Posts Tagged ‘Indie’

July 19, 2010 | Erik Johnson

Indie Links Round-Up: I am who I am

Indie links round-up has come a knockin’, you going to answer? You better, because you’ve never seen so much raw, uncensored indie action in your life before you’ve gone over today’s list. There’s a few, clear messages that ring through in the links that certainly apply to all walks of life: Be yourself, believe in [...]

July 1, 2010 | James Bishop

On One’s Own: Focusing On Design

On One’s Own is a column about, you guessed it, independent gaming. The wayward wanderings of DIYGamer’s James Bishop might lead to probing art, gameplay, design, reception or a number of other aspects related to independent games. But you can rest assured that all things indie will be carefully considered on a weekly basis.
There’s something [...]

June 4, 2010 | James Bishop

On One’s Own: Where Indie Ends, Mainsteam Begins

On One’s Own is a column about, you guessed it, independent gaming. The wayward wanderings of DIYGamer’s James Bishop might lead to probing art, gameplay, design, reception or a number of other aspects related to independent games. But you can rest assured that all things indie will be carefully considered on a weekly basis.
As anyone [...]

February 22, 2010 | James Bishop

On One’s Own: The Rise of the Mainstream Indie

On One’s Own is a column about, you guessed it, independent gaming. Specifically, nothing specific. The wayward wanderings of DIYGamer’s James Bishop might lead to probing art, gameplay, reception or a number of other aspects related to independent games. He might even talk about general gaming as it corresponds to the independents! (Henceforth referred [...]

January 8, 2010 | Peter Eykemans

Sir Isaac Newton’s Not Welcome…VVVVVV [Review]

Once upon a time, video games made you work really hard to succeed. They made you learn patterns, start over constantly, and deal with the ramifications of whether or not you wanted to pass the controller from your hand through the front of your television screen in a physical manifestation of how you feel about [...]

December 29, 2009 | Peter Eykemans

Vehicular Zombie-Slaughter…Zombie Driver [Review]

Indie developer EXOR Studios recently released the car-as-weapon action title Zombie Driver through Steam. They’re best known for 2008’s DIPRIP (Die in Pain, Rest in Peace), and Zombie Driver holds a few similarities for fans of their first title. While the advent of zombies seems to be growing exponentially in today’s entertainment culture, Zombie Driver [...]

December 22, 2009 | Peter Eykemans

Best of 2009: Editors’ Top Picks

DIYgamer only launched in October, but we have been busy playing independent games all year long. As the year winds down and news comes to a crawl as people head off for the holidays, we’d like to share what we found to be the best, most innovative, most interesting and all around entertaining indie games [...]

December 19, 2009 | Peter Eykemans

Collect the Dots: PikGem [Review]

If Pac-Man had a crack PR team for an image overhaul and designers to bring him into three dimensions, the result might look something like PikGem. Pikgem is from Sébastien D’heeger of Dconcept, a French independent game developer. It’s a colorful family game based on simple arcade action and the inherent need for nabbing a [...]

December 18, 2009 | Peter Eykemans

New Overgrowth Landscape Concepts

I’ve been tinkering with Wolfire’s Lugaru this past week and have grown fascinated with their work on the sequel Overgrowth.
The graphical updates appear heads and tails above Lugaru, and everything appears to be coming together famously. Today they release three new concept shots of landscape areas to appear in the full game. Check them out [...]

December 18, 2009 | Peter Eykemans

King Arthur: The Role-Playing Wargame Demo Out Now

Neocore Games just released the free demo for King Arthur: The Role-Playing Wargame.
You can find it on Steam, FilePlanet and GamersGate right now!
The game released last month, but with the free demo, it should bring a new player base into the game who wouldn’t otherwise get a chance to test it out.  It looks to [...]

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