploads/2012/09/edabgameplay1.gif" alt="" width="540" height="362" /></a>
<p class="wp-caption-text">fyi: this is a normal cavestory screen</p>
</div>
<p>Expect to dive back in come October 4th for the rather fair price of $9.99, those of you without a nifty new 3DS can still get in on the <strong>Cave Story</strong> fun (if you have yet to experience it) by picking up one of the various other versions avaiable as DSiWare. Hopefully players won&#8217;t confuse this for NIS&#8217; <strong>Cave Story</strong> 3D which runs on an entirely three-dimensional engine unique to that title.</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; Nicalis to release ‘Cave Story’ 2D in 3D </a></p>
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		<title>PAX Prime: Indie MegaBooth Announcement and Official Developer Lineup</title>
		<link>http://www.diygamer.com/2012/08/pax-prime-indie-megabooth-announcement-and-official-developer-lineup/</link>
		<comments>http://www.diygamer.com/2012/08/pax-prime-indie-megabooth-announcement-and-official-developer-lineup/#comments</comments>
		<pubDate>Wed, 22 Aug 2012 19:15:00 +0000</pubDate>
		<dc:creator>Mike Gnade</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[17bit]]></category>
		<category><![CDATA[Blendo Games]]></category>
		<category><![CDATA[carbon games]]></category>
		<category><![CDATA[indie megabooth]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[Nicalis]]></category>
		<category><![CDATA[PAX Prime]]></category>
		<category><![CDATA[Retro Affect]]></category>
		<category><![CDATA[ska studios]]></category>
		<category><![CDATA[spry fox]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[Vlambeer]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/08/pax-prime-indie-megabooth-announcement-and-official-developer-lineup/</guid>
		<description><![CDATA[The official line-up for the Indie Megabooth and PAX Prime 2012  just went live on their official website and they are officially the biggest independent booth ever in PAX’s history..  There are actually a lot of returning games and developers from PAX East such as Strange Loop, Gaijin Games, 17Bit, Ska Studios, Retro Affect, Capy, Firehose Games, Drinkbox, Dejobaan, [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/47897199?byline=0&amp;portrait=0" frameborder="0" width="600" height="338"></iframe></p>
<p>The official line-up for the Indie Megabooth and PAX Prime 2012  just went live on their <a href="http://indiemegabooth.com/">official website</a> and they are officially the <strong>biggest independent booth</strong> ever in PAX’s history..  There are actually a lot of returning games and developers from PAX East such as Strange Loop, Gaijin Games, 17Bit, Ska Studios, Retro Affect, Capy, Firehose Games, Drinkbox, Dejobaan, Carbon Games, and 24 Caret Games.  Other indies like Klei Entertainment and Arcen Games were at PAX East but not part of the actual megabooth section of the show, but they&#8217;re joining in this time along with newcomers SpryFox, Young Horses, Blendo Games, Gaslamp, Broken Rules, Two Tribes, Muteki Corp, Nicalis, Pixelscopic, Data Realms, Card Hunter, Eyebrow Interactive, Radial Games and Antichamber.  Here&#8217;s a map of the Megabooth layout:</p>
<p><a href="http://www.indiegamemag.com/media/map_indies.png"><img class="aligncenter size-large wp-image-47658" title="map_indies" src="http://www.diygamer.com/wp-content/uploads/2012/08/5aa7map_indies-613x511.png" alt="" width="613" height="511" /></a></p>
</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; PAX Prime: Indie MegaBooth Announcement and Official Developer Lineup </a></p>
]]></content:encoded>
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		<title>Nicalis Cancels ‘La-Mulana’ EU/US WiiWare Release, PC Version On The Way</title>
		<link>http://www.diygamer.com/2012/04/nicalis-cancels-la-mulana-euus-wiiware-release-pc-version-on-the-way/</link>
		<comments>http://www.diygamer.com/2012/04/nicalis-cancels-la-mulana-euus-wiiware-release-pc-version-on-the-way/#comments</comments>
		<pubDate>Tue, 01 May 2012 06:15:28 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[case]]></category>
		<category><![CDATA[coming]]></category>
		<category><![CDATA[european]]></category>
		<category><![CDATA[Nicalis]]></category>
		<category><![CDATA[north]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/04/nicalis-cancels-la-mulana-euus-wiiware-release-pc-version-on-the-way/</guid>
