Indie game news, reviews, previews and everything else concerning indie game development.

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Suite Emotion: ‘Playstation Suite’ Beta Opens To Developers

Would-be handheld developers have received a boost today with the news that Sony’s Playstation Suite has now entered its Open Beta phase.

In essence, what that means is that anyone looking to experiment with the development tools for the Playstation Vita and the Sony Experia Play can do so for free through the PS Suite Development Assistant application, now available to all developers for a limited period of time. Once the Developer Program for Playstation Suite is granted its full release, currently slated to be at some point during 2012, a $99 per year payment will be required for the continued use of the service, along with the mandatory signature of a contract to validate any future developed content.

Although Sony is still ironing out some of the finer details of the programme, it’s been revealed that validated content will be restricted to paid content, meaning that free-to-play games without the support of micro-transactions are a no-go. In-game purchasing, however, appears to be permitted, but developers wanting to implement such a system must wait for it to be integrated into a scheduled update at some stage during the Open Beta stage.

Undecided too are the exact price structures we can expect to see once independently-developed content see the light of day, and it’s also unclear what percentage of sales profits will go to the developers. Sony has, however, stated that pricing will be determined at a rate “based on current market conditions,” for whatever that might be worth.

What this means for indie game development remains unclear as this new venture breaks into its infancy, but it’s difficult not to arouse at least a modicum of curiosity. Could this mark the beginning of a new dawn for independent development beyond the predominantly PC-centric market? Is such an idea wrought with naivete? One thing’s for sure; we’d be interested in reading what the IGM community has to say.


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What Is Indie? Epic Games Say “We’re Big Indie”

Infinity Blade

Yes, that question is rearing its ugly head once again. What is indie? We all know there is no solid definition but Eurogamer have made it their task to question a number of developers as to what they think ‘indie’ means and if they are ‘indie developers’ themselves.

Constantly we’re asking ourselves with every game we come across “is it indie?” There’s a number of factors that will go into deciding upon the answer to that question, ones that were picked up on by the many developers question by Eurogamer. The question these developers faced is simple but the answer has never been nor will it likely ever be.

Here are some of the great quotes from the article:

  • Robert Boyd (Cthulhu Saves The World)

“An indie developer is an individual or small group that is not owned by another company that makes games. An indie game is a game made by an indie developer, simple as that.”

  • Jeremiah Slaczka (Scribblenauts)

“Is it an image thing? Is it an arthouse game, is that what indie is? Is it smaller teams? Simple gameplay, simple graphics, small teams – that seems to be the definition of indie right now. But I don’t know if that’s true. I don’t know if I agree with it, but I don’t have a better definition either.”

  • Adam Saltsman (Canabalt)

“It’s being able to tell if a game was ‘made with love’.”

  • Kellee Santiago (Flower, Journey)

“It’s being able to tell if a game was ‘made with love’.”

Bastion

Perhaps more interesting are the words of Mark Rein from Epic Games (Gears of War) and Greg Kasavin of Supergiant Games (Bastion) – both belonging to companies that have worked with corporations to publish their games but both claim that they are indie.

First up, Mark Rein who makes the case for Epic Games being “indie”:

“We’re big indie, I guess. We are an independent company. We make games and we publish them ourselves through iOS so, yeah, