Amanita Design’s seminal series, Samorost, will be getting its third entry soon and it already looks great in these first screenshots.
Samorost is actually one of our favorite game series at IGM so we’re always on the hunt for anything related to it. Obviously we all know that Amanaita Design have been working on Samorost 3 for a little while now, as well as Botanicula which will hit us soon. We haven’t saw or heard anything about it for a while now though, but all it took was a little digging and the first screenshots have arisen.
The screenshots were actually found a few months ago in the official Amanita Design forums. Jakub Dvorský of Amanita Design gave a talk at the TEDxBrno Conference in his native Czech Republic back in December in which he revealed three screenshots from Samorost 3. Luckily his talk was recorded so we can all have a look at them.
The only information known about Samorost 3 at this point is that it will take place across seven unique planets and will of course be a point and click adventure with music playing an important part as usual. There’s no release information as of yet.
You can see the screenshots from 13m 50s onwards in the video below taken from Jakub Dvorský’s talk at the TEDxBrno Conference.
You can find out more information about Amanita Design over on their official website.
Amanita Design’s Jakub Dvorský has passed on word that in addition to other upcoming console ports, his award winning adventure game Machinarium will see a release on iPad as well. Even better, that version could be out as soon as August. Why, that’s tomorrow!
Let’s not get ahead of ourselves though, August is also 30 days from now as well. Still, Dvorský sounds hopeful that the title could land on the App Store as long as the remaining (small) bugs are wrangled and it’s properly tested.
The WiiWare (Q3 2011) and PSN editions (August 2011) are presumably still in the works and on track for release; though they were not mentioned.
Update: Jakub Dvorsky has confirmed that everything mentioned below is true and that he was quoted accurately.
Original: XBLAFans is reporting that after six months of discussion Microsoft has refused Amanita Design’s award winning adventure game Machinarium for the XBLA due to the fact that they “don’t support games which aren’t Microsoft exclusives.” Meaning, available on other OS platforms than Windows as the game is available for both Mac and Linux.
The site claims founder and lead designer of the title Jakub Dvorsky informed them of the decision:
“Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.”
Disappointing to hear to say the least. I haven’t heard of this policy before, and can’t come up with a case before this that can be applied. We’ve contacted both Amanita Design and Microsoft to confirm the facts and for any additional comment.
I’ve been meaning to post this for quite a while, ever since I first heard about it from Amanita Design.
Jakub Dvorsky, from Amanita Design, production designed the feature film of puppetry and it looks fantastic, with hints of Pan’s Labyrinth and even old Henson films like The Dark Crystal. It’s directed by Jan Svěrák and is supposedly due out in May 2010, though I don’t know when we’ll see a subtitled version hit this side of the water.
Here’s a little blurb about it along with the trailer:
Kooky´s Return (Kuky se vrací) is a combined puppet and live action feature based on a child’s fantasy. A seven year old boy whose teddy bear Kooky has been thrown away wonders what his toy is up to in the big world out there, imagining Kooky as he tries to find his way back home.