Indie game news, reviews, previews and everything else concerning indie game development.


Dev Links: Dry Run


In today’s Developer Links: Doing right by players with free-to-play and searching for the perfect indie gaming platform.

Where is the “perfect” indie gaming platform? (
“Not long ago, someone let the genie out of the bottle. Some say it was Apple, some say Steam, some might say XBLA, but it became clear after more than a decade of large publishers and soaring budgets that it was possible once again to do the unthinkable… to simply make your own damn game.”

Advanced Audio Streaming in Unity (Gamasutra)
“In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.”

A blind gorilla with a fez walks up to a border checkpoint… (The Psychology of Video Games)
“Here, I’ve got a quick task for you. Assuming aces are worth 11, quickly double the value of each card below and add them up.”

Cosmic Star Heroine LV-Up ideas (Zeboyd Games)
“Gaining LVs is a crucial aspect of any RPG. There are RPGs where LV-Ups are completely predetermined (like Final Fantasy IV), RPGs where the player has a huge degree of freedom in how they build their characters (like your typical Shin Megami Tensei title) and there’s everything in between. Each system has its own strengths & weaknesses. Of course, with Cosmic Star Heroine we’re hoping to maximize those strengths and minimize those weaknesses.”

High quality photos of our California Extreme demo (Lost Decade Games)
“The live demo was so much fun! Big thanks to our friend Ricky for taking these excellent photos!”

Ithaka Update #2 (Jonas Kyratzes)
“The time we spent in Greece was great for Ithaka of the Clouds. Verena did a lot of drawing every day and, after some stylistic experiments, finished most of the images for the first part of the game. Yes, the game is divided into parts… but I really don’t want to spoil this stuff for you, so I won’t tell you everything. The first part is not the biggest part of the game, but it is fairly extensive and very important to the story, and being able to engage with it as we did in Greece really helped us to further define and shape what the game will be about.”

Supercell: “You have to do what’s right for players” (Games Industry)
“Ilkka Paananen calls for free-to-play developers to be pro-active”

There’s nothing like a tidy codebase (AltDevBlog)
“There you are! You, yes you! Been tasked with a new feature or a change, to the code or a script, to be done by yesterday, haven’t you?”


Dev Links: Early Diagnosis


The Ouya highlights today’s Developer Links, along with a list of helpful pieces from various indies.

Ouya devs reveal software sales numbers (Edge Online)
“Ouya’s arrival was far from a typical home console launch, but that’s fitting for a new piece of hardware determined to do things differently.”

The Ouya Experience: What game developers think so far (Gamasutra)
“A little over a year ago, Ouya launched its widly-successful crowdfunding campaign on Kickstarter, capturing the enthusiasm of thousands, with promises of an open platform, affordability and a simple game console experience for the living room.”

Video: Amnesia’s creative lead offers lessons in storytelling (
“In this GDC Europe 2012 lecture, Grip shows the science behind and the practical implementations for maintaining this level of immersion. He demonstrates how even lauded games such as Heavy Rain, Dead Space, and Assassin’s Creed break this sense of presence and how games such as Limbo facilitate it.”

How to get sound effects in your indie game without being a professional. (Tactic Studios Development)
“I’m not a sound designer, but I need sound in my game.”

Some optimization tips for game programmers (Positech Games)
“I’m enjoying myself with some optimizing today (yeah I’m weird like that). So I thought I’d jot down some of my tips for making your game faster. These are general, not language-specific tips.”

Our Artist is Amazing! (Owlchemy Labs)
“This much is pretty apparent (I mean, just look around). But what you may not know is that our lead artist extraordinaire, Carrie Witt, does so much more! No matter how much we tell her not to, she continues to draw silly pictures of video-game related things and, honestly, we wouldn’t have it any other way!”

The Path and Bientôt l’été will be featured in the yearly FILE festival (Tale of Tales)
“The exhibition will take place at FIESP Cultural Center – Ruth Cardoso, located at Paulista Avenue, 1313.”

