Indie game news, reviews, previews and everything else concerning indie game development.


Indie Links Round-Up: Purple Worm

Cryamore 1

Dark times come in today’s Indie Links, with games set in shadowy worlds, a game where the lights actually go out, and a game that portrays the nightmares of a toddler…

Top 10 Free Platformer Games of 2012 (IndieGames)
“The indie universe continued to offer up in 2012 platformers of all types: auto-running, puzzle, exploratory, narrative-driven, and subversive. And even in this age where developers can easily charge money for their creations, some choose to release them for free.”

Behind The Sounds: Hotline Miami And FTL (Rock, Paper, Shotgun)
“Music man David Valjalo follows-up his exploration of the big-budget orchestral soundtracks in the mainstream games industry with a look at the other end of the scale – the super-low-budget, ultra-catchy, sometimes kitschy scores of indie darlings. He rounds up the men behind Hotline Miami, Sweden-based Dennis Wedin and Jonatan Soderstrom, two of the soundtrack artists they hand-picked, US artists M.O.O.N. and Scattle, and FTL composer Ben Prunty, to get the scoop on making music for small games and, quite often, small change.”

The Horror Game Where You Play As A Toddler Still Looks Eerie Despite Some Public Outcry (Kotaku)
“Remember Among The Sleep? It’s that game by Krillbrite studio where you play as a two year old who has yet to ‘develop a full sense of reality, making you weak and susceptible to the horrifying creatures inhabiting your nightmares.’ If you’ve forgotten, this is your reminder that This Cool Game Still Exists.”

New Xbox Live Indie Games For Week Ending January 18, 2013 (indiePub)
“Best bets this week include: Little Acorns Deluxe, a pixel platformer game where you take on the role of Mr. Nibbles; Dynasty of Dusk, a role-playing game where you must stand up to an emperor trying to gain immortality; Grid Space Shooter, a shooter game where you try to survives massive swarms of enemy ships; and finally Ultimate Dodgeball where you create a Dodgeball team and perform amazing acrobatic tricks while attacking the other team.”

The Joystiq Indie Pitch: A Walk In The Dark (Joystiq)
“Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, the Flying Turtle team in Portugal talks barebones marketing and Steam Greenlight with its stylistic indie platformer, A Walk in the Dark.”

2013 Global Game Jam Expected To Break Previous Attendance Records (Polygon)
“Global Game Jam, a 48-hour game design event, is expected to break its participant record during the fifth annual event taking place this weekend, organizers announced. During the Global Game Jam, teams of professional and amateur developers gather to create games based on an announced theme. The event will take place in more than 300 worldwide locations in 60 countries. Game design professional Erin Robinson and Breat Victor will deliver this year’s keynote speech.”

Interview: Kentucky Route Zero’s Mountain of Meanings (Rock, Paper, Shotgun)
Kentucky Route Zero is a joyously original, heartfelt thing. If you haven’t already played it, go do that. If you have, then step on down to the RPS porch, pull up a slightly weather-worn deck chair, and let some soulful bluegrass overwhelm your senses. Easy, easy. The interview will begin soon, but for now, there’s certainly no rush. Oh, fair warning: it’s pretty SPOILERY. Co-creator Jake Elliott and I discuss Kentucky Route Zero’s unique approaches to storytelling, theater’s heavy influence on the game, the negative general perception of the American South, talking to animals, ghost stories, economic hardship, and a number of specific in-game scenes. So then, stroll on inside RPS’ quaintly rustic hilltop abode whenever you’re ready. Or don’t. There’s always time.”

Audio Files: Aivi Tran And RPG Craymore (IndieGames)
“Two weeks ago I had the pleasure of rockin’ out with extremely talented pianist Aivi Tran at Magfest XI. Not only is she a beast at piano improvisation, she also composes music for indie games. Her recently released track “Climb, Lest I Fall” (above) was written for the upcoming RPG Cryamore, which looks to be reminiscent of Legend of Mana style gameplay. If my analysis of the gameplay is anywhere near the mark, Aivi’s music will do an excellent job at complementing Cryamore.”

Source: The Indie Game Magazine – Indie Links Round-Up: Purple Worm


Indie Links Round-Up: Violet Vortex


Try something new with today’s Indie Links, which include last year’s top 10 (or 25) experimental games of 2012 – or if that doesn’t appeal to you, there are plenty of games of established genres you may not have played much, too.

Top 10 (Free) Experimental Games of 2012 (IndieGames)
“Ten games and another fifteen honorable mentions and we still can’t feel 100% happy with our Top 10 free experimental games of 2012 list. If there is one thing indie developers simply excel at, you see, is not just coming up with, but actually trying out and releasing games based on wild and at times radical ideas. Games so different, so innovative and so unique we can’t help but describe as experimental.”

