Indie game news, reviews, previews and everything else concerning indie game development.

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Indie Intermission Day 20 – ‘Terminal Illness’

terminal illness spalsh

Yet another Ludum Dare 24 title this time looking at a space shooter just set in inner space. Terminal Illness is a shooter from Chorinator, a four person development team who submitted this awesome little shooter for the LD24 competition. It is very well created and is a lot of fun yet can be played in very short bursts so an ideal game for this spot.

Terminal Illness has you playing a virus (I assume from the way it looks) inside a body in which you are battling against the immune system trying to flush you out. Battling the white cells for supremacy within this inner space can prove to be very difficult with many coming from all angles in an ever increasing frequency.

terminal illness SS01

Terminal Illness has a lot of power ups/ power downs that affect your play greatly, this is  good thing as it allows for more tactics within the game. However that said it can be a problem as I found it difficult to keep track of what everything did, but that may of just been me.

The graphics styling is great quite simple but full of nice colours lending to the idea of this being set inside a host organism. The sprites also animate well creating a great overall aesthetic to the game.

Average completion time – 5 minutes

Terminal Illness can be played here. With the original project page on LD24 here.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission Day 20 – ‘Terminal Illness’


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‘InFlux’ Looks Like A Puzzle-Solving Ball of Fun

InFlux

Currently in development by Impromptu Games, InFlux is a meditative exploration and puzzle solving game. InFlux features vast levels of natural and abstract environments to explore, and with the ability to recline in your chair and utilize an Xbox 360 controller while doing so, InFlux should be on your radar.

As a metalic ball which fell from the sky, InFlux has players rolling around a seemingly abandoned island, solving the puzzles found encased in mysterious cubes scattered across the island. With no story or driving force to speak of, this allows players to relax and take their time exploring the lush island, rolling and bouncing along, checking out every cave and mountaintop for another puzzle to solve.


The video above showcases the island portions of InFlux, where players will roll around and look for new puzzles. The second video (below) shows off what exactly are in those cubes scattered over the island. The impressive visuals are product of the Unreal Development Kit.

InFlux is Impromptu Games’ second title, and a departure from their tongue-in-cheek Vroom! which Impromptu developed and released last year. Currently in development for PC , Mac, and iOS devices, InFlux is due out around the end of the year.

Help bring InFlux to Steam by voting for it in Steam Greenlight, here. The feedback has been largely positive but they still need your vote.

Follow the developer on Twitter: @joewintergreen and check back to IGM for updates, as they become available.

Source: The Indie Game Magazine – ‘InFlux’ Looks Like A Puzzle-Solving Ball of Fun


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‘Build a Bundle 3′: Choose Your Games, Choose Your Price

Build a Bundle 3

With nearly five-thousand bundles sold (at the time of this writing), Groupee’s Build a Bundle 3 is in full swing.

The Build a Bundle concept varies from other indie game bundles in that it allows the buyer to select the games they want out of a predetermined set. For this specific Build a Bundle, there are nine games available to choose from. The minimum price is $1.50 for two games (50 cents cheaper than the last Build a Bundle), and of course buyers can always pay more, as 20% of every sale will benefit Child’s Play charity.

The games to select from are:Build a Bundle 3 logo

Secret of the Magic Crystals (PC, Mac, Steam, DRM Free)
Detour (PC, Steam only)
Omegalodon (PC, Mac, Desura, DRM Free)
War in a Box: Paper Tanks (PC, Mac, Desura)
APOX (PC, Steam only)
CreaVures (PC, Mac, Steam, DRM Free)
Chrome/SpecForce (PC, Steam only)
Kaptain Brawe: A Brawe New World (PC, Mac, Steam)
99 Levels to Hell (PC, Mac, Desura)

At checkout, buyers are given the option to choose more than just two games, and the required minimum automatically updates as more games are chosen. Also, Groupees does not email product keys out. Instead, buyers can find their product codes on their Groupees.com profiles.

Groupees is also offering bonuses for each sales milestone that the bundle makes. So far, the community has unlocked eleven soundtracks and albums. The next milestone comes at five-thousand units sold (soon) and will unlock a Steam copy of ‘Avencast: Rise of the Mage’ for everyone.