		<description><![CDATA[<div class="theContent" webReader="56.0873449132"><p><a href="http://www.indiegamemag.com/la-mulana-will-be-released-on-wiiware-soon-possibly-pc-in-the-future/lamulana/" rel="attachment wp-att-14404"><img src="http://www.indiegamemag.com/media/lamulana-613x328.jpg" alt="La-Mulana" title="La-Mulana" width="613" height="328" class="aligncenter size-large wp-image-14404" /></a></p><p>After several delays and months of silence regarding the European and North American release of platformer <strong>La-Mulana</strong> for WiiWare, Nicalis have come out and said that they have cancelled it entirely.</p><p>An upsetting day for many, especially after such hopes have been built, delays have been met and worries arisen; <a href="http://www.nicalis.com/">Nicalis</a> announced the cancellation of the EU/US release of Nigoro’s action platformer with <a href="https://twitter.com/#!/nicalis/status/197093647404105729">this tweet</a>:</p><p>“Regarding <strong>La-Mulana</strong>, we have chosen to cancel publishing in North America and Europe for WiiWare.”</p><p>We and other publications have been bugging the publisher and developer recently for answers and now they come out with this. The reason for this retraction is that Nicalis <a href="https://twitter.com/#!/nicalis/status/197095291420286978">seems to think</a> they have been waiting on the developers for too long. Whatever the case, no one can change the facts – <strong>La-Mulana</strong> will not be released to the western side of the world through WiiWare.</p><p><strong>UPDATE:</strong> Tyrone Rodriguez of Nicalis made a statement to <a href="http://gonintendo.com/?mode=viewstory&#038;id=176464">GoNintendo</a> in which he pointed to the decline of the WiiWare market since the initial contract and the development issues regarding the DLC for the game.</p><p>There is good news though! Someone asked Nicalis after the cancellation announcement whether there would still at least be a PC release to which they <a href="https://twitter.com/#!/gspawn/status/197095320721690624">responded</a>:</p><p>“Yes, and you can support @nigoro by purchasing the PC version.”</p><p>Obviously we have no idea of the timeframe on this or whether this will involve Nicalis, or any other details for that matter – at least there is some hope for the game though. We’ll be asking some more questions but until then, that’s all we have for you on this at the moment.</p><p>More information on <strong>La-Mulana</strong> can be found on the game’s <a href="http://la-mulana.com/en/">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/la-mulana-pc-remake-coming-soon-wiiware-version-still-mia/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/La-Mulana-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/la-mulana-pc-remake-coming-soon-wiiware-version-still-mia/" rel="bookmark">‘La-Mulana’ PC Remake Coming Soon; WiiWare Version Still MIA</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/la-mulana-will-be-released-on-wiiware-soon-possibly-pc-in-the-future/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/lamulana-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/la-mulana-will-be-released-on-wiiware-soon-possibly-pc-in-the-future/" rel="bookmark">‘La-Mulana’ Will Be Released On WiiWare Soon, Possibly PC In The Future</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/aban-hawkins-the-1001-spikes-coming-to-wii-u-3ds/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/1001-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/aban-hawkins-the-1001-spikes-coming-to-wii-u-3ds/" rel="bookmark">‘Aban Hawkins &#038; The 1001 SPIKES’ Coming To Wii U, 3DS</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/vvvvvv-coming-to-european-3ds-owners-on-may-10th/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/vvvvvv_everything-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/vvvvvv-coming-to-european-3ds-owners-on-may-10th/" rel="bookmark">‘VVVVVV’ Coming To European 3DS Owners On May 10th</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/machinarium-for-nintendo-wii-canceled/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/machinariu-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/machinarium-for-nintendo-wii-canceled/" rel="bookmark">Machinarium for Nintendo Wii Canceled</a></div></div>
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</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/la-mulana-will-be-released-on-wiiware-soon-possibly-pc-in-the-future/lamulana/" rel="attachment wp-att-14404"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/1afblamulana-613x328.jpg" alt="La-Mulana" title="La-Mulana" width="613" height="328" class="aligncenter size-large wp-image-14404" /></a></p>
<p>After several delays and months of silence regarding the European and North American release of platformer <strong>La-Mulana</strong> for WiiWare, Nicalis have come out and said that they have cancelled it entirely.</p>
<p>An upsetting day for many, especially after such hopes have been built, delays have been met and worries arisen; <a href="http://www.nicalis.com" />Nicalis</a> announced the cancellation of the EU/US release of Nigoro&#8217;s action platformer with <a href="https://twitter.com/#!/nicalis/status/197093647404105729">this tweet</a>:</p>