A Common Thread: Rami Ismail (Quote Unquote)
“My name is Rami Ismail, age 24, and I’m the business & developer guy at Vlambeer, a two-man independent studio in the Netherlands best known for Super Crate BoxRadical FishingGUN GODZ and our upcoming game LUFTRAUSERS.”

Review: Medal Wars – Keisers Revenge (Indie Game Reviewer)
“Though Medal Wars provides a decent amount of action and plenty to keep players busy, it feels unpolished in places and suffers from clunky controls.”

Jumping The Kickstarter-Gun (Indie Gamer Chick)
“Kickstarter is not venture capital.  It’s not angel investing.  Pledgers are not looking for a monetary return on their investment.  I do understand this.  And yet, I’m still not a supporter of Kickstarter, because I think it sends the wrong message to potential developers: money is easy to come by.  I believe it’s irresponsible to teach young entrepreneurs that money should be given to them based on a concept and raw enthusiasm.  Funding should only be given on the grounds of actual ability, a proven track record of completed, competent projects, and the willingness to personally sacrifice for the benefit of your project.  It’s shocking to me how people fund games from people who meet none of that criteria.  I’m even more shocked when a developer reaches their Kickstarter goal, gets the money, and within weeks has another ask posted for even more funding.. and gets it.”

Road To The IGF: Blendo Games’ Thirty Flights of Loving (Gamasutra)
“Brendon Chung of Blendo Games has produced some of the most exciting and unique video game experiences of recent years, from the delightful Gravity Bone to IGF 2012 finalist Atom Zombie Smasher. Now the indie dev has yet another game as an IGF finalist. This time around it’s Gravity Bonesequel Thirty Flights of Loving, and it’s just as intriguing as its predecessor.”

Blind Eye Games – Interview With George Sawyer (Independent Gaming)
“I was lucky enough to contact George Sawyer at Blind Eye Games to talk about his upcoming zombie game, Safe Zone, a game where you’re tasked with travelling across the U.S. to get away from the zombie horde.”

‘Indie’ Means Nothing, And It’s Everyone’s Fault (Indie Statik)
“Man, oh man. The big question: What is ‘Indie’? You’d think a publication that has the word ‘Indie’ in its title and is staffed by primarily ‘Indie’ fans, all of whom write exclusively and exhaustively about anything and everything ‘Indie’ under the sun, would sorta know what the bloody word actually meansby now. Well, turns out we don’t. Turns out no one does. Turns out not a week goes by where I don’t hear someone meekly ask their fellow gaming compatriots whether or not GAME X is ‘Indie’ or not, only to be subsequently thrown aback by the crashing waves of wildly conflicting opinions on the matter until they find themselves gasping for air as they plunge deeper into an ocean of bickering, twisted logic and malice. Turns out this is a problem. So I’ve decided that for the good of all the game lovin’ peeps everywhere that I’m gonna figure this shit out right here, right now!”

Live Free, Play Hard: The Week’s Finest Free Indie Games (Rock, Paper, Shotgun)
“Multiplayer god poem. HUNT FOR THE GAY PLANET. Super Hallucinogon. Color domming.”

Source: The Indie Game Magazine – Indie Links Round-Up: Violet Vortex


Indie Links Round-Up: Spin The Wheel


Today’s Indie Links include six top ten lists, and nine top five lists. So… I guess you can pick your top five or ten top ten/five lists, if you really want to.

The Joystiq Indie Pitch: Ravaged (Joystiq)
“Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, 2 Dawn Games’ Carsten Boserup talks crowdfunding and indie publishing with his Steam game (now on sale!), Ravaged.”

Little Inferno (Indie Gamer Chick)
“Tis the season of gifts.  Or, if you want to be a killjoy, the season to burn toys in a fireplace.  That’s the idea behind Little Inferno, an independent game for the Wii U.  It’s by the guys behind World of Goo, which was probably the best digital-download game on the original Wii.  But World of Goo got by on being a quirky, addictive physics-puzzler.  Little Inferno, on the other hand, feels like the type of time-sink you would find on the iPhone market.  In fact, there are lots mechanical issues with Little Inferno that make me think it started life as a micro transaction-oriented mobile game, like Doodle God for arsonists.  Only such games typically cost $1 or less and make their money by nickle-and-diming you to speed up the gameplay.  Little Inferno charges you $15 upfront, and keeps the action nice-and-slow.”

Top 10 Best Indie Games of 2012, Honorable Mentions and IGR’s Most Anticipated Games of 2013 (Indie Game Reviewer)
“At, we began compiling our Top Ten indie Games 2012 edition sometime around June. This is because we wanted to remember the impact of the games that came out in the first half of the year, and from that point forward, we looked at every game that crossed our path with the same consideration, regardless of its size…”

Music of the Spheres – Mathematical Beauty in Action (Independent Gaming)
“What kind of person are you, that you hunt angels?! Er, sorry. Music of the Spheres is certainly a simple concept at first glance, and is always interesting. But it gets more complicated. The theme certainly isn’t angel genocide, but something much more beautiful.”