Hello Games’ top indie games! (Hello Games)
“When we’re not playing Call of Duty and Candy Crush Saga we sometimes play some of those crazy indie games you keep hearing about. Then we smoke pipes and discuss our feelings and Grant cries a little. So we’ve always got an eye out for fine-looking new games, and here are our current highlights. You may consider these as Hello Games’ Official Top Seven Most Anticipated Indie Games.”

Source: The Indie Game Magazine – Dev Links: Early Diagnosis


Dev Links: Extended Family

the swapper steam

Good deaths, revisiting the Android platform and more in today’s Developer Links.

A Good Death (Two Daemon)
“What is a good death? I’m referring to these new-fangled videogames, of course, and specifically challenge-based games with failure conditions which force a reset of state – usually dying, hence the title. That’s the topic of this article, then, but I’m just going to arrogantly declare the answer below. Stick with me and I’ll explain myself afterwards. A good death is one which costs the player no more than they expected and which the player believes to be their fault. Or, in short, a good death has acceptable losses and is fair.”

Video: The art and tech of Incredipede (
“”Incredipede is about life,” which is why developer Colin Northway felt Thomas Shahan’s lively, wood-cut art style was the perfect fit for his IGF nominated game, we learn in this GDC 2013 lecture.”

Internal Indies (Gamasutra)
“Established game dev studios could learn a thing or two from the indie revolution. Here’s how one studio set up its own internal “indie” group”

Revisiting Android (Gamasutra)
“A reprint from the May 2013 issue of Gamasutra’s sister publication Game Developer magazine, this article polls developers to find out about the challenges and opportunities around developing for Android in 2013.”

A calm moment in Luxuria Superbia (Tale of Tales)
“Work in progress is going well. The game was mostly finished two months ago. But since we decided to postpone release until the fall, we have a wealth of time to fine tune and polish.”

Why Can’t I Enter The Buildings In Sir? (Big Robot)
“This is the question we get asked most frequently, so we thought we’d answer it in some detail.”

Hugpunx (Auntie Pixelante)
“”In CounterStrike the only way to deal with terrorists is to kill them, because their ideology is inherently evil and wrong, right? Bioshock and Call of Duty: The Line tried in vain to tell us violence and obedience are a choice while only allowing the player to kill to reach the end….In Anita Sarkeesian’s latest video, Tropes Vs Women: Damsels in Distress pt 2, she takes aim at the way developers box themselves into a corner by making combat the core mechanic: keep swinging that hammer because this level is just full of nails.””

The Swapper Postmortem – What Went Right (Tom Jubert)
“I feel like this is going to entail a lot of brain-work on my part when I should be writing my MA dissertation on sustainable contractual justice, so if you don’t mind I’m just going to launch straight into it. Needless to say, spoilers throughout.”

Source: The Indie Game Magazine – Dev Links: Extended Family


Dev Links: What Really Matters


Today’s Developer Links include articles on creating VR games, what to expect when publishing on PS4 and gaming tax credits.

When self-publishing on PlayStation 4, here’s what to expect (Gamasutra)
“Agostino Simonetta, senior account manager at Sony Computer Entertainment Europe, has given some insight into how the self-publishing process on PlayStation 4 works.”

Creating Virtual Reality Games: The Fundamentals (Gamasutra)
“When I was on a field trip to London back in high school, I played my first virtual reality (VR) game: Zone Hunter. I was immediately hooked and I knew I wanted to work in VR! I started my VR career more than 12 years ago working on industrial VR training applications and VR software tools.”

How educational games are best played two-by-two (Polygon)
“There are good reasons to create video games for schools that are designed to be played by one person, with a second student collaborating, but not actually touching the controls.”

Child-like avatars cause players to perceive the world in new ways (Polygon)
“When adults are placed in the virtual body of a child, they identify more closely with child-like attributes, according to a recent study published in PNAS and reported on by BBC.”

Works In Progress (Terry Cavanagh)
“A little while ago on twitter, inspired by Andi McClure, I recorded some vine videos of some of my unfinished games. Here’s Vine 1, Vine 2, and Vine 3. It’s far from comprehensive, just a couple of random things I cared about and didn’t mind showing.”