<p>&#8220;Regarding <strong>La-Mulana</strong>, we have chosen to cancel publishing in North America and Europe for WiiWare.&#8221;</p>
<p>We and other publications have been bugging the publisher and developer recently for answers and now they come out with this. The reason for this retraction is that Nicalis <a href="https://twitter.com/#!/nicalis/status/197095291420286978">seems to think</a> they have been waiting on the developers for too long. Whatever the case, no one can change the facts &#8211; <strong>La-Mulana</strong> will not be released to the western side of the world through WiiWare.</p>
<p><strong>UPDATE:</strong> Tyrone Rodriguez of Nicalis made a statement to <a href="http://gonintendo.com/?mode=viewstory&#038;id=176464">GoNintendo</a> in which he pointed to the decline of the WiiWare market since the initial contract and the development issues regarding the DLC for the game.</p>
<p>There is good news though! Someone asked Nicalis after the cancellation announcement whether there would still at least be a PC release to which they <a href="https://twitter.com/#!/gspawn/status/197095320721690624">responded</a>: </p>
<p>&#8220;Yes, and you can support @nigoro by purchasing the PC version.&#8221;</p>
<p>Obviously we have no idea of the timeframe on this or whether this will involve Nicalis, or any other details for that matter &#8211; at least there is some hope for the game though. We&#8217;ll be asking some more questions but until then, that&#8217;s all we have for you on this at the moment.</p>
<p><center><iframe width="420" height="315" src="http://www.youtube.com/embed/-ZD8A5H3Dck" frameborder="0" allowfullscreen></iframe></center></p>
<p>More information on <strong>La-Mulana</strong> can be found on the game&#8217;s <a href="http://la-mulana.com/en" />official website</a>.</p>
]]></content:encoded>
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		<title>‘VVVVVV’ Coming To European 3DS Owners On May 10th</title>
		<link>http://www.diygamer.com/2012/04/vvvvvv-coming-to-european-3ds-owners-on-may-10th/</link>
		<comments>http://www.diygamer.com/2012/04/vvvvvv-coming-to-european-3ds-owners-on-may-10th/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 21:48:00 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[congratulations]]></category>
		<category><![CDATA[december-29th]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Nicalis]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[VVVVVV]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/04/vvvvvv-coming-to-european-3ds-owners-on-may-10th/</guid>
		<description><![CDATA[<div class="theContent" webReader="55.0706967213"><p><a href="http://www.indiegamemag.com/vvvvvv-coming-to-european-3ds-owners-on-may-10th/vvvvvv_everything/" rel="attachment wp-att-28806"><img src="http://www.indiegamemag.com/media/vvvvvv_everything-613x459.png" alt="VVVVVV" title="VVVVVV" width="613" height="459" class="aligncenter size-large wp-image-28806"/></a></p><p>Europeans hold off your jealousy from now and forever! Nicalis has announced that the platformer <strong>VVVVVV</strong> will be hitting the European 3DS eShop on May 10th.</p><p>Despite landing on the US 3DS eShop way back on <a href="http://www.indiegamemag.com/vvvvvv-is-now-available-on-the-us-3ds-eshop/">December 29th</a>, VVVVVV still isn’t available on the European version of the online store. However, with this <a href="https://twitter.com/#!/nicalis/status/196034952821870593">simple tweet</a>, cheers were ignited across Europe. Well, probably not.</p><p>But anyway, Nicalis has announced some good news for European 3DS owners, as you can see in that tweet, <strong>VVVVVV</strong> will be coming to the European 3DS eShop on May 10th. How do we know that’s what that tweet means? Well, apart from the obvious styling of thew tweet, it is a follow up to <a href="https://twitter.com/#!/nicalis/status/195963036698292225">this one</a> which said:</p><p>“<strong>VVVVVV</strong> passed NOE’s submission process. We’re a couple of weeks out @terrycavanagh Congratulations!”</p><p>More information on <strong>VVVVVV</strong> can be found on the game’s <a href="http://thelettervsixtim.es/">official website</a>.</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/digital-issue-12/" rel="bookmark">Digital Issue 12</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/vvvvvv-coming-to-european-3ds-owners-on-may-10th/vvvvvv_everything/" rel="attachment wp-att-28806"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/4336vvvvvv_everything-613x459.png" alt="VVVVVV" title="VVVVVV" width="613" height="459" class="aligncenter size-large wp-image-28806" /></a></p>
