Indie game news, reviews, previews and everything else concerning indie game development.


The Narrow Path heads to Steam Greenlight


Earlier this year, Image Comics held a Game Jam centered around popular Zombie comic/TV show/game series The Walking Dead, challenging developers to make a zombie-themed game inspired by – but not related to – the franchise.

Of the 60 games that were entered into the contest, The Narrow Path came out as a Top-10 winner and now the braaaaaaaaains (sorry, I did try to resist a pun) behind the title, 2-man development team Beavl – with help of writer and artist Fernando Martinez – have taken the game to Steam Greenlight as they work on adding more content and polish to what they hope will be a successful commercial product in its final form.

It’s certainly an interesting take on the central theme, tasking players with the responsibility of wiping out human and undead alike with the aid of a mutant dog (no, we’re not sure why either) and growing their own personal army of shambling remote-controlled flesh-eaters (yes, really).

The game features some lovely hand-drawn artwork outside of the actual gameplay.
Combining meat from dead zombies and cell phones from murdered humans allows you to create your own undead army.
See that Camper Van? That's you, that is.
The title's Game Jan origins can be seen in the stripped-to-the-bone mechanics

Oh, did I mention that you do all of this from the safety of a camper van? I guess if you’re trying to protect yourself from being eaten by ravenous undead while working on wiping them out,  you can’t get much better than a mobile home.

With a monochromatic retro visual style, in keeping with the look of the comic which inspired it, and an offbeat streak of jet-black humor, the game is a fairly simple RTS with rogue-like elements – characters and equipment can be levelled up and upgraded, death is permanent and in the final release all levels will be procedurally generated.  The original Game Jam version of the game can be played for free now over on the game’s official website. It’s a pretty fun little game even in its original form, so here’s hoping that Beavl are able to expand it into something even better in the final release.

Take a look and let us know what you think in the comments.

Source: The Indie Game Magazine – The Narrow Path heads to Steam Greenlight


Pure Pool Shoots for the Corner Pocket in 2014


The team at VooFoo Studios – developers of the Hustle Kings pool game available for PSN/Vita- have once again teamed up with indie publisher Ripstone in an attempt to deliver the most authentic pool hall experience to date. Scheduled to release on PS4, Pure Pool is the second game in the Pure series after 2012′s Pure Chess made its debut to critical acclaim thanks to some eye-catching visuals and a quality single-player experience. The game’s announcement was accompanied by the following teaser trailer:

Bearing the slogan “Connect. Spectate. Compete.”, the game would appear to feature an interactive pool hall where players can either watch others compete or take part in competitive online matches. No official information about additional features have been detailed as of yet.

Source: The Indie Game Magazine – Pure Pool Shoots for the Corner Pocket in 2014


‘Domino Arena’ When It All Comes Crashing Down

Yesterday Gamieon released their latest title, Domino Arena on PC, Android, and iOS. Domino Arena is a multiplayer strategy game that pits the player against others (online or around a table) in a battle for domino supremacy.

The whole concept of Domino Arena is for players to paint as many dominos their color as possible. The strategy comes in the way players only have one minute to paint as many dominos their color as possible, and with up to four players this game can turn into a hectic free-for-all very quickly.

The full game comes with twenty levels, and global leaderboards.

It’s interesting to see Gamieon take the classic game digital and actually make it into a fast paced competitive title. This is the fourth mobile game released by Gamieon, and they hope to build on their already popular other titles.

domino arena

Domino Arena can be downloaded from the Play store, iTunes, or played on PC via Gamesjolt or Kongregate. The mobile/ tablet version can be upgraded for just $0.99 from the single player trial to the full multiplayer version with eight additional single player levels.

Source: The Indie Game Magazine – ‘Domino Arena’ When It All Comes Crashing Down


‘Gomo’ All New Point-And-Click Capers Coming To The PC December 6th


Just yesterday Daedalic Entertainment, the indie development company responsible for some critically acclaimed point-and-click adventure titles ( most notable: Harvey’s New Eyes, and the Deponia series), revealed their next release with Gomo.

Gomo has been developed by Fishcow Studio, a small Slovakian based development team hoping to come out strong with Gomo, the studios first title.

The game follows Gomo the unlikely protagonist who must battle the forces of evil to save his much loved dog, after it was captured by aliens.

Gomo has been created in a very distinctive comic style that helps paint a warm and colorful picture of the world Gomo lives in. All the environments have been hand drawn and really do create a nice and interesting aesthetic to base the game in.

