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	<title>DIYgamer &#187; iPhone</title>
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	<link>http://www.diygamer.com</link>
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		<title>&#8216;Crap of Defense&#8217; on Sale for Independence Day</title>
		<link>http://www.diygamer.com/2010/07/crap-defense-sale-independence-day/</link>
		<comments>http://www.diygamer.com/2010/07/crap-defense-sale-independence-day/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 00:41:21 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Crap of Defense]]></category>
		<category><![CDATA[iFun4all]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=9238</guid>
		<description><![CDATA[Polish devs iFun4all have announced a price drop for the surprisingly successful Crap of Defense for the weekend of July 4th. From July 3rd to July 5th, Crap of Defense will be available at $2.99 rather than $4.99. Gamers can find the self-proclaimed &#8220;worst game ever&#8221; on the App Store.
For those who have missed out, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/crapofdefense.jpg" title="crapofdefense" rel="lightbox[9238]"><img class="alignleft size-medium wp-image-9239" title="crapofdefense" src="http://www.diygamer.com/wp-content/uploads/2010/07/crapofdefense-300x198.jpg" alt="crapofdefense" width="300" height="198" /></a>Polish devs iFun4all have announced a price drop for the surprisingly successful <em>Crap of Defense </em>for the weekend of July 4th. From July 3rd to July 5th, <em>Crap of Defense</em> will be available at $2.99 rather than $4.99. Gamers can find the self-proclaimed &#8220;worst game ever&#8221; on the App Store.</p>
<p>For those who have missed out, <em>Crap of Defense </em>is a tower-defense title with a unique aesthetic style. Despite its misleading title, the game has garnered a hefty amount of critical acclaim and is far from its developer&#8217;s description of &#8220;worst game ever.&#8221; A trailer/brilliant marketing video is viewable below &#8212; as well as the new press release.</p>
<p>[<a href="http://itunes.apple.com/us/app/crap-of-defense/id354661439?mt=8" target="_blank">Buy</a> from App Store.]</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/7w4LoGcKo5s" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/7w4LoGcKo5s"></embed></object></p>
<p>Press Release:</p>
<div><strong><em>Independence Day promotion of Crap of  Defense</em></strong></div>
<p><em><strong>2nd June 2010, Lublin</strong> &#8211; Polish  developer and publisher iFun4all announced timely price drop of their  extremely acclaimed and successful Crap of Defense game from iPhone to  honour Independence Day.</p>
<p>Between 3rd and 5th July Crap of Defense  will cost only $2.99 instead of normal price od 4.99$.</p>
<p>App Store  link:<br />
<a href="http://itunes.apple.com/us/app/crap-of-defense/id354661439?mt=8" target="_new">http://itunes.apple.com/us/app/crap-of-defense/id354661439?mt=8</a></p>
<p>First  campaign trailer:<br />
<a href="http://www.gametrailers.com/video/debut-trailer-crap-of/62182" target="_new">http://www.gametrailers.com/video/debut-trailer-crap-of/62182</a></p>
<p>###</p>
<p><strong>About  iFun4all</strong></p>
<p>Founded in 2009 and headquartered in Lublin,  Poland, iFun4All is a VC-backed games developer and publisher committed  to bring high-quality games exclusively to the iPhone<sup><span style="font-size: 6pt;">TM</span></sup> and iPod touch.</p>
<p><a href="http://ifun4all.com/" target="_new">http://ifun4all.com</a></p>
<p>All  trademarks or registered trademarks are the property of their  respective owners.</em></p>
<p>[Source: GamesPress]</p>
]]></content:encoded>
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		<title>Online Multiplayer FPS &#8216;Archetype&#8217; Coming to iPhone in July</title>
		<link>http://www.diygamer.com/2010/07/online-multiplayer-fps-archetype-coming-iphone-july/</link>
		<comments>http://www.diygamer.com/2010/07/online-multiplayer-fps-archetype-coming-iphone-july/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 23:52:09 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Archetype]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[Inc.]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MunkyFun]]></category>
		<category><![CDATA[Villain]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=9235</guid>
		<description><![CDATA[It&#8217;s not often we see multiplayer shooter games on the iPhone/iPod Touch. While this is an unfortunate truth, it is a truth nonetheless. But the collaboration between Villain and MunkyFun, Inc. will bring about Archetype &#8212; a full-featured online first-person shooter that will feature deathmatches, experience points, and ranks. Villain also stated that Archetype would [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/archetype.jpg" title="archetype" rel="lightbox[9235]"><img class="alignleft size-medium wp-image-9236" title="archetype" src="http://www.diygamer.com/wp-content/uploads/2010/07/archetype-300x200.jpg" alt="archetype" width="300" height="200" /></a>It&#8217;s not often we see multiplayer shooter games on the iPhone/iPod Touch. While this is an unfortunate truth, it is a truth nonetheless. But the collaboration between Villain and MunkyFun, Inc. will bring about <em>Archetype</em> &#8212; a full-featured online first-person shooter that will feature deathmatches, experience points, and ranks. Villain also stated that <em>Archetype</em> would be released in early July for £1.79 (I&#8217;m assuming this will transfer over to $2.99 on the US App Store).</p>
<p>All players will start out as low-level cadets who will rise up the ranks &#8212; earning experience points and medals &#8212; by participating in team deathmatch games. Up to ten players will fight in two-to-five player teams through five different levels. At launch, <em>Archetype</em> will include six weapon types including &#8220;rapid-fire guns, devastating missile launchers, brutal melee axe and two  distinct grenade types including a &#8220;split-strike&#8221; grenade that splits  in two every time it bounces, dealing even wider damage.&#8221; Utilizing dual-stick controls, <em>Archetype</em> attempts to bring the same FPS experience that consoles have provided and handhelds have been lacking in.</p>
<p>The game will be playable over 3G, Wi-Fi, or even Edge. We&#8217;ll keep you posted as more details are released.</p>
<p>Press Release:</p>
<div><strong><em>Villain Assaults the iPhone and iPod touch  Platform with Archetype, Exclusive Multiplayer First Person Shooter</em></strong></div>
<p><em><br />
<strong>Full-featured  FPS Delivers New Breed of Mobile Mayhem for Just £1.79</strong></p>
<p><strong><br />
