Indie game news, reviews, previews and everything else concerning indie game development.

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Indie Intermission – ‘Tempus Fugit’ A Carbon Neutral Horror

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Tempus Fugit a popular Latin phrase which translates to “time flees” or more commonly corrupted to “time flies” is now also an interesting game created for the Asylum Jam over the weekend which is a jam all about horror games.

Created by Shrimpcave Tempus Fugit is a very interesting game in which you are constantly being hunted by a monster, however the monster is invisible.

You may think an invisible monster is a little unfair but luckily when you get close to it time slows down and you are also capable of throwing balls which are helpful in assessing where the monster is actually lurking.

The game doesn’t have a lot to it after the initial mechanic as you must move around this wind powered horror maze. Being a jam game you can forgive this and with such great artwork overall the game looks and plays very well.

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Average play time – 12 minutes

Tempus Fugit has some nice ideas in it and the game plays out well, even if the scope is very narrow. The concept is nice and I think with some extra work the game could be made into a fully fledge game.

You can play Tempus Fugit on the jam’s website for free.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission – ‘Tempus Fugit’ A Carbon Neutral Horror


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Run Around As Chicken With Your Head Cut Off In ‘Headless’

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The game, Headless, takes the phrase “like a chicken with it’s head cut off” and literally runs with it.

Out now for iOS and Android devices, Headless is an endless runner where players control a decapitated chicken. With simple touch screen controls, players will assist the freshly decapitated chicken as it attempts to escape from the farm. Unfortunately for our heroic, headless hen, there are a number of obstacles which stand in the way. Bonesaws, bear traps, meat hooks, electric fences, and the occasional flying hatchet are some of the hazards which players will need to avoid.

Tap the screen to cause the chicken to bound up into the air. Tap twice or more to double/triple jump. As with endless runners, timing is key, and mastering the bird’s jump is crucial to long-term survival in Headless. There will be times where players will have to jump over electrical fences, but fall short enough to dodge the meat hook hanging from the ceiling.

Fueled by blood, striking obstacles will cause blood levels to drop considerably. Of course, the lack of a head is also an issue, so blood is continuously spurting out of the stub of the neck. Collecting blood bags scattered throughout the levels is the only way to keep blood levels from running out. Once the last bit of blood is drained, it’s game over.

I spent some time with Headless and it’s a pretty fun little game. The art design gives the game an oddly charming feel, and that really helps the game stand out in a time where there are new endless runners coming out every week. Set at 99 cents, fans of endless runners can’t really go wrong with Headless.

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Source: The Indie Game Magazine – Run Around As Chicken With Your Head Cut Off In ‘Headless’


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Indie Game Trailers for Thursday October 10th


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Thirteen Indie RPGs Bundled Together For Less Than $6

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With a little less than a day remaining on the sale, the Indie RPG Bundle over on Bundle In A Box offers buyers thirteen indie RPGs for less than six dollars. Paying the bare minimum of $1.99 gets buyers Unemployment Quest, The Siege of the Necromancer, Styrateg, Inaria, Dungeon Fray, Empires & Dungeons 2, Frayed Knights, and Hack, Slash, Loot.

Beating the average (currently $5.13) adds in the games Telepath RPG: Servants of God, The Wizard’s Lair, Northmark: Hour of the Wolf, The Wizard from Tarnath Tor, and CoC: The Wasted Land.

As RPGs tend to be longer games in comparison to just about every other game genre, for the price of admission this is a tough deal to beat. Of course, it goes without saying that since the Indie RPG Bundle is pay-what-you-want, if you feel the urge to be generous than by all means donate above the minimum prices.

All of the games featured in the bundle can be downloaded DRM-free from the website. Hack, Slash, Loot comes with a Steam key and a Desura key. Everyone who participates in the sale will also receive the soundtracks for Droidscape: Basilica, Unemployment Quest, Northmark, Inaria, and Hack, Slash, Loot.

As the final day arrives, the Indie RPG Bundle raised $1,106.65 for charity, and $645.00 for the Indie Dev Grant.

Source: The Indie Game Magazine – Thirteen Indie RPGs Bundled Together For Less Than $6


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Search for… ‘X-Orbtek II’

Search for… is a series which champions hidden gems you may not be aware of. Regardless of platform, age, or popularity, if an indie game is worth digging for we’ll feature it. You can find previous entries here.

