Today’s Indie Links include indie games for the Xbox, games about Slenderman, and games highlighted by the Austin, Texas independent games community.
Slenderman Mythos Coalition Interview: Three Times The Scare (IndieGames.com)
“Developers Parsec Productions, Ethereal Entertainment and Elder Productions have banned together to form the Slenderman Mythos Coalition, a trio that aims to offer three visually and mechanically distinct Slender experiences to horror and jump-scare fans. After the recent viral success of Parsec Production’s beta of Slender: The Eight Pages, several other Slenderman-scare games gained more visibility, as they reached for a piece of that lanky pie.”
Juegos Rancheros’ Fistful Of Indies: August 2012 (Venus Patrol)
“Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month — both local and global, and both indie and occasionally a bit-bigger-budget — for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed.”
Getting Some Much-Needed Attention For Xbox’s Best Indie Games (Ars Technica)
“Ask practically any indie game developer, and they’ll tell you that the hardest part of making a successful game isn’t necessarily coming up with a concept, programming it, or even creating the art. It’s getting your game noticed after it’s released. This problem is even more pronounced if you decide to release your game on Xbox Live Indie Games (XBLIG), the completely open Xbox 360 service that lets anyone with $99 to spring on an annual XNA account become a console game developer.”
Eight Tips For Surviving Longer Than Five Seconds In The Fiendishly Difficult Super Hexagon (Kotaku)
“Super Hexagon—the latest game from the creator of the super-hard VVVVVV that you can find in the iTunes store linked above (or its flash predecessor here)—has been the subject of the past weekend’s many conversations in my circle of video game industry friends and colleagues. And for good reason.”
4 Years, 12 Countries, And A Woodblock Artist: The Incredipede Story (Gamasutra)
“The average game development story is, frankly, a bit dull, no matter how you attempt to spruce it up. Tales of ambition and great inspirational values usually work to cover up the fact that, for the most part, developers sat at computers every day hammering furiously away on keyboards in an entirely unexciting manner. Some game development stories prove a little more intriguing than that. Incredipede, an upcoming physics-based puzzle game from developer Colin Northway, was written in over a dozen different countries while the dev was backpacking around the world with his wife Sarah (who was also creating a game, Rebuild, on the move.)”
Mark Of The Ninja Review: Kneel In The Shadows (Joystiq)
“Mark of the Ninja makes it awfully hard to be an oaf dressed in black. No, it hasn’t been streamlined to the point of auto-play, and the inherent challenge of avoiding detection hasn’t been crushed into a pulp to please the plebes. Rather, developer Klei Entertainment has flattened the genre into a legible, two-dimensional blueprint. That’s why things are more likely to go according to plan.”
Smells Like Indie Spirit: The Official Fantastic Arcade 2012 Trailer (Venus Patrol)
“While I’ve already given a breakdown of the Adventure Time Game Making Frenzy, the Fantastic Arcade-related event coming in just a few short days to Austin, TX and around the globe, next week — from Thursday through Sunday — the Alamo Drafthouse will be hosting Fantastic Arcade proper: a free & public celebration of indie game culture featuring custom arcade cabinets for a selection of showcase games and an even larger field of spotlight games, with panels and developer talks by a number of local and visiting indies including Vlambeer, Terry Cavanagh,Dennaton, White Whale, Stoic & more.”
FTL (TIGSource)
“Continuing the fine TIGSource tradition of posting old news… I’d like to mention that FTL came out earlier this month. The real-time spaceship simulation and ‘roguelikelike’ was released just five months after its successful Kickstarter and is available on Steam, GOG.com, and directly from the developers.”
Source: The Indie Game Magazine – Indie Links Round-Up: Lurking In Darkness