San  Francisco, CA &#8211; July 1, 2010</strong> &#8211; Villain, an independent  producer and publisher of portable game titles, announced today  Archetype<sup><span style="font-size: 6pt;">TM</span></sup>, a new and  intense online multiplayer first-person shooter game developed  exclusively for iPhone and iPod touch. A full-featured online FPS,  Archetype brings a new breed of mobile mayhem to the iPhone and iPod  touch platforms with multiplayer FPS deathmatches with teams, experience  points, and player ranks. Archetype is scheduled for a worldwide  release via iTunes in early July for just £1.79.</p>
<p>&#8220;Archetype  delivers an amazingly visceral and satisfying experience rooted in its  &#8216;no holds barred&#8217; online deathmatches,&#8221; said Dane Baker, Lead Producer  at Villain. &#8220;Our game brings key elements from online console first  person shooters to the iPhone and iPod touch for &#8216;iPwnage-style&#8217; fun  with no gimmicks or strings attached.&#8221;</p>
<p>Players join the battle  starting as a lowly cadet immersed in battle with team-based  deathmatches and earn higher ranks to advance as they build a  reputation, earn experience points, and win medals, including each  match&#8217;s &#8220;MVP&#8221; medal. Up to ten players can fight at one time &#8211; two to  five players per team battling across five different levels. The game  will launch with six unique weapon types ranging from rapid-fire guns,  devastating missile launchers, brutal melee axe and two distinct grenade  types including a &#8220;split-strike&#8221; grenade that splits in two every time  it bounces, dealing even wider damage. Players wreck havoc using the  game&#8217;s precise dual joystick-style controls, bringing the best aspects  of console FPS to iPhone and iPod touch.</p>
<p>Further enhancing the  robust set of FPS features and melee experience in Archetype will be the  player rank-based team matchmaking, buddy lists, and radar-based enemy  tracking. Archetype&#8217;s portable iPwnage offers a console experience on  the go, either over Wi-Fi, 3G, or even Edge. Furthermore, Archetype will  be fully compatible with iPhone 4 &#8220;Retina Display&#8221; technology when it  launches so players receive the best view of the action on any device.</p>
<p>Archetype  is developed by San Francisco-based MunkyFun, Inc., veterans of  LucasArts and creators of Shift and Ivory Tiles for iPhone, and  published by Villain. Archetype will deliver an intense, high quality  console FPS-type experience scaled to fit the popular iPhone and iPod  touch platforms.</p>
<p><strong>About Villain<br />
</strong><br />
Villain is  a specialist game company focused on high-quality mobile entertainment.  Archetype, an intense online team-based first-person shooter, is the  company&#8217;s inaugural release, currently shipping for iPhone and iPod  touch. For more information, visit madebyvillain.com.</p>
<p><strong><br />
About  MunkyFun, Inc.</strong></p>
<p>MunkyFun is an independent entertainment  software company located in the heart of downtown San Francisco.  MunkyFun is headed by CEO Nick Pavis, former Director of Game Technology  at LucasArts. The core team has worked together extensively for several  years, most notably while employed at LucasArts on the hit game, &#8220;Star  Wars: The Force Unleashed&#8221;. Collectively, the MunkyFun team has worked  on over 60 notable game titles and is experienced across all major  platforms; PS3, X360, Wii, PC, PSP, and iPhone. For more information,  visit munkyfun.com.</em></p>
<p>[Source: GamesPress. Picture Credits: <a href="http://www.pocketgamer.co.uk/r/iPhone/Archetype/product.asp?p=Archetype&amp;i=13812&amp;art=17161" target="_blank">PocketGamer</a>]</p>
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		<title>&#8216;ZombieSmash&#8217; Now Lets You to Hate on Your Rival Soccer Team</title>
		<link>http://www.diygamer.com/2010/06/zombiesmash-lets-hate-rival-soccer-team/</link>
		<comments>http://www.diygamer.com/2010/06/zombiesmash-lets-hate-rival-soccer-team/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 02:53:50 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Gamedoctors]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ZombieSmash!]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=9052</guid>
		<description><![CDATA[It&#8217;s not exactly surprising or new to see a game update add soccer-themed features &#8212; after all, we are in the midst of unarguably one of the most important competitions of the world. I simply can&#8217;t get enough. So it&#8217;s a good thing that Gamedoctors have decided to add new features in the most recent [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/04/zombiesmash000.jpg" title="zombiesmash000" rel="lightbox[9052]"><img class="alignleft size-medium wp-image-6434" title="zombiesmash000" src="http://www.diygamer.com/wp-content/uploads/2010/04/zombiesmash000-300x200.jpg" alt="zombiesmash000" width="300" height="200" /></a>It&#8217;s not exactly surprising or new to see a game update add soccer-themed features &#8212; after all, we are in the midst of unarguably one of the most important competitions of the world. I simply can&#8217;t get enough. So it&#8217;s a good thing that Gamedoctors have decided to add new features in the most recent update for <em>ZombieSmash</em>, decorating the home of the protagonist with your favorite team while turning zombies into members of your most hated rival franchise. In my case, my favorite is Italy (Yeah, yeah, we didn&#8217;t make it this year. Save your breath.) and rivals would be Brazil. Unfortunately, the only five countries featured are USA, England, Germany, France, and Australia.</p>
<p>The theme is also spreading over to weapons utilized within the game.  Land mines will display the opposing team&#8217;s flag, &#8220;but will explode in a  torrent of the home team’s colors when trod upon.&#8221; Some new weapons are  also available with the update, such as the referee whistle and  gigantic signal horn (I&#8217;m not sure if that means &#8220;vuvuzela&#8221; but that  should definitely be added in ASAP).</p>
<blockquote><p>“Zombies have traditionally been known for their propensity to say  ‘BRAAAAAAIIINNSS,’ but with our latest update to ZombieSmash!, we’re  adding ‘GOOOAAAALLL’ to their vocabulary. With the update, we’re catering to the true dreams of all football fans  worldwide – to smash and destroy their most hated rival teams with  powerful weaponry.”</p>
<p>- Dr. Matthias Höchsmann, co-founder of Gamedoctors</p></blockquote>
<p><em>ZombieSmash</em> is still available on the App Store for only $0.99. The full list of features can be found below in addition to other information about the game.</p>
<p>[<a href="http://itunes.com/apps/ZombieSmash" target="_blank">Buy</a> from App Store.]</p>
<p><strong>Press Release:</strong></p>
<div><em><strong>With Latest Update, Hit iPhone Game  ZombieSmash! Brings What Zombie Games Were Always Missing – The Ability  to Smash Rival Soccer Teams!</strong></em></div>
<p><em><br />