<p>Europeans hold off your jealousy from now and forever! Nicalis has announced that the platformer <strong>VVVVVV</strong> will be hitting the European 3DS eShop on May 10th.</p>
<p>Despite landing on the US 3DS eShop way back on <a href="http://www.indiegamemag.com/vvvvvv-is-now-available-on-the-us-3ds-eshop" />December 29th</a>, VVVVVV still isn&#8217;t available on the European version of the online store. However, with this <a href="https://twitter.com/#!/nicalis/status/196034952821870593">simple tweet</a>, cheers were ignited across Europe. Well, probably not. </p>
<p>But anyway, Nicalis has announced some good news for European 3DS owners, as you can see in that tweet, <strong>VVVVVV</strong> will be coming to the European 3DS eShop on May 10th. How do we know that&#8217;s what that tweet means? Well, apart from the obvious styling of thew tweet, it is a follow up to <a href="https://twitter.com/#!/nicalis/status/195963036698292225">this one</a> which said:</p>
<p>&#8220;<strong>VVVVVV</strong> passed NOE&#8217;s submission process. We&#8217;re a couple of weeks out @terrycavanagh Congratulations!&#8221;</p>
<p><center><iframe width="420" height="315" src="http://www.youtube.com/embed/sf06P-_1lkU" frameborder="0" allowfullscreen></iframe></center></p>
<p>More information on <strong>VVVVVV</strong> can be found on the game&#8217;s <a href="http://thelettervsixtim.es" />official website</a>.</p>
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		<title>La-Mulana Remake Still Headed For Wii in US/EU, Returning To PC</title>
		<link>http://www.diygamer.com/2011/12/lamulana-still-alive/</link>
		<comments>http://www.diygamer.com/2011/12/lamulana-still-alive/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 11:36:58 +0000</pubDate>
		<dc:creator>Dominic Tarason</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Asterizm]]></category>
		<category><![CDATA[la mulana]]></category>
		<category><![CDATA[Nicalis]]></category>
		<category><![CDATA[Nigoro]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=27140</guid>
		<description><![CDATA[This year has been great for indie games, but it wasn&#8217;t without it&#8217;s disappointments. Nintendo&#8217;s handling of indie developers and their Wiiware store in general being two very low points. The remake of Nigoro&#8216;s PC freeware classic puzzle/adventure/metroidvania La-Mulana was completed and promptly made it&#8217;s way onto the Japanese Wiiware store, but half a year [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/12/lamulana.jpg"><img class="aligncenter size-full wp-image-27141" title="La-Mulana" src="http://www.diygamer.com/wp-content/uploads/2011/12/lamulana.jpg" alt="" width="560" height="175" /></a></p>
<p>This year has been great for indie games, but it wasn&#8217;t without it&#8217;s disappointments. Nintendo&#8217;s handling of indie developers and their Wiiware store in general being two very low points. The remake of <a href="http://nigoro.jp/">Nigoro</a>&#8216;s <a href="http://agtp.romhack.net/project.php?id=lamulana">PC freeware classic</a> puzzle/adventure/metroidvania <a href="http://la-mulana.com/en/">La-Mulana</a> was completed and promptly made it&#8217;s way onto the Japanese Wiiware store, but half a year later and the US and EU releases are <em>still</em> caught up in red tape. All hope is not lost, though. In <a href="http://la-mulana.com/en/blog/sorry.html">this apologetic blog update</a>, Nigoro tell us that the Wii version is due soon, but also something much more interesting: It&#8217;s coming back home.</p>
<p><span id="more-27140"></span></p>
<p style="text-align: center;"><object width="560" height="410"><param name="movie" value="http://www.youtube.com/v/BgPHW_99ay4?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="410" src="http://www.youtube.com/v/BgPHW_99ay4?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The news of La-Mulana&#8217;s return to the PC is simultaneously great and tragic news. Great, because their publisher &#8211; Nicalis &#8211; have existing ties to Steam and the successful release of Cave Story+ under their belts, so a large-scale digital release seems inevitable and the game may well be a solid commercial success. Less great, because it suggests that Wiiware has degraded so far now that the Wii release may not be enough to keep the tiny Japanese studio afloat.</p>
<p>For those who aren&#8217;t familiar with the game, the <a href="http://agtp.romhack.net/project.php?id=lamulana">original freeware version of La-Mulana</a> was released quite a few years ago to enormous praise, and was quickly translated into English by those lovely folks at <a href="http://agtp.romhack.net/">Aeon Genesis</a>. It was a sprawlingly massive (easily 20-30 hours long for a first playthrough) platform action/adventure, but with a very strong puzzle/adventure element and an Indiana Jones inspired setting, with you unearthing relics and remnants of a pre-human civilization in an ancient underground city.</p>
