Indie game news, reviews, previews and everything else concerning indie game development.

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Indie Links Round-Up: Moving On

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Today’s Indie Links comes bearing gifts such as an awesome list of free games, an indie game tribute music video and Haikus about Ludum Dare entries.

Scrolls, Lists and Freeware Games (Gnome’s Lair)
“So, yes, it did have to happen. After years of playing through hundreds of free games and after writing about dozens of the things, well, the time has come for me to finally set up a nice and update-able list with the best of the lot or, to be precise, those I enjoyed the most. Have a look and worry not; more playable freebies will be added to it.”

Boy Band Pays Tribute To…Steam Sales & Indie Games (Kotaku)
“New Zealand “boy band” (read: StarCraft tribute act) Viva La Dirt League have released this track called Indie Game Anthem (Thrift Shop). It’s an ode to both the affordability of indie games and the fact you can buy them en masse during Steam sales.”

The Wonderful, Rare Sloppiness Of The Monaco Soundtrack (Kotaku)
“Of all the terms one could use to describe a video game soundtrack—exhilarating, emotional, sad, uplifting, lonesome, boisterous—the word “sloppy” almost never comes up. Seriously, pause for a minute and name a video game with a sloppy soundtrack. Unless you’re talking about a poorly-played Rock Band track or a bar pianist in Red Dead Redemption, they’re few and far between.”

Gaming’s New Frontier: Cancer, Depression, Suicide (Polygon)
“Brian Ramage has made traditional hardcore games for all his professional life, and still does. He recently encountered a very different kind of experience, one that altered his view of what games can achieve.”

Bennett Foddy’s Speed Chess is QWOP designer’s take on classic game (Shacknews)
“Bennett Foddy, the creator of games like QWOP and GIRP, debuted a new take on chess at New York University’s No Quarter exhibition. Kotaku caught a look at what Foddy describes as “anti-Chess,” a 8v8 multiplayer game that rewards reflexes more than long-term strategy.”

The Ludum Dare Haikus (RPS)

Review: Machines at War 3 (IndieGameReviewer)
“Machines at War 3 suffers from a dated presentation that makes it difficult to engage with whatever strategic or tactical challenge the game may have to offer. In many ways it does reminds of Command & Conquer—a game I played over fifteen years ago, and which has been improved upon by other titles in the genre. The game leans heavily on nostalgia for the classic RTS games of the 90s, and thus runs the risk of overplaying its hand. It feels very much like a fan mod of one of those old games rather than a new production, and not entirely in a good way.”

Teslagrad (Pixel Prospector)
“Teslagrad is an upcoming story driven puzzle platformer about magnetism and electromagnetic powers. It’s story is purely told through visual means which means the game does not have any text or dialogue.”

Source: The Indie Game Magazine – Indie Links Round-Up: Moving On


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Dev Links: Natural Wonder

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Quality-of-life, DRM, Piracy and other discussions reverberate in today’s Developer Links.

Indie Fund Now Backing “Panoramical” (IndieFund)
“We are super excited to announce our support of Panoramical, a collaborative project by Fernando Ramallo, a game developer from Argentina, and David Kanaga, best known for his work on Proteus and DYAD. Panoramical is something really different from what we’ve funded in the past, and its difficult to describe it in words. It uses an input device like an iPad or MIDI controller to explore hand-crafted musical landscapes, allowing the player to alter the visuals and music to their touch.”

Game Developer Quality-of-Life Survey (Gamasutra)
“”Game Developers: How are you doing?” That’s the question we asked approximately 1,000 of you at the end of 2012. We know that between the long hours, frequent layoffs, and crunch phases, the game industry can be a notorious grind. While we perform a yearly Salary Survey every April to check the pulse of developers’ financial health, we thought we’d supplement that with a quality-of-life survey to see how you’re doing in ways not measured by dollars and cents. Are you satisfied with your pay? Are you confident in your current project? Do you want to be in this industry five years from now? Read on to find out how your colleagues responded.”

Meat Boy dev: DRM hurts more than piracy (Games Industry)
“The troubled launch of EA’s SimCity due to its always-online requirement has raised the issue of digital rights management and the effectiveness of anti-piracy measures once again. In a post on his own blog, Super Meat Boy developer Tommy Refenes gave his own take on the subject, arguing that developers’ attempts to keep their games from being pirated are hurting themselves first and foremost.”