<strong>Free Update Celebrates the  Sport of Football By Letting iPhone Owners Everywhere Smash Zombie  Versions of Their Least Favorite Football Nations &#8211; On Sale for $.99!</strong></p>
<p><strong>SCHLOß  HOLTE-STUKENBROCK, Germany &#8211; June 21, 2010<br />
</strong><br />
Gamedoctors,  the independent development studio behind the hit iPhone game  ZombieSmash!, today announced the launch of a free soccer-themed update  as football fever spreads around the globe (much like a zombie plague).  The update decks out the protagonist’s home with decorations in support  of your country’s team, while turning the encroaching zombies into  members of your most hated rival franchise.</p>
<p>Many of  ZombieSmash!’s terrifically powerful weapons will be appropriately  themed as well – for instance, the land mines will be booby trapped with  the opposing team’s flag, but will explode in a torrent of the home  team’s colors when trod upon. Also included in the update are brand-new  weapons, including the referee’s whistle and gigantic signal horn, with  unique zombie-destroying capabilities.</p>
<p><strong>The update  features:</strong><br />
</em></p>
<ul>
<li><em>Soccer teams from 5 different nations:  USA, England, Germany, France, Australia</em></li>
<li><em>Football themed  backgrounds and weaponry</em></li>
<li><em>5 all-new powerful specials</em></li>
<li><em>16  bonus nights</em></li>
<li><em>8 additional bonus nights exclusively designed to  max out the limit of 3GS devices.</em></li>
</ul>
<p><em><br />
“Zombies have  traditionally been known for their propensity to say ‘BRAAAAAAIIINNSS,’  but with our latest update to ZombieSmash!, we’re adding ‘GOOOAAAALLL’  to their vocabulary,” said Dr. Matthias Höchsmann, co-founder of  Gamedoctors. “With the update, we’re catering to the true dreams of all  football fans worldwide – to smash and destroy their most hated rival  teams with powerful weaponry.”</p>
<p>Fans of smashing zombies  everywhere can celebrate their violent hobby with an awesome  soccer-themed ZombieSmash! wallpaper: <a href="http://www.triplepointpr.com/dl/gamedoctors/zs_wallpaper.png" target="_new">http://www.triplepointpr.com/dl/gamedoctors/zs_wallpaper.png</a></p>
<p>For  more information on ZombieSmash!, visit <a href="http://zombiesmash.gamedrs.com/" target="_new">http://zombiesmash.gamedrs.com/</a></p>
<p>You  can begin taking out your football frustrations on wave after wave of  terribly overpaid soccer players by downloading ZombieSmash!, on sale  for only $.99 in the App Store: <a href="http://itunes.com/apps/ZombieSmash" target="_new">http://itunes.com/apps/ZombieSmash</a></p>
<p><strong>About  Gamedoctors</strong><br />
Gamedoctors is an independent game development  studio based in Schloß Holte-Stukenbrock, Germany. Founded in 2009 by  Matthias and Thomas Höchsmann, the company aims to develop games for the  iPhone and iPod Touch platform that are imaginative, entertaining and  hilarious.</em></p>
<p>[Source: GamesPress]</p>
]]></content:encoded>
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		<item>
		<title>&#8216;HellKid&#8217; is Free for a Limited Time, Gets Updated</title>
		<link>http://www.diygamer.com/2010/06/hellkid-free-limited-time/</link>
		<comments>http://www.diygamer.com/2010/06/hellkid-free-limited-time/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 06:17:50 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[HellKid: Hook & Jump]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Justnine Co.]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Side-scroller]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=8695</guid>
		<description><![CDATA[JustNine, the developer behind HellKid: Hook &#38; Jump, is celebrating the app&#8217;s newest update by offering the game for free on the App Store (only for a limited time). HellKid is a 2D side-scrolling platformer and contains 5 unique stages with 5 different characters &#8212; each with their own abilities &#8212; and even a Soccer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/06/hellkidmain.jpg" title="hellkidmain" rel="lightbox[8695]"><img class="alignleft size-full wp-image-8707" title="hellkidmain" src="http://www.diygamer.com/wp-content/uploads/2010/06/hellkidmain.jpg" alt="hellkidmain" width="169" height="169" /></a>JustNine, the developer behind <em>HellKid: Hook &amp; Jump</em>, is celebrating the app&#8217;s newest update by offering the game for free on the App Store (only for a limited time). <em>HellKid</em> is a 2D side-scrolling platformer and contains 5 unique stages with 5 different characters &#8212; each with their own abilities &#8212; and even a Soccer Mode that JustNine has added for all World Cup enthusiasts. The game also offers Facebook/Twitter integration, 50 achievements, and is playable in English, French, Russian, German, Korean and Japanese.</p>
<p><em>HellKid: Hook &amp; Jump</em> is currently available for free on the App Store but time is running out quickly! JustNine has promised more updates in the future. We&#8217;ll keep you guys updated about what&#8217;s to come.</p>
<p>[<a href="http://itunes.apple.com/app/id350273868?mt=8" target="_blank">Get it from the App  Store</a>.]</p>
<p><a href="http://www.diygamer.com/wp-content/uploads/2010/06/hellkid.jpg" title="hellkid" rel="lightbox[8695]"><img class="alignleft size-medium wp-image-8708" title="hellkid" src="http://www.diygamer.com/wp-content/uploads/2010/06/hellkid-300x200.jpg" alt="hellkid" width="155" height="104" /></a><a href="http://www.diygamer.com/wp-content/uploads/2010/06/hellkid1.jpg" title="hellkid1" rel="lightbox[8695]"><img class="alignleft size-medium wp-image-8709" title="hellkid1" src="http://www.diygamer.com/wp-content/uploads/2010/06/hellkid1-300x200.jpg" alt="hellkid1" width="155" height="104" /></a><a href="http://www.diygamer.com/wp-content/uploads/2010/06/hellkid2.jpg" title="hellkid2" rel="lightbox[8695]"><img class="alignleft size-medium wp-image-8710" title="hellkid2" src="http://www.diygamer.com/wp-content/uploads/2010/06/hellkid2-300x200.jpg" alt="hellkid2" width="155" height="105" /></a></p>
<p>Press Release:</p>
<div><strong><em>HellKid is Celebrating Its Newest Update</em></strong></div>
<p><em><br />
<strong>HellKid  Full Version Will Be Available for Free For a Limited Time</strong></p>
<p><strong>Seoul  &#8211; June 18, 2010</strong> &#8211; HellKid&#8217;s developer, JustNine, is  celebrating its newest update of HellKid. For a limited time only,  HellKid : Hook &amp; Jump, (NOT HellKid Free) will be available for  free. Players can take advantage of this great opportunity and enjoy  latest HellKid fully.</p>
<p>&#8220;Making money is good, however seeing more  players enjoying my game has been a goal of my life&#8221; said Jin Sang Kim,  JustNine&#8217;s CEO. &#8220;HellKid is more refined and polished than ever and I  believe all the new features and updates will satisfy every player.  However, we will not stop here and come up with amazing new features and  updates soon again.</p>