<p style="text-align: center;"><object width="560" height="410"><param name="movie" value="http://www.youtube.com/v/SC3ERxx-1qM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="410" src="http://www.youtube.com/v/SC3ERxx-1qM?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Some of the harder puzzles rivaled even the Myst series for their difficulty and convoluted nature, driving off a few players, but attracting no shortage of dedicated fans looking for some proper archaeology on top of the fedora/whip action. It was also notable for pretending to be a long-lost <a href="http://en.wikipedia.org/wiki/MSX">MSX</a> game, mirroring the interface and hardware quirks of that unusual archaic system, and referencing a great many games on the platform across it&#8217;s enormous range of easter-eggs and secrets.</p>
<p>The remake ditches the faux-MSX stylings of the original in favor of making it look something akin to an PS1 game, similar to Castlevania: Symphony of The Night, with an updated user interface and accessibility to match. While the general level design remains unchanged, the graphics, music and combat have all been overhauled, with bosses in particular upgrading from slightly awkward and small sprite-sheets to very dynamic and menacing.</p>
<p style="text-align: center;"><object width="560" height="410"><param name="movie" value="http://www.youtube.com/v/-ZD8A5H3Dck?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="410" src="http://www.youtube.com/v/-ZD8A5H3Dck?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The puzzles as well have been redesigned somewhat to make them more logical and self-contained, although still pretty brain-teasing. Everything I&#8217;ve heard from those who played the Japanese version has been glowingly positive, so the PC version &#8211; when it finally surfaces &#8211; is an easy recommendation. It&#8217;s been an absurdly long wait for an English version of this remake, but it looks like a little more patience may yet bring us the definitive version of the game.</p>
<p>[<a href="http://la-mulana.com/en/">La-Mulana</a>]</p>
<p>-</p>
<p><a href="http://www.diygamer.com/2011/12/2011/12/2011/12/2011/12/2011/11/diygamers-holiday-spectacular-massive-game-give/" target="_blank">DIYGamer Holiday Give Away</a>! For each and every article we post we’re giving away an indie game.</p>
<p>This article’s game is <a href="http://www.dungeonsofdredmor.com/" target="_blank">Dungeons of Dredmor</a> for the PC/Steam.</p>
<p>Leave a meaningful comment below to enter into the drawing.</p>
<p>&nbsp;</p>
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		<title>Cave Story+ Out Now On Steam</title>
		<link>http://www.diygamer.com/2011/11/cave-story-steam/</link>
		<comments>http://www.diygamer.com/2011/11/cave-story-steam/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 08:42:01 +0000</pubDate>
		<dc:creator>Lewie Procter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Nicalis]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=25753</guid>
		<description><![CDATA[Originally released all the way back in 2004, it was a different world back then. Danger Mouse was just some guy who did a Jay-Z/Beatles mashup, George W. Bush has just started his second term, and the indie scene was no way near as developed and established as the what we see around us today. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.diygamer.com/wp-content/uploads/2011/11/cave.png" alt="" title="cave" width="560" height="309" class="aligncenter size-full wp-image-25809" /><br />
Originally released all the way back in 2004, it was a different world back then. Danger Mouse was just some guy who did a Jay-Z/Beatles mashup, George W. Bush has just started his second term, and the indie scene was no way near as developed and established as the what we see around us today. But out of Japan came a fabulous freeware Metroidvania platformer called Cave Story. A five years in the making labour of love, the developer &#8220;Pixel&#8221; put his heart and soul into that game, and it slowly but surely built a rabid cult following. After getting ported to every platform imaginable, largely by it&#8217;s enthusiastic fanbase, it&#8217;s also had commercial releases via WiiWare, DSiWare, and most recently a 3DS remake. Now, it&#8217;s come back to the PC, as Cave Story+, courtesy of indie publishing powerhouse Nicalis. Cave Story+ could be considered to be the ultimate, definitive edition of the game, and it&#8217;s available to buy on <a href="http://store.steampowered.com/app/200900/">Steam</a> for $8.50/£5.94 right now (regular price $9.99/£6.99). Read on for more details.<span id="more-25753"></span></p>
