Indie game news, reviews, previews and everything else concerning indie game development.

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Zero To Hero: ‘Captain Disaster’ Gunning For 2012 Release

If there’s one thing that this trailer has crowbarred into my blackened mind, it’s that the galaxy can muster a collective scream of terror if the one thing standing between its residents and catastrophe is an emaciated numpty from Birmingham.

Captain Disaster, a point-and-click adventure game undergoing development in the capable hands of David Seaman (no, not THAT David Seaman), along with his accomplices, Taxler Endiosk and Robert McManus, looks set to weave a tale of menacingly cringeworthy comic silliness with a novelty sketch of a male reproductive organ etched in for good measure. It follows the exploits of the hapless titular protagonist, who’s saddled with the unenviable task of having to sort out an intergalactic kerfuffle of epic proportions.


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Frogmind Games: Two Ex-Red Lynx Employees Go Indie, Game Announcement Teased

Frogmind Games

Frogmind Games is a new start-up studio from two former Red Lynx employees, who boast working on Trials Evolution and Motoheroz for the company. They weren’t just minor employees though, Johannes Vuorinen was the lead programmer on Trials Evolution’s rather incredible in-game editor and Juhana Myllys was the lead artist for MotoHeroz, so there you go.

“Becoming an indie developer has felt absolutely the right decision and I highly recommend it,” writes Johannes on his blog.

Currently there’s a timer on the website for their big game reveal on July 2nd and they’re being sure to keep everything very hush-hush about it. We did attempt to make them part with some details for us and they did so, if only a little. Those looking for an influence from working on the Trials Evolution editor might be in luck as they said that they “love to create and play games, and our vision is to reflect this feeling in our games.”

We weren’t content with that though, so with a little more prodding we managed to get the following statement, which is quite exciting really:

“If you liked the atmosphere of LIMBO or Machinarium, you’ll love what we’re working on.”

Yes we actually love the atmosphere in both of those games so replicating that in a game would be just a little bit fantastic. Which platforms is the game coming to? They told us that at first the game will be coming to iOS devices but will, at a later date, be making its way to PC and Mac. We’ll have more information on the game when on the announcement day for you, so until then just keep your eye on the clock on the official website.


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Where’s All The Rum Gone? – Steam Winter Sale Indie Picks, Day 10

The festive buzz begins to fade – in part due to dwindling booze reserves already heavily depleted by family gatherings. Without the guiding light of alcohol, we’re just going to have to turn to that everpresent fallback for our daily endorphin boost; videogames – and the retail therapy so closely tied to them. Just a few days left to hoard for spring, and today is a big one – here’s the indie picks of the day:


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These Botanicula Screenshots Are Proof That Games Are Art

Botanicula is Amanita Design’s newest game and, seeing as how they won DIY’s 2009 Game of the Year with machinarium, it’s pretty safe to say that I absolutely can’t wait to get my hands on this one. If Machinarium is anything to go by, Botanicula will not only be incredibly challenging, but also beautiful… luckily we’ve got some screenshots to prove it.


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IndieWeek at GamersGate; Great Sales Happening

In case you hadn’t, uhh, noticed our site is looking a little differently today as we try out some new ad spots. I know, I know (boo! hiss! ads!) but we need em to survive! In any case, I’m happy that our very first site skin ad is something that’s very relevant to you guys, as indie gamers.


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Discussionware: What Is Your Favorite Indie Game? Which One Inspires You Most?

Last week I asked for your favorite developers and we got quite an eclectic mix of developers! It was really fascinating to see which developers were chosen and why. This week, however, I’m looking for your favorite indie game and which one inspires you most.


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Wii Version of Machinarium Canceled; PS3 Version “the Ultimate Version”

And that’s that. Amanita Design has confirmed to Eurogamer that their indie point and click hit Machinarium will not, after all, be appearing on Nintendo’s Wii console as it was originally confirmed.

According to the Jakub Dvorsky:


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Amanita’s Botanicula Will Launch Around February 2012; PS3 Version of Machinarium Coming Soon

Amanita Design, the guys who created the fantastic Machinarium point and click adventure game, were on hand in Nottingham’s GameCity festival to premiere their newest game Botanicula which we’ve already covered a bit in the past.

According to Eurogamer, Botanicula is “more simple and accessible than Amanita Design’s previous adventure games. It is based on humour, not complex puzzles.” Which can be taken either way depending on how challenging you thought Machinarium was.


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Machinarium Dev Amanita Design Teases with Botanicula

Amanita Design knows point and click exploration games. They made this amazing game called Machinarium which is available on practically anything electronic. The team has paired up with Jára Plachý to create another point and clicker called Botanicula. The music and sound effects are created by Czech band DVA.

Jakub Dvorsky describes it as the following: “It’s about a bunch of five friends – little tree creatures who set out for a journey to save the last seed from their home tree which is infested by evil parasites.” Sounds like a pretty noble journey!

The animation, artwork, and music all look fantastic, and I imagine they are all representative of what we’ll see when we get to play Botanicula soon!

Check out the trailer below:

Release of Botanicula is planned for early 2012. The dev states its headed for  PC, Mac and probably also for iOS and Android.

The imagination factor seems to have hit a 12 on a 10-point scale, but maybe that’s just me fan-boy gushing. What do you make of the teaser?

[Amanita Design]


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Machinarium for iPad 2 Released

Amanita Design announced that its multiple award-winning point-and-click Machinarium has released on iPad 2 today. Since Machinarium has earned a “Best Indie Game of the Year” nod from many sources, it’s probably a good idea to check it out sooner rather than later. The game should be an audio and visual treat, as well; it’s won the Excellence in Visual Art award at the 12th Annual Independent Games Festival and the Best Soundtrack award from PC Gamer in 2009.

To commemorate the release of Machinarium on iPad 2, the developers have released a special trailer:

I think we can all agree that Mirek Zavičar should be hired to play any iPad 2 game and filmed. He makes me want to purchase an iPad 2 all over again, along with more stylish winter caps. Linda Čihařová did a great job filming and editing, as well.

Non iPad 2 owners who happen to have PS3s, you’re the next lucky gamers to receive a Machinarium port later this year. Those who own the latest iPad tablet, go and grab Machinarium for iPad 2 for $4.99 today!