<p>HellKid adopts the style of conventional 2D  side-scrolling platform. With the newest update, HellKid has stepped up  its game to a whole new level. HellKid now offers 5 unique stages to  satisfy various players&#8217; needs, 5 different characters with different  abilities including the original character, Devi, and Item Shop that  sells items to save you from falling into the pits as well as special  abilities for your speed and jumping. Now to provide a little more  twist, JUSTNINE adds a Soccer Mode for all the soccer enthusiasts  waiting year 2010 World Cup.</p>
<p>The original features still fully  remain &#8211; you can submit scores to Facebook and Twitter, play your own  music while playing, achieve 50 achievements, and support English,  French, Russian, German, Korean and Japanese.</p>
<p>The latest version  of HellKid is available from the App Store here:<br />
<a href="http://itunes.apple.com/app/id350273868?mt=8" target="_new">http://itunes.apple.com/app/id350273868?mt=8</a></em></p>
<p><em>Developer Website:<br />
<a href="http://justnine.net/STUDIOUFO/" target="_new">http://justnine.net/STUDIOUFO/</a></em></p>
<p>[Source: GamesPress]</p>
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		<title>Sequel to 2010 IGF Mobile Finalist, &#8216;Super QuickHook&#8217;</title>
		<link>http://www.diygamer.com/2010/06/sequel-2010-igf-mobile-finalist-super-quickhook/</link>
		<comments>http://www.diygamer.com/2010/06/sequel-2010-igf-mobile-finalist-super-quickhook/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 20:49:18 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Hook Champ]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Rocketcat Games]]></category>
		<category><![CDATA[Super Quickhook]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=8697</guid>
		<description><![CDATA[RocketCat Games has released the sequel to the popular Hook Champ, which was a finalist for the 2010 IGF Mobile in the Best iPhone Game category. Super QuickHook is now available on the App Store. Players will swing through dangerous landscapes by using their grappling hook, searching for hidden areas while upgrading their characters and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/04/Super-Quickhook.jpg" title="Super Quickhook" rel="lightbox[8697]"><img class="alignleft size-full wp-image-5953" title="Super Quickhook" src="http://www.diygamer.com/wp-content/uploads/2010/04/Super-Quickhook.jpg" alt="Super Quickhook" width="85" height="118" /></a>RocketCat Games has released the sequel to the popular <em>Hook Champ</em>, which was a finalist for the 2010 IGF Mobile in the Best iPhone Game category. <em>Super QuickHook</em> is now available on the App Store. Players will swing through dangerous landscapes by using their grappling hook, searching for hidden areas while upgrading their characters and unlocking &#8220;really fancy hats.&#8221; <em>Super QuickHook</em> is equipped with 18 mission-like levels but also comes with an randomly-generated endless &#8220;Avalanche Mode.&#8221;</p>
<p>Utilizing the original update plan the studio came up with for <em>Hook Champ</em>, RocketCat is also looking to supply in a similar way for <em>Super QuickHook</em>. With OpenFeint integration, players can connect with over 26 million others and work towards achievements, but even more excitingly so: two-player ghost races.</p>
<p><em>Super QuickHook</em> is available on the App Store for only $2.99 and has gotten nothing but positive reviews.</p>
<p>[<a href="http://itunes.apple.com/us/app/super-quickhook/id375941471?mt=8" target="_blank">Buy</a> from App Store.]</p>
<p>Press Release:</p>
<div><strong><em>Rocketcat Games Releases Super QuickHook,  Sequel To Smash Hit iOS Game Hook Champ</em></strong></div>
<p><em><br />
<strong>Bremerton, WA &#8211;  June 17, 2010</strong> &#8211; Rocketcat Games today released Super  QuickHook, their second major iPhone title. Super QuickHook is the  sequel to their first game, Hook Champ, which was a cult hit and  finalist for Best iPhone Game in the 2010 IGF Mobile awards. The new  title improves on the original in every way.</p>
<p>Super QuickHook is a  game about swinging through dangerous landscapes with your grappling  hook, searching for hidden encounters, upgrading your characters, and  unlocking really fancy hats. In addition to its 18 standard levels,  Super QuickHook also features an endless, randomly generated Avalanche  Mode, for infinite replay value.</p>
<p>&#8220;The launch of Super QuickHook  is just the beginning&#8221;, said Kepa Auwae, Rocketcat Games designer. &#8220;In  the coming weeks, we plan to expand on the impressive content update  plan that we demonstrated with Hook Champ.<br />
The game connects to  OpenFeint 26 million player community and the social networking platform  adds achievements, two-player ghost races, and more for players.<br />
“Hook  Champ is one of the most successful games we’ve had on our platform and  from our previews, Super QuickHook is a more than worthy successor,”  said Jason Citron, CEO and Founder of Aurora Feint. “We think that  gamers are really going to love the two-player ghost races.”</p>
<p>Super  QuickHook launches at a special price of $1.99, as a one-time-only sale  for early buyers. Early buyers are additionally rewarded with two  exclusive in-game items. The game can be downloaded from the Apple App  Store at <a href="http://itunes.apple.com/us/app/super-quickhook/id375941471?mt=8" target="_new">http://itunes.apple.com/us/app/super-quickhook/id375941471?mt=8</a></p>
<p><strong>Rocketcat  Games</strong><br />
Rocketcat Games is a team of three people that, one  day, decided to make games. Their motivation for doing this is that many  modern day games are made to be too disposable. They focus on replay  value, controls designed specifically for the iPhone platform, and  inspirations from retro game design.</em></p>
<p>[Source: GamesPress]</p>
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		<title>CarGo Rush, a New Take on the Line Drawing Genre</title>
		<link>http://www.diygamer.com/2010/06/cargo-rush-line-drawing-genre/</link>
		<comments>http://www.diygamer.com/2010/06/cargo-rush-line-drawing-genre/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 14:28:24 +0000</pubDate>
		<dc:creator>Geoff Gibson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CarGo Rush]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Most Wanted Entertainment]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=8560</guid>
		<description><![CDATA[
Who knew line drawing games could be so much fun? I mean, first we had FlightControl appear on the iPhone App Store to wildly popular sales. After that we, obiously, recieved a number of other &#8220;line drawing&#8221; games that were roughly the same thing.