Zeboyd Weekly Art! (7/17/13): CSH logo, and SMT IV Isabeau fan art! (Zeboyd)
“Hey everyone, Bill Stiernberg here. Have couple of things to share today! For starters, Shin Megami Tensei IV came out yesterday for the 3DS. To celebrate the release of an awesome game in an awesome series, I decided to produce some fan art of a main character, Isabeau.”

Gaming Tax Credits: A Developer’s Guide to Free Money (Games Industry)
“As TV infomercial star and Riddler-inspired fashionista Matthew Lesko would say, “The government is giving away FREE MONEY to game developers!” Or to put it less colorfully but more accurately, there are dozens of government programs in the United States and Canada offering tax credits and rebates for companies producing video games.”

Spark Cinematics of Natural Selection 2 (Unknown Worlds)
“Hello, this is Brian Cummings aka Chops from Unknown Worlds. This blog post is to talk about my experiences with the Spark Cinematic Editor. I started with the company in 2009 near the beginning of production for NS2. I was hired as an intern to help with scheduling and tracking the Art tasks for production. After a short while I started to see some other useful things I could do for the team. One of the tasks that came up was to create a more interesting cinematic for the next alien to be revealed… the Lerk. I volunteered to create the cinematic using our Spark Cinematic Editor and got started.”

Source: The Indie Game Magazine – Dev Links: What Really Matters


Indie Links Round-Up: Tree of Life


Today’s Indie Links feature pieces on titles such as Incognita, Stealth Inc., and Shelter.

The Story Of The World’s Unluckiest Game Developers (RPS)
“Ever had one of those days where it feels like the whole world’s out to get you? Like you just can’t win? Like you are a magnet whose polarity is perfectly calibrated to attract gigantic, writhing jerkswarms who will stop at nothing to steal everything you love? Congratulations: you might be Super Crate Box and LUFTRAUSERS (among many, many other things) developer Vlambeer. Between countless clones and a recent theft of what basically amounted to their entire company during E3, the two-man team has been plagued by a string of bad luck so crushing that you’d think it was a giant joke. So Rami Ismail and JW Nijman laugh at it. They laugh and count their blessings.”

Hands On: Shelter (RPS)
“I am always counting my cubs. Ever since we left the sett, I have been looking behind me and counting my cubs. One, two, three, four… and a sudden panic that I have lost one, until he bounds up from whatever turnip he was investigating to join us. A sudden flash of anger happens in me. ‘You had me so worried,’ I want to say to him. ‘Never stray from us again. You never know what might happen.’ And then I worry that when I was young, I might have made my mother feel this way, and I feel ashamed because at the time I didn’t care.”

Indie Pleas: Indie game crowd funding roundup for July 26, 2013 (IndiePub)
“We will be creeping through dungeons, exploring new areas, and fighting for survival in this week’s theme: RPGS! Check out games like Space Shock, Insignificant, and 7 Days to Die to get your fill of this classic genre.”

Stealth Inc. Is A Brutal Puzzle Platformer That Mocks You When You Die (Kotaku)
“Formerly Stealth Bastard, the indie puzzle platformer from Curve Studios is now on PS3, Vita, and home computer systems. It’s got 80 levels, a level editor, and handy messages to demoralize you for making mistakes.”

Toki Tori 2+ Stands Up For Social Bird Issues (Kotaku)
“Toki Tori 2 may have been out on the Wii U for a while, but now we can enjoy Toki Tori 2+ on personal computers. So if you’ve ever dreamed of being a flightless yellow bird who lives in a world filled with puzzles, then perhaps my video above will pique your interest.”

Incognita beta expected within the next 1-2 months, says Klei (VG247)
“Incognita, Klei Entertainment’s turn-based tactical espionage game will go into beta sometimes within the next 1-2 months.”

