Indie game news, reviews, previews and everything else concerning indie game development.

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Getting Better: Robert Yang, LGBT Content, And Identities In Indie Games

Condom Corps XL

At Tuesday’s Rants panel at the Games For Change festival, game designer Robert Yang opened his talk by introducing himself as a practicing homosexual, and began a rapid-fire talk about identity in indie and serious games. He talked about his work on Radiator – the series of experimental semi-episodic single player mods for Half-Life 2a single-player mod for Half Life 2. For those that don’t know Radiator has the player sitting in a therapist’s office, being berated by their husband. It’s about gay divorce.

Yang also mentioned work on another game, Condom Corps XL – a sex-ed game in which the player looks through the windows of a building to the sight of men in their underwear. The player’s task is to shooting condoms of the correct size at the men’s bulges. Yang describes it as a play on the macho bravdo of mainstream shooters. It’s also an interesting play on the male gaze – both taking on the role of the lecherous viewer, and subjecting men to that appraising view.

Ok, so I probably wouldn’t play a package-size game, but it raises good points. Why not have handsome male NPCs ending up in strategically ripped clothes as often as female NPCs seem to?

Yang referenced Anna Anthropy, author of Rise of the Videogame Zinesters and designer of indie games with overtly LGBT content. Anna Anthropy’s games are very personal, and offer another, underrepresented identity. Another shout out went to Christine Love and in particular for her work on Analogue: A Hate Story – a game about transhumanism, marriage, loneliness and cosplay. Yang was shocked but very pleased to see such an interesting and complex game was sitting next to the likes of Call of Duty on Steam. A clear sign that changes in what games are and what they can be is taking place.

As an often-sidelined female player and designer, it’s quite easy for me to get caught up seeing gamer identity as either Mainsteam Male, that stereotyped angry 18-24 year old with a collection of AAA console titles, or the Female Other, forgetting how many other identities don’t even get a mention. A while ago, one of my players commented on some dialogue and characters that I’d developed for Next Island, laughing at an unrealistic age gap between a young woman and her much older suitor. It wasn’t meant to be personal expression; I’m constantly aware that I provide creative ideas on someone else’s project, according to a company’s vision, and yet, that piece of my experience slipped into the games’ content.

Radiator: Handle With Care

Yang seems enthusiastic about the future of queer themes and identities in games (I don’t think you can follow Jane McGonigal as a speaker, and then say anything negative about games). I’m glad that this shift towards more forms of identity and more nuanced identity is happening, especially in the realm of experimental indie games, and I hope it will continue to make its way into more mainstream games, such as Yang’s example of Mass Effect.

The indie game community is constantly growing, as new tools and tech allow more designers into game creation. More identities, more stories and more backgrounds coming into game creation can mean new experiences for us as players, and an example that mainstream games may want to follow. It’s great that indie games allow the freedom for these kinds of explorations to take place and continue to further the potential of the medium and human expression. You should most certainly check out the rant in Yang’s own words on his blog.


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Bring Reinforcements: ‘Enough Plumbers 2′ Announced

Most folks would agree that a horde of diminutive plumbers would be a much more desirable fix for a burst pipe than waiting on a late-night professional to amble along and charge extortionate fees for drinking your coffee and debating the benefits of the 4-4-2 formation. That’s more or less why the recent announcement of Enough Plumbers 2 is pretty good news.

Drawing on the conventional puzzle-platforming mechanics of the original, Enough Plumbers 2 will feature improved graphical quality, more power-ups and the capacity to support hundreds of different on-screen plumbers at any one time in what would appear to be a subtle approach towards industrial unionism.


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Develop Conference Reveals The 10 Indie Showcase Finalists

Develop Conference Indie Showcase 2012

The number of entrants for the Indie Showcase Award to be presented on July 12th at the Develop Conference in Brighton was doubled this year with the grand total coming in at over 60. Of those, the panel have selected 10 finalists which will be publicly playable during the event in anticipation of the People’s Choice award. For the first time, this year there will also be an Editor’s Choice award.

The awards aren’t the only allure though, the Indie Dev Marketing Sessions take place on July 11th and will cost attendees a whole £95. If you’re more interested in the delegated Indie Dev Day on July 12th which has panels and talks on other subjects relevant to indie game development, then you’re looking at a price of £60 for that one. You can register for either or both of those here.

Back to the finalists though, here’s the list, and what an interesting one it is:

Via Develop Conference


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Made In 48 Hours, ‘Princess, Die!’ Is Bloody Impressive

Princess, Die!

It was only a matter of time before those bleedin’ princesses all ended up in some poor sod’s castle. “The princess is in another castle” – yeah, too right they are! Well, it’s time for you to help a fellow fella out and get in there and smash the pests into the bloody pulps they are calling out to be. Stupid pink dresses and enticing looks – MEET SPIKY CLUB TO THE FACE! Pssst – it’s okay, we’re allowed to be violent towards women if it’s so absurd and otherworldly, somehow that’s how it works.

Princess, Die! was made by Nick Waanders (Code), Jesse Turner (Art), and Kevin Regamey (Sound) in just 48 hours as part of the Full Indie Game Jam 2012 in which the theme was “Alternate Universes”. Clearly they decided to take the typical platform trope and let out their childhood frustrations with those absent princesses by tracking them down and smashing them to bits.

The team of three clearly have a degree of talent behind them; the game looks, sounds and seems to play pretty good all around. So yes, they’ve all done themselves justice and not let the team down. Bravo. Woo. Clap, clap. Can we play it though? We can’t find a download link or any more information about the game so at the moment, no. We’ll keep searching high and low though, don’t you worry.