Build a Bundle 3 lasts for another week, so head to the Groupees website here, and get started picking out your games.

Source: The Indie Game Magazine – ‘Build a Bundle 3′: Choose Your Games, Choose Your Price


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Dev Links: Hare Raising

Today’s Developer Links include an in-depth discussion of AI, plus articles on freelancing, startups, modeling water, and more.

Best Tips For Building A Freelance Career (Gamasutra)
“Freelance audio designer Harry Mack (Spiral Knights, Braid) takes a look at what goes into effectively building a lasting career as a contractor — work/life balance, working with clients, and taking criticism — and here offers a succinct guide that could apply to someone in any discipline.”

Golf Preview (Catapult for Hire)
“Care for a golfing excursion anyone?…”

Eufloria iPhone And Universal Build Out Now! (Eufloria Development News)
“The news iPhone and iPad 3 owners have been waiting for – not one but two new versions of Eufloria out today! Not only can you now play on your iPhone,  iPad 3 owners now get to experience Eufloria with Retina support! We’ve added many other features too, including the much requested in-session save so you don’t lose those long games when you take a break.”

Regarding Water (The Witness)
“I just checked in a few changes to the water shader. Note that this is still work in progress, there are some artifacts and unfinished features. From the art point of view, the main change is that there’s now a water_color_map and a water_flow_map that you can use to change the behavior of the shader.”

The Spector Of Game AI (AltDevBlogADay)
“Warren Spector recently gave an interview to Eurogamer that’s circulating pretty widely now about the need for better AI in games. Specifically what he’d like to see is people like John Carmack and Tim Sweeney stop focusing on graphics and start working on creating believable characters and immersive worlds. Of course, I’ve got some issues with this.”

Why I Hate Startup-Mania (Cliffski.com)
“I read a lot about ‘startups’, and see the term used everywhere. it’s especially common for tech or internet companies, where people seem to use ‘startup’ as an interchangeable term for company. The obsession with startups implies that new, young, unproven businesses are where all the value is. The accepted business model seems to be that a business is a ‘startup’ for a year or so, then gets acquired Entrepreneurs often talk about their ‘exit strategy’. I’m very old fashioned in this respect because I believe that your exit strategy should be retirement. In other words, you should build your business to last. Your five or ten year plan should envisage your business still existing. Maybe bigger, maybe much bigger, but not bought out by some megacorp.”

The New SpyParty Character Art Style (SpyParty Blog)
“I am incredibly excited to introduce the new SpyParty character art style! I am also incredibly excited to introduce the new SpyParty character artist, John Cimino!”

PAX Prime 2012 Prep (The Behemoth Development Blog)
“Things are packed. We’re ready to go. We’ll be seeing all the PAX Prime attendees in less than a week and we’re excited to be showcasing BattleBlock Theater and Castle Crashers Steam edition at our booth #3003!”

Source: The Indie Game Magazine – Dev Links: Hare Raising


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The Problem With Greenlight – An IGM Roundtable

The last few weeks have been packed with news about Steam’s new peer-to-peer approval service, Greenlight. Though meant to help indie developers bring their games to a larger market, the service has criticized left and right by consumers and developers alike while Valve have been steadily tuning the outlet to their liking. Everything from changing the text on rating buttons from “Like” to “Would you be interested in this game if it were on Steam” to more major  actions such as censoring certain games for sensitive content has been done at this point, but nothing seems to have struck a cord as much as their most recent change.

Since being announced as a free service accessible to all developers, Greenlight has been met with a flood of submissions. While mostly from legitimate developers, many have come from trolls and civilians submitting the works of others, somewhat diluting the legitimacy of real Greenlight entries. To remedy this, Valve decided to institute a mandatory $100 dollar donation in order to submit ones project; their way of keeping submissions true to Greenlight’s intended purpose.  When word of this mandatory donation reached the public, it was met with mixed commentary from the public as some felt Valve were going back on their promise of a free chance for all indies to make it on to Steam.

The subject especially interested us here at IGM, so we decided to sit down and get our opinions out to the public. We have asked writers from around the office as well as a wide net of developers to present their stance on the Greenlight fee and this is what we’ve come up with.

