Not much information available just yet, but the guys over at 2D Boy (who’ve been having a busy day!) have announced that World of Goo is officially heading for Android. This means that for the millions of us who have opted for Google’s smartphone flavor will soon have access to one of the best indie games of all time.
According to the duo they’re simply working on some of the final kinks before submitting it.
My big question is whether it will also work with Android tablets or not. As somebody who currently owns an ASUS EeePad Transformer I’m constantly on the lookout for great games, but have found few that actually make the experience on Android palatable.
Finally, pricing on Android is always a point of contention for the platform. We saw last year with Angry Birds’ release where Rovio opted to ignore pricing altogether instead going for an ad supported method which reportedly brought them millions of dollars in revenue each month. I’m not saying the same will happen with World of Goo, but certainly these types of market dynamics can’t be ignored.
I guess we’ll see soon as 2D Boy is offering up fore info on “GooDroid” soon.
[UPDATE: 2D Boy confirmed GooDroid for both phones and tablets.]
[2D Boy]
After approximately five million years in development, Duke Nukem Forever has finally surfaced, bubbling up from the earths core with a great and undignified noise, only to be greeted by disappointed fans and scathing critique. Supposedly a throwback to the early days of PC shooters, it led a great many reviewers to question whether there was any appeal to be found in the old-school in the first place.
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Underground, Overground – Terraria Launches on Steam + First-look gameplay footage of the launch build
After an absolutely manic whirlwild tour of the indie press, with no small amount of action and drama snapping at their heels, Re-Logic’s hotly anticipated hybrid mining/platforming/action-RPG adventure Terraria has landed on Steam for $10 today, or $30 for a shared 4-pack… Or 10/30 Euros, which is a bit more expensive if you’re unfortunate enough to live in the EU.
Quietly and unassumingly – as seems to be his style – prolific and experimental indie developer Jason Rohrer has snuck his bizarre recursive tactical shmup ‘Inside a Star-filled Sky’ onto Valve’s massive digital distribution platform. The price of the game has now shot up far beyond the original $1.75 (the heavily discounted ‘early adopters’ price) to $12/€8.
It’s a sad fact that the Japanese indie scene doesn’t get much coverage outside of a few localization projects such as Recettear, or the occasional english-friendly freeware release. Usually relegated to the dustier corners of the internet, most Japanese indie studios aim their products solely at their local market, sometimes even selling purely through hobby stores or convention stalls.
You can’t keep a good game down, it seems. Despite the past few days having generated drama aplenty for the upcoming sandbox platform/action/RPG hybrid Terraria (including word of a source-code leak, yikes!), the game keeps on trucking. Word has just come out via the developers official Twitter feed that the highly anticipated game is due out as early as next Monday on Steam. Launch price will apparently be discounted to $10, and will increase some time after that.
As mentioned in yesterday’s double preview, Fractal Softworks’ upcoming space combat action/strategy/RPG hybrid Starfarer is quite a looker. It’s also available in public alpha format, if you’re willing to put down $10 for an early preorder, it’s a lot of fun to play and spectacular to look at despite being still relatively early in development.
You wait 8 years (maybe 7 – depending on whether you’re counting from 2003′s Starscape or 2004′s Space Rangers 2) for a new 2D space-combat themed action/strategy/RPG hybrid, and two come along at once! Typical, eh? As of today, the space-war hungry gaming public can put money down and try out both Minmax’s Space Pirates And Zombies and Fractal Softworks’ Starfarer, two shockingly similar games which have developed in parallel with each other, although each looks to scratch its own specific itch.
This is a game straight out of a 12-year-old boy’s ‘most awesome game idea ever’ notepad. It’s about vampire ninja/samurai assassins (one of whom has a chainsaw/gun arm) battling evil cyborg zombies on the moon. The premise is absurd, the screen is almost always caked in gore, and the soundtrack is pure grungy guitar all the time. But is it good enough to be worth your $10/800 MS Points?