Today&#8217;s game, CarGo Rush is no different really, except maybe it is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/06/CargoRush000.jpg" title="CargoRush000" rel="lightbox[8560]"><img class="aligncenter size-full wp-image-8561" title="CargoRush000" src="http://www.diygamer.com/wp-content/uploads/2010/06/CargoRush000.jpg" alt="CargoRush000" width="500" height="333" /></a></p>
<p>Who knew line drawing games could be so much fun? I mean, first we had FlightControl appear on the iPhone App Store to wildly popular sales. After that we, obiously, recieved a number of other &#8220;line drawing&#8221; games that were roughly the same thing.</p>
<p>Today&#8217;s game, CarGo Rush is no different really, except maybe it is a little bit. Yes, CarGo Rush is, essentially, a line drawing game based around getting airliner luggage to and from the proper storage areas. No doubt about it. But it goes above and beyond what FlightControl is. You see, where as FlightControl has roughly one gameplay mode, where you just draw lines to the connecting airfields, CarGo Rush comes with more than that. Here&#8217;s the list:</p>
<blockquote><p>“Snake” Mode: the adaptation of the classic game where your goal is to pick up  as many containers as you can with the trucks while making sure they do not run into one another.</p>
<p>Classic Mode: the usual line drawer gameplay. You do not need to bother with containers, only drive the trucks to the exit by drawing their routes.</p>
<p>Normal mode: you must pick up different number of containers with the trucks and transport them to the exit.</p>
<p>Survive Mode: in this mode the trucks tow different number of containers already, your task is to simply drive them to the exit. What makes it not so simple is the fact that you will have to control more and more as well as longer and longer trucks as you progress.</p></blockquote>
<p>The game comes as a lite version or the full version. The lite version is free, comes with ads, and has 9 career levels. The full version has no ads, an online ranking system, and 40 career levels. It costs $2.99.</p>
<p>[<a href="http://itunes.apple.com/us/app/cargo-rush/id371064511?mt=8" target="_blank">buy</a>/<a href="http://itunes.apple.com/us/app/cargo-rush-lite/id372750862?mt=8" target="_blank">try</a>]</p>
<p><strong>Screenshots</strong></p>
<p><strong><a href="http://www.diygamer.com/wp-content/uploads/2010/06/CargoRush001.jpg" title="CargoRush001" rel="lightbox[8560]"><img class="size-thumbnail wp-image-8563 alignleft" title="CargoRush001" src="http://www.diygamer.com/wp-content/uploads/2010/06/CargoRush001-150x150.jpg" alt="CargoRush001" width="150" height="150" /></a><a href="http://www.diygamer.com/wp-content/uploads/2010/06/CargoRush002.jpg" title="CargoRush002" rel="lightbox[8560]"><img class="size-thumbnail wp-image-8564 alignleft" title="CargoRush002" src="http://www.diygamer.com/wp-content/uploads/2010/06/CargoRush002-150x150.jpg" alt="CargoRush002" width="150" height="150" /></a><a href="http://www.diygamer.com/wp-content/uploads/2010/06/CargoRush003.jpg" title="CargoRush003" rel="lightbox[8560]"><img class="alignleft size-thumbnail wp-image-8565" title="CargoRush003" src="http://www.diygamer.com/wp-content/uploads/2010/06/CargoRush003-150x150.jpg" alt="CargoRush003" width="150" height="150" /></a><br />
</strong></p>
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		<title>A &#8216;Pet Puppy&#8217; For Your iToy</title>
		<link>http://www.diygamer.com/2010/06/pet-puppy-itoy/</link>
		<comments>http://www.diygamer.com/2010/06/pet-puppy-itoy/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 13:24:36 +0000</pubDate>
		<dc:creator>Meg Stivison</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battery Acid Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Pet Puppy]]></category>
		<category><![CDATA[Simone Says]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=8369</guid>
		<description><![CDATA[Pet Puppy is a cute new iToy game from Battery Acid Games. Players will be able to raise and play with a customizable pocket puppy on their iPhone or iPod Touch.
I think there&#8217;s a lot of potential in a cute virtual pet game for the iPhone. A good one would blend all the adorable options [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-8370" style="margin-left: 5px; margin-right: 5px;" title="Pet Puppy - Game Logo" src="http://www.diygamer.com/wp-content/uploads/2010/06/Pet-Puppy-Game-Logo-300x200.jpg" alt="Pet Puppy - Game Logo" width="300" height="200" />Pet Puppy is a cute new iToy game from <a href="http://www.batteryacidgames.com/">Battery Acid Games</a>. Players will be able to raise and play with a customizable pocket puppy on their iPhone or iPod Touch.</p>
<p>I think there&#8217;s a lot of potential in a cute virtual pet game for the iPhone. A good one would blend all the adorable options of a Tamagotchi (remember those?), with the ease of an iPhone interface and touchscreen, and a great game would let users exchange items or let me bring my virtual pet to play with your virtual pet if we were in the same place. Anyone have a pocket pet to recommend to me?</p>
<p>To celebrate the new release, Battery Acid is also offering their previous music and patterns game, <a href="http://itunes.apple.com/us/app/simone-says/id359013552?mt=8">Simone Says</a>, free on the app store.</p>
<blockquote><p>From the press release:</p>
<p>Who can resist the temptation of having their  very own cute and cuddly puppy? Puppies are adorable, beautiful, fun,  loving and offers even the heartless an oasis of endless joy! From  developer Battery Acid Games comes “Pet Puppy”, just released on the App  Store, compatible with your Apple iPhone™ &amp; Apple iPod touch®.</p>
<p>In Pet Puppy you have the ability to customize your very own  puppy, and you are invited to bring along your fluffy friend to Puppy  Springs, a luxurious new park made just for the two of you! Feed, play,  and accessorize your puppy to keep it healthy, happy, and active. You  can earn puppy points by satisfying your friend’s needs, giving you the  option to purchase new items and activities! If you are a true dog lover  then perhaps, if you are caring and loving enough, you will succeed as a  dog owner, and assemble the entire collection of available toys and  accessories!</p>
<p>In addition to customizing your very own puppy  and bringing it to life, you will participate in real-world actions  like petting and playing catch! It doesn’t get more cutesy and fun; Pet  Puppy has a fantastic inventory system for maintaining and using various  items in the game. You will also find a general store in which you can  purchase not only the best puppy food, but also toys and other  accessories. The game has Facebook integration allowing you to share  your experience with friends online, and also features an award system  for completing various tasks!</p></blockquote>