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  • Game: X-Orbtek II
  • Developer: Oxygen Addict
  • Platform: PC, Xbox 360
  • Price: Free (PC) / $1.00 (Xbox 360)

X-Orbtek II is one of those games I’ve been meaning to write about for a while, but just haven’t had the chance. When you write about games regularly, there are often very worthy and interesting titles that sadly get lost in the storm — slapped on the bottom of a lengthy to-do list with the best intentions, but ultimately neglected. By the time you find the time to cover them, their very narrow window of ‘relevance’ is over, and it’s difficult to find an angle. Thankfully, Search for… is a flexible enough feature for me to return to some of these games, and give them the coverage they deserve.

And I can think of no game more generous or deserving of that coverage than X-Orbtek II, a game that is an outrageous bargain at $1.00 for Xbox and a literal steal for the free PC version. It’s the sort of game that actually makes me feel guilty each time I play it — I didn’t pay anything for it, I have no right to be enjoying it this much!


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Dancing To A New Rhythm ‘Lilt Line Too’ Seeks Kickstarter Funding

Lilt Line Too Prototype

Some of you may have heard of the critically acclaimed game Lilt Line which was released on Wii and iPhone. Lilt Line is a minimalistic rhythm racing game with some amazing music.

Lilt Line is a fast paced racing game done in a superb minimalistic style, and now Different Cloth is seeking Kickstarter funding for a squeal to the critically acclaimed game.

Lilt Line Too will be a completely 3D rendered version of the game still following the same basic premise as the first, but now featuring many fantastic tunes from American artist ill.gates.

The sequel will contain 20 levels each running about 5 minutes in length with new game modes, it will even feature local and online multiplayer allowing you to compete with your friends all over the world.

Different Cloth are seeking input from the gaming community to try to create a unique and inspired racing rhythm game. They are asking for your input on features to add to the sequel which allows for even more interaction with the community, and will hopefully lead to some truly innovative and fantastic ideas.

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Overall Different Cloth are asking for £15,000 ($24,000) to finish the game and get it onto iOS however with extra funding they will be able to get Lilt Line Too onto additional mobile platforms with any luck.

If you would like to find out more about Lilt Line Too head over to the Kickstarter page and consider throwing in some money if this is a project that interests you. You can also find more information about Different Cloth on their official website.

Source: The Indie Game Magazine – Dancing To A New Rhythm ‘Lilt Line Too’ Seeks Kickstarter Funding


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Mojang Outlines ‘Scrolls’ Plans For October, 40 New Scrolls Being Introduced

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Earlier today in a blog post, Scrolls developer Mojang revealed their October development plans. It was also revealed that forty new scrolls will be introduced into the game within the next month, and Mojang even offered a preview of some of the planned cards.

“Remember, the rules, cost, flavour text and art could all change before release, so don’t get them tattooed to your face just yet,” Mojang said in the post.

Beyond the influx of new scrolls, Mojang also dropped a mention of the upcoming Judgement mode. In Judgement mode, players construct a deck from a random selection of cards which they are presented. The constructed deck is valid for five competitive matches against other players.

A new spectator mode was also briefly discussed. From the blog posting, Mojang plans to implement a delay into the spectator mode in order to prevent any foul-play. Players will also be able to watch the server’s highest-ranked “scrolldiers” play, so long as spectator mode is enabled.

[Source: scrolls.com]


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Audio Input – Vincent Diamante Talks ‘Skullgirls’, thatgamecompany, And The Future of Music Composition

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With the recent PC release of indie fighter Skullgirls, there’s been a lot of work going on at Lab Zero Games. There’s many patches to be released, as well as a healthy handful of new characters coming soon. That’s going to require some audio work to be done, no? Vincent Diamante, former audio director and current sound designer for Skullgirls, is the man behind a lot of the music and sound that will be put into the game. But for Diamante, Skullgirls isn’t his full-time gig: he’s also the full time audio director for thatgamecompany, creators of Journey, Flower, and flOw. He’s the brain behind the music in Flower, which won multiple awards upon its release in 2009.

I got a chance to talk to Diamante about his work and what’s coming up next for him:

IGM: So, how did you get started in the gaming industry?

Diamante: I started out doing the game journalism thing, writing for my own website (insert credit) as well as others, while working on student game work that was happening at USC.  I ended up doing music and sound effects for a few games that got recognition at the Independent Games Festival in the mid-2000s (Dyadin, Cloud, Roboblitz) along with various scale mobile phone games before I started working with thatgamecompany on Flower and, later, Reverge Labs on Skullgirls.