Vlambeer: Mobile devs mustn’t be scared of charging more (Develop Online)
“Mobile developers should not be scared of charging more for iOS and Android games, a developer from Vlambeer has said. Speaking in a Reddit Q&A, developers from the Super Crate Box studio said that indies needed to be sell a countless number of titles at the standard $0.99 (£0.69) price just to survive on the platform, and encouraged more developers to start charging more.”

Sony easier to work with as an indie, Guacamelee dev says (Shacknews)
“With Guacamelee’s release on PS3 and PS Vita imminent, developer Drinkbox Studios took a moment to praise Sony’s continuing efforts to reach out to developers–smaller indie studios, in particular.”

Democracy 3 development blog video #2 (Positech Games)
“Another short video showing off new color schemes and some new features.”

Overgrowth a198 video changelog (Wolfire Games)
“Here is the new Overgrowth alpha video!”

Penny Arcade’s On the Rain-Slick Precipice of Darkness 4 Trailer! (Zeboyd Games)
“Our first trailer for our upcoming new game, Penny Arcade’s on the Rain-Slick Precipice of Darkness 4 is now live! “

Source: The Indie Game Magazine – Dev Links: Natural Wonder


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Dev Links: Pipe Dreams

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Today’s Developer Links pass on more good PS4 vibes from indies, along with updates from games including The Witness, Clockwork Empires, and Democracy 3.

PS4 will support indies, agree optimistic devs (Develop Online)
“A number of developers have stepped forward to state their optimism about the PlayStation 4′s support for indies. Speaking to Develop individuals from companies as diverse as Gearbox and nDreams have expressed hope and positivity that, in contrast to previous sony consoles, the PS4 will be accessible and affordable for indies. Their views appear to reflect comments made to Develop by Sony Worldwide Studios SVP Michael Denny, who insisted indies are set to be core to the PS4.”

A Little Something For The Pipe Fanciers Out There (Gaslamp Games)
“From just about the beginning we’ve been into the idea that Clockwork Empires should involve running giant assemblies of pipes and cog-laden axles across settlements to transmit energy and water and completely harmless high-pressure superheated steam between various machines and factories. The basis for this came early: if we’re to embrace the aesthetic we desire we need to fully embrace the visuals of mechanization, of machines and factories and the wonders of technology of this Age of Progress & so forth. If we hide the machines inside the factories then you won’t be able to see any of the Fun gears and pipes. So, the breakthrough: put the machines, the pipes, the gears on the outside of the factory.”

Low-Light Combat Art Asset Overview (Wolfire Games)
“We recently made a charity jam game called Low-Light Combat. In this jam, I wanted to try cutting out the most time-consuming steps of the traditional art asset workflow, to see if it would make any real difference in the final product.”

iPad video update #1 (The Witness)
“Andy’s got the iPad port far enough along that you can sort of play the game now. Here’s a short video…”

More Democracy 3 simulation fun and games (Positech Games)
“The core mechanic of Democracy 3 is going to take a lot of careful explaining in tutorials and tooltips and help windows. Essentially, it’s pretty simple, in that you implement policies, and you can adjust the intensity of a policy using a slider. So with a policy like income tax, the slider adjust the rate of tax from low to high. A series of bars show you the effect this policy has on everything, such as voter happiness, GDP, and so on. Sounds simple so far right? This is where it gets complex because there are three additional factors, which are implementation times, effectiveness and inertia. I’ll explain each one…”

Even Ugly Babies Need Hugs (Dejobaan Games)
“Our good friends at Zapdot and Hybrid Mind have been working hard on Ugly Baby. Ichiro continues to rest as evidenced by this picture from yesterday. This is most excellent news because a rested Ichiro is worth at least 3 times as many points as a tired Ichiro! This week we look at visualizers and also the in-game HUD that tells you when your stunts are X-Games worthy.”

Managing Risk in Video Game Development (Gamasutra)
“How do you best manage risk when creating a game? Using this article and the attached spreadsheet, you can better identify the problem areas in your game and get a sense of whether any decisions you are making actually make business sense.”

