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Indie Links Round-Up: Strong Roots

teleglitch_Indie_Links

A new game from the Canabalt and Aquaria developers, Mine-Crack, and more on today’s Indie Links.

Canabalt dev, Aquaria co-creator collaborating on Grave (Polygon)
“Indie developers Adam “Atomic” Saltsman and Alec Holowka are teaming up for a genre-less game they’re tentatively calling Grave.”

Teleglitch: Die More Edition review: Death and glory (Joystiq)
“My inventory is nearly empty. It always is, I don’t know why I thought this time would be any different. My health is low and I haven’t seen a can of rejuvenating meat in what seems like hours. Everything is completely silent. In front of me I see a pair of doors leading to the only area I have yet to explore. I take a breath and slowly walk forward.”

New Xbox Live Indie Games for week ending July 26, 2013 (IndiePub)
“Best bets this week include: Reflection, where you solve puzzles using yourself and your reflection; AlienOVERKILL, a 3D alien shooter; Avatar Physics, a ragdoll running physics game; Blocks and Big Robots, an online robot deathmatch; and 2 in 1 Trivia All Stars, a fun trivia game you can play with friends. ”

Minecraft Is Now ‘Mine-Crack,’ Says Local News Everywhere (Kotaku)
“Remember when the local news discovered that girls play video games? Now intrepid reporters everywhere have discovered Mine-Crack, the dangerous drug that could be affecting our youth in all sorts of disturbing ways. Video editor Chris Person put together this super-cut. Enjoy.”

Grow Maze (TIGSource)
“After celebrating an 11th anniversary, Eyezmaze has released a new game: Grow Maze. If you persevere ardently, you’ll be able to discover all it’s charms and whims.”

Vintage Hero (Indie Gamer Chick)
“I should preface this review by noting that Mega Man’s classic NES games have no nostalgic value for me, and the franchise as a whole I consider to be of little relevance to modern gaming. I thought Mega Man 9 was alright. I thought Mega Man 10 was alright, albeit slightly less so. I tried and failed to get into the Battle Network series as a kid. And if the amount of shit that I gave when Mega Man was announced for Smash Bros was any smaller, it would only be able to be studied at the Hadron Collider. I’m not saying the series is a bad or that the games aren’t worth playing. I’m saying Mega Man probably means a lot more to you (assuming you’re my average reader) than it does for me.”

Crowdfunding the sad and brutal story of Oleg (Gnome’s Lair)
“It might be missing a political prisoners group, but that doesn’t really matter when we are talking about board games, does it? Well, I frankly do not know. Also, I digress already. What matters is that The Oleg Story is looking like an incredibly ambitious board game, in which players will get to control rival prison gangs, forge unsteady alliances, pummel inmates to death, strategize, invade cell blocks, manage contacts, plot and hopefully survive in a hellish prison.”

Live Free, Play Hard: CLICK TO LORD AGAIN (RPS)
““The pilot has full faith in your control of the space station”. Musical murder cubes. THE TOP TEN FUNNEST LORDS.”

Source: The Indie Game Magazine – Indie Links Round-Up: Strong Roots


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Indie Links Round-Up: Face To Face

Live-Free-Indie-Links

Today’s Indie Links include pieces on a sequel to chess, the No More Sweden 2013 game jam winners, and an indie studio attempting to cure cancer.

Indie studio developing mobile game to pinpoint genetic causes of cancer (Polygon)
“Guerrilla Tea and Cancer Research UK are teaming up to develop a mobile phone game called GeneGame to help pinpoint new genetic causes of cancer, the companies announced.”

Freeware Picks: These are your three No More Sweden 2013 jam winners (IndieGames.com)
“The sixth No More Sweden concluded with over 20 games jammed out over the weekend and Traffic Zoom Denial, Hype Snake, and Ynglet being voted as its best games. First place was Traffic Zoom Denial for Windows and Mac by Alex Camilleri, David Oppenberg, Mattia Traverso, and Michelle Westerlaken. Progress here requires using the mouse to place lights to stop the flow of traffic. However, true winning seems to be in losing, when the game says things such as “Driving home for Christmas… DENIED!” or simply, “Children…. DENIED!” when crashing.”