<p>Here&#8217;s what you can expect from Cave Story+, for PC/Mac:</p>
<blockquote><p>Original (320&#215;240) graphics and upgraded &#8220;HD&#8221; graphics<br />
Remastered music as well as the original soundtrack<br />
Mix-and-match new/old artwork and music!<br />
Six new play modes (including Wind Fortress, Boss Rush and more!)<br />
Over 20 epic boss battles through Mimiga Island<br />
15 levels to explore in the vast world<br />
10 unique weapons to find and upgrade<br />
USB controller compatibility<br />
Four unique endings<br />
Future content updates</p></blockquote>
<p>Here&#8217;s the trailer for the new release of Cave Story:<br />
<iframe src="http://player.vimeo.com/video/32495941?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>And here&#8217;s a look at the brand new, Cave Story+ exclusive, &#8220;Wind Fortress&#8221; level:</p>
<p><iframe width="420" height="315" src="http://www.youtube.com/embed/3FGn_6esaPY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Sounds great for new and old fans alike, and I think that&#8217;s an excellent price for such a wonderful game.</p>
<p>[<a href="http://www.cavestory.org/">Cave Story</a>]</p>
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		<title>Discussionware: What Is Your Favorite Indie Game? Which One Inspires You Most?</title>
		<link>http://www.diygamer.com/2011/11/discussionware-favorite-indie-game-inspires/</link>
		<comments>http://www.diygamer.com/2011/11/discussionware-favorite-indie-game-inspires/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 16:31:05 +0000</pubDate>
		<dc:creator>Geoff Gibson</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Amanita Design]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Daisuke Amaya]]></category>
		<category><![CDATA[Discussionware]]></category>
		<category><![CDATA[Machinarium]]></category>
		<category><![CDATA[Nicalis]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=25342</guid>
		<description><![CDATA[Last week I asked for your favorite developers and we got quite an eclectic mix of developers! It was really fascinating to see which developers were chosen and why. This week, however, I’m looking for your favorite indie game and which one inspires you most. Once again, this question is posed to lots of different [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/04/Machinarium2.jpg"><img class="aligncenter size-full wp-image-6702" title="Machinarium" src="http://www.diygamer.com/wp-content/uploads/2010/04/Machinarium2.jpg" alt="" width="561" height="354" /></a></p>
<p><a href="http://www.diygamer.com/2011/11/discussionware-favorite-indie-developer-inspires/" target="_blank">Last  week</a> I asked for your favorite developers and we got quite an eclectic  mix of developers! It was really fascinating to see which developers  were chosen and why. This week, however, I’m looking for your favorite  indie game and which one inspires you most.<span id="more-25342"></span></p>
<p>Once  again, this question is posed to lots of different people so give a  reason why it is your favorite or why it inspires you so much.</p>
<p>Personally,  I have a difficult time choosing just a single game. There are so many  out there that have left their mark on me that I don’t really know where  to begin. My list could probably span 20-30 games&#8230; but I’ll keep it  to just a couple this time.</p>
<p>I  think first I’d have to say Cave Story, by Daisuke Amaya. While the  game was originally released for free in 2004 (before great indie  renaissance that we have today) it continued on to be developed across  multiple platforms and has remained relevant for years beyond its  original release date with the help of Nicalis. You can’t argue that the  game hasn’t been an overwhelming success.</p>
<p>I’d  also say that Machinarium was a huge inspiration to me. As many of you  may or may not know, I’m always tinkering with adventure games and have  hopes of one day releasing my own. Machinarium showed me an entirely new  way the classic point and click adventure games could play out and it  has stuck with me ever since.</p>
<p>But enough about my favorite games, where do you stand? What’s your favorite indie game?</p>
<p>Sound off in the comments!</p>
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		<title>Trailer: Cave Story 3DS</title>
		<link>http://www.diygamer.com/2011/10/trailer-cave-story-3ds/</link>
		<comments>http://www.diygamer.com/2011/10/trailer-cave-story-3ds/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 20:09:25 +0000</pubDate>
		<dc:creator>Lewie Procter</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Nicalis]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=23832</guid>