With such a strong and healthy back catalog of point-and-click adventure games Daedalic Entertainment know this genre well, so it goes without saying that fans of the genre should keep this title on their radar.

Gomo ss01

Gomo is scheduled for release on December 6th for PC and expected to retail at £6.99 which is approximately $11 or €8. You can find out more on the official Gomo site.

Source: The Indie Game Magazine – ‘Gomo’ All New Point-And-Click Capers Coming To The PC December 6th


Zen Studios Highlighted in Pinball FX 2 Humble Weekly Sale

Pinball FX2

The latest Humble Weekly Sale started this Thursday, and for the next week, Pinball FX 2 tables can be purchased in the bundle. The base bundle comes with 11 tables including every core table from the first and second games. Beating the average will get you double that, with two Marvel superhero packs and a Star Wars pack of tables.

These tables will be on sale for the next week, and as always, you can choose how much of your purchase is going to Zen Studios, Red Cross, and Humble themselves. Any of the money put towards Red Cross during this sale will help people affected by Typhoon Haiyan in the Philippines.

Pinball FX 2 itself is free to download from the Steam Store, coming with one table (Sorcerer’s Lair). Pinball FX 2 was released in 2010 on XBLA to rave reviews, with many calling it the best pinball simulator out there. This sale is a great way for pinball fans to get a solid collection of virtual tables to play.

This sale is running along side Humble Mobile Bundle 3 that comes with two titles premiering on Android (Ridiculous Fishing and Swordigo), as well as the crazy sale going on at the newly-launched Humble Store, where new games have been going on sale for a while every day since the opening.

You can check out the sale on the Humble Bundle website, and follow Zen Studios on Twitter for more info on Pinball FX2!

Source: The Indie Game Magazine – Zen Studios Highlighted in Pinball FX 2 Humble Weekly Sale


GOG Begins Rapid-Fire “Fall Insomnia Sale”

GOG Insomnia Sale

In an interesting twist on the traditional digital distribution sale, has started their “DRM-Free Fall Insomnia Sale“. The sale features limited quantities of downloadable titles at a discount price. A game will be listed at the top of the home page for a discounted price, along with the amount of copies left. When that amount runs out, the game switches.

Occasionally, a limited amount of copies will be released for free. Hotline Miami and Evoland are just a couple of the titles that have thus far been free.

Games like Retro City RampageRoller Coaster Tycoon 3: Platinum, and Sword of the Stars: The Pit have been on sale. Most of the games seem to have around 600 copies for sale before the game is sold out and replaced with a different sale. The sale doesn’t have a listed end date, so keep your eye on their home page to find out about these fantastic deals.

Games on GOG are completely DRM-free and almost always come with a nice handful of extras such as wallpapers, avatars, and soundtracks. was created in 2008 by CD Projekt Red, the Polish developer responsible for The Witcher series. The folks on Reddit’s /r/Gamedeals subreddit have created a list of all the games that have been on sale so far..


‘Second Chance Heroes’ Devs Shift Focus From PC To iPad

Screen shot 2013-11-13 at 3.40.59 PM

In a statement released earlier today, Second Chance Heroes developer, Rocket City Studios announced that the team has ultimately decided to shift the focus of the game to developing it for the Apple iPad.

Second Chance Heroes, which has been in closed beta for months, has consistently seen updates in the forms of patches and character updates. Earlier in the week, Rocket City Studios revealed that Genghis Kahn would be the final playable character within the game. Over the course of the closed beta, I was able to check the game out, and did a fine amount of monster-slaying as Abe Lincoln and Queen Elizabeth.

The shift in focus means that Second Chance Heroes will officially launch first on iPad, as a free-to-play title.

“A change in platform also means a change in business model,” Rocket City Studios said in the release. “It’s a different world on the App Store, and the approach we’ve taken is unlike any other free-to-play game on the market. We’ll have more details in the coming weeks, but we’re confident that it’ll both satisfy the needs of you as gamers as well as the realities of running a video game company.”

The release goes on to explain that the transition won’t simply be a straight port, but instead will be a complete overhaul that will take advantage of the iPad’s capabilities. Rocket City Studios will reveal more information in the coming weeks.

Rocket City Studios is still hopeful of success on the PC, but as of now they are focused on making the iPad version. Second Chance Heroes still remains on Steam Greenlight.