Live Free, Play Hard: The Week’s Finest Free Indie Games (Rock, Paper, Shotgun)
“First off, lists are bullshit. But these are indie games, not some Triple A Shooter that everyone knows about already, so we threw together our top 5 in the following categories to entice you to take a second look at some of the best games of the year.”

Top 10 Indie Horror Games of 2012 (IndieGames)
“Horror, just like humor, is an ancient, fickle and hard to tame beast. Going beyond mere jump-scares and evoking the feeling of proper fear can be particularly tough, but more than a few indie developers seem ready to tackle such tasks. This particular roundup hopes to cover the best and, well, most scary horror releases of 2012 and is featuring both freeware and commercial titles for a variety of platforms.”

The Sequel To The Best Reverse-Tower-Defense Game Is Superb, If Barely A Sequel (Kotaku)
Anomaly Korea is actually very, very much like 2011′s Anomaly: Warzone Earth, the reverse tower-defense game. You still command a slow-rolling column of tanks and transports through a maze of evil enemy towers. You can still map out your route through the city streets using your fingers. You can still tap special power-ups into existence to briefly buff your vehicles or baffle your foes. You can still kill towers, collect money and upgrade your vehicles. You still need to get to a goal point with some vehicles. The game still checkpoints, makes you think, plan and re-plan, getting tough nice and quickly.”

Skulls of the Shogun Devs Interested in Cross-Platform Purchase Promotion, But Microsoft Can’t Yet Do It (Polygon)
“Buy one version of Skulls of the Shogun, get another for free? Developer 17-Bit would like to make that happen, but CEO Jake Kazdal told Polygon that the indie studio is hamstrung by Microsoft — the company doesn’t have anything like Sony’s PlayStation 3/PlayStation Vita Cross Buy promotion set up across Windows 8, Windows Phone, Windows RT or Xbox Live Arcade titles.”

Source: The Indie Game Magazine – Indie Links Round-Up: Spin The Wheel


Indie Game Round-Up: Log Jam

fistful of gun

We’re on fire with today’s Indie Links! There’s a game about burning things in a fireplace, a game about Santa Claus lighting houses on fire… and a game where you have to treat a customer right or you’re fired.

Recommended Game: I Get This Call Every Day (Independent Gaming)
I Get This Call Every Day is a Gordian knot that resists being cut. It’s an intractable situation that some people, such as the game’s author, have to deal with on a daily basis without getting fired. David S. Gallant’s latest game (and the first one that’s being sold and not freely distributed) is an autobiographical tale of workplace absurdity.”

Free Picks: Happy Little Murder Friends, Fistful of Gun (Farmergnome) (IndieGames)
Under the Garden and Under the Ocean developer Farmergnome (Paul Greasley) sure makes pretty games, no matter the size. He just released substantially updated, free builds for his recent Ludum Dare game for Windows, Happy Little Murder Friends, and another side project called Fistful of Gun.”

Feedtank’s Pangolin: Anteaters FTW (Independent Gaming)
“Sounds like a platformer? You’d be surprised. This vivid, surreal indie ios game by the 2-man devteam at Feedtank, is …NOT a platformer.  In fact, it’s the very antithesis of a platformer. You don’t control this loveable anteater who looks like a bowling ball. Rather, he is entirely at your mercy as you bounce him around the world with trampolines.”

Little Inferno Is A Delightfully Grim Tale, But Its Best Story Is A Hidden One (Kotaku)
“Maybe it’s because Little Inferno doesn’t present the side of Armageddon that we’re used to seeing in games, but you might not even pick up on its apocalyptic storyline. Yet as I burned prize after prize in my Little Inferno Entertainment Fireplace, a thought tugged at the back of my mind: why am I doing this?”

Mew-Genics Is Multi-Platform, One of Which Is iOS (Joystiq)
Mew-Genics will be available on iOS devices, but that’s not all. Well, actually, that is all for today. The weekly Mew-Genics teaser simply says that the game will launch on multiple platforms, one of which is iOS, as demonstrated by the accompanying iPad mock-up. Considering the mobile angle and Edmund McMillen’s recent involvement with Sony, we’re personally hoping for a Vita release as well.”

Indies Met Challenges, Learned Lessons In 2012 (Gamasutra)
“Recently, I spoke to a number of well-known independent game developers to find out if they too shared the sense that this has been an extraordinary year for indie games. Part of that conversation focused on the lessons other small teams might learn, as indie games move from niche to mass-market, via digital distribution hubs on consoles, mobile and PC. What have they learned this year as they strove to get their games noticed? How have they been able to find success?”