IGM Staff

Dominic Tarason - Senior Editor

There’s nothing quite like a $100 fee to make people stop, read the rules, and then question whether you’re serious about trying to get this game marketed and on a major storefront. The clever twist here is that Valve aren’t pocketing the money themselves, but rather forwarding it to the Childs Play charity. In theory, time-wasters get filtered out, and some sick kids get happier.

Personally, I’m in favour of it, with some small reservations. The number itself can be argued to hell and back, but it’s not a figure outside any serious commercial developers reach. I poked around for a point of reference, and the price for an indie press table (the smallest you can get, with no additional promotional materials) at the San Diego Comic Con is $500. While there’s some grumbling on Twitter about the chosen figure, it does bring us back to the purpose of Greenlight: It’s a system whereby established indie developers can forward their existing audience to a voting page in order to fast-track them onto Steam, where they have a good chance at making hundreds of thousands of dollars.

If you’re not sure that your game has a market to begin with, and you’re unwilling to put $100 on the line, then there’s nothing stopping you from releasing via Desura, the Humble Store, directly to your audience or via one of a hundred other routes and raise some money that way. Steam is the biggest and most high-profile store, but it’s not always the first and last step. Even indie classics like Aquaria started out selling direct to fans before getting a larger distribution deal.

In the end, the simple fact of the matter is that something had to be done. It’s not unreasonable to say that the majority of submissions to Greenlight were from people who either failed to read the rules to begin with (lots of people putting their favourite non-Steam AAA titles up), or were trying to market games that never would have had a chance to begin with. No shortage of ‘my first game’ projects using FPS Maker or similar drag-and-drop toolkits. Personally, I think this should stop the worst of it. If it manages that, it’ll have done its job.

Alex Wilkinson - News Editor

Valve had to change some policies regarding the Greenlight project as when it originally launched it was far too open to abuse from people submitting ridiculous ”joke” ideas. In small numbers, this can be vaguely funny, however with the continued string of absurd titles being placed on Greenlight, Valve needed to create some barriers to entry. The $100 entry fee is a suitable interim solution as it will stop most people dead in their tracks and so will solve the problems, however this is not a good long term solution. It does slightly alienate a lot of new developers of course $100 is not a great deal but I feel Valve would be remiss if they do not consider better development of the Greenlight project beyond what they have already produced.

Gareth Kay (the developer from Vineland) did sugest to me on this matter that Valve should reduce the fee and instead have a valid website and company name to have to prove authenticity. This i feel is already a better idea that would work for the medium to longer term, although it is anyone’s guess where Valve will end up on the Greenlight project I have every faith it will work out, hell look at Steam when it first came out compared to now!

Jamell Brown - Editor-in-Chief

While I agree wholeheartedly with my colleague’s, I think I’m going to play somewhat the devil’s advocate on the subject. Honestly, the idea of a fee — or mandatory donation — seems like a quick and easy way to incentivize developers to take a more serious look at their product before moving to that outlet. With no barriers to entry, what reason do I have to not throw the Pacman-esque flash game I just created on Greenlight? Worst case scenario, it sits there and I’m no worse off, best case it gets on Steam and I make tons of money! What I think most people are more upset about is how sudden and random the institution of this fee seems.

Valve is a pretty big company with plenty of experience in the digital distribution market. Greenlight is far from the first channel developers have had to go digital, Desura, the Humble Store and others like them have shown that there are tons of indies out there looking to jump into a larger market. As seasoned as Valve is, it seems like they would have observed these markets and known that there would be  a lot of people trying to get onto Steam right away, thus giving them a reason to institute some barrier from the offset to stem the tide entries. By starting off as a free service and then hastily throwing a fee into the mix, Valve virtually promised every Steam hopeful the world before shutting the doors in their faces. Greenlight has gone from an attempt at equal representation to a $100 lottery ticket over night, and in that sense, Valve has somewhat let their community down.