Source: The Indie Game Magazine – ‘Second Chance Heroes’ Devs Shift Focus From PC To iPad


Run Around As Chicken With Your Head Cut Off In ‘Headless’


The game, Headless, takes the phrase “like a chicken with it’s head cut off” and literally runs with it.

Out now for iOS and Android devices, Headless is an endless runner where players control a decapitated chicken. With simple touch screen controls, players will assist the freshly decapitated chicken as it attempts to escape from the farm. Unfortunately for our heroic, headless hen, there are a number of obstacles which stand in the way. Bonesaws, bear traps, meat hooks, electric fences, and the occasional flying hatchet are some of the hazards which players will need to avoid.

Tap the screen to cause the chicken to bound up into the air. Tap twice or more to double/triple jump. As with endless runners, timing is key, and mastering the bird’s jump is crucial to long-term survival in Headless. There will be times where players will have to jump over electrical fences, but fall short enough to dodge the meat hook hanging from the ceiling.

Fueled by blood, striking obstacles will cause blood levels to drop considerably. Of course, the lack of a head is also an issue, so blood is continuously spurting out of the stub of the neck. Collecting blood bags scattered throughout the levels is the only way to keep blood levels from running out. Once the last bit of blood is drained, it’s game over.

I spent some time with Headless and it’s a pretty fun little game. The art design gives the game an oddly charming feel, and that really helps the game stand out in a time where there are new endless runners coming out every week. Set at 99 cents, fans of endless runners can’t really go wrong with Headless.


Source: The Indie Game Magazine – Run Around As Chicken With Your Head Cut Off In ‘Headless’


Audio Input – Vincent Diamante Talks ‘Skullgirls’, thatgamecompany, And The Future of Music Composition

Vincent Diamante

With the recent PC release of indie fighter Skullgirls, there’s been a lot of work going on at Lab Zero Games. There’s many patches to be released, as well as a healthy handful of new characters coming soon. That’s going to require some audio work to be done, no? Vincent Diamante, former audio director and current sound designer for Skullgirls, is the man behind a lot of the music and sound that will be put into the game. But for Diamante, Skullgirls isn’t his full-time gig: he’s also the full time audio director for thatgamecompany, creators of Journey, Flower, and flOw. He’s the brain behind the music in Flower, which won multiple awards upon its release in 2009.

I got a chance to talk to Diamante about his work and what’s coming up next for him:

IGM: So, how did you get started in the gaming industry?

Diamante: I started out doing the game journalism thing, writing for my own website (insert credit) as well as others, while working on student game work that was happening at USC.  I ended up doing music and sound effects for a few games that got recognition at the Independent Games Festival in the mid-2000s (Dyadin, Cloud, Roboblitz) along with various scale mobile phone games before I started working with thatgamecompany on Flower and, later, Reverge Labs on Skullgirls.

Skullgirls Screenie 1

IGM: What music do you draw inspiration from? What are some of your favorite game soundtracks?
Diamante:  There’s a lot of classical music that really get me. I’m a huge fan of Bach, and I try my darnedest to write fugues in the game soundtracks I work on.  I also love Mozart, Scriabin, Schubert… yeah. I was a classical pianist growing up, and it’s hard to get that out of me. As for game soundtracks, I’m kind of all over the place. I really enjoy Hitoshi Sakimoto (Final Fantasy XII), Michael Land (Monkey Island series), Saori Kobayashi (Panzer Dragoon series), Jeroen Tel (many Commodore 64 games), Hayato Matsuo (Shenmue series), Hideki Naganuma (Jet Set Radio)…

IGM: How is working with thatgamecompany? What studios would you like to work with in the future?

Diamante: Working with thatgamecompany is fun. Knowing what I know about working elsewhere in the industry and contrasting that with my day-to-day experience, it’s fun working on a project that’s really different with a process that’s substantially different as well. I would hope that I continue to work at places with really fresh ideas that stand in contrast to the seeming movement of the rest of the game space. I think it’s just more fun that way. Sometimes the game I’m working on really surprises me, and sometimes I can surprise myself either rising to the challenge of a hitherto unseen concept or mechanic, or making something that doesn’t have a clear game industry precedent. I really enjoy my hardcore traditional video games (fighters, action shooters, vehicle simulation) and I think that pushes me to keep on working on things that sound and feel substantially different.


Former Bioshock Infinite Dev Gives First Look At Space Colony Survival Sim ‘RimWorld’