Holly Jolly Pyromaniac: A Christmas Game With Villainous Spirit (Polygon)
“Indie developer Underground Pixel is no stranger to gamemaking.Holiday Havoc and Pastry Panic, known for their retro, arcade play-style are proof of that. Fresh off its second Ludum Dare jam, the developer is proud to present its latest title: Holly Jolly Pyromaniac, a holiday-themed title brainstormed and built in just 72 hours.”

Review: La Mulana (Re-Release) (Indie Game Reviewer)
“La-Mulana is a room-based side-scrolling Metroidvania adventure game released in 2012 by EnjoyUp for the Wii. This Indiana Jones-inspired action title is a remake of the 2005 game of the same name by the same developers: GR3 project with updated graphics and ‘decreased difficulty,’ as the original was notoriously unforgiving. While at first this seems like another cash grab by a developer doing the whole ‘HD’ remake thing that was so popular in 2012, they actually bring some improved and interesting new features to the title, one of which is support for XBOX 360 controllers (PC). It doesn’t sound like much, but the feature adds a lot to the game’s playability and shifts it from a keyboard-mashing platformer to a smoother experience, though unfortunately it inherits all of the original’s control issues.”

Source: The Indie Game Magazine – Indie Game Round-Up: Log Jam


Indie Links Round-Up: Forest Pool


Among the games covered in today’s Indie Links are a platformer inspired by the classic Ghosts n’ Goblins, a strategy game starring an undead samurai, a parking simulator that a reviewer apparently finds to be almost as much fun as actually parking a car, and not one but two player-run sandbox RPGs where players can create their own highly customized worlds (is that an upcoming new genre or something?)

Maldita Castilla (TIGSource)
“Like Hydorah before it, Locomalito’s Maldita Castilla stays very close to its inspirations, in this case the venerated platformer series Ghosts n’ Goblins. From the overall look to the invariable jump, you’ll feel very much like you’ve stepped into the greaves of Arthur’s Spanish cousin.”

60 Seconds To Park (Indie Gamer Chick)
“…And I’m sorry to my readers who were looking for a game review and read that nonsense above.  But what else can I do with a game like 60 Seconds to Park?  There’s almost no actual game here, so I have to fill the space with something.  The game is exactly what it sounds like: find an empty parking space within 60 seconds.  Every stage, the parking lot gets larger, but there’s only one space that is randomly selected to be empty.  Find it, put your car in it.  It’s that simple.”

Feeding on Undead Armies in Skulls of the Shogun (Joystiq)
“Here’s your high-concept, catch-all elevator pitch for Skulls of the Shogun: samurai zombies meets turn-based strategy, and a dash of Words With Friends thrown in for flavor. 17-BIT’s charming top-down strategy title captures the action-flavored flow of the Advance Wars series, though it ditches the grid-based world in favor of more natural radial movement. The whole package comes together around an ambitious multi-platform release that features asynchronous multiplayer match-ups and a meaty, multi-hour campaign.”

TIGSource Devlog: Dom2D’s Visual Showcase of Awesome New Games, Issue #11 (Venus Patrol)
“Would you look at all the colors in this week’s issue? In it, we explore the dark corridors of spaceships filled with evil robots in Steam Marines, jump around Another Castle in our brand new jetpack, swim in the crazy seas ofGeisha Novia, and skulk creepily in a foggy forest in Stealth Vampire.”

Indie Pleas: Indie Game Crowd Funding Roundup for December 14, 2012 (indiePub)
“This week’s Indie Pleas include: Galcon 2: Galactic Conquest, a strategy game where you have to conquer the galaxy and defeat the enemy planets; The Red Queen of Oz: Two Fates, an adventure game where you play as Alice and Dorothy through Wornderland and Oz as they try to stop the evil Queen of Heats; Full Bore, a puzzle-adventure game where you play the role of a bore; and finally Epica Rex, a multiplayer sandbox RPG game where players can explore land and even go to war with others.”

Acclaimed Games Festival IndieCade Adds an East Coast Option with IndieCade East (Kotaku)
“Video game gatherings come in a few different flavors. GDC, as the name implies, is mostly for game developers and exists most as a professional networking/workshop space. The medium’s biggest hype machine is E3, where developers, marketers, press and select fans spread the excitement about upcoming games. But IndieCade—which has happened for the last few years in Culver City, Calif.—is arguably my favorite games-centric gathering. So I’m really glad that there will be an East Coast version from February 15th to 17th of next year.”

Oh Godus… Molyneus Has a Kickstarter (Independent Gaming)
“For those of you who haven’t heard of this infamous madman, Molly is the creator ofPopulousBlack and White, and the Fable series. He has become pretty well-known known for being utterly crazy-bananas in terms of hyping games, continually surfing a tidal wave of his own ambition, making promises he cannot keep and just generally leaving a path of rubble in his wake.”

