Today I get to make a really exciting announcement that I’ve been wanting to blurt out for a while: IGM and hitbox (stylized with a lowercase “h”) have come to a partnership arrangement to help..
In the world of turn-based strategy, there are a few things that may keep people from becoming invested, and as anyone who’s played an endless game of Risk can tell you, the main factor is time…
Welcome back everyone, to another edition of IGM Freebies. If you’re new to the giveaway and haven’t seen the Rules of Entry before, they can be found here. Just to remind everyone of the format,..
Proven Lands is an impressive exploration-focused, science-fiction sandbox roguelike currently on Kickstarter and Steam Greenlight. Still in its early stages, the game’s tech demo is already pretty impressive, allowing your spaceman to roam vast procedurally..
Project Cyber is an interesting new experimental game-building project from Spearhead Games – makers of Tiny Brains - that allows players to watch, influence, and play their game as it’s being built. Players can watch a live-stream of..
I am a sort of student of game design, which is to say I have someone teaching me and I am laughing hysterically at how little I know. That said, actual students of game design are..
About the Game: Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor. You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong..
If that headline made you do a double take, just imagine what my email inbox is like. Anyway, developer Fir&Flams is hard at work on an updated version of their debut title CATDAMMIT! which, as..
The latest indie title from developer Messhof, Nidhogg is for those of you who crave some fast-paced old fashion off-the-wall dueling with your cup of morning insanity. The above announcement trailer (which gives away the game’s..
As I am sure that you are aware, this Thanksgiving break has been anything but a break for me. I don’t feel that this letter is the proper place to rehash the entire episode, but I wanted to go on the record to let you know that I meant no harm or had ill-will toward anyone with my decisions.
Regardless, I feel that it is in the best interest of The Indie Game Magazine that I step away. With Christmas right around the corner it would be nice to spend a little more time with my kids, so maybe this entire thing turns into a blessing in disguise for me. Therefore, effective Monday morning, Chris Adkins will take over IGM in my absence. I have given him complete control over the site to do with what he feels is best.
As for me, I will be doing a few things that I had always wished that I had the time to do in the past, but never could. For instance I have wanted to do an overhaul of the website theme for about two years now. It will be a work in progress, so please excuse any dust during the process. I will pretty much be keeping myself busy and productive yet out of the way as much as possible. What I would like to promise is that during my downtime, I am going to be building a little infrastructure that will of benefit to the indie developers. I don’t want to spoil anything at this point as nothing is solid, but I have lots of ideas and a little more time to work on things now.
Anyway, I don’t want to drag this out any longer, but I felt that it was important to write this letter to the IGM readers and Developers and let you know my thoughts and plans going forward. Perhaps time can help heal some of the mistrust and contempt that I seem to have earned.
Thanks for your understanding and patience with my team as we re-organize and get back to work.