The Language of Monetization Design (Gamasutra)
“Automobiles and computers were so simplistic in their first 10 years that today we have a hard time looking back and appreciating just what a leap in technology they were at the time. Like all technology, they benefited from the iterative process, slowly adapting to changes in allied technologies, consumer demands, and infrastructure. Today both cars and computers have components in them that did not even have names 10 or 20 years ago. Before they could be added to these products, they had to be thought about and given names so that they then could be optimized and adapted to various uses.”

Source: The Indie Game Magazine – Dev Links: Pipe Dreams


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Dev Links: A Fresh Start

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The contents of today’s Dev Links come together to demonstrate how many different stages of development there actually are. (Hint: a lot.)

The Making of: ROM City Rampage (8-BIT Hardware Accurate Prototype) (VBlank Entertainment)
“How Retro City Rampage’s core was crunched down to a REAL 8-BIT game and how 8-BIT games are made!”

Yet Another Technology Status Update (Gaslamp Games)
“Last time I wrote a programming team update about Clockwork Empires, I made a comment that was somewhere along the lines of “the game is starting to hit that point where it transitions from a bunch of technology bits to something that looks like a game.” Well, we’re a lot closer to that goal than we were last update.”

Race Selection Screen (StarLife)
“Our new race selection screen. The custom race button will take you to another screen, which I will be working on the next few days.”

More about the complexities of Democracy 3 income… (Positech Games)
“Wealth is a complex thing in Democracy 3. far more so than before. I’ve been wrestling with bugs in it today which have reminded me how intricate the new income simulation is. How does it work? Well here is a rough synopsis.”

XXL Love for Serious Sam Double D (Mommy’s Best Games)
“Serious Sam Double D XXL is out now on XBLA–go download the demo if you’ve not yet! Critics are chiming in with some intense praise, see what they have to say.

Oddy Smog, Oddy Smog EVERYWHERE (PlayMedusa)
“What a huge week for Oddy Smog’s Misadventure. The game that was our second title, back in 2010, has been released for Android and has received a big update in the App Store.”

The Video Game Kickstarter Report – Week of March 1 (Zeboyd Games)

Playnomics partners with Unity to help indie developers (Polygon)
“Games-focused data science company Playnomics has partnered with the Unity Technologies Asset Store to provide indie developers with better tools to engage audiences and monetize their games, Playnomics announced today.”

Source: The Indie Game Magazine – Dev Links: A Fresh Start


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Indie Intermission – ‘Cow Clicker’ A Cynical Look At The Causal Game Industry

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Although not really a conventional game Cow Clicker is more of a commentary on the casual Facebook game market that has grown over the past couple of years.

Cow Clicker distills the fundamental mechanics down from Facebook games and puts them into a new setting that involves the mundane activity of clicking on cows.

Like every social game in this genre you must wait a predefined length of time before you can click your cow again and of course you are encouraged to invite friends so you can click their cows to improve your own game play.

Cow Clicker was created by Ian Bogost as his take on Zynga and their style of games found on Facebook. He has even included numerous microtransactions for speeding up the time in between clicking on the cows along with various cosmetic items for your cow.

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Average play time – 20 minutes

Cow Clicker really is a very ingenious game that helps to sum up what the whole industry is about by showing the genre in its true mundane light. Cow Clicker really is quite the eye opener showing Ian Bogost’s true genius.

You can play Cow Clicker on Facebook for free, however if you would like to find out more about the game check out Ian Bogost’s site now for more insight into why he created this very interesting title.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Source: The Indie Game Magazine – Indie Intermission – ‘Cow Clicker’ A Cynical Look At The Causal Game Industry


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Indie Links Round-Up: Purple Worm

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Dark times come in today’s Indie Links, with games set in shadowy worlds, a game where the lights actually go out, and a game that portrays the nightmares of a toddler…

Top 10 Free Platformer Games of 2012 (IndieGames)
“The indie universe continued to offer up in 2012 platformers of all types: auto-running, puzzle, exploratory, narrative-driven, and subversive. And even in this age where developers can easily charge money for their creations, some choose to release them for free.”