Well, Thank God, Someone’s Finally Making the Sequel to Chess (Kotaku)
“Next time you complain about Half-Life 3 taking forever, consider this: the modern game of chess is believed to have originated in 1575, and only now is Chess 2: The Sequel coming out. And it’s an Ouya exclusive.”

New Xbox Live Indie Games for week ending July 19, 2013 (IndiePub)
“Best bets this week include: Dark Quest, a turn-based role-playing adventure game; Zombominous 2, a zombie survival game; Fish Warfare, where you must destroy toy enemy submaries; and Bulkhead Survivor, an action-packed FPS.”

Live Free, Play Hard: I Need To Get The Water Pumps Working For Caligula (RPS)
“Post-apocalyptic adventure games. 1001 shards of a kiss. Magical police station.”

Kickstarter Katchup – 21st July 2013 (RPS)
“here have been plenty of weeks with no losers and several winners, but I can’t remember compiling this column and finding losers without winners to sit above them. There are lots of projects that are readying themselves for a spot in the winners’ section though, propped on the podium, parading their plaudits.”

Fishy Warfare (Indie Gamer Chick)
“Fishy Warfare in the brook – Why does your game have no hook?”

Desktop Dungeons Beta Review (Independent Gaming)
“Sometimes a game comes along that is so engaging that you can sit and play for hours and hours without any need for shiny graphics, an overarching storyline, or even fair and balanced gameplay. That was the Desktop Dungeons alpha build for me. A game that is still free from the developers, and just as fun as ever. But what happens when you take that same gameplay and add great art, a kingdom building story element, and balance out all the mechanics? The upcoming Desktop Dungeons release!”

Source: The Indie Game Magazine – Indie Links Round-Up: Face To Face


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Indie Links Round-Up: Nice Things

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Amnesia: A Machine for Pigs, Don’t Starve and more top-notch titles discussed in today’s Indie Links.

C++ Of Tranquility: Lunar Software Explain Routine (RPS)
“Aaron Foster and Lunar Software are making Routine, a fascinatingly atmospheric sci-fi horror game set on the moon. It’s non-linear, based on exploration, and filled with horror and intriguing ideas. I spoke to Foster and asked him to share some of those ideas with us. First, though, watch the trailer if you’ve not seen it already.”

Wot I Think: Rogue Legacy (RPS)
“My Rogue Legacy ends in defeat. I’m close to discovering all of the castle’s secrets and I’ve slain fearsome bosses, each taking me one step closer to victory, but my much-pruned family tree has been reduced to kindling. As I peeled my eyes from the window in which so many generations had perished, I vowed to remember my last and most valiant relation – a giant lich queen with a vampiric sword and a fear of chickens.”

Don’t Starve Review: Eat To Live (Polygon)
“Don’t Starve is a survival sim that gets under your skin. It’s like an endurance sport, such as running or cycling — opaque, introspective and eventually, powerfully addictive. As with those athletic pursuits, there’s a difficult learning curve. Your motivation to participate has to come from within rather than from without, as the rewards are intangible: you progress, get better, last longer. But for the right kind of player — someone who actively likes to compete against him or herself — Klei Entertainment’s game is like a drug.”

Indie Games Summit at GDC Europe debuts line-up, adds Gamescom perk (IndieGames.com)
“Organizers have announced several notable new talks for next month’s Independent Games Summit at GDC Europe in Cologne, including creating the text-based hit, Steve Jackson’s Sorcery!; building the Indie Megabooth’s presence at PAX and in the press; and porting Canabalt and Super Crate Box to the Commodore 64 – also revealing a new extra with the reduced-price Indie Games Summit Pass.”

The Chinese Room’s Dan Pinchbeck: “It’s scary” to work on a new Amnesia game (Edge)
“The Chinese Room exploded into the indie scene with 2012′s Dear Esther, an exploration game with heavy themes and an obscure narrative. Since then, the team has begun work on a collaboration with Amnesia: The Dark Descent developer Frictional Games to make Amnesia: A Machine for Pigs. We talked to writer Dan Pinchbeck about the process of creating a brand new game in the horror series.”

Royal Society Science Game Jam (Indie Game Reviewer)
“On May 24, 2013, The Royal Society was home to a scientific game jam as a precursor to its annual Scientific Exhibition. By teaming up experienced game developers and exhibitors, the jam challenged teams to create game that, while still fun to play, also effectively demonstrate the cutting edge scientific research set for display at the expo. The Jam itself ran for 12 hours, and the 4 finalists are now available to be played. Vote for your favorite! The winners will receive additional funding to further develop their game.”