What I would prefer to see is Valve pocketing the money instead of hiding behind this “donation” as a way to try and offset some criticism. If the money could provide incentive for Valve to put more resources behind moderating the content and comments on Greenlight, the overall quality of the service would improve and more people would actively scout the games there, increasing everyone’s chances of getting on to Steam. Whatever Valve decides to do next should be carefully planned and calculated, hastily throwing out solutions is only going to make their audience more irritated.

Developers

Sergey Mohov (@krides)

In my opinion, Valve did what was best for Valve in all regards. Greenlight is not a charity system, it’s not meant to help anyone per se, it’s only there because the old Valve’s review process could miss some of the potentially lucrative titles (and god knows it did: Offspring Fling was first rejected, and we all know that story). Now, I personally don’t think that there’s something wrong with this situation: acting in your company’s best interest can hardly be a reason to blame anyone. On the other hand, I think that we, as developers, should also act in our own best interest, or at least that is what I am going to do.

I am not ready to pay $100 for an objectively thin chance of getting published: whether this money goes to a charity, to Valve, Microsoft, Apple, US government or Willy Wonka. I just don’t have $100 to throw away to be a member of this elite club. Fortunately, paying the XBLIG and AppStore fees still means that you get your game(s) published and is likely to stay this way. Clearly, Valve believes Steam to be superior than all the other platforms, and, to be fair, in a way it is. I just don’t believe that it can work miracles. As far as I can see, publishing still doesn’t automagically mean profit, so what you are really buying when you pay the Greenlight fee is a chance to get a chance to sell a game, which is of course not exactly money well spent.

For now, I will stick to this belief and see how Greenlight develops. So far, everything already went wrong in it, and, hopefully, Valve will come up with a somewhat more feasible system to banish trolls from the system rather than building a dollar bill barrier. The good news for me is that I’m not forced to pay for Dédale, since it’s already in the system. As for my next project, I am beginning to think that, for all of its flaws, Windows 8 is a more indie-friendly environment now.

Phil Charlise (@zoombapup)

I think the $100 thing is a red herring. What concerns me more is the quality of the comments on games. Not very mature. Ultimately paying $100 to be hurled abuse at like I just posted a puppy video on Youtube is not my idea of good business.

Craig Stern (@sinisterdesign)

The amount is excessive, and will disproportionately hurt small developers barely scraping by on their sales. Weeding out fake entries is a good idea, but there are other ways of doing it that don’t hurt small indie developers. At the very least, they should make it a deposit that gets returned when a game is found to be a legitimate entry. If they’re really concerned about discoverability, though, they need to fix their interface and implement smart sorting. Charging an arbitrary fee just to be considered is a lazy way of trying to boost discoverability.

Cale Bradbury (@netgrind)

If the game is really good enough for Steam and your completely strapped for cash you could probably find someone to cover it. People need to stop worrying about Steam in the early, still concept games, just build cool shit.

Michael Louisseize (@micleee)

We think it’s great, it insures that all the projects on Greenlight are from actual serious developers. If you can’t put down $100 on your game, you aren’t serious enough about it.

As you can see, there are as many sides to the argument as there are people to argue the point. Since the first wave of games moved from Greenlight to Steam, most people are really beginning to see Greenlight in the more positive light I believe it deserves. What do you think about the matter? We want to hear your thoughts. Drop a comment in the area below, or head to our forums to strike up a real conversation. If you want to check out some of our favourite Greenlight projects, keep an eye out for IGM Limelight every Friday afternoon right here on IGM.

Source: The Indie Game Magazine – The Problem With Greenlight – An IGM Roundtable


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Indie Links Round-Up: Dithering

In the games covered in today’s Indie Links, you can control time travelers fighting alongside your own ghosts, a worm with aspirations to become a tree, an alien Amazon who ages the men she mates with, a creature that can be built out of limbs and muscles, or 30 ships on the screen at once… among other things.

Live Free, Die Hard: Ludum Dare 24 Special (Rock, Paper, Shotgun)
“This week is special. This week is the Ludum Dare edition. Ludum Dare is a massive game design competition where the goal is to make a game from scratch in 48 hours, a pressure cooker of insomnia and brilliance. We also have the Jam variant, where the rules are relaxed a bit and you have 72 hours. Anyone can enter–in fact, many people make their first game in Ludum Dare or one of the monthly MiniLDs.”