<p>[Source: Indie Developer Consulting, <a href="http://www.batteryacidgames.com/">Battery Acid Games</a> site]</p>
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		<title>Stranded Without A Phone [Review]</title>
		<link>http://www.diygamer.com/2010/06/stranded-phone-review/</link>
		<comments>http://www.diygamer.com/2010/06/stranded-phone-review/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 16:09:40 +0000</pubDate>
		<dc:creator>Meg Stivison</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Gilligames]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Stranded Without A Phone]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=8293</guid>
		<description><![CDATA[Stranded Without A Phone is an iGadget game from indie developer Gilligames, set in the same universe at their previous release Space HoRSE. (No knowledge of Space HoRSE is required to play and love Stranded, but it does explain why the protagonist is wearing what looks like a stylish dress-shirt-and-diaper ensemble.)  I enjoyed the island survival [...]]]></description>
			<content:encoded><![CDATA[<p><em><img class="alignleft size-medium wp-image-8294" style="margin-left: 5px; margin-right: 5px;" title="standed logo" src="http://www.diygamer.com/wp-content/uploads/2010/06/standed-logo-300x200.jpg" alt="standed logo" width="240" height="163" /></em><em><a title="Stranded Without A Phone" href="http://www.gilligames.com/stranded.php">Stranded Without A Phone</a></em> is an iGadget game from indie developer <a id="f7em" title="Gilligames" href="http://www.gilligames.com/">Gilligames</a>, set in the same universe at their previous release <em><a title="Space HoRSE" href="http://www.shrapnelgames.com/Gilligames/SH/SH_page.html">Space HoRSE</a></em>. (No knowledge of<em> Space HoRSE </em>is required to play and love <em>Stranded</em>, but it does explain why the protagonist is wearing what looks like a stylish dress-shirt-and-diaper ensemble.)  I enjoyed the island survival and crafting found in <em>Sims2 Castaway </em>and<em> </em><em>Lost In Blue 2</em>, so I went in with high hopes for <em>Stranded Without A Phone</em>.</p>
<div>
<p><strong>Story:</strong></div>
<div>
<p>You play as the lone survivor of a rocket crash en route to a new colony. You have no food, no water, no shelter, no way to call for help, and apparently no pants, either. On the upside, you&#8217;ve landed on a tropical island and not, say, a gas giant with a methane atmosphere.</p></div>
<div>
<p>In describing <em>Stranded Without A Phone</em>, it&#8217;s hard not to think of the Golgafrinchans, the space ark full of middle management, telephone sanitizers and customer service reps, in Douglas Adams&#8217; <em>Hitchhiker&#8217;s Guide.</em> The premise managed to be silly and endearing, making me feel a little bad when I didn&#8217;t take good care of my castaway.</div>
<div>
<p><strong> </strong></div>
<div>
<p><strong>Gameplay:</strong></div>
<div>
<p><strong> </strong></div>
<div>
<p><img class="alignleft size-medium wp-image-8296" style="margin-left: 5px; margin-right: 5px;" title="stranded_screen2" src="http://www.diygamer.com/wp-content/uploads/2010/06/stranded_screen2-300x200.jpg" alt="stranded_screen2" width="234" height="153" />In the beginning, the search for items was underwhelming. You can turn on an autosearch to hunt for certain items, but <span style="color: #ff0000;">the start of the game is entirely based on inventory space management</span>. You begin with six inventory slots, and most things you&#8217;ll need to craft to survive require several parts, so it&#8217;s <span style="color: #ff0000;">a dull round of filling bags with items and dumping them back at camp to craft</span>. At this point, you&#8217;re relying on coconuts and fish for sustenance, so you&#8217;ll also fill up precious bag space with an axe and a spear, the items essential to coconut-opening and spear-fishing.</div>
<div>
<p>I was mentally copy-pasting everything that annoyed me about <em>Lost in Blue 2</em><em>Stranded</em>. Fishing. Picking coconuts. Sleeping to regain health. Waking up hungry and thirsty to begin a day of fishing and picking coconuts. Poor little guy.</p>
<p>into my opinion on</p></div>
<p>But, slowly, I started to get ahead of my survival meters, and I could craft storage bags to reduce my trips home, or a lean-to to make my sleep more refreshing. Once you craft a bow and arrows, you can hunt the island boar, leading to roasted boar, a more filling meal than a coconut or a fish. If you can hold off instead of immediately devouring picked berries, you can plant them for new berry bushes.</p>
<p>I usually enjoy ingame crafting, but <span style="color: #0000ff;"><em>Stranded </em>offered a particularly good crafting system, managing to be both straitforward and challenging. You can always see what new goods you can make with currently available items, there are no recipes to remember or confusion about what makes what. Items you can practically make with current items will appear in your crafting menu, too, with an unavailable component or two greyed out.</span>Components can be found at any point and as soon as you have the materials, you can craft. If you want to build radio batteries while you&#8217;re still sleeping on the ground and eating raw fish, go ahead! <span style="color: #0000ff;">No forced progression or crafting levels will stop you, eliminating a common frustration and allowing for a lot more personalization</span>.</p>
<p>One downside to crafting is that <span style="color: #ff0000;">too many final items involved building the same parts and sub-parts multiple times.</span> For example, players need to harvest six Reeds to make a Twine, make six Twines to make a Net Section, make six Net Sections to make a Net, so you&#8217;ll need to harvest Reed 108 times before you can fish with a Net&#8230; and you&#8217;ll need to fish repetitively to fill your nutrition meter. When games require the same action too many times, I start to feel like it&#8217;s filler content.</p>
<p>Bits of salvage from your space wreck, like bubblegum, canned ham and radio parts, wash up on the shore, just waiting to be used in a makeshift radio to phone home.  When life hands you lemons, use some zinc and wire to build a battery!</p>
<div>
<p><strong>Style:</strong></div>
<div>
<p>The island is a random map each time you play, and there&#8217;s a 5% chance each day of each item washing up. <span style="color: #0000ff;">The random element really added to the feel of exploration.</span></p>