XBLIG Pick: Vintage Hero is the Mega Man we deserve (
“It seems as though Capcom has put the Blue Bomber on ice, so those looking for a new Mega Man fix have learned they need to look elsewhere. While quality fan games such as Mega Man Unlimited are few and far between, Frog The Door Games latest release, Vintage Hero, should help fill the gap left by Rock and his friends nicely.”

Bennett Foddy, Sophie Houlden, Matthew LoPresti discuss No Quarter home releases (
“With the upcoming home release of Messhof’s Nidhogg, a long-time exclusive for public exhibitions, I looked at NYU’s 4th annual No Quarter commissioned projects in the above awesome video with a little more hope. Maybe indie arcade games, like those games during the arcade boom, would start coming home in bigger numbers. Turns out, I was wrong, but with (mostly) good reason!”

Source: The Indie Game Magazine – Indie Links Round-Up: Tree of Life


Dev Links: London Fog


Today’s Developer Links feature Indie Soapbox talks, a Joe Danger level editor guide and new Sir, You Are Being Hunted screens.

Video: Game developers sound off from the Indie Soapbox (
“All the talks of game developers Emily Short, Tim Rogers, Matthew Wegner, Rami Ismail, Chris Hecker, Renaud Bedard, Rich Vreeland, David Rosen, Colin Northway, and Noel Llopis are now available to view for free, courtesy of GDC Vault.”

Designing a forensic alternate reality game (
“Typically, an Alternate Reality Game (ARG) is “an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants’ ideas or actions”, as per the Wikipedia definition. I’ll show in this article how a specific variant of Alternate Reality Games can be designed. This is the method we are currently applying at Zorean to develop the real-world forensic adventure game Mark Lane’s Logs: Project H.U.M.A.N.. We could call it a Forensic Alternate Reality Game (FARG).”

Patch 0.705 Update – DirectX Not Happening (Rocket Bear Games)
“I’ve been madly plugging away at the DirectX conversion over the weekend. To make it possible, I’m using a library called ANGLE – a translator from OpenGL ES to DirectX. Well, today I got the game running and drawing again, and I have bad news. The converted version is SLOW. It’s probably 2 or 3 times as slow as the OpenGL version, because it has to constantly translate draw calls. I don’t think that I’ll ever be able to make it work fast enough.”

Joe Danger level editor guide! (Hello Games)
“Hey, did you know that in Joe Danger’s Sandbox and Joe Danger 2′s Movie Maker you can make levels that you can play and share with others?”

Cosmic Star Heroine & RPG Ability Systems (MP, Combo Abilities, and Item System) (Zeboyd Games)
“Most RPGs these days have an MP system where abilities cost MP & MP can be restored by resting at a safe spot (like an inn) or use MP recovery items. Occasionally, you’ll see variants on the traditional MP system like having a certain number of uses per ability (Pokémon) or MP for each ability LV (FF1, Suikoden) or having MP shared by the party (Super Mario RPG) but usually each character has their own MP pool.”

Behold! Some Fresh Images From Sir (Big Robot)
“Our early access tier backs (£30+) on Kickstarter should be getting their test builds this week. To celebrate, we made some screenshots. Click for full size!”

Can the Xbox One’s Kinect read your mind? (The Psychology of Video Games)
“Well, no. Of course not. That’s a silly question. Why would you even ask it? That said, the updated supercamera on the Kinect 2.0 is capable of some pretty amazing things. Microsoft demonstrated how it can tell where you’re looking, estimate your heart rate from the color of your skin, and even infer your mood from your facial expressions. Finally, it has a sophisticated voice recognition system and the ability to see in the dark, which will come in handy when it wants to sneak into your bedroom at night and listen to your breathe for hours on end.”

Chasing the Whale: Examining the ethics of free-to-play games (Gamasutra)
“”I’d use birthday money, I’d eat cheaper lunches, I’d ask my wife to pay for dinner so I’d have a spare $10-$20 to spend in the store. Which does mean, I guess, that I was thinking about it even away from the game.””

Source: The Indie Game Magazine – Dev Links: London Fog


Dev Links: Unboxing


Today’s Developer Links feature an Ouya launch game postmortem, Democracy 3 crime stats and a pay-what-you-want indie b-side album.