Race to Mars Lets You Build Your Own Space Program (Indie Game Insider)
“Polish developer Intermarum is looking to Kickstarter to fund their new game Race to Mars. The project is seeking a goal of £30,000 (roughly $45,000) to allow players to fulfill their dreams of making their own personal Weyland Yutani Corporation, minus all the face-hugging alien science fiction.”

The Wii U’s Most Adorable Game Gets A Dubsteppy Trailer (Kotaku)
“Toki Tori 2, the adorable Wii U platform-puzzler in which you play as a giant bird who solves puzzles by whistling and stomping, is coming to Steam on July 11 as Toki Tori 2+. In honor, the folks behind the game have created this wub-wub-wub trailer, which is totally incongruous and awesome. Enjoy.”

Source: The Indie Game Magazine – Indie Links Round-Up: Nice Things


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Indie Links Round-Up: But The View

The_Enclave_Indie_Links

Today’s Indie Links include articles on beautiful indies, like The Witness and Proteus.

Here’s a look at the games from this year’s Molyjam (Gamasutra)
“Molyjam Deux, the second worldwide game jam inspired by the pie-in-the-sky thought processes of Black & White and Fable designer Peter Molyneux and his parody @petermolydeux, came to a close late last night with nearly 200 games from more than 30 participating jam locations.”

Staying Humble: Proteus’ Origins And Ed Key’s Next Game (RPS)
“Proteus is a warm, soothing bubble bath for the soul. The lo-fi first-person explorer lets players loose on an island that’s one part rainbow dreamscape and another chirpy chiptune music maze. Basically, it’s what I imagine nature lovers believe the outdoors to be, even though every real-life forest, hill, and tree is actually made entirely out of spiders. And yet, for all of Proteus’ high-minded inventiveness, it certainly didn’t start out that way. Creator Ed Key had to learn some very important lessons about, er, not being Skyrim before his first independently developed game traded bullets for butterflies, and – despite Proteus pulling in a fair deal of money – he’s trying very hard to keep them in mind for his next game.”

Witness The Witness (Eurogamer)
“There are a couple of refreshing things about Braid designer Jonathan Blow’s presentation of his next game The Witness on Sony’s stand at E3. The first is that it’s happening at all. The second is that he’s showing us the actual game. Such is the illusory nature of the great annual video game circus, where even virtual worlds aren’t real.”

Here’s Your Chance, Do Your Dance at the Kerbal Space Program Jam (Kotaku)
“Kerbal Space Program is a space exploration sandbox game—think Minecraft in space. Most folks assemble spacecraft and try to launch them without killing their occupants. Others, as seen here, build orbiting basketball goals and go for extra-vehicular dunktivity.”

Phantasy Star Meets Suikoden? Sign Me Up. (Kotaku)
“The next indie role-playing game from a studio known for solid indie role-playing games is sci-fi, turn-based, and inspired by some of the all time greats.”

Interview: The Enclave (Independent Gaming)
“I stumbled across a neat little Kickstarter game while exploring that site. The Enclave is a post-apocalyptic sim game where a huge amount of the gameplay focuses on using the GPS functionality of mobile devices. I was intrigued by the concept and so I contacted the creator, David Kidd.”

Alpha Gameplay Trailer: Routine (TIGSource)
“Routine is an upcoming first-person survival horror title set on an abandoned lunar research station. The game features some roguelike elements, such as permanent death and randomized hazards and key item locations. The game’s three-person development team has also emphasized that there will be no HUD or scoring systems so as to increase the immersion. They are hoping to provide support for the virtual reality headset Oculus Rift at release.”

Gunpoint review: Indie film noir espionage (Kotaku)
“Gunpoint is the perfect game at the perfect time. At the same moment the industry is heavily promoting console innovation with aurally destructive stage demos, this indie game from reporter Tom Francis and a ragtag crew of volunteers offers a simplistic and quiet respite: an outstanding puzzle game with sharp writing, beautiful music and clever mechanics. As freelance spy-type Richard Conway, players work to investigate a murder – in which he is inadvertently involved – using handy spy skills like long distance leaping and scaling walls.”