		<description><![CDATA[The classic pixelated epic Metroidvania, Cave Story, is being tarted up in shiny 3D for Nintendo&#8217;s shiny new handheld console, and here&#8217;s our first up close look at the game in action. We get to see how the new graphical style looks in motion, and get a feel for how it might play on the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.diygamer.com/wp-content/uploads/2011/10/cave.png" alt="" title="cave" width="560" height="287" class="aligncenter size-full wp-image-23833" /><br />
The classic pixelated epic Metroidvania, Cave Story, is being tarted up in shiny 3D for Nintendo&#8217;s shiny new handheld console, and here&#8217;s our first up close look at the game in action. We get to see how the new graphical style looks in motion, and get a feel for how it might play on the 3DS. Here it goes:<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/EwfBhBh2FbI?rel=0" frameborder="0" allowfullscreen></iframe><br />
What do you reckon? Looks rather lovely to me, and a perfect excuse to play an old classic again. The HUD, camera movement and animation all look great, and I&#8217;m sure it will really suit handheld play. 2D platformers with nice backgrounds tend to work pretty well with the 3DS&#8217;s 3D effect too.</p>
<p>They mention that a classic mode is included &#8220;For fans of the original game&#8221;, so it&#8217;s nice to have the choice if you find yourself more in the mode for the classic 2D look. They only show the characters swapping for their original sprites in the trailer though, so it&#8217;s not yet clear if it includes the entire original game. Watch this space for clarification on that.</p>
<p>It&#8217;s out in the States on November 8th, and on the 11th across Europe.</p>
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		<title>Transportable Viridian: Hands-On with VVVVVV 3DS [IndieCade 2011]</title>
		<link>http://www.diygamer.com/2011/10/portable-viridian-handson-vvvvvv-3ds-indiecade-2011/</link>
		<comments>http://www.diygamer.com/2011/10/portable-viridian-handson-vvvvvv-3ds-indiecade-2011/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 08:37:39 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[indiecade]]></category>
		<category><![CDATA[IndieCade 2011]]></category>
		<category><![CDATA[Nicalis]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Terry Cavanagh]]></category>
		<category><![CDATA[VVVVVV]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=23480</guid>
		<description><![CDATA[After waiting patiently for nearly two days, Terry Cavanagh was finally alone. A slight reprieve had finally occurred in the single-file onslaught of adoring fans, aspiring developers, and fascinated media (full disclosure: I am all three) that seemed to be perpetually conversing with the popular indie developer. I had a seam, and took it: &#8220;Hey Terry, I&#8217;m Erik Johnson from DIYGamer. We [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/10/VVV3DS_Large.jpg"><img class="aligncenter size-full wp-image-23481" title="VVV3DS" src="http://www.diygamer.com/wp-content/uploads/2011/10/VVV3DS.jpg" alt="" width="560" height="320" /></a></p>
<p>After waiting patiently for nearly two days, Terry Cavanagh was finally alone. A slight reprieve had finally occurred in the single-file onslaught of adoring fans, aspiring developers, and fascinated media (full disclosure: I am all three) that seemed to be perpetually conversing with the popular indie developer. I had a seam, and took it: &#8220;Hey Terry, I&#8217;m Erik Johnson from DIYGamer. We met basically one year ago. I heard there was going to be a preview build of <em><a href="http://diygamer.com/tag/VVVVVV" target="_blank">VVVVVV</a></em> on 3DS here.&#8221;</p>
<p>The energetic, yet soft-spoken Irishman recognized me after a moment, and produced a 3DS from his shirt pocket. I laughed at my presumptions of how the demo display of his port would be set-up, then focused-in to play one of my favorite (and most frustrating) PC titles on a handheld device.</p>
<p>Terry mentioned the build was close to finished, with just a few bugs to work out. I played for about 15 minutes, escaping out of the first puzzle area in the game to Captain Viridian&#8217;s ship. I then enjoyed a tour of the overworld, past a giant crying elephant, and eventually to another puzzle area. Everything looked and felt beautiful as far as I was concerned. The persistent map on the bottom screen is just a perfect match as well for exploring the world map area for teleporters and, of course, shiny things. Perhaps most important of all, the original soundtrack by Souleye is there in all of its glory.</p>
<p>Other than that, there&#8217;s really not much to say here. It&#8217;s all the greatness of PC/Mac/Linux VX6 right there on Nintendo&#8217;s latest handheld. It&#8217;s a spot-on port of the game from what I looked at, and once publisher Nicalis launches it on the <a href="http://www.diygamer.com/2011/10/vvvvvv-3d-coming-3ds-eshop/" target="_blank">3DS eShop</a> it&#8217;ll simply be a must have for anyone with access to the service. What of the post-launch content though?</p>