OUYA indie postmortem: 8,000 downloads and 46 sales for Bombball (
“Bombball is an abstract sports game that I released on the OUYA last week, on 6/26, one day after the OUYA launched. The game was inspired by Hokra and the indie eSports panel at last year’s IndieCade, and it was first created for Kill Screen’s 10-day CREATE game jam, for which it won a minor award. First, some juicy sales metrics! After six days of being featured, Bombball has been downloaded about 8000 times and has actually sold 46 full copies (at $4.99 and $2.99 after a recent discount). It’s still early, but I feel that this was a weak launch, and I figured that now was a good time to do some public reflection on the project.”

The making of the Indie B-Side, Vol. 1 album cover (Lost Decade Games)
“Video game composer and arranger Joshua Morse just released his new album Indie B-Side, Vol. 1. It features eight arrangements from indie darlings such as FEZ and it’s pay-what-you-want!”

Postmortem: Game Developer magazine (Gamasutra)
“Former Game Developer magazine editor-in-chief Brandon Sheffield turns the critical lens inward to examine the ups and downs of the magazine’s 19-year legacy.”

Patch 0.705 Plans (Rocket Bear Games)
“I’m planning to release updates in 2 week intervals. Since this is the launch week, the next patch will be smaller than usual.”

Crime statistics in Democracy 3 (Positech Games)
“Democracy 3 has two crime measurements. Violent Crime and Crime Rate. Obviously they can vary massively, depending on your policies. I’ve been investigating the differences between the UK and the USA to try to get the policies to all make sense, whilst also presenting the player with roughly sensible crime and violent crime rates in these two countries. This is, of course, totally impossible. But I like to try six impossible things before breakfast, so I am trying anyway. If all else fails, i can include cultural override scripts to nudge the stats in the right direction. Some countries do naturally have a more law-abiding culture than others, so this is fairly acceptable.”

The Last of Us, Bioshock: Infinite and why all video game dystopias work the same way (The Guardian)
“Video games tell us interesting things about damaged and bizarre societies – but most seem to come to the same conclusion: it’s all about men and violence”

A close up of the Luxuria Superbia’s temple in Unity’s scene view (Tale of Tales)
“This is the hub of the game where you choose which flower to play with. A cross section of each flower tunnel is displayed as a silhouette, surrounded by up to three rings that are the game’s equivalent of the conventional three star rating of the player’s performance. In Luxuria Superbia they express how well you have pleased each flower.”

Have traditional MMOs had their time? (Eurogamer)
“Traditional MMOs have gone out of fashion lately. It used to be that every gaming brand had exciting untapped MMO potential and every publisher wanted an MMO in its stable, but the gold rush inspired by World of Warcraft yielded little precious metal, and a lot of publishers got burned in the process – especially Electronic Arts with Star Wars: The Old Republic – while the term “MMO” has become taboo when discussing a new breed of games that includes The Division and Destiny, even though in many respects they are both massively multiplayer and online. Now it’s not MMOs that publishers are in a hurry to stuff into portfolios, but “shared-world shooters” and MOBAs – multiplayer online battle arena games – because everybody wants a piece of those big fat World of Tanks and League of Legends money pies, and it sure doesn’t cost as much to bake them.”

Source: The Indie Game Magazine – Dev Links: Unboxing


Indie Links Round-Up: The Underground


Gulag Paradise, Echro One and other unusual games highlight today’s Indie Links.

Redshirt, or ‘If The Starship Enterprise had Facebook’ (Gamasutra)
“I’ve personally wondered for a while now how social media could be better integrated into video game experiences. Inviting friends and tracking online high scores is all well and good, but it seems like there’s a whole world of social opportunities that haven’t yet been fully explored.”

Echro One lets you battle hedgehogs in underground caverns (Polygon)
“Indie developer Cellusious released Echro One yesterday, a game about adventuring through a treasure-packed underground cavern and battling giant hedgehogs.”