Incredibly Stylish Flight Game Luftrausers Coming to PC & Mac, May Cost $5000 (Kotaku)
“Here’s a new trailer for the upcomingLuftrausers, a game based on the very addictive flash game of the same name. The game is developed in conjunction with indie game duo Vlambeer (creators of Super Crate Box & Radical Fishing) and Devolver Digital.”

Super Time Force – Ingenious Game Mechanic, Funny Trailer (Hookshot Inc.)
“We have already written about Super TIME Force, the latest pixelated pleasure bomb from Capybara, but I just wanted to point you right at the latest trailer, which was made for PAX and is really rather funny. In case you accidentally didn’t read Will’s thing on the game, it’s essentially Gunstar Heroes or Contra (depending on your retro references of choice), but with a very clever little mechanic. Your sideways scrolling heroes are time travellers, and when you die, they zap back to the start of the level – and then you play alongside the ghost data of your previous attempt(s). That’s right, every time you die you make the current level a little easier for your next go, because there are your previous selves, blasting away at enemies.”

Xbox Indie Darling Shoot 1UP Finally Makes It To Mobile (Kotaku)
“Back in 2010 when we were first getting to know Windows Phone 7, indie developer Mommy’s Best Games demonstrated the platform’s power with a mobile version of its unique Xbox Live Indie bullet-hell shooter, Shoot 1UP. Two years later…”

Super Puzzle Platformer Deluxe (PixelProspector)
Super Puzzle Platformer Deluxe is the upcoming sequel to the awesome arcade game Super Puzzle Platformer.”

I Spy A New Look For Spy Party (Rock, Paper, Shotgun)
“Hecker told Joystiq that ‘We really wanted the art style to reflect the same level of subtlety that the gameplay has. I didn’t want it to be too realistic or too exaggerated, and I think we hit it on this really nice, call it naturalistic or illustrative – they look like illustrations. I’m super excited.’ He’s adamant that the new look shouldn’t/won’t affect the game outside of aesthetics, however.”

Preview: Incredipede (TIGSource)
“This is a new trailer for Colin and Sarah Northway’s Incredipede, which features artwork by Thomas Shahan. Slated for a late October release, Incredipede is a physics-based platformer where you control Quozzle, a little creature that can be built and rebuilt using jointed limbs and muscles. According to the game’s website, it will come with 60 levels and a level editor.”

A Brief History Of Garry’s Mod: Community Contraptions (Rock, Paper, Shotgun)
“According to Garry’s Mod creator Garry Newman: ‘There’s so much stuff going on in GMod that it’s hard to pull out individual addons. I think the real great thing about GMod is that all these addons exist. It has a rich user contribution community. It keeps itself entertained.’ It really is impossible to cover everything that the GMod community has made. I tried and gave up, instead creating an inexhaustive list of amazing things that have tickled me over the years as an on-and-off GModder. So this list includes my choices with a couple of Garry’s mixed in.”

Source: The Indie Game Magazine – Indie Links Round-Up: Dithering


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Take The Jump Tomorrow With ‘Faster Than Light’

FTL logo

Some of you may already be aware of the new game Faster Than Light (FTL) is due to be released tomorrow, after its phenomenally successful Kickstarter back in February.  When Matthew Davis and Justin Ma originally put FTL up on kickstarter they had a modest goal of $10 000, however due to overwhelming public demand for this title and shrewd business acumen the Kickstarter made it to just over $200 000. Making FTL one of the most successful Kickstarters so far along with being the first of recent successes to be released to the public.

Overwhelming public demand for the game really showed the developers that FTL had something special and due for release this Friday you will soon be able to judge for yourselves. Check out the video below to see a little more about FTL.

FTL is a roguelike space simulator with the aim to explore space, battle pirates and successfully escape the coming onslaught. FTL features randomly generated galaxies filled with many unique challenges that offer multiple solutions, from blasting your way through the pirates to diverting all your power to the engines to turn tail and flee this game offers many unique and ever different challenges.

Along with the great changing realm of space a whole level of upgrades are available allowing you to shape the ship the way you play. Alongside the micromanagement required from a formidable captain to ensure the ship runs smoothly even in times of crisis.

