Indie game news, reviews, previews and everything else concerning indie game development.


Hyper Breaker Turbo Free Until 2014

A twist on the classic Breakout title from Atari, beJoy Gaming is offering up Hyper Breaker Turbo for free on the iOS app store for one day only. With a full 75 levels, this sleek action puzzle..

Source: The Indie Game Magazine – Hyper Breaker Turbo Free Until 2014


Over 50 Games Submitted To Game Boy Jam 2

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Between November 1st and November 10th, game developers partook in the second Game Boy jam. At the end of the ten days, over fifty games were submitted to the Game Boy Jam 2 forums.

Chase Dikeman originally came up with the concept of the Game Boy Jam, earlier in 2013. The first Game Boy Jam took place in July.

Games entered into the Game Boy Jam must abide by only 3 rules: Must be Game Boy themed (must look like they belong on a Game Boy), the resolution of the game must be 160


Free Content: ‘FTL: Advanced Edition’ And iPad Launch Slated For 2014


Last year’s ground-breaking roguelike FTL is gearing up for an all new free expansion that will coincide with its jump to the iPad next year.

FTL is a roguelike set in the depths of space and has players piloting a ship of hopeful explores to the end of the universe to bring down the corporation which is hunting the player across the expanses of space.

FTL is one of those games that can be picked up and played time and time again, with the levels being procedurally generated this means every mission holds a new and exciting outcome. I reviewed it last year and loved every minute of it so this new update (which is free I might add) is just another reason to reinstall the game.

The update coming next year FTL: Advanced Edition will add a huge array of new elements to the game, including:

  • Mind control systems – who doesn’t hate a boarding party, well no you can turn your foes into friends with the all new mind control systems!
  • Hacking systems – now you can hack into the enemy’s ship and alter how each system affects the ship. Each system will be hacked in a unique manner giving even more variety.
  • New sectors and events – the single biggest element in the game which shaped each run through these new events and sectors will breathe a whole new lease of life into the game.
  • New weapons and effects – a whole host of new and exciting weapons will be introduced along with the ability to overcharge, stun, freeze, etc. Basically a ton of new weapons to sink your teeth into.

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Alongside these there will be numerous bug fixes and overall streamlining throughout the game. Although the biggest announcement has to be the iPad version, as the game lends itself so perfectly to the tablet system.

Expect the update and iPad launch sometime next year. You can find out more on the official FTL site.

Source: The Indie Game Magazine – Free Content: ‘FTL: Advanced Edition’ And iPad Launch Slated For 2014


Owlchemy Kickstarting Their Choice-Based Adventure ‘Dyscourse’

On Wednesday, Owlchemy Labs, developer of Aaaaculus!Jack Lumber, and Shoot Many Robots, launched a Kickstarter for their latest game, Dyscourse.

Dyscourse is a survival game based on group psychology and heavy decision making.

Players play as Rita, a college grad with an art degree with a full-time job as a barista. As luck would have it, the plane Rita was on crashed onto a deserted island. It’s up to Rita to decide the fate of her fellow surviving passengers.

Dyscourse is the kind of game we’ve always wanted to create,” Owlchemy Labs explains on their Kickstarter page. “It draws inspiration from a multitude of films, books, and other games. To describe Dyscourse in terms of prior successful games, it’s as if you took the interpersonal dramas of The Walking Dead and combined it with the group survival of Oregon Trail, added a healthy dose of Lord Of The Flies, and wrapped it all up in an insanely stylized yet realistic Owlchemy-illustrated world — then slapped a huge NO FREAKING ZOMBIES sticker on it and called it a day.”

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With just over $7,000 raised, Owlchemy Labs still has a bit to go in order to make it to their goal of $40,000.

Dyscourse is making its way to Steam, with a beta launching in May.

Source: The Indie Game Magazine – Owlchemy Kickstarting Their Choice-Based Adventure ‘Dyscourse’


‘Proteus’ Now Avaliable On The PlayStation 3 And Vita


Sony continues to show their support for the indies by releasing the PC hit, Proteus, on both the PS3 and PS Vita.

Chances are if you follow the indie scene Proteus should sound familiar to you. Proteus is an interesting exploration game which embraces the idea of simply exploring a beautiful landscape in which everything has its own sound as you interact with it.

Proteus contains no real goal and has for this reason often been criticised, and has raised the question of what is a game? As more games forgo the common gaming archetypes for more abstract ideas, the lines between art, games, and movies, blur ever more.

As the game is procedurally generated expect every play through to be something a little different as you walk around in amazement at the beautiful scenery that is unique to your experience.

Interestingly enough the PlayStation Vita version allows you to generate the worlds not only based on the current date but on your location as well adding a great deal of verity, and for the globetrotters amongst us the ability to see how the game changes from location to location.


Proteus is available from the PSN store at $13.99 (US), £9.99 (UK), and €12.99 (Mainland EU). The game is also running a 10% discount in all regions for the first two weeks, and if you’re a PlayStation Plus member you can add an extra 10% to that.

Source: The Indie Game Magazine – ‘Proteus’ Now Avaliable On The PlayStation 3 And Vita


Under New Management (Sort Of…)

Dear IGM Friends, Fans and Industrypeople. I would like to let you all know that my good friend and business partner, Mr. Mike Gnade, has made the tough decision to part ways with IGM after five years as owner and publisher. This presented me with a great opportunity to acquire the site from him. In doing so, we will be continuing on with the traditions of The Indie Game Magazine. As with any change in ownership, there will be a few changes.