Here’s a cool little picture of the Full Indie event which happened across June 15th-17th:

Full Indie Game Jam 2012


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Into The Meatgrinder – ‘Amnesia: A Machine For Pigs’ Debut Teaser Trailer Released

It’s time to hide behind your chair again, turn the lights up bright and repeat to yourself: ‘It’s not real. It’s not real. It’s not real’. Those charmers over at Frictional Games are back, and this time teamed up with thechineseroom (of Dear Esther fame) to bring us something just a little bit grim. Amnesia is back, and this time we’re leaving the confines of dusty castle corridors, and settling into something a little closer to familiarity. Not that it helps.

A teaser trailer of the upcoming first-person horror adventure has just been released. Enjoy.


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‘BeatBuddy’ Heading For Full Digital Release In 2013

Music-loving PC players can expect to get their funk on now that BeatBuddy, a unique music/action-adventure hybrid, has secured a publishing deal with Reverb, allowing for its eventual release on a number of digital distribution platforms.

A music-driven soundscape to test the wits, the senses and the reflexes, BeatBuddy offers players the reigns of the titular BeatBuddy, who’s described by German development studio Threaks as a “musical creature.” With the in-game soundtrack, expected to comprise several reasonably high-profile urban tracks from a range of eminent record labels, fuelling the on-screen action, BeatBuddy must attempt to traverse the course of each level whilst keeping an ear out for the beats and melodies that dictate the speed, flow and layout of the level design in question.


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‘The Potato Sack Reunion’ Offers A Big Discount On 13 Indie Titles

The Potato Sack Reunion

Ah – this again! Yes, Valve have now launched The Potato Sack Reunion which contains the same 13 games from the original Potato Sack deal at a money-saving price. That price being £14.99 or $19.99 instead of a much steeper £54 or $84. Of course, if you bought into the Potato Sack back in April 2011 then you’ll already have the games being offered, but maybe a poor friends of yours doesn’t? If so, this would make a lovely surprise, would it not?

If you look around the internet you’ll see a lot of speculation regarding this Potato Sack Reunion, largely due to it originally being part of the Portal 2 ARG. We’re thinking that maybe it’s just a sweet deal that Valve are offering up again for those who may have missed it. We’ll have no part in this pondering. Head over to the Steam page to grab yourself the large discount on the games – they can be bought individually for half price as well as a pack.

The line up is as follows:

Head on over to the official Steam page to begin your mass purchasing, either for you or a friend.


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Oh, Shoot: ‘Overdriven’ Trailer Released

French developer Thomas Casamento has released a trailer for his incoming sci-fi shoot-em-up, Overdriven, set for release on PC and Xbox 360.

The game appears to adopt a fast, frantic pace and an art style sporting all the colour and vibrancy of a 1980s animé. The on-screen action is also backed up by the catchy instrumental melodies composed by Casamento himself, making Overdriven a true one-man project in every sense of the term.


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PS Plus Members To Receive PS Vita ‘Game Campus Festa’ Winners For Free

ELEDiVE

Initiated last year by Grasshopper Manufacture and a number of Japanese game development schools, the Game Campus Festa was a new program which put PS Vita development kits in the hands of students, who formed small teams and then came up with original game ideas which were submitted a year ago in June 2011. Development of these game ideas began in September that year and came to a close earlier this year in February. Out of the nine games submitted, five of them met a certain level of quality and have entered into the judging phase.

These five games are going to be released on PS Vita, exclusive to PS Plus members for free on June 21st. Those five games, as announced on the Grasshopper website are as follows:

Uni Uni Union (puzzle action)

Uni Uni Union

Eledive (puzzle action)

Eledive

Octalide (action)

Octalide

Volt (puzzle action)

Volt

Mou, Sou Suru Shika Nai!! (puzzle)

Mou, Sou Suru Shika Nai!

More information on all of the games part of the Game Campus Festa, winners and the other entrants, can be found over on the official community website.


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Stove Shmup: ‘Crow Regime’ Is Baking Birds Like No Other

Crow Regime

“Sing a song of six pence, a pocketful of rye. Four and twenty blackbirds baked in a pie. When the pie was opened, the birds began to sing. Wasn’t that a dainty dish to set before the king?”

Nursery rhymes now – we deliver. Though, that is not printed there for your mere amusement, it’s clearly had some influence on an upcoming shmup which goes by the name of Crow Regime. A rather spectacular shmup, we might add to that. Yes, Crow Regime is still heavy in development, so it would seem, but that hasn’t stopped it from slapping us with a rather large smile.

As with many shmups, you’ll be travelling to the right and shooting to the right. The catch is that you’re a flying stove and you’re shooting blackbirds. With what we don’t know – flames, presumably? The crows carry bombs on occasion and will dash at you; one strike and you’re out it would seem. There is a way to make things easier for yourself, though it does come with a slight risk. This is really the genius part of the game.

Once you shoot a crow, its feathers will fall off, leaving it to flap away all pink and naked. It is then – at its most vulnerable – that you shall show no mercy and suck up the crow into your spiky stove mouth. From here, you shall bake the crow into a pie. However, doing this means you cannot shoot so you’ll have to dodge the incoming crows. The longer you bake the pie, the bigger it will be, but what good does that do you? Well, once the pie is baked it then joins you in shooting the crows – and you can have multiple pies of different sizes to aid you.

Add on some boss fights, a crisp art style, smooth animation on top of that hilarious outset and this is a game we can only give two thumbs up to. Crow Regime, we need you! Unfortunately there is no official website for the game as of yet, but you can keep up to date by following the programmer’s blog or subscribing to the YouTube channel. There’s of course no planned release window, but we do know that Crow Regime is headed to PC, Mac and iOS.