A Common Thread: azurenimbus (Quote Unquote)
“I’m André. I’m a 27 year old starving artist cliché, born in Rio de Janeiro, Brazil and I do not speak Spanish. For the past two years I’ve been living in New Jersey, Murika with my girlfriend. When I’m not making games or working on other similar starvation-inducing personal projects, I work as a reluctant graphic designer. My aim is to further starve by becoming a full-time independent developer soon.”

Source: The Indie Game Magazine – Indie Links Round-Up: Forest Pool


Indie-Links Round Up: Construction Crustaceans

In today’s Indie Links: Making a video game out of paper, the end of a doomed journey, and why making your players suffer can be a good thing.

FTL: The Fatal Frontier – The Last Stand (Rock, Paper, Shotgun)
“These were the voyages of the Starship Moggy. Its eight-sector mission: to explore strange new worlds, to seek out new weapons and new system upgrades, to boldly go somewhere no-one has come back alive from before (apart from save-scummers).”

The Benefits Of Making Your Players Suffer (And Maybe Throw Up) (Gamasutra)
“Bennett Foddy, creator of QWOP, GIRP, and CLOPamong others, likes to play with his players, and he suggests that more of us should be doing the same. At the top of his talk at IndieCade on Friday, he asserted, ‘I’m going to try to convince you to put more suffering in your games.’”

Double Droids And The Wonder Of Game Development (Hookshot Inc.)
“This weekend I made an award-winning video game. I should probably clarify that.”

Video Game Origami: ‘Derrick The Deathfin’ Goes From Paper To Playstation (The Verge)
“There’s an incredible diversity in the kinds of graphics that video games have presented us with over the years, but developers are still managing to find ways to surprise us. Derrick the Deathfin is a new downloadable title launching today on the PlayStation Network that not only looks it was made out of paper, at one point it actually was. In order to make the art style as realistic as possible, the team at developer Different Tuna crafted papercraft models of each object before making them part of the game world. It’s a lengthy process but one that adds a sense of realism to a game about a cartoon shark. Or as Different Tuna’s Gordon Midwood says, it creates ‘something that’s kind of organic, that doesn’t look like every other video game.’”

TIGSource Devlog: Dom2D’s Visual Showcase Of Awesome New Games, Issue #1 (Venus Patrol)
“Since 2005, TIGSource has hosted the largest forum dedicated to independent game development. Its devlog section, in particular — where developers show their work-in-progress and get feedback from the community — has proven to be a goldmine for amazing design, gorgeous art and constructive criticism. As a game designer and an artist myself, I find these quite inspiring and feel these projects deserve more attention.”

iOS Hit Nihilumbra Coming to PC (IndieGames)
“Beautifun Games’ iOS puzzle platformer hit Nihilumbra is coming to Windows and Mac. Our own Cassandra Khaw appreciated the iOS version’s 10+ hours of gameplay. Additions to the PC versions include improved atmospheric and weather effects, new HD textures, an improved and fully remastered soundtrack with a new song, and minigames.”

Kickstarter Katchup – 6th October 2012 (Rock, Paper, Shotgun)
“It’s glum in the Katchup this week and I’ve been spending most of this fine Saturday morning wiping the tears from my eyes with a twenty pound note. If only I’d pledged it to the promise of a game instead of using it as a handkerchief for all these long months. If only! Two of my personal favourites have fallen by the wayside and there’s only one winner, although it is an interesting one by virtue of not being an obvious success story, powered to victory by the presence of a celebrity developer. There are a few projects on the verge of success and if I were writing this on Monday, the ‘Winners’ column would probably be much more satisfactorily populated.”

(Not) Getting Noticed On Steam Greenlight: Incredipede’s Story (Joystiq)
“In the indie world of secret handshakes and underground brunch meetings, there’s a specific phrase for the following complex process, as described by developer Colin Northway: ‘Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam.’ This is widely accepted as the ‘Offspring Fling’ submission process. It takes the name of Kyle Pulver’s retro platformer, which launched on Steam in May, months after not launching on Steam, despite Pulver’s attempts. Northway shares this rejection jargon with us in terms of his own puzzle game, Incredipede, and Steam Greenlight:”

Source: The Indie Game Magazine – Indie-Links Round Up: Construction Crustaceans


Indie Links Round-Up: Out The Window

MaK.  Prevail.  Party of Sin.  Edgar Rice Frotteur.  These are all very strange names for video games.  So obviously you want to read today’s Indie Links to find out just what these titles are.

Underrated Indie Games II: Under The Radar (TIGSource)
“After months of effort, Underrated Indie Games II was wrapped up a little while ago. It is part of moshboy’s endeavor to bring attention to overlooked indie games. The videos in this new addition to his series cover a 100 games of a wide variety to give you a glimpse of what you might have missed.”