First, and perhaps most notably, I have decided to discontinue the print magazine. There are two main reasons for this decision. The biggest reason is time. Preparing the magazine requires a huge time investment, and frankly, the financial reward is not there. Other reasons would include fees and costs, payment delays from the distributors and the production labor requirements of the magazine. I hope to eventually replace the magazine with a weekly newsletter, but that is on the horizon.

Next I am going to be re-focusing IGM. Previously our focus had been on game reviews and news. While we are still reviewing games and offering indie game news, it is my belief that our focus needs to be on our audience. Content without you, the readers, is not going to get us very far. Therefore I am placing a strong emphasis on social media and forum participation. I want to jump-start our forums by creating developer contests, great conversation topics, providing resources for developers. I am even putting up an arcade to house great indie games here on the site that can be enjoyed by all.

I wanted to take a fast minute to thank you all for your continued support over the years. IGM could not possibly be what it has become without your support. The IGM team takes a great deal of pride, as an indie company, reviewing and promoting the indie game industry and really wants to develop a close relationship with our community. That is why I am placing such a high level of emphasis on getting to know you better. If you have any questions or comments, I invite you to get in touch with me and my staff. You can either leave a message below in the comments or send me an email. My person email is

A little about me: I am a father of two young boys and a lucky husband. Like most indies I have a day job where I work as a Mechanical Engineer. I have been in online media since 2004 where I began as a writer for a Magic: The Gathering fan site and worked my way up through the ranks. I owned my game review site for two years before joined up with Mike in September of 2011. My role here at IGM was initially content management of the website while Mike managed the magazine.

Also, if you are a developer and have submitted email to IGM for any reason, the voice that came back to you back was mine, and I plan on continuing that role as I really enjoy helping people as much as I can and that is one thing that is not going to change.

I’d like to offer my wishes of luck to my former partner and current friend Mike Gnade. You may have left the building, but you are always family.

Source: The Indie Game Magazine – Under New Management (Sort Of…)


Night In The Woods Kickstarter Blows Past Funding Goal

It only took Alec Holowka and Scott Benson’s 2D adventure game, Night In The Woods, 26 hours before meeting its $50,000 goal on Kickstarter. The near-instant Kickstarter success prompted the creators to add stretch goals, and then destroy the stretch goals after over 200% funding.

“Our brains are really great at adapting. If you had told me last week that we’d achieve 200% funding on this, I’d have been overjoyed. And if we’d have been at this point on our 30th day, I’d be overjoyed. We’re overjoyed even now!” wrote Benson and Holowka on their Kickstarter page.

Night In The Woods has already met all of its stretch goals of $100,000, allowing the team to hire Charles Huettner as an additional animator, add additional environments and quests. The team still hopes to bring Night In The Woods to consoles and Linux operating systems.

In Night In The Woods, you play as a cat named Mae.  Mae is a college dropout who is returning home to her mining town to rekindle old friendships and break things.

If you’re not sold by now, check out the introduction video:


‘Amnesia: A Machine For Pigs/Dark Descent’, Featured In Spooky Music Bundle

The latest Games Music Bundle has arrived! This time, tying in the season, the bundle features an array of soundtracks perfect for Halloween.

Headlining the bundle are the soundtracks for both Amnesia titles as well as the soundtrack for Limbo, and non-indie titles Dead Space and Bloodrayne.

For a minimum of $1 buyers can pick up those five albums, but opting to pay a minimum of $10 gets buyers access to an additional nine soundtracks. Among the nine other albums are the soundtracks of Organ Trail, The Horror At MS Aurora, Home, and Penumbra.

The top contributors by the bundle’s end will receive awards which include a signed copy of the A Machine for Pigs score, a limited edition version of Limbo, and more.

The Games Music Bundle runs for two weeks.

Visit the bundle’s official website to learn more about the individual albums offered.

Source: The Indie Game Magazine – ‘Amnesia: A Machine For Pigs/Dark Descent’, Featured In Spooky Music Bundle


Indie Game Trailers for Tuesday, October 22nd


Indie Intermission – ‘Snaaaake!’ What’s That Coming Over The Hill

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Welcome back to another week of free indie games and to kick the week off I have a rather fun little game that goes by the name of Snaaaake! from Fernando Ramallo and Miguel Angel Perez Martinez.

Although when you read the title: Snaaaake! you may initially think back to the phrase being used famously in Metal Gear Solid and although that was what originally brought me to the game, the game itself is great without any references.

Snaaaake! is a game all about destruction as you take control of a huge horrifying snake in an attempt to crush kill and destroy literally everything that stands in your way.

The premise is solid and the gameplay is a whole load of fun as you coil around buildings and watch them buckle under your immense size. The sound effects and audio design overall do add a lot to the game that help create a light-hearted feel outside of the game whilst maintaining the horror of the onlookers in the game, the contrasting elements are great.

Alongside the fun gameplay and awesome audio is of course the visual style which is great, as it presents the game in a mock-up of a news report of your attack. It is great to see events scroll along the bottom of the screen and news bulletins appear as you crush you way through the map.

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Average play time – Less than an hour

Snaaaake! is a lot of fun and a great away to blow away the Monday blues, as what better way to cheer yourself up on a Monday than playing as a massive snake and crushing everything in sight.

Give Snaaaaake! a go and play it online now.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission – ‘Snaaaake!’ What’s That Coming Over The Hill