Source: The Indie Game Magazine – Indie Links Round-Up: But The View


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Indie Links Round-Up: Dead End

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Today’s Indie Links include stories on Vlambeer, 17-Bit Studios and Benjamin Rivers.

Ridiculous Fishing creator reeling from Apple Design Award, talks TU (Joystiq)
“Vlambeer founders Rami Ismail and Jan Willem Nijman didn’t think Ridiculous Fishing would win an Apple Design Award. Sure, it was in the running, but it was a long shot, and they had other places to be during the ceremony at WWDC on June 10 (E3, anyone?). Just in case, they asked Ridiculous Fishing collaborator and indie extraordinaire Zach Gage to go to the show, and he did. In flip flops. And shorts. And Ridiculous Fishing won.”

Benjamin Rivers’ Home spooking up iOS, OSX this summer (Joystiq)
“One-man indie development studio Benjamin Rivers’ side-scrolling pixel art horror game Home will be available for iOS devices this Thursday, June 20. The Universal App will cost $2.99 and feature new content, new terrifying environments to explore and updated story elements. Rivers has also established a website to showcase the spooky real-world environments people play his game in – anyone who Tweets, Instagrams or Vines their eerie gaming location of choice using the hashtag #homehorror has a chance of making it into the collection.”

Skulls of the Shogun backs off Windows 8 exclusivity on PCs (Opposable Thumbs)
“Until now, if you wanted to play 17-bit Studios’ excellent turn-based strategy title Skulls of the Shogun on PC, you had to play on Windows 8. This put it in a rather exclusive set of only a few dozen games that were part of the confusing “Xbox on Windows 8″ branding and also closed off the game to the more than 95 percent of computer users that don’t use Windows 8.”

The Incredible Adventures of Van Helsing (Indie Gamer Chick)
“The Incredible Adventures of Van Helsing is one of those games that makes me feel like I’m in a bad relationship; the kind where your head says, “Fool, forget her,” and your heart says, “Don’t let go. Hold on to the end.” Yes, that is a Grease reference there. Deal with it. This action/RPG experience casts the player in the role of the famous Dr. Abraham Van Helsing’s (the destroyer of Dracula) son. It’s your task to traverse this steampunk version of 19th century Eastern Europe, find your father and rid the fictional land of Borgovia of a mad scientist who is just fucking things up for everybody in general.”

Blocks & Tanks and Chompy Chomp Chomp (Second Chance with the Chick) (Indie Gamer Chick)
“Do you know what the very toughest thing I have to do as Indie Gamer Chick is? Find people to play XBLIGs with or against. It’s my fault. My friends.. well Brian’s friends actually.. have had to deal with nearly two years of complaining. They have bad timing. They never bump into me when I’m playing really awesome games. Oh no, they run into me when I’m playing stuff that would better be used during enhanced interrogation. So when the time comes to say “hey guys, I have a shiny new XBLIG party game” they all seem to have better stuff to do. Wash the car. Run a marathon. Return over-due library books. It’s total bullshit of course. None of my friends read books.”

Video: Watch Venus Patrol & Mocatv’s Horizon Conference (Venus Patrol)
“One more HORIZON post for posterity’s sake: if you missed the Twitch.tv livestream of Venus Patrol & MOCAtv’s alternative E3 conference last week — graciously provided and masterminded by the super excellent production team at AREA5 — we’ve uploaded the conference in its entirety to YouTube so you can view it again at your leisure and on your device of choice.”

Fire with Fire Kickstarter (Independent Gaming)
“You were probably told to not play with fire, but tower defence/attack fans likely will, with Fire With Fire. The upcoming game is cross-platform and will be released free-to-play on OUYA, iOS, Android, PC, Linux and OSX.The game has online 2v2 multiplayer and a singleplayer campaign, along with a casual play mode as well as a pass and play mode. In casual mode you can play against a friend but can also pause the game any time you want. Pass and play allows you to play against somebody by taking turns with the same device.”

Gunpoint Review: Slick Shoes (Polygon)
“I am Richard Conway, star of Gunpoint. The third-story plate glass window turns to razor-sharp confetti as I hurl myself through it. My landing is softened by a guard who I put to sleep with a single rabbit punch. A second guard, drawn by the noise, throws open a door and pulls his pistol on me. He fires, but instead of sending me to the Great Beyond, the pull of his trigger … shuts off the lights. He’s mine.”