Size Five On Stealth, Story & Swearing In The Swindle (Rock, Paper, Shotgun)
“A few days back, Time Gentlemen, Please and Privates dev, Dan Marshall of Size Five Games,revealed just why his ‘xciting upcoming cyberpunk crime caper The Swindle had gone eerily quiet for a few months. Fearful that the XNA language he’d been working with might not be supported by Windows 8, he started from scratch in Unity. In this second half of our chat, we cover the game itself – how important stealth and gags are to it, its ‘retrospective’ approach to storytelling and why it’s more Grim Fandango than Day of the Tentacle. Also Dishonored, because Dishonored. Also Hitler, because Hitler.”

The Joystiq Indie Pitch: Party of Sin (Joystiq)
“Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Crankshaft Games’ Daniel Menard talks about his PC co-op puzzle-platformer about breaking out of Hell and storming Heaven, Party of Sin.”

Off The Vine: A Closer Look At Grinding Game Edgar Rice Frotteur (Venus Patrol)
“Swedish designer & developer Adam Henriksson — last seen providingvideo documentation of the debut of Mega-GIRP — has just uploaded a beautifully shot longer look at the 48-hour game he helped create at the 2012 Nordic Game Jam with Thomas PerlJohann Sebastian Joust creatorDoug Wilson, and Proteus musician David Kanaga.”

The Time You Killed Playing Super Hexagon Lives Again (Kotaku)
“This week I played Super Hexagon in the office of my insurance agent, financial advisor, and attorney, as I settled up matters relating to the sale of a house. That should establish the game’s cred as an outstanding time-killer.”

FTL: The Fatal Frontier, Sector 7 (Rock, Paper, Shotgun)
“And so my FTL campaign, the flight of the starship Moggy, limps to the game’s penultimate sector. It seems impossible that we’re still alive at this point – let alone that we now have seven crew, three guns and NO-ONE IS DEAD. The looming question is whether or not we’re anything like equipped for the final showdown in Sector 8 – but then again it’s foolish to go asking that before we’ve survived Sector 7.”

MaK (PixelProspector)
MaK is “a physics sandbox with tethers, rockets, explosives, teleportation, relative gravity and potentially unlimited room for creativity” that reminds of Super Mario Galaxy. RPs wrote a bit about the game and the developers explain the game in more detail in this 5 minute gameplay video.”

Petit Planets: Johnny Two Shoes Shows Off Their iPhone Adventure, Prevail (Venus Patrol)
“I spy a little bit of Glitch‘s free-wandering & subdued landscape, a little bit of GodFinger‘s deformable terrain, a healthy dose of predecessorPlunderland‘s highly physics-based platforming, and maybe just a touch ofSpore‘s explorable ecologies in this new gameplay video of Prevail, the latest from UK indies Johnny Two Shoes.”

Source: The Indie Game Magazine – Indie Links Round-Up: Out The Window


Indie Links Round-Up: Escalation

Sung to the tune of “My Favorite Things”, from The Sound of Music:

Games based on Bosch, or on playing the cello,
History told by a puppet that’s yellow,
Hear what the team behind Octodad thinks.
These are a few of today’s Indie Links.

There, now try getting that awfulness out of your head with these:

Gimme Indie Game: The Improbable History Of TheCatamites’ Pleasure Dromes Of Kubla Khan (Venus Patrol)
The Pleasuredromes of Kubla Khan, just released as a free PC download, continues right where Murder Dog left off: a brief but hilarious interactive history lesson of the Mongol emperor’s Xanadu. Like a modern-day punk Encarta (and as with Murder Dog), its best feature is its frantic and entirely unreliable Muppet-esque narrator, providing meta-commentary on all your actions (toss yourself off the edge of the world to smash further through the fourth wall), as you find yourself headed straight into the hedonistic heart of the pleasuredrome.”

Live Free, Play Hard: Strategic Torture Simulation (Rock, Paper, Shotgun)
“A day late due to, um, let’s say otters, here’s this last week’s finest free indie games. Take it away, Porpentine.  Important historical edutainment game. Strategic torture simulation. What if Kirby were born billions of years ago. Ladder fortresses of jellyfish space. Lynchian piss world.”

City Tuesday’s Pretty Source Code (Hookshot, Inc.)
“The Xbox Live Indie channel may not be the most popular stop on the indie train line, but for that reason it continues to be a go-to destination for those who believe their game has more chance of being noticed there than on the brutal wastelands of Steam and the App Store. City Tuesday certainly stands out among the crowd, borrowing some threads of premise from Duncan Jones’ Source Code – in which a man relives the final few moments of his life before a terrorist attack over and over again, with the chance to change fate if he manages to find the bomb – and presenting it in sharp vector visuals and a generous spattering of Helvetica chic.”

Dumbest Thing I’ve Ever Done: Octodad Team Interview (Sugar Gamers)
“Pax Prime allowed me the pleasure of sitting down with Young Horses, Inc., the team behind Octodad: Dadliest Catch, the sequel to OCTODAD.”