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IGM: What music do you draw inspiration from? What are some of your favorite game soundtracks?
Diamante:  There’s a lot of classical music that really get me. I’m a huge fan of Bach, and I try my darnedest to write fugues in the game soundtracks I work on.  I also love Mozart, Scriabin, Schubert… yeah. I was a classical pianist growing up, and it’s hard to get that out of me. As for game soundtracks, I’m kind of all over the place. I really enjoy Hitoshi Sakimoto (Final Fantasy XII), Michael Land (Monkey Island series), Saori Kobayashi (Panzer Dragoon series), Jeroen Tel (many Commodore 64 games), Hayato Matsuo (Shenmue series), Hideki Naganuma (Jet Set Radio)…

IGM: How is working with thatgamecompany? What studios would you like to work with in the future?

Diamante: Working with thatgamecompany is fun. Knowing what I know about working elsewhere in the industry and contrasting that with my day-to-day experience, it’s fun working on a project that’s really different with a process that’s substantially different as well. I would hope that I continue to work at places with really fresh ideas that stand in contrast to the seeming movement of the rest of the game space. I think it’s just more fun that way. Sometimes the game I’m working on really surprises me, and sometimes I can surprise myself either rising to the challenge of a hitherto unseen concept or mechanic, or making something that doesn’t have a clear game industry precedent. I really enjoy my hardcore traditional video games (fighters, action shooters, vehicle simulation) and I think that pushes me to keep on working on things that sound and feel substantially different.


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Indie Intermission – ‘Friends Of Potato Lagoon’ The Feel Good Factor

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Welcome back to another week of Indie Intermission. This week I’ll be running down the top five games from Ludum Dare in the overall category, so expect some rather great hastily created games.

Today’s game is Friends Of Potato Lagoon which is a super cute arcade shooter in which you control a butterfly and must help your friends get to their own way points. Created by Rezoner Friends Of Potato Lagoon is a fun and cute little arcade game.

The game has very basic controls and just relies on you moving your butterfly across the sky firing at oncoming bad guys in funny and often times inconvenient angles, but this is all part of the fun.

Although the game is not just about flying through the air as you can kill the bad guys for points and power-ups adding extra depth to the gameplay experience. The game can end just a quickly as it begins as your fragile butterfly only requires a single misstep to end the run.

Overall the great cartoony graphics,fantastic music/ audio throughout make Friends Of Potato Lagoon a great game that feels complete.

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Average play time – 10 minutes

Friends Of Potato Lagoon is a great deal of fun and offers a game that has a lot of innovative ideas in it along with an awesome art style that adds so much to the game. Considering how this game was designed in just one weekend Rezoner talent seems to know no bounds.

If you would like to give Friends Of Potato Lagoon ago you can play it online now. If you would like to view the original Ludum Dare page you can do that here.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission – ‘Friends Of Potato Lagoon’ The Feel Good Factor


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Indie Intermission Sunday Round Up: Baking Up A Storm

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It has been a long week and all you want to do is play some video games, we’ve all had this problem before so today I’ll shower you in the many games I have managed to find over the week to blow away the cobwebs and tears.

As always clicking on the title will take you to my original article whilst clicking the image will take you to the game, enjoy!

Monday: ’Cookie Clicker’ Travel Through Time And Space To Make Cookies

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Of all the games that you thought would exist I’m sure one about clicking on a cookie would not be one anyone could have guessed. Cookie Clicker may be a simple concept but the game is done right and actually hooks you in from the first few clicks. You can sink hours into this game just by accident so be forewarned!

Tuesday: ’Steven Seagal: Hard To SWAT’ Star In Your Own Action Film

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Steven Seagal: Hard To SWAT is not only one of the best game titles I’ve ever seen, but it is also a really fun little turn based tactics game in which you must rescue the hostages and avoid dying to the terrorists. It is a whole load of fun and you can easily loose yourself in the game for at least an hour.

Wednesday:  ’10 Seconds Left, Mr. Pink Rabbit’ Trolley Troubles

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10 Seconds Left, Mr. Pink Rabbit is a ridiculously addictive strategy game in which you must dash around a supermarket collecting all the items on Mr Rabbit’s shopping list in under the time limit. The game is actually very difficult but is fantastically animated and has a great sense of humour.

Thursday: ’Speed Interrogating’ Don’t Think, Do

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Speed Interrogating is exactly what it sounds like, you must quiz a group of potential killers to find out whose story does not fit. However you are in somewhat of a hurry so you must try to figure this one out quickly which is anything but easy.

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Thanks for getting this far! I hope you’ve enjoyed my list of games this week and had a great deal of fun playing some if not all of them. What better way to waste a Sunday than just playing games and relaxing before the manic Monday sets in. Of course come back tomorrow when I will have an all new Indie Intermission for you to play to perk up your Monday Blues!

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission Sunday Round Up: Baking Up A Storm