Source: The Indie Game Magazine – Indie Links Round-Up: Dead End


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Indie Links Round-Up: One Foot In Front Of The Other

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A host of reviews and spotlights in today’s Indie Links, including looks at The Swapper and Super Puzzle Platformer Deluxe.

The Story Of An Indie Game’s Life (And Impending Demise) On Steam (Kotaku)
“There are literally thousands of games on Valve’s Steam service, and a growing number are small, independent titles. You’ve probably never even heard of many of them, but for the tiny teams (or sometimes individuals) behind them, their success or failure can be literally life-changing. Take Lunar Flight, for example.”

The Swapper review: Swap it to me (Opposable Thumbs)
“While walking through an interstellar outpost midway through The Swapper, you come across a giant asteroid lodged into a series of steel girders and bathed in dotted lights. You might think it’s a weird choice of interior decoration, made all the weirder by the all-caps message it soon beams into your brain. “The one called the Swapper: it manipulates minds by some method that is not persuasion or argument. Is it a weapon?” By this point in the game, though, it would be weird if the asteroid didn’t start spouting nonsense—and besides, this is the first time the voices in your head make even a little sense. This rock is plainly describing the game that contains it, which may seem quite familiar at this point. After all, The Swapper’s brain-bending 2D puzzles, super-scientific yet non-violent gun, and cryptic sci-fi disaster setting will hardly turn the puzzle-platformer genre on its head.”

Indie Fund-backed titles Mushroom 11, The Swapper offer unique, memorable experiences (Polygon)
“Mushroom 11 and The Swapper are two vastly different games with one common ally: Indie Fund, a funding source for independent developers with remarkable titles.”

Guacamelee DLC Incoming, Sequel Possible (IGN)
“Guacamelee was the best-selling game for both PSN and Vita last month, and there’s good reason for that: it’s friggin’ awesome. In a conversation with IGN, Graham Smith, co-founder of Guacamelee creator DrinkBox Studios, talked about the game’s success, as well as future DLC possibilities and – oh yes – a sequel.”

Review: Unmechanical (Indie Game Reviewer)
“Unmechanical features a great number of engaging puzzles to solve. The art design is the real hook, and Talawa Games has done a fantastic job creating an alluring inner mechanical (and yet strangely organic) realm that aptly conveys a sense of enormity.”

Review: Super Puzzle Platformer Deluxe (Indie Game Reviewer)
“Super Puzzle Platformer Deluxe is a SNES-era Super Mario Bros. and Tetris mashup from indie developer Andrew Morrish and published by Adult Swim Games. Those are the low-hanging comparisons. It’s a simple enough premise, but it is fun. I immediately modified the default control scheme on my Xbox gamepad to use the left thumbstick to move directionally in lieu of the default joypad mapping. I set the right trigger to shoot and left to fire the secondary weapon, and A to jump. Suddenly this was a no-brainer to pick up, and I found myself returning to it frequently for a quick pick up lightning round of jumping, blasting dodging and yes even a little strategizing. There really isn’t much more to it than that, well there are a few more things, but it works.”

Former Grubby Games, Big Fish dev Ryan Clark on his DDR-like roguelike (IndieGames.com)
“Upcoming rhythm and roguelike hybrid Crypt of the NecroDancer developer Ryan Clark recently spoke with me to fill in the gaps left from the early alpha trailer above. His latest project is certainly different from his earlier work at Grubby, such as FizzBall and IncrediBots. He still likes creating title words with capital letters in the middle of them, though.”

Gas Guzzlers: Combat Carnage (Pixel Prospector)
“Gas Guzzlers: Combat Carnage is a combat racer with machine guns and rocket launchers in which you drive speedily around and cause explosions either in single player or multiplayer mode (LAN or internet). Beside normal racing action (reach finish line asap) there is also a deathmatch mode which offers FPS arena action (with cars). I highly recommend to check it out… it’s great fun!”

Source: The Indie Game Magazine – Indie Links Round-Up: One Foot In Front Of The Other


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Indie Links Round-Up: Aesthetically Pleasing

Gone_Home_Indie_Links

Today’s round-up includes Interactive Fiction awards, Guacamelee sales news and the current state of the PS Vita.