TowerFall creator talks story modes, inspiration, pricing and ‘yomi’ (Polygon)
“TowerFall creator Matt Thorson was not prepared for the response to his game. “The game had been testing really well since about six months into development, when everything just started clicking,” he told Polygon. “I had my close friends in my basement every couple of weeks to party and play TowerFall, and they started really enjoying it and asking when the next time they could play was. When I bought the game to developer meetups, it would draw crowds. Even at Evo… It was just amazing.””

Where Pain Meets Pleasure (And Slavery): Gulag Paradise (RPS)
“Soviet Gulags were not known as the nicest places, so of course someone went and made a game about vacationing to them. Gulag Paradise is neon-blistered getaway, a week of torturous labor for those who are “tired of the same old family summer trip”. Admittedly, TV taught me that everything was black-and-white back in those days – not pink and orange – but I’m no historian. Anyway, about the tedium and discomfort: Gulag Paradise isn’t really either one of those, but it is an interesting little typing game. It sees you both grind boulders with your splintering fingernails and make choices about how you’ll communicate with your merciless overlord by typing out every word, and I think it works rather well.”

New PlayStation Indie Channel Games for week ending July 17, 2013 (IndiePub)
“With the release of PlayStation’s Indie Game Channel in their store, we decided to start a weekly article covering indie games released on the PSN Store! Check back each week to discover some of the great indie games that you can play on your PlayStation 3 and PS Vita. ”

Indie Pleas: Indie game crowd funding roundup for July 19, 2013 (IndiePub)
“The theme this week on Indie Pleas is strategy. Get your fill of fun, action-packed RTS and tower defense with the games Wars and Battles and Stone Wardens.”

I Can’t Stop Playing Cube World (Kotaku)
“Today is the type of day where I look back on the week and go holy moly, I’ve spent most of my time recently doing one thing. In this case, that one thing has been playing the PC voxel exploration game, Cube World.”

Bastion Makers Tell Fans To Go Ahead And Stream Their Games (Kotaku)
“Supergiant Games, makers of Bastion and the upcoming Transistor, would like you to know that they’re totally cool with you streaming “Let’s Play” videos of their games.”


Indie Links Round-Up: Firestarter


Beat Buddy, Don’t Starve and Thunder Wolves among the games featured in today’s Indie Links.

The Locomalito Interview (
“Purveyor of some of the finest indie pixels you will ever find and creator of excellent arcade experiences that happily run on PCs, Locomalito has been kind enough to answer our questions about his work, influences, games, goals and more. If you have even enjoyed a game of Hydorah, maldita Castilla, l’Abbaye des Morts and Viriax or are interested in finding out more about one of the most prolific and talented crafters of freeware games, please, do read on.”

Avellone, Vlambeer, Introversion Talk Meaning Of ‘Indie’ (RPS)
“Let’s try this again. Earlier this week, I posted the audio from a spur-the-moment indie megachat I put together during Rezzed, but its audio quality ended up a casualty of the fact that everyone at Rezzed never stops screaming. Never. The agony of existence. It is terrifying. So as a (probably much better) alternative, I’ll be posting a transcription over the next few days. If I did it all in one go, the page would strike the bottom of the Internet and rupture its core (and, you know, take a billion years to read), so here’s part one”

Synesthetic: Beatbuddy: Tale of the Guardians (RPS)
“I was sent a trailer and preview code for Beatbuddy: Tale of the Guardians. The trailer was so awful that I nearly skipped the whole game: it’s accompanied by a faux bad narration that manages to be genuinely bad. So painful is the VO that I missed the point of the trailer, which doesn’t really do a good job of showing the game off anyway. I had to play it to find out what the hell was going on. Having done so, I can almost sympathise with the team: it’s not an easy game to describe, but my limited time with this strange, musical 2D adventure game was utterly brilliant.”

Indie Pleas: Indie game crowd funding roundup for July 5, 2013 (IndiePub)
“Interested in space? The idea of colonizing a planet, surviving on a alien planet and interacting with facilitating alien species? This week’s Indie Pleas covers all of these topics with games like Exodus, Colonisation: Moonbase and Lacuna Passage!”