Forget Rock Band, Here’s Cello Fortress (Gamasutra)
Cello Fortress is a work-in-progress by Proundeveloper and Ronimo designer Joost van Dongen, and as far as I’m aware, it’s the first video game to incorporate a classical music instrument (feel free to correct me if I’m wrong!) into the gameplay. The game will first be shown at the Dutch Game Garden Indigo exhibition later this month.”

Boston Festival Of Indie Games Announces Lineup (Joystiq)
“The Boston Festival of Indie Games has revealed the 36 games that will be showcased at the event this Saturday, September 22. Featured games – with developers in tow – include Fire Hose Games’ Go Home Dinosaurs, Owlchemy Labs’ Jack Lumber and many, many others.”

Garden Of Delights: JB500 Opens Call For Hieronymus Bosch-Inspired Games (Venus Patrol)
“As a tyke, I had the extreme fortune of having at my disposal a number of art-history survey textbooks (thanks, dad) which I pored over daily — an early, self-guided & very valuable education in art appreciation — and I have very distinct memories of continually returning to one artist:Hieronymus Bosch, whose landscapes were littered with cartoonish-ly caricatured monsters, animals and half-humans that wouldn’t at all be out of place in a children’s TV show if they weren’t so overtly representative of grim morality tales. It’s with that said that I count myself super lucky to having been asked to be involved with a new art/game initiative from the Jheronimus Bosch 500 Foundation itself — an organization founded to honor the artist on the 500th anniversary of Bosch’s death.”

You Won’t Survive FTL‘s Space Mission, But You’ll Remember It (Kotaku)
“The flames shred through my vessel, eventually overtaking the populated rooms, but it didn’t matter. My men would burn, but there are worse ways to go than ablaze with the virtue of dedication. Of course I couldn’t give up. Not when good men and women spent their last moments proudly showing me the honor of what it means to serve a ship. It wasn’t something I understood before FTL: Faster Than Light, the spaceship roguelike by Subset Games where you command your own ship and its crew under a space exploration mission.”

Source: The Indie Game Magazine – Indie Links Round-Up: Escalation


Indie Links Round-Up: Red-Handed

Along with posts about a number of indie games, today’s Indie Links cover Kickstarter stretch links, Venus Patrol, and how to run your own Minecraft server.

Welcome To Venus Patrol (Venus Patrol)
“Fast forward past an incredibly arduous blur, and Phase One of all that good will & good intention is officially complete: the website before your eyes, designed by Cory Schmitz with background assets graciously provided by indie game developer Neil Thapen‘s not-coincidentally-titled 2009 game Venus Patrol (more on that relationship over here).”

The Shocking Truth Behind Super Hexagon Creator’s Score Scam (Hookshot, Inc.)
“Terry Cavanagh slouches in the quarter-light, his silhouette all puffed defiance. I can’t see his face but I sure can imagine its proud contortions, the winning smirk of the unrepentant cheater.  Why did you do it, Cavanagh?  ’Why did I do what?’ he says. ‘Why are you in my house? Why have you turned all the lights off? I can’t see you properly. Who are you?’”

Steam Users Can Now Buy To The Moon, A Game About Marriage, Memories, And So Much More (Kotaku)
“I put off playing To The Moon for months. Not because I thought it was terrible; far from it. A huge number of people I respect had showered it with glowing praise. It’s just that I knew something of its subject matter: the memories of a man who survived his wife, at the end of his life.”

Review: Lone Survivor – Jasper Byrne Is Playing With Your Expectations (Indie Game Reviewer)
“Created by Jasper Byrne, who has a history of making lovely low-rez games (that may have begun with a tribute to Amiga computer games on which I invested a large portion of my late grade-school years), Lone Survivor is his best outing yet and in kind is getting the attention it deserves, with high visibility on Steam and in major press outlets.”

Snapshot: They Bleed Pixels (PC) (Joystiq)
“I have a soft spot for difficult, precision platformers. Super Meat Boy was my number 2 game of 2010, edged out only by Alan Wake. I also have a soft spot for character action games. 2004′s Ninja Gaiden, for example, is probably my favorite action game of all time. Imagine my delight, then, when I first played They Bleed Pixels, which is both a precision platformer and a character action game.”

Blocks With Friends: How To Run Your Own Minecraft Server (Ars Technica)
“The game has an engrossing single-player component, with a core gameplay mechanism that feels like a LEGO block set—go build stuff!—but it’s much more fun to make things with your friends than to labor alone. Public Minecraft servers are widely available (here’s a good list), but they have an unfortunate dark side: as with any public online game, keeping out folks bent on making mischief is ultimately impossible. If you want to play Minecraft with just your friends, the easiest way to do so is to run your own server.”