As Vita languishes, why is Sony still gunning for indies? (Gamasutra)
“Gamasutra’s UK editor Mike Rose ponders the larger role of his beloved PlayStation Vita in this opinion piece.”

This Game Looks Quiet, Beautiful, And Absolutely Fascinating (Kotaku)
“This is The Novelist, an upcoming indie game by veteran designer Kent Hudson. It looks kind of amazing.”

Monaco developers wanted to add competitive Cops and Robbers, Thief vs. Thief modes (Polygon)
“The developers of Monaco: What’s Yours is Mine wanted to include two competitive multiplayer modes in the game but cut them because of issues with balance and quality, said creator Andy Schatz in a Reddit AMA.”

Guacamelee dominates April’s PSN charts in US and Europe (Joystiq)
“Sony reports that DrinkBox Studios’ side-scrolling luchador brawler Guacamelee emerged as last month’s biggest seller on the PlayStation Network, topping the PlayStation 3 and PS Vita sales charts in North America and Europe.”

The Monastery (Indie Gamer Chick)
“Yea, I know. The game is called “the monastery” in one of those strange cases where capitalization is denied. There’s irony in that, because the developers didn’t capitalize on solid 3D graphics to create something worth playing.”

Steve Gaynor On The Weirdness Of Gone Home (RPS)
“There’s a weird tension to Gone Home. On the one hand it should be the most normal thing in the world: an American household. On the other, well, it’s unusual for games to try and tell stories about everyday lives. But that’s precisely what it does, and that’s just part of what makes it so beautifully weird. I met Fullbright’s project lead, Steve Gaynor, and talked about that. This is how we got on.”

Live Free, Play Hard: Princess + Bomb = Cake (RPS)
“Princess + bomb = cake. Wasteland baseball brutality. Endangered hypertext preserve.”

IF News: The XYZZY Awards (and context) (IndieGames.com)
“The voting is over, the champagne corks have been swept out of the auditorium. (It’s a MUD auditorium, sweeping is quick.) The winners of the IF community’s annual awards for best interactive fiction of 2012…”

Source: The Indie Game Magazine – Indie Links Round-Up: Aesthetically Pleasing


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Indie Links Round-Up: New Heights

Starseed

Indie Links today has freeware before commercial, personal instead of professional and hot Monaco on Monaco action.

Four perspectives on personal games (Gamasutra)
“The personal games movement is providing an important, exciting new avenue for expression and a new understanding of design, many believe. At the Different Games conference in New York this weekend, four panelists presented on the theme of personal game-making and why it matters to them.”

Review: Starseed Pilgrim – A Game of Discovery by Droqen (IndieGameReviewer)
“You could be forgiven for initially dismissing Starseed Pilgrim as little more than a curiosity. Droqen’s latest endeavor is a strange, abstract title that does little to endear itself to new players; spending ten minutes with the game might leave you with the vague impression that something is missing. Spend an hour with it and you may come to the conclusion that it was designed with the specific purpose to bewilder and confuse its audience. If you stay a little longer though, you’ll begin to see something compelling and altogether worthy of your time emerge from the blankness.”

Analog Investigations in Arkham (Gnome’s Lair)
“Deduction, despite what Sherlock Holmes would have you believe, is not a science. It’s a method. A method that could arguably make the life of all fictional investigators much easier and can definitely be applied to board-games as the classic Sherlock Holmes Consulting Detective so effortlessly proved over 30 years ago. What’s more, deduction is what you’ll be using when playing the freshly released and rather excellent Arkham Investigator.”

Why Vlambeer won’t stop making freeware first, products second (Polygon)
“Earlier this week, Vlambeer — an independent developer who receives as much ink for their critically acclaimed titles as they do for unscrupulous developers’ tendency to copy them — got hit once again. SkyFar, an iOS game from Bangalore’s Rubiq Lab, was criticized for nearly duplicating Luftrausers, a browser-based Flash game Vlambeer released in 2011, which the studio later planned to turn into a full retail release.”

Live Free, Play Hard: The Week’s Finest Free Indie Games (RPS)
“Heterosexual narc. More than a few games about the demise of balls. CANDY ANT PRINCESS.”