<p>There&#8217;s als oa a downside to randomly I prefer penalties that teach you something &#8211; you took serious damage because this area is too high-level, or you forgot to equip your weapon &#8211; I found it frustrating that random damage would occur while I was doing required things. Picking a coconut? Axe injury! Fishing? Jellyfish sting! These injuries weren&#8217;t teaching me to avoid coconuts and fish, they were just random negatives.</p></div>
<div>
<p><strong>Everything Else:</strong></div>
<p>The game became less responsive as I played, pausing for longer and longer periods before performing an action, and finally crashed to the iTouch menu a few times. The system requirements listed on the App Store are OS 3.1.2, on the iPhone, iPod touch or iPad, and I&#8217;m running OS 3.1.3 It&#8217;s worth pointing out that I have a 2G iPod Touch, not a new one. Let me know how it runs for you.</p>
<p>Overall, I could not stop playing this game, and <span style="color: #0000ff;">I&#8217;d sit down for just a few moments of <em>Stranded</em> and play until my battery ran out.</span></p>
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		<title>Fast-Paced Puzzle Game &#8216;Hexius&#8217; Unleashed on App Store</title>
		<link>http://www.diygamer.com/2010/06/fastpaced-puzzle-game-hexius-unleashed-app-store/</link>
		<comments>http://www.diygamer.com/2010/06/fastpaced-puzzle-game-hexius-unleashed-app-store/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 06:57:41 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Hexius]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Phasic Labs]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=8275</guid>
		<description><![CDATA[Industry veteran Paul Ripley has released his newest title, Hexius, under the guise of Phasic Labs. The &#8220;fast-paced&#8221; puzzler reportedly consists of immersive presentation and gameplay that is suitable for both beginner and expert gamers. Hexius&#8217;s two game modes, Time Attack and Level Challenge, are perfect for competitive gamers who wish to challenge their friends [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-8276" title="hexius" src="http://www.diygamer.com/wp-content/uploads/2010/06/hexius-200x300.jpg" alt="hexius" width="200" height="300" />Industry veteran Paul Ripley has released his newest title, <em>Hexius</em>, under the guise of Phasic Labs. The &#8220;fast-paced&#8221; puzzler reportedly consists of immersive presentation and gameplay that is suitable for both beginner and expert gamers. <em>Hexius</em>&#8217;s two game modes, Time Attack and Level Challenge, are perfect for competitive gamers who wish to challenge their friends through the Facebook integration offered within the game.</p>
<p>Since Phasic Labs knows how to describe their game more adequately than I do, here are the full features of <em>Hexius </em>as they exist in the press release:</p>
<blockquote><p><strong>Features</strong><br />
• <strong>Time Attack Mode</strong> &#8211;  connect matching hexagons as fast as possible, until time runs out – the  faster you play, the higher the score multiplier goes!<br />
• <strong>Level  Challenge Mode</strong> &#8211; collect all the targets to move onto  progressively harder levels. The faster you go, the more time is carried  over to the next level – find out how far can you go before time runs  out!<br />
• <strong>Bonuses</strong> &#8211; make use of Bomb, Reveal, and  Freeze bonuses to help maximize your score.<br />
• <strong>Tutorials</strong> &#8211; hints and tips show you ways of creating bonuses and getting higher  scores.<br />
• <strong>Online score tables</strong> – see you friends  all-time high scores, and enter weekly score challenges.<br />
• <strong>Addictive  gameplay</strong> – with simple to learn rules, Hexius will appeal to  the casual player and puzzle lovers, whilst the subtle tactics required  to get really high scores will intrigue the more advanced gamer.</p></blockquote>
<p><em>Hexius </em>is available <a href="http://itunes.apple.com/gb/app/hexius/id372599903?mt=8" target="_blank">on the App Store</a> for $2.99.</p>
<p>Press Release:</p>
<div><strong><em>Hexius<sup><span style="font-size: 6pt;">TM</span></sup> has arrived on iPhone<sup><span style="font-size: 7pt;">®</span></sup><sup><span style="font-size: 7pt;">®</span></sup> and iPod touch<sup><span style="font-size: 7pt;">®</span></sup><sup><span style="font-size: 7pt;">®</span></sup></em></strong></div>
<p><em><br />
<strong>Liverpool,  United Kingdom 24 May 2010</strong> – Hexius, the new fast-paced puzzle  game from Phasic Labs can now be downloaded from the App Store.</p>
<p>With  its psychedelic visuals, immersive sound effects, and gameplay suited  to both beginners and experts, Hexius will keep you coming back for  more.</p>
<p>By integrating with Facebook® Platform, Hexius enables  players to login using their existing Facebook account, and enter weekly  score challenges with their friends, as well as see each others  all-time high scores.</p>
<p>Hexius includes 2 adrenaline fuelled game  modes that will have you racing against the clock to get as high a score  as possible, or reach a new highest level.</p>
<p><strong>Features</strong><br />
•  <strong>Time Attack Mode</strong> &#8211; connect matching hexagons as fast  as possible, until time runs out – the faster you play, the higher the  score multiplier goes!<br />
• <strong>Level Challenge Mode</strong> &#8211;  collect all the targets to move onto progressively harder levels. The  faster you go, the more time is carried over to the next level – find  out how far can you go before time runs out!<br />
• <strong>Bonuses</strong> &#8211; make use of Bomb, Reveal, and Freeze bonuses to help maximize your  score.<br />
• <strong>Tutorials</strong> &#8211; hints and tips show you ways of  creating bonuses and getting higher scores.<br />
• <strong>Online score  tables</strong> – see you friends all-time high scores, and enter weekly  score challenges.<br />
• <strong>Addictive gameplay</strong> – with  simple to learn rules, Hexius will appeal to the casual player and  puzzle lovers, whilst the subtle tactics required to get really high  scores will intrigue the more advanced gamer.</p>
<p><strong>More  Information</strong><br />
To see screenshots and videos of Hexius, please  visit <a href="http://www.phasiclabs.com/" target="_new">http://www.phasiclabs.com</a></p>
<p><strong>About Phasic  Labs</strong><br />
Phasic Labs Ltd. is a game development studio based in  Liverpool, England.</p>