FTL Screenshot 01

FTL’s key features include:

  • Complex strategic gameplay – Give orders to your crew, manage ship power distribution and choose weapon target in the heat of battle.
  • Play at your own speed – Pause the game mid-combat to evaluate your strategy and give orders.
  • Unique lifeforms and technology – Upgrade your ship and unlock new ones with the help of six diverse alien races.
  • Be the captain you want – Hundreds of text based encounters that will force you to make tough decisions.
  • Randomized Galaxy – Each playthrough will feature a whole different experience with the game randomizing all the enemies, events and results to decisions.
  • No second chances – Once your ship is destroyed that is it the game will end and you will have to restart from the beginning, making the consequences of your actions very meaningful.

FTL official site is found here and looks to be a highly promising title from Matthew Davis and Justin Ma being officially released tomorrow (September 14th) on Steam and Good Old Games for $9.99 with a launch discount of 10% off. With Steam offering both Mac and PC versions FTL will also be available for DRM free download plus steam key via the official site. I am sure all fans of roguelikes and Sci-Fi games will be clamoring to get their hands on this game at launch tomorrow.

Just incase you have not been totally sold Youtube already has a wealth of lets plays for FTL I suggest Northenlion’s lets play.

Source: The Indie Game Magazine – Take The Jump Tomorrow With ‘Faster Than Light’


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‘Tone Def: Revenge Of The Squarebots’ Playing Its Own Tune In Tower Defence

toneDef01

I have seen many tower defence games over the years ever since they spawned back in the days of Warcraft, however I have never came across the idea of fusing music and tower defense into a new and intriguing game. Tone Def: Revenge Of The Squarebots (Tone Def) is the game that bridges these two seemingly different genres from developer OriGaminc.

It is interesting to find that Tone Def originally started out as an online flash game that was originally intended to be regularly updated, however as development continued the project became too large to be refined to the internet and thus Tone Def was born. This seems to follow along a similar line to the studio in general, as OriGaminc was originally setup to discuss games in an original manner but this lead to the desire to actually create games.

tone Def 02

Tone Def uses the idea of setting up towers like many other games however these towers double as musical instruments that will play in time to the music, only attacking whilst playing to the music. This is a great novel twist on the genre as a whole and really is outside the box thinking making for an interesting concept. As you add additional instruments to the grid you will be able to experience more music making for natural progression.

Some of the features to be included are:

  • Play through a wide array of music, from chiptunes to more modern sounds
  • Strategize to choose the best spots to make great music and an excellent defense
  • Many different modes
  • Featuring evil SquareBots, in this game it is really not hip to be square

Tone Def really sounds like a very interesting game and I have high hopes for this title. It currently has no release date as the game is still in heavy development, however it is billed to be released on both PC and Mac. For more information check out OriGaminc’s site here, and be sure to check back to The Indie Game Magazine for all the latest news as it breaks.

Source: The Indie Game Magazine – ‘Tone Def: Revenge Of The Squarebots’ Playing Its Own Tune In Tower Defence


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Codename ‘Woodle Tree’ – An Adorable 3D Platformer

A fairly new project, currently called Woodle Tree (the name may change at a later time) is an upcoming 3D platformer created solely by Fabio Ferrara, an upcoming independent developer based in Milano, Italy.  It may not look like much at first glance, but Woodle Tree has an adorable graphical style (reminiscent of Mario 64) and fun platformer gameplay that is enchanting (and nostalgic for anyone who played good 3D platforming games in the 90′s).

The story of Woodle Tree is fairly simple, you are a sprout given life by a larger tree and tasked to bring water back to your “thirsty land”.  You do this by making your way through an extremely cute, 3D platforming world, using a variety of interesting gameplay mechanics in your search for water.

Most impressive is that Fabio Ferrara has based the entire game off of Unity 3D, making it possible for it to easily be ported to every major gaming platform (with Ferrara looking to release it first for Windows, Mac, and Linux, and if the demand is high enough, mobile devices at a later time).  Ferrara is looking to release Woodle Tree for no cost on Windows, Mac, and Linux upon its completion.

