Posts Tagged ‘iPhone’

March 11, 2010 | Geoff Gibson

Why iPad Gaming Will Blow

The iPad, Apple’s new love toy, was recently announced as the next “boon” for Apple, now that they’ve successfully penetrated the phone and mobile gaming market. Naturally, like almost every company, they are thinking bigger, better, faster, and more powerful for their newest device, which not only promises to be a step in between a [...]

March 10, 2010 | Arsen Nazaryan

Tale of Tales’ ‘The Graveyard’ Comes to iPhone

If you’re a stranger to the indie gaming community, then Tale of Tales–comprised of leads Auriea Harvey and Michael Samyn–is a developer worth knowing. If you’re not a stranger, then chances are you know exactly who Tale of Tales is and just how obscure their titles can be (flash back to October 2009 with Geoff [...]

March 10, 2010 | Arsen Nazaryan

‘Doodle Jump’ Exceeds 3 Million Paid Downloads

2009 was quite a year for iPhone and mobile titles across the board. In December, Bolt Creative announced that Pocket God sold over 1.7 million downloads. And now, another IGF Mobile “Honorable Mention” game unveils its success as it claims 3 million paid downloads on the App Store. This comes as no surprise, of course, [...]

March 10, 2010 | Geoff Gibson

How About Some More Zombies? BioDefense…

Continuing on with our iPhone zombie coverage from yesterday, a new game has been released featuring… you guessed it… zombies! While the game doesn’t feature any sort of gimmick, like yesterday’s Tweet Defense, BioDefense simply promises a single thing: zombie killing. And lots of it.
BioDefense, developed by Resolution Interactive, “is a real-time strategy game where [...]

March 9, 2010 | Geoff Gibson

Killing Zombies by Tweeting

I don’t know if I should be amazed, or disgusted, but a single developer has managed to combine one thing I love, and another thing I absolutely despise: zombies and Twitter, respectively.
According to a press release — issued today — Tweet Defense is now available on the iPhone/iPod Touch marketplace for a mere $.99. The [...]

March 3, 2010 | Peter Eykemans

Soul Comes to the App Store

Soul, the spooky “don’t hit the walls” title from Kydos Studio that Arsen recently reviewed on Xbox Live Indie has just hit the App Store for the iPhone and iPod Touch.
It’s going rate is $1.99, which is actually a dollar more than what it is on XBLIG, but for a portable game of this caliber, [...]

March 2, 2010 | James Bishop

On One’s Own: The Innovation of Limitation

On One’s Own is a column about, you guessed it, independent gaming. The wayward wanderings of DIYGamer’s James Bishop might lead to probing art, gameplay, design, reception or a number of other aspects related to independent games. But you can rest assured that all things indie will be carefully considered on a weekly basis.
One thing [...]

February 28, 2010 | Arsen Nazaryan

‘Marble Merge Lite’ Available for Free on App Store

Superstar Games release of Marble Merge last year came at a time when there was an abundance of great iPhone titles. The game’s match-3 mentality was pulled off extremely well in terms of mechanics but the popularity of the studio’s debut seemed to stifle a bit because of its lack of a “lite” app. Chances [...]

February 8, 2010 | Arsen Nazaryan

Steampunk Platformer ‘Aeropack’ to Hit App Store

One of the many things I learned writing for DIYgamer this past year is that people seem to play the hell out of steampunk titles. They gather a respectable amount of attention and give the impression that a core fan base truly loves the steampunk style. At the same time, most of us gamers love [...]

February 6, 2010 | Arsen Nazaryan

Tale of Tales First Foray into iPhone Gaming, ‘Vanitas’

Tale of Tales is an independent studio that is no stranger to experimental titles. Hailed for such efforts as Fatale and The Path, the studio can easily be considered one of the most artistic and inspiring. For us iPhone and iPod Touch owners, this means good news as they have released their first portable title, [...]

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