Our First Look At The Slenderman In Slender: Source (Kotaku)
“Ever since we learned that there’s a multiplayer, source-engine take on the Slenderman game in the works, I’ve been hoping see more of the game in action. This video, which was shared on the Slender: Source Steam Greenlight page, gives a first look at the Slenderman in the game, as well as a hint of the effects that will happen when he closes in.”

Kickstarter: Stretch Goals (TIGSource)
“Even though the following three Kickstarters have been fully funded, I thought you might still be interested in hearing about the projects or getting in at the last moment to obtain prizes and help the developers reach their ‘stretch goals’.”

Source: The Indie Game Magazine – Indie Links Round-Up: Red-Handed


Indie Links Round-Up: Birds’-Eye View

Where can you see SimCity mixed with steampunk, rabbits with revenge quests, match games with endless runners?  In indie games, of course, like those discussed in today’s Indie Links.

Clockwork Empires: A Preview Of Gaslamp Games’ Lovecraft-Laden Steampunk City-Builder (PC Gamer)
“Take SimCity and stuff it with steampunk. Take Dwarf Fortress and make it modern. Take Anno and dump H.P. Lovecraft into its oceans. Consider yourself mildly acquainted with Clockwork Empires, the next project of Gaslamp Games. The indies behind of Dungeons of Dredmor are creating a 3D, sandboxy city-builder teeming with 19th century imperialism. It’ll be populated by street urchins, aristocrats, volcanoes, sea serpents, war zeppelins, mad scientists, and at least one foodstuff that doubles as a building material. It’ll be irreverent, and PC-exclusive. It’ll have multiplayer. It’ll be moddable. Most of all, I think it has a chance to set a new standard for player-driven story generation in the genre.”

How A Bedroom Developer’s ‘Ugly Little Game’ Became An App Store Hit (
“Dungeon-based puzzle app 10000000 (said “ten million”) is an unlikely autobiographical game. So unlikely, in fact, the developer doesn’t even realise how autobiographical it is.”

Mark of the Ninja: The Kotaku Review (Kotaku)
“So before starting Mark of the Ninja up, I assumed my brash nature would be at odds with what the 2D game required of me. I was right—at first. The game starts with the assumption that you are already a smooth killing machine, and the pith lies in the tension between a player’s clumsiness and the eventual embodiment of the refined ninja. The ultimate revelation comes in the transformation, in the metaphorical gain of the black belt. The game teaches you to feel at home in the shadows, to become quick on your feet, to bear the mark of the ninja proudly, with honor. And honor is one of the most important things in the game, but more on that in a second.”

Interview With ‘Dusty Revenge’ Developers, PD Design Studio (Epic Brew)
“‘Hey, thanks for having us. PD Design Studio started out 6 years ago doing various jobs, web, print, video, anything we can lay our hands on. But our very first project was actually a Flash game project. Over the years we started to focus on Flash educational-games. We must have done more than 20 of those. We found it thoroughly enjoyable to work on games but working on client-based games means we’ll never get to fulfill our inner fantasies. The studio actually has done a couple of game prototypes, but we left it at that. We had this game idea of a 2D platformer with supporting character mechanics. After talking through between ourselves, we thought let’s just do it.’”

Super Hexagon: The Joys Of Waiting (Hookshot, Inc.)
“Long story short, Super Hexagon, a game I knew about for ages, but which took its own sweet time to appear on iTunes – and then got yanked away again and is now finally back. I’m not going to tell you about it, because it’s well worth 69p, and if you’re an Androider, here’s Hexagon on Flash.”

The Killing Floor Of PAX: Welcome To Eighteen-Player Johann Sebastian Joust, Complete With Traitors (The Penny Arcade Report)
Johann Sebastian Joust, played at the higher levels, can turn everyone into a dancer. Every man who picks up a Move controller and understands the mechanic of appropriate speed, while trying to knock out his opponents, begins to move with more grace. Every woman who learns to evade while keeping the door open for attacks becomes a ballerina. The game is not available for sale to the public, but creator Douglas Wilson is hoping to change at some point in the near future. “I really need to release this,” he told me while packing up the controllers and laptops at the end of the night. You’ll hear no argument from anyone who has been lucky enough to play the game.”

A Streamlined Experience: Dungeon Dashers (TruePCGaming)
“Andrew Sum, developer of the online multiplayer dungeon crawler, Dungeon Dashers, spoke to TPG about all things PC gaming.  You will read how Dungeon Dashers was created, his early failures and achievements, thoughts about DRM, piracy and more.”

Thirty Flights Of Loving Isn’t A Game, It’s A Manifesto (Scripted Sequence)
“Well, obviously it is a game, but that’s not what I’m talking about. Brendon Chung’sThirty Flights of Loving, for those who don’t know, is a ten minute long, Quake 2-powered, short story. It’s about a heist gone wrong. That’s probably all you need to know.”

Source: The Indie Game Magazine – Indie Links Round-Up: Birds’-Eye View