Ferrara hopes to work closely with the indie community on his game, adjusting features and fixing bugs to make it as enjoyable of a game as possible.  If you would like to check out the demo of Woodle Tree, it can be downloaded here.  If you want to keep up with the game’s development, then make sure to follow their official Twitter account.

Source: The Indie Game Magazine – Codename ‘Woodle Tree’ – An Adorable 3D Platformer


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Gamersgate’s ‘Indiefort Championship Bundle’ is Very Big Indeed

We’ve seen some serious highs and lows from indie bundles in recent months. This one can be counted as one of the high points. In what looks like an attempt to increase the visibility of a broad range of indie releases, Gamersgate have just rolled out a custom ‘build-a-bundle’. 24 games on offer (some of them usually costing $20-30 normally), for a hair over a dollar each – or a flat dollar, if you buy 9 at once. The only restriction is that you have to buy three at a time.

There’s quite a few games in here that have been featured in previous Indiefort bundles. Bundles which, sadly, never sold more than a couple thousand units each. Hopefully this set will do better – as much as I like the Steam interface and framework, it really shouldn’t be the only viable storefront for gaming, indie or otherwise.  Here’s the official bundle launch video, showing off all the games available:

And here’s the full lineup:

  • 3079 – Sandbox RPG/Shooter in a Minecraft-esque world.
  • Project Black Sun – Metroid-esque platform shooter with great sprite art.
  • Star Prospector – 3D RTS with some RPG and even Roguelike elements.
  • Blue Libra – Semi-abstract space RTS focused around carrier management.
  • Tiny & Big: Grandpa’s Leftovers – Recently released 3D physics puzzle-platformer with some great ideas.
  • Cardinal Quest – Minimalist roguelike with cute pixel-art style.
  • Devil Whiskey – Ultra-retro RPG in the style of The Bards Tale. The original, not the remake.
  • Black Market – Lightweight space trading/RPG/combat game with a heavy management focus.
  • Sentinel 3: Homeworld – Port of the exceedingly popular iOS Tower Defense game.
  • Three Dead Zed – Puzzle platformer where you play as a shape-shifting zombie. Vaguely Lost Vikings-ish.
  • Orbitron: Revolution – Absolutely gorgeous 2.5d Defender-like shmup, and XBLIG refugee.
  • Hacker Evolution: Duality – One of the newer games in Exysyhen’s pseudo-realistic hacking sim series.
  • Influence – Action-strategy game about managing a particle swarm to overwhelm and convert enemy particles.
  • Zombie Football Carnage – More arena shooter than sports, but polished-looking arcade fun.
  • Girl With A Heart Of – Advenure/RPG hybrid about a young girl with mystical powers in an underground city.
  • Cell: Emergence – VERY unique 3D shooter based around cellular automata, with a medical-themed story.
  • A Sirius Game – Piratical action/RPG/management game with a dash of Sid Meier’s Pirates!
  • Will Fight For Food – Hobo luchador brawler simulator/RPG. Heard good things about this one.
  • Dark Scavenger – Bizarre adventure/RPG blend reminiscent of obscure PC RPG Superhero League Of Hoboken.
  • Telepath RPG: Servants of God – Low-fi graphics, but some positive vibe about this tactical combat RPG.
  • AirBuccaneers HD – Currently in development, but easily recommended. Multiplayer shooter about viking pirates in airships.
  • Demise: Ascension – What happens when you update a dungeon crawler from the 90s up to modern day. Swathes of content, but very retro.
  • Survivors of Ragnarok – Also in development. Cute 2D blend of The Settlers, Dwarf Fortress & the Diggers series.
  • Shepherd Slaughter – Procedurally generated hack n’ slash action RPG. Very primitive graphics, but some interesting concepts.

Blimey! That, there, is a whole lot of indie gaming, across a huge range of genres. If you think that you’re getting your games too cheaply (Hint: You probably are), you can add an optional tip to your purchase, which is divided evenly between the developers chosen. Some of the games on offer have Mac support, although not all of them. The bundle is running until the 1st of October, so you’ve got plenty of time to pick and choose.

Source: The Indie Game Magazine – Gamersgate’s ‘Indiefort Championship Bundle’ is Very Big Indeed