Behind The Sounds: Hotline Miami And FTL (Rock, Paper, Shotgun)
“Music man David Valjalo follows-up his exploration of the big-budget orchestral soundtracks in the mainstream games industry with a look at the other end of the scale – the super-low-budget, ultra-catchy, sometimes kitschy scores of indie darlings. He rounds up the men behind Hotline Miami, Sweden-based Dennis Wedin and Jonatan Soderstrom, two of the soundtrack artists they hand-picked, US artists M.O.O.N. and Scattle, and FTL composer Ben Prunty, to get the scoop on making music for small games and, quite often, small change.”

The Horror Game Where You Play As A Toddler Still Looks Eerie Despite Some Public Outcry (Kotaku)
“Remember Among The Sleep? It’s that game by Krillbrite studio where you play as a two year old who has yet to ‘develop a full sense of reality, making you weak and susceptible to the horrifying creatures inhabiting your nightmares.’ If you’ve forgotten, this is your reminder that This Cool Game Still Exists.”

New Xbox Live Indie Games For Week Ending January 18, 2013 (indiePub)
“Best bets this week include: Little Acorns Deluxe, a pixel platformer game where you take on the role of Mr. Nibbles; Dynasty of Dusk, a role-playing game where you must stand up to an emperor trying to gain immortality; Grid Space Shooter, a shooter game where you try to survives massive swarms of enemy ships; and finally Ultimate Dodgeball where you create a Dodgeball team and perform amazing acrobatic tricks while attacking the other team.”

The Joystiq Indie Pitch: A Walk In The Dark (Joystiq)
“Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, the Flying Turtle team in Portugal talks barebones marketing and Steam Greenlight with its stylistic indie platformer, A Walk in the Dark.”

2013 Global Game Jam Expected To Break Previous Attendance Records (Polygon)
“Global Game Jam, a 48-hour game design event, is expected to break its participant record during the fifth annual event taking place this weekend, organizers announced. During the Global Game Jam, teams of professional and amateur developers gather to create games based on an announced theme. The event will take place in more than 300 worldwide locations in 60 countries. Game design professional Erin Robinson and Breat Victor will deliver this year’s keynote speech.”

Interview: Kentucky Route Zero’s Mountain of Meanings (Rock, Paper, Shotgun)
Kentucky Route Zero is a joyously original, heartfelt thing. If you haven’t already played it, go do that. If you have, then step on down to the RPS porch, pull up a slightly weather-worn deck chair, and let some soulful bluegrass overwhelm your senses. Easy, easy. The interview will begin soon, but for now, there’s certainly no rush. Oh, fair warning: it’s pretty SPOILERY. Co-creator Jake Elliott and I discuss Kentucky Route Zero’s unique approaches to storytelling, theater’s heavy influence on the game, the negative general perception of the American South, talking to animals, ghost stories, economic hardship, and a number of specific in-game scenes. So then, stroll on inside RPS’ quaintly rustic hilltop abode whenever you’re ready. Or don’t. There’s always time.”

Audio Files: Aivi Tran And RPG Craymore (IndieGames)
“Two weeks ago I had the pleasure of rockin’ out with extremely talented pianist Aivi Tran at Magfest XI. Not only is she a beast at piano improvisation, she also composes music for indie games. Her recently released track “Climb, Lest I Fall” (above) was written for the upcoming RPG Cryamore, which looks to be reminiscent of Legend of Mana style gameplay. If my analysis of the gameplay is anywhere near the mark, Aivi’s music will do an excellent job at complementing Cryamore.”

Source: The Indie Game Magazine – Indie Links Round-Up: Purple Worm


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Dev Links: Going To Town

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Today’s Dev Links discuss doing things a little differently, with touchscreen controls and cloud gaming.  Also, version control, which is something you’ll probably have to deal with no matter what platform you’re developing your game for.

Penny Arcade’s On the Rain-Slick Precipice of Darkness 4 News and Screenshots – Battles, Monster Allies, and World Map (Zeboyd Games)
“Lots of fun news for you all today.  First up, we have the first set of battle screenshots for the game. You may recognize a few familiar faces.”

Let’s Talk About Touching: Making Great Touchscreen Controls (Gamasutra)
“I’ve been working on making mobile games as the founder of an independent studio called Action Button Entertainment. In order to make the best mobile games, I’ve been dissecting and researching every interesting game-control mechanic I can find, from Pong to Angry Birds. Here is what I’ve found.”

