I’m a sucker for city building games. All types whether they be simulation, strategy, war-strategy or even puzzle games. The idea of managing the livability of someplace really gets me. So when developer Cole Powered wrote me earlier this morning about their new game MegaCity, I jumped right on board.
Robot Entertaiment, the fine folks that brought us Orcs Must Die, has recently released its latest effort Hero Academy onto the App Store (actually has been since just after the turn of the new year). The game is being offered both as a free version with ads and subsequently as a paid version ($0.99) without.
Ron Carmel, one half of 2D Boy, has passed along word that indie darling World of Goo’s iOS version has hit a million downloads since originally arriving on the App Store in April of last year.
Gameplay wizards Vlambeer have just passed along word that their popular arcade platformer Super Crate Box has arrived on the App Store (with the assistance of Halfbot), and can be picked up now for the nice little price of $0.99.

Sometimes I catch sight of some early game footage or concept art that just makes me want to will the finished product into existence, right this moment. It’s the indie gamer’s curse and is always met by that initial pang of terror that, should a particular project fail through lack of time or funds, I’ll never get to sample the delights of that one game that made me sit up and stare.
Great news for people with iThings as one of the very best indie games on PC is going to be on iOS very soon. According to developers Vlambeer, the game was submitted to Apple for review a couple days ago which means it’s out of their hands now. For Apple’s part it can take up to a couple weeks to get approved by them so no telling when we’ll see it exactly. Still, this is exciting nonetheless!

*bump* *bump*, *bump* *bump*. Can you hear that? It’s Alan “Draknek” Hazelden’s beating robotic hearts releasing over the iOS App Store and the Android Marketplace. It’s yours now for just £1.50 or $1.99, and it’s a beautiful, haunting, narrative-focused, minimalist puzzle game. Did I say it was beautiful yet? There’s a trailer up ahead, but don’t go too far into it, it’s a game best experienced first hand.
Every other week it seems like there’s some sort of hearsay, rumor or pure lie that claims that Pokemon, in one form or another, is coming to the iOS. And in fact that did actually happen in a quasi-not-really-a-game sort of way. But that’s not what I’m talking about here. Given the popularity of iOS and the Pokemon franchise, I’m not surprised the former will be getting a latter-like game called Dragon Island.
Rewind three years and I’d have told you that you were downright crazy, mad, institutionalization-worthy had you told me that one day (soon!) we’d be playing games on our phones that were as good looking, with meaningful depth, and as cheap as a basic mobile phone game. Since then I’ve seen the steady progression of games and I believe a new pinnacle has been reached with Oceanhorn , a delightful 3D game inspired by Nintendo’s legendary Zelda: Wind Waker series.
King of Dragon Pass is one of the best games you could possibly have living on your shiny Apple iDevice. Don’t just take my (extensive and detailed) word for it – just check out any other site that reviews iPhone games, and you’ll see that the sentiment is nearly universal. It’s not a new game, though – in fact, the original PC version came out 12 years ago, and that’s reason to celebrate.