Two Game Developers Travel The World, Playing Games And Helping People (Kotaku)
“Earlier this year, Battlefield producer Daniel Matros and former colleague Tim Kjell set up something called Charitystream. The idea was simple: stream games online, raise money for charity. It’s a noble goal, yeah, but it’s also something countless others are engaged in.”

Monaco made good on Indie Fund $100K before launch, what it means (Joystiq)
“Since 2010, Indie Fund has helped launch high-profile games such as Dear Esther, QUBE and Antichamber, each one recouping investment within days or even hours. The first game in which Indie Fund ever put its faith (and money), Monaco, launched last week and made back its $100,000 investment in negative time, before the game went live on April 24.”

Monaco: What’s Yours Is Mine offers the thrill of the heist (Shacknews)
“Andy Schatz’s IGF award-winning Monaco: What’s Yours Is Mine is all about staying in the shadows and avoiding detection. In fact, it’s succeeded almost too well, remaining out of the spotlight since it first took the Seumas McNally Grand Prize at IGF 2010. After years of tireless work and dedication, Monaco has finally been released and like a fine French wine, it was worth the wait.”

Source: The Indie Game Magazine – Indie Links Round-Up: New Heights


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Indie Links Round-Up: Cruel Summer

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Today’s Indie Links include a Boston Festival of Indie Games Kickstarter, a Javier Cabrera interview and what indie means to Thomas Was Alone dev Mike Bithell.

Tha Javier Cabrera Interview (IndieGames.com)
“Javier Cabrera, 50% of the Cabrera Borthers and one of the staunchest supporters of indie gaming I have ever met speaks about the indie community, developing games, The Free Bundle, Cypher and much more. Oh, and he does also mention some interesting plans on the future while never forgetting the past. So, set aside 30 minutes, make yourself a nice cup of tea and read on.”

Boston Festival of Indie Games seeks Kickstarter funds for expanded 2013 event (Polygon)
“Organizers of the 2013 Boston Festival of Indie Games have taken to Kickstarter to raise funds to cover the costs of the expanding celebration of independent studios in the Boston area, according to the event’s Kickstarter page.”

Today I Played: Monaco (Polygon)
“There’s no honor among bumbling fools. Here’s the thing about Monaco: If you’re not an expert, you’re going to have a lot of trouble understanding what the hell is going on in the above video. The stylistic, minimalist HUD and graphics are not exactly friendly to newcomers. That’s a bit of an issue when you’re playing the game, and even more of an issue when you’re watching four zany minutes of goofballs attempting to master its complexities.”

Thomas Was Alone Dev: Indie Means ‘I Get to Do Exactly What I Want’ (Kotaku)
“Mike Bithell’s had a crazy year. He went from being one of a few dozen developers at U.K.-based Bossa Studios to becoming a solo indie creator supporting a game on multiple platformers. What prompted the drastic lifestyle change? The steady climb of acclaim around his minimalist platformer Thomas Was Alone.”

Wot I Think: Don’t Starve (RPS)
“I starved. I feel as bad about disobeying the order as I do about losing my character. A negative imperative – ‘don’t starve’ – is so much more affecting than a positive one ‘orcs must die’. There’s a sense of threat in it, far more of an ‘or else’ than any form of Go Ahead And Do This. Don’t Starve really is about trying not to starve too: not eating is simply not an option. The cold fingers of personal famine are forever on one’s shoulder, and it’s crucial to remember that even as another kind of hunger, the familiar craving for better loot and gear, tries to seize control . When my own imperative was not ‘don’t starve’, and was instead ‘get stuff’, I last significantly less time. All I had to do was not starve: how could I lose sight of that?”

Kickstarter Katchup – April 28th 2013 (RPS)
“Jagged Alliance: Flashback arrives in the Katchup this week. I’ve expected (and hoped for) a Jagged Alliance crowdfunding attempt for some time now. As soon as it became obvious that Kickstarter was a place where old franchises could revive themselves, every week that the mercenaries didn’t appear was slightly more unsettling than the last.”

Magnetic By Nature (Indie Gamer Chick)
“Magnetic By Nature is the latest game from students attending the University of Utah. I know what you’re thinking. “Hey, wait a second. What do people from Utah know about having fun? Didn’t they ban their only form of that in the 40s?” Actually, inappropriate polygamy jokes aside, they know plenty about fun. Atari founder Nolan Bushnell discovered the medium of games as a student at the University of Utah. So in essence, we owe the gaming industry as it exists today to their beautiful, boring, Pac-10 devaluing institution. It makes me happy that the science of creating games is taught there to this day. It would be wrong otherwise, like if Harvard stopped teaching law, or Fresno State stopped teaching binge drinking.”