Democracy 3: Voter Type Income Design… (Cliffski.com)
“Sooo.. I found myself almost sleepwalking into adding a new feature to Democracy 3. I honestly can’t remember actually making the decision to include it, it just seemed to ‘happen’. In democracy 2, the model for income of voters is fairly basic. You can implement policies which affect different levels of income (luxury goods tax hits the rich, for example), and that would affect the membership of the poor, middle income and wealthy voter groups. So far so good.”

What Is Bionic Heart 2 ? (Computer Games)
“I realized that I always talked about Bionic Heart 2 like if everyone played the first game. By the way, if you haven’t, you should since I lowered its price to $9.99 and even if was one of my earlier games, the story is still one of the best I think. Anyway, for those who haven’t played it, I’ll introduce the game. Warning there are some small spoilers about some endings/characters of the first game, so be warned before you continue reading!”

The Video Game Kickstarter Report – Week of Feb 22 (Zeboyd Games)
“First up for this week, we have a new Adventure/RPG hybrid called Mage’s Initiation. Developed by the team responsible for the King’s Quest 1-3 & Quest for Glory 2 remakes, Mage’s Initiation looks to be heavily inspired by the Quest for Glory series. That means multiple character classes, traditional Sierra Online style puzzles, alternate routes of success, and RPG stats. They’re off to a strong start with $39k of their $65k goal raised with 28 days left to go.”

A Clarification About Our PS4 Exclusivity (The Witness)
“There has been worry and speculation on the internet about the PS4 exclusivity that we announced during the press conference, so here are some details to help answer those questions.”

Game Development: Version Control (Unknown Worlds)
“Games are complex systems. They mix 2d and 3d artwork, sounds, game logic and rendering engines. These systems are most often created by teams. The biggest games are often worked on by hundreds of people. All these people are making changes, adding pieces, and fixing problems. It is essential to keep track of all these actions in order to maintain the integrity of the whole. Such tracking is facilitated by systems referred to in game development as ‘version control.’”

Cloud Gaming Helps Indie Developers, Playcast Board Member Says (Polygon)
“Cloud gaming helps independent developers break into the living room through digital distribution , according to Gadi Tirosh, a member of the board of directors of Playcast. Tirosh believes that distributing console quality games through the cloud circumvents retail channels that have prevented smaller developers from penetrating the market. Services like Playcast are ‘removing the barriers to distribution to console games, which historically have been quite high,’ he said.”

Source: The Indie Game Magazine – Dev Links: Going To Town


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Indie Links Round-Up: Dental Hygiene

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Today’s Indie Links recipe calls for several cups of platformers, with a heaping tablespoon of fighting games and a soupçon of other genres.

Road to the IGF: Richard Hofmeier’s Cart Life (Gamasutra)
“Richard Hofmeier’s Cart Life was originally released in May 2011, and for a good while it drifted along without all that much attention. This was a huge shame, because the retail simulation title is as brilliant as it is deep. You play as an entrepreneur who is looking to start a business, while also making sure other areas of his or her life are kept in order.”

Platformer From Hell And Little Acorns Deluxe (Indie Gamer Chick)
“Platformer from Hell comes from Hoosier Games, a group of academics from Indiana.  I know, I know.  Academics?  In Indiana?  I went ‘Hah!’ too, but upon further research, they do have institutes of higher learning there.  I’m not sure what is considered higher learning in Indiana.  ‘Cow Tipping 101′ or ‘Why you can’t pork your sister’ I would imagine are on the agenda.  I’m kidding of course.  Actually, I’m quite friendly with project manager Derrick Fuchs (I hope that’s pronounced the way I think it is) and I ranked their previous effort, Warp Shooter, on the Indie Gamer Chick Leaderboard.  It was flawed but functional and fun.  I applauded their efforts and looked forward to their next game.  Which is here.  And it sucks.  A lot.”

Play Nifflas’ Nordic Game Jam 2013 Winner Spaceship With A Mace And More For Free (IndieGames)
“The Nordic Game Jam 2013 concluded with, as of this writing, approximately 80 games completed at the reported 470-person event. Nifflas’ multiplayer game Spaceship with a Mace was crowned the Grand Prize winner of the event. Stikbold, another multiplayer only game, was crowned ‘most fun game.’”