Don’t Starve: your questions answered (Shacknews)
“The abandoned wilderness of Don’t Starve is a lonesome place, where few manage to survive. A great number of players have engaged in Klei Entertainment’s survival adventure, including a large portion of the Shacknews community. I reached out to several Shackers who are currently active in the world of Don’t Starve and sent their questions off to the folks at Klei. Community Manager Corey Rollins (along with Klei founder, Jamie Cheng) returned with answers.”

Thunder Wolves Review: Not Rocket Science, Just Rockets! (Indie Game Insider)
“Thunder Wolves does not take itself seriously, and it’s aware of that. This is a testosterone-filled game with a one-dimensional story, supported by single trait, one-dimensional characters. You play as a Thunder Wolves pilot who we only know as Blister. You and your partner Max are known as Wolf One. It’s your job, and the job of your crew, to basically blow everything up. While doing this, there is an objective here if you are willing to pay attention and seek it out. It’s really not about what you are going after, but about what you are destroying to get there.”

Aqua Kitty (Indie Gamer Chick)
“It’s strange how Defender, one of gaming’s iconic titles of the Golden Age of arcades, hasn’t been cloned to death by modern indie developers. I’m cool with that. Having played an endless supply of uninspired-inspired neo-retro games, I’m not keen on seeing Defender done wrong. Still, how did Defender fall through the cracks?”

Call of Duty to Blood of the Werewolf: Nathaniel McClure’s indie tale (Joystiq)
“Nathaniel McClure thought his resume would make it easy to break into the indie game industry. He worked at Activision for years, starting in 2002 with QA and quickly rising to producer on a host of AAA games, including Star Wars Jedi Knight 2, Wolfenstein: Enemy Territory, and a lineup of Call of Duty games. By 2007, McClure wanted out.”

Source: The Indie Game Magazine – Indie Links Round-Up: Firestarter


Dev Links: Exit Strategy


Today’s Developer Links include good news for The Swapper and Indie Fund, advanced audio streaming in Unity and Cliff Harris asks: Who would be a game developer?

The Swapper Recoups In Less Than Two Days (Indie Fund)
“So yes, it’s a financial success for its creators (Olli, Otto, Carlo and Tom) and for us as well. On top of that, it’s been getting extremely positive reviews and currently holds an aggregate metacritic score of 87.”

Who would be a game developer? (Positech Games)
“Some people, noticeably kids, seem to think being a game developer sounds awesome. You sit there and play games all day (no) and you earn money like notch (no). It’s fun because you do whatever you like (no) and anyone can make a game these days (no).”

Fat Boy Feast – A game about vampires (Broken Rules)
“Here’s a little game jam game we came up with together with Simon Wallner and Florian Landerl back in 2009. It’s actually quite polished for a prototype, but we never got around to finishing it. We’ve finally put it out there after four years. “

Adobe AIR Error on EXE Bundle Package (Andy Moore)
“I’m using Adobe AIR SDK to build Monster Loves You! to an .EXE file for our Steam builds, and have been for a while now. Recently I upgraded to v3.7 and started running into an error.”

Nicole’s progresses (Winter Wolves)
“Nicole made some big progresses. Oh no wait, I mean… I made some big progresses on Nicole (the otome/yuri dating sim I’m working on).”

Ithaka Update (Jonas Kyratez)
“You’ve probably been wondering what’s been going on with Ithaka of the Clouds. Well, I’m here to tell you all about it.”

Comic Con 2013 – Day 3 (The Behemoth)
“On Saturday we had a fun flip book station at our booth so that fans could take home a special flip book in celebration of our 10th year as The Behemoth. Anyone who purchased $10 or more had the chance to perform for seven seconds in front of the camera and then take home a flip book of their performance!”

Now Loading #Screenshotsaturday (Terry Cavanagh)
“This is going really well.”

Source: The Indie Game Magazine – Dev Links: Exit Strategy