<p>Phasic Labs was founded in 2010 by Paul  Ripley, a game developer with over 7 years of experience who worked on  titles such as Wipeout HD (PlayStation®3), Motorstorm: Pacific Rift  (PlayStation 3) and Formula 1 2006 (PlayStation 3), as well as numerous  PlayStation 2 and PlayStation 1 titles.</p>
<p>Contact: <a href="http://www.phasiclabs.com/?p=contact" target="_new">http://www.phasiclabs.com/?p=contact</a></p>
<p>Hexius™ is  a trademark of Phasic Labs Ltd.</p>
<p>Apple, the Apple logo, iPhone,  and iPod touch are trademarks of Apple Inc., registered in the U.S. and  other countries.<br />
Facebook® is a registered trademark of Facebook Inc.<br />
PlayStation®  is a registered trademark of Sony Computer Entertainment Inc.</em></p>
<p>[Source: GamesPress]</p>
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		<title>Wee Ninjas Unite!&#8230;Ninjatown: Trees of Doom [Review]</title>
		<link>http://www.diygamer.com/2010/06/wee-ninjas-uniteninjatown-trees-doom-review/</link>
		<comments>http://www.diygamer.com/2010/06/wee-ninjas-uniteninjatown-trees-doom-review/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 02:32:05 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Ninjatown: Trees of Doom]]></category>
		<category><![CDATA[Venan Arcade]]></category>
		<category><![CDATA[Venan Entertainment]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=8006</guid>
		<description><![CDATA[Not since my review of Train Conductor have I fallen in love with a game as much as I have with Venan Entertainment&#8217;s Ninjatown: Trees of Doom. The incredibly addictive casual gameplay mechanics blend smoothly with a polished art style, resulting in what can easily be the next Doodle Jump &#8212; which is actually a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-8240" title="ninjatown" src="http://www.diygamer.com/wp-content/uploads/2010/06/ninjatown-200x300.jpg" alt="ninjatown" width="145" height="218" />Not since my review of <em>Train Conductor</em> have I fallen in love with a game as much as I have with Venan Entertainment&#8217;s <em>Ninjatown: Trees of Doom</em>. The incredibly addictive casual gameplay mechanics blend smoothly with a polished art style, resulting in what can easily be the next <em>Doodle Jump</em> &#8212; which is actually a relatively fitting comparison since both of the games&#8217; mechanics are styled in a similar manner.</p>
<p>As part of Venan Entertainment&#8217;s Venan Arcade collection, <em>Ninjatown: Trees of Doom</em> proves to be one of the best games available on the App Store. But even with all of its high points, Venan exemplifies a bit of humility by charging only $0.99. In short, they &#8212; just as so many other developers have done with the App Store&#8217;s casual game market &#8212; have discovered the key combination to success. But what sets Venan&#8217;s newest apart from the rest of the games on the App Store?</p>
<p><strong>GAMEPLAY</strong></p>
<p>To be blunt, <span style="color: #000080;"><em>Ninjatown: Trees of Doom</em> is excruciatingly fun and not hard to get a hang of</span>. I guess you could consider it more or less a platformer &#8212; you play as a ninja jumping inbetween two trees, avoiding goo (I think?) and bugs and whatever else may slow you down and making use of devices (flying mustaches, no kidding!) that will aid you in your quest to the top. Sure, it&#8217;s <span style="color: #800000;">not the most original concept</span>; we already have the aforementioned <em>Doodle Jump</em>, and this entire formula of &#8220;get-as-far-to-the-top-as-you-can&#8221; may not be the newest creation. <img class="alignleft size-medium wp-image-8241" title="ninjatown1" src="http://www.diygamer.com/wp-content/uploads/2010/06/ninjatown1-200x300.jpg" alt="ninjatown1" width="145" height="217" />Yet, to undermine the appeal of <em>Ninjatown </em>would be extraordinarily unfair. <span style="color: #000080;">The game is absolute gold and will hook you in for hours</span>.</p>
<p>The beauty and appeal of a casual gaming experience is its quick-fix methodology. You don&#8217;t have to invest hours of your time into it, there&#8217;s no planning, and the arcadey tendencies only require you beat your high score every now and then. You&#8217;re sitting on the train? You can play this game. Waiting for a haircut? You can play this game. Going to the bathroom? You can play this game. You get the point: it doesn&#8217;t require too much time or energy and is readily accessible wherever you may be. <span style="color: #000080;">It&#8217;s a good filler for the empty space within your life, but as your addiction grows you&#8217;ll start making time for <em>Ninjatown</em>. I&#8217;m not here to promote that addiction, but I have to admit it&#8217;s pretty sweet</span>.</p>
<p><strong>STYLE</strong></p>
<p>From the instant you fire up <em>Ninjatown: Trees of Doom</em> on your iPhone/iPod Touch, <span style="color: #000080;">you&#8217;ll enjoy the polished artwork and Japanese cartoon graphical style. The menus aren&#8217;t overcomplicated and the design looks fantastic</span>. If you take a break from your trek to the top just to check out the scenery behind you (a fuming volcano), <span style="color: #000080;">you&#8217;ll realize just how beautiful the 2D artwork is</span>. <img class="alignleft size-medium  wp-image-8242" title="ninjatown2" src="http://www.diygamer.com/wp-content/uploads/2010/06/ninjatown2-200x300.jpg" alt="ninjatown2" width="145" height="217" /><span style="color: #000080;">Movements are smooth and the game has yet to lag once for me, further impressing me with its polish and fluidity</span>.</p>
<p><strong>STORY</strong></p>
<p>Err, not much of a story here; you&#8217;re proving your Wee Ninja worth to the Ol&#8217; Master Ninja.</p>
<p><strong>EVERYTHING ELSE</strong></p>
<p>The Plus+ integration offers leaderboards and achievements &#8212; which feel <span style="color: #000080;">right at home with the casual appeal of <em>Ninjatown: Trees of Doom</em></span>. Also, gamers can show off their high score via Twitter. The sound design of the game is especially useful at <span style="color: #000080;">making players feel the allure of the environment</span>. Bottom line: you&#8217;ll love <em>Ninjatown: Trees of Doom</em> because it&#8217;s easy to get into but almost impossible to get out. For $0.99, this is one of the best options on the App Store.</p>
<p>[Buy from <a href="http://itunes.apple.com/us/app/ninjatown-trees-of-doom/id369997638?mt=8&amp;ign-mpt=uo%3D6" target="_blank">iTunes</a>.]</p>
<p>[<em>DIYgamer obtained a free copy of the game for review purposes. This in no way affected the outcome of the review.</em>]</p>
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