Damn It, Owlboy, Why Aren’t You Out Yet (Kotaku)
“It’s been a long time coming. A long, long time, and still no release date in sight. But indie adventure/platformer Owlboy looks worth the wait. This video, released over the weekend, showcases both the music of composer Jonathan Geer and the game’s charming art style, which for want of something more descriptive reminds me of a Genesis version of Wind Waker.”

State of XBLIG Fighting Games (Independent Gaming)
“Fighting games have always been a staple of video games to some extent, whether big or small, but they’ve seemed to disappear in the last decade or so. Seemed to. They’ve started to experience a resurgence in the AAA market; probably with a bit of help from the indie market. Xbox Live indie games have a handful of good fighting games so, without further ado, here are some interesting/fun XBL indie games of the fighting genre, in no particular order.”

Review: Marvin’s Mittens  Rekindle The Joy Of Exploring A Winter Wonderland (Indie Game Reviewer)
“Though aesthetically, Marvin’s Mittens from Canadian developers Breakfall Games may appear to be geared towards a younger audience, there’s something on offer here that could be compelling for any audience, particularly those who fondly remember snow days from their childhood.”

The Soaring Successes, Surprise Endings And Abject Failures Of Crowd-Funded Video Games (Polygon)
“Kickstarter is no longer untested water for game financing. Since the website’s inauguration in April 2009, 3,843 projects have launched in its games category. But what happens to these projects after they leave Kickstarter, either through funding success or funding failure?”

Source: The Indie Game Magazine – Indie Links Round-Up: Dental Hygiene


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Dev Links: When Pigs Fly

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Today’s Developer Links peek into the development of a puzzle game, an RPG, a party game, and… whatever you fancy calling SpyParty’s genre.

Practice Made Perfect: Super Hexagon (Mode 7)
“Super Hexagon is a brilliant game which is predicated on the relationship between persistence and mastery.  It also might just be a maze having a grand mal seizure.”

One Bug’s Story, Or, Assume It’s A Bug! (SpyParty Blog)
“This is the story of a bug in SpyParty.  This story has a happy ending, because the SpyParty beta testers are amazing, and they are constantly helping find bugs, of course, but they are also constantly helping me reproduce bugs, and narrow down the potential causes of bugs, and triage them, and are generally providing me with incredible support so I can make the game better.”

Driftmoon From A New Angle (Instant Kingdom)
“We’ve just released Driftmoon beta version 0.996! This is the first version featuring our new, tilted viewing angle that we mentioned earlier. It’s available right here. If you haven’t had a chance to try Driftmoon yet, or have patiently been waiting for us to add the angled camera feature, then now is the best time to start playing! And before you ask, yes, the full adventure is all there now, from start to finish.”

Ouya Game Jam Postmortem: Pig Eat Ball (Mommy’s Best Devlog)
“To help invigorate game development for the new console, a game jam was held for the  Android-based ‘Ouya‘ console. It was a bit of an unusual game jam in that it had no specific theme and had some troubles early on (there was a false start and the rules changed a bit along the way). Buuuut once it got going, it turned out pretty fun. And the event, hosted by KillScreen and named the ‘CREATE’ jam ended up being very successful with over 160 games made!”

Super Hexagon Now Available For Blackberry 10 (distractionware: devlog)
“Surprise! Super Hexagon is now available for the new Blackberry 10! This wasn’t originally something I had lined up – the opportunity to do it just sorta came along.”

Twine Bundle, February (Auntie Pixelante)
“here are some twine games i have enjoyed in the past while.”

Mew-Genics Teaser Week 16, The Ballad Of D. Claude! (Team Meat Blog)
“One of my personal faves on the soundtrack, The Ballad Of D. Claude, sheds light on the life of an alley cat from Boone County. The full track is available on Bandcamp free to check out (with lyrics!) and can be purchased for anything you’d like to pay :)

Vexing Puzzle Design (AltDevBlogADay)
“I enjoy a good puzzle.  At my core, I look for patterns in pretty much everything around me and I think we all do to some extent.  Looking for order in chaos is just something that we all do from the time we’re toddlers.  That’s when toddlers aren’t creating chaos, as I’m sure other new parents can attest to.  It’s no surprise that puzzle games are among the most popular games available for mobile devices.  A good puzzle game will keep us captivated for as long as we find it challenging.  I thought I’d take a moment and share my design process as a new game designer working on the puzzle mode for our imminent title, Vex Blocks.”