Recommended Game: Electro Bobble (Independent Gaming)
“Unbeknownst to humans, the insides of thunderclouds harbor entire ecosystems. Small beings called bobbles live off the electricity and leap around as if the clouds were composed of a series of platforms. Sometimes, an invasive species, known as meanies, takes over and sets up house, forcing the native bobbles to find another thundercloud. But one day, one bobble decided that it wasn’t going to be thrown out. This is its story.”

Source: The Indie Game Magazine – Indie Links Round-Up: Cruel Summer


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Indie Links Round-Up: Intangibles

Terraria

Games based on depression, an award winning game we’ll never get to play, and other interesting titles in today’s Indie Links.

How Jason Rohrer Won The Game Design Challenge (RPS)
“A real high-point of every GDC is the Game Design Challenge. Well, was. Sadly the tenth year of this annual treat was the last, with organiser Eric Zimmerman bringing proceedings to an end. And wow, did it go out in style. With the apposite topic, “Humanity’s Last Game”, some of the biggest names in the industry put forth their pitches for the last game we’d ever need. And one man entirely stole the show. For a second year, that man was Jason Rohrer.”

Voiceless and forgotten: facing depression through play (VG247)
“Depression Quest and Actual Sunlight are two games based on depression. Dave Owen speaks with their creators to find out how they can help.”

The Cat that Got the Milk sequel revealed, leaps from freeware to commercial (IndieGames.com)
“The Button Affair super stylish developers, now called Modern Dream, have announced The Cat that Got the Milk will receive a sequel. Titled Abstract No.3, it will expand on the series’ twitchy, path-weaving gameplay and will be the team’s first commercial release.”

Mobile review: Ridiculous Fishing (Shacknews)
“Fishing is a tough endeavor, one that isn’t as easy as it looks on TV or in the movies. Homer Simpson once had an idea to dump a plugged-in bug zapper into a lake and it resulted in a whole lot of easy-to-catch (if somewhat high voltage) fish. That’s a ridiculous idea. Yet it’s not as ridiculous as some of the heavy artillery that’s used in Ridiculous Fishing, the latest iOS title from Vlambeer (Super Crate Box), Greg Wohlwend (Puzzlejuice), and Zach Gage (Halcyon).”

Storyteller preview: In the eye of the beholder (Joystiq)
“”Wait, save that. No one’s done it that way before. You made it more complicated.” Daniel Benmergui reached out to grab the mouse and save a screenshot of my panels in his comic-book narrative game, Storyteller, where I had just concocted a tale of love and loss based on the page’s prompt, using a trio of static characters. One click and Benmergui let me regain control – he resumed his place over my shoulder in a quiet room off of the main GDC concourse, paper and pen in hand, taking notes on my visible thought processes as they played out on-screen.”

Preview: Hiversaires (TIGSource)
“After years of releasing engaging short-form games, prolific digital artist Aliceffekt is nearing completion of his first independent commercial project, Hiversaires, for iOS. Committing himself to full time development at the beginning of February, Aliceffekt has worked solo on the game, handling design, code, art, and music.”

Little Inferno scores big sales (Destructoid)
“Little Inferno didn’t have a lot to help it become a financial success. A fireplace simulator made to parody and critique current trends in videogames isn’t exactly what the big publishers would call “a surefire hit with a huge pre-installed fan base.” Thankfully, word of mouth, positive reviews, and the reputation of the game’s all-star development team seemed to have made up for any lack of marketability.”

Second Thoughts with the Chick – Terraria (Indie Gamer Chick)
“I reviewed Terraria for PlayStation Network/Xbox Live Arcade. I said that I did have fun playing the title, but I didn’t recommend it because it was too glitchy and unfinished. I also said that I had lost interest in the game. Since then, there hasn’t been a review up at my blog. Why? Because I’ve been busy playing Terraria. So allow me to eat some crow and do a 180 here. Terraria IS worth your time, glitches and all.”

Source: The Indie Game Magazine – Indie Links Round-Up: Intangibles