<p>That part appears a bit muddy at the moment. Terry was adamant that the 3DS version was entirely in Nicalis&#8217; hands and out of his own, especially when it came to that topic when I pressed him about it. It looks like where it goes from release is anyone&#8217;s guess at this point it appears. We do know that the features list for the port includes &#8220;future content updates&#8221;, but what content that exactly will be is at the moment a mystery. One wonders if any of the player-created content content from the PC version could make it over the 3DS. Wait and see for now.</p>
<p>Here&#8217;s my thumbs running around old hunting grounds. The controls definitely feel just as tight as they are on the PC. (When I mess up, it&#8217;s definitely my fault):</p>
<p style="text-align: center;"><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/uGco-OcGqhU?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/uGco-OcGqhU?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
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		<title>VVVVVV 3D Coming to the 3DS eShop</title>
		<link>http://www.diygamer.com/2011/10/vvvvvv-3d-coming-3ds-eshop/</link>
		<comments>http://www.diygamer.com/2011/10/vvvvvv-3d-coming-3ds-eshop/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 22:53:58 +0000</pubDate>
		<dc:creator>Lewie Procter</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nicalis]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Terry Cavanagh]]></category>
		<category><![CDATA[VVVVVV]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=23334</guid>
		<description><![CDATA[This is exactly the sort of thing Nintendo&#8217;s fumbling stereoscopic handheld needs right now. Terry Cavanagh&#8217;s utterly delightful gravity-shifting platformer is heading to the 3DS eShop, and will be published by none of than indie superstars, Nicalis. Here&#8217;s the skinny: Nicalis, Inc., developer and publisher of independently awesome video games is VVVVVVery excited to announce [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.diygamer.com/wp-content/uploads/2011/10/entrevistadaisukeamaya__251698.jpg" alt="" title="entrevistadaisukeamaya__251698" width="560" height="340" class="aligncenter size-full wp-image-23372" /><br />
This is exactly the sort of thing Nintendo&#8217;s fumbling stereoscopic handheld needs right now. Terry Cavanagh&#8217;s utterly delightful gravity-shifting platformer is heading to the 3DS eShop, and will be published by none of than indie superstars, Nicalis. Here&#8217;s <a href="http://blog.nicalis.com/2011/10/vvvvvv-coming-to-3dddddd/">the skinny</a>:</p>
<blockquote><p>Nicalis, Inc., developer and publisher of independently awesome video games is VVVVVVery excited to announce a publishing agreement with Terry Cavanagh for VVVVVV on the Nintendo 3DS eShop. VVVVVV features the same amazingly retro gameplay, aesthetic and chiptune music (by Swedish musician, Magnus Pålsson), but now in 3D and on the go with your 3DS. Attendees of Indiecade in Culver City, California can play a near-complete preview VVVVVVersion for the first time on 3DS! Just find Terry Cavanagh or Tyrone Rodriguez and ask them to play!</p>
<p>Released in late 2010 for PC, VVVVVV is a 2D action-platformer deeply rooted in the days of 8-bit gaming with incredibly challenging gameplay and secrets. In VVVVVV, you play as Captain Viridian, who must not only save a dimension on the brink of collapse, but also find your ship’s crew–all of whose names begin with the letter V.</p>
<p>Now 3DS owners can experience the critically acclaimed game in 3D, anywhere. When asked for an obligatory quote, Terry Cavanagh said, “I’m VVVVVVery excited about it! This is the first time anything I’ve made has been on a console.”</p>
<p>VVVVVV 3DS Features:<br />
Open-world environment with six unique levels<br />
20 Trinkets to locate and collect<br />
Full 3D awesomeness integrated into the retro-looking art style<br />
- Dual screen functionality with a real-time map!<br />
- Music by Magnus Pålsson<br />
- New Featured Levels<br />
- Future content updates</p>
<p>VVVVVV continues Nicalis’ partnerships with highly talented and super-awesome independent developers. Previously Nicalis has teamed up with Studio Pixel (Cave Story, Ikachan), Nicklas Nygren (NightSky) and NIGORO (La-Mulana). Now Terry Cavanagh’s incredible VVVVVV, too, will make the jump–er, flip–to console.</p></blockquote>
<p>Cannot wait. If you&#8217;ve never tried VVVVVV, it&#8217;s a must play. In 3D, and being playable on the loo is just icing on an already delicious cake.</p>
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