Source: The Indie Game Magazine – Dev Links: When Pigs Fly


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Indie Links Round-Up: Spin The Wheel

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Today’s Indie Links include six top ten lists, and nine top five lists. So… I guess you can pick your top five or ten top ten/five lists, if you really want to.

The Joystiq Indie Pitch: Ravaged (Joystiq)
“Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, 2 Dawn Games’ Carsten Boserup talks crowdfunding and indie publishing with his Steam game (now on sale!), Ravaged.”

Little Inferno (Indie Gamer Chick)
“Tis the season of gifts.  Or, if you want to be a killjoy, the season to burn toys in a fireplace.  That’s the idea behind Little Inferno, an independent game for the Wii U.  It’s by the guys behind World of Goo, which was probably the best digital-download game on the original Wii.  But World of Goo got by on being a quirky, addictive physics-puzzler.  Little Inferno, on the other hand, feels like the type of time-sink you would find on the iPhone market.  In fact, there are lots mechanical issues with Little Inferno that make me think it started life as a micro transaction-oriented mobile game, like Doodle God for arsonists.  Only such games typically cost $1 or less and make their money by nickle-and-diming you to speed up the gameplay.  Little Inferno charges you $15 upfront, and keeps the action nice-and-slow.”

Top 10 Best Indie Games of 2012, Honorable Mentions and IGR’s Most Anticipated Games of 2013 (Indie Game Reviewer)
“At IndieGameReviewer.com, we began compiling our Top Ten indie Games 2012 edition sometime around June. This is because we wanted to remember the impact of the games that came out in the first half of the year, and from that point forward, we looked at every game that crossed our path with the same consideration, regardless of its size…”

Music of the Spheres – Mathematical Beauty in Action (Independent Gaming)
“What kind of person are you, that you hunt angels?! Er, sorry. Music of the Spheres is certainly a simple concept at first glance, and is always interesting. But it gets more complicated. The theme certainly isn’t angel genocide, but something much more beautiful.”

Live Free, Play Hard: The Week’s Finest Free Indie Games (Rock, Paper, Shotgun)
“First off, lists are bullshit. But these are indie games, not some Triple A Shooter that everyone knows about already, so we threw together our top 5 in the following categories to entice you to take a second look at some of the best games of the year.”

Top 10 Indie Horror Games of 2012 (IndieGames)
“Horror, just like humor, is an ancient, fickle and hard to tame beast. Going beyond mere jump-scares and evoking the feeling of proper fear can be particularly tough, but more than a few indie developers seem ready to tackle such tasks. This particular roundup hopes to cover the best and, well, most scary horror releases of 2012 and is featuring both freeware and commercial titles for a variety of platforms.”

The Sequel To The Best Reverse-Tower-Defense Game Is Superb, If Barely A Sequel (Kotaku)
Anomaly Korea is actually very, very much like 2011′s Anomaly: Warzone Earth, the reverse tower-defense game. You still command a slow-rolling column of tanks and transports through a maze of evil enemy towers. You can still map out your route through the city streets using your fingers. You can still tap special power-ups into existence to briefly buff your vehicles or baffle your foes. You can still kill towers, collect money and upgrade your vehicles. You still need to get to a goal point with some vehicles. The game still checkpoints, makes you think, plan and re-plan, getting tough nice and quickly.”

Skulls of the Shogun Devs Interested in Cross-Platform Purchase Promotion, But Microsoft Can’t Yet Do It (Polygon)
“Buy one version of Skulls of the Shogun, get another for free? Developer 17-Bit would like to make that happen, but CEO Jake Kazdal told Polygon that the indie studio is hamstrung by Microsoft — the company doesn’t have anything like Sony’s PlayStation 3/PlayStation Vita Cross Buy promotion set up across Windows 8, Windows Phone, Windows RT or Xbox Live Arcade titles.”

Source: The Indie Game Magazine – Indie Links Round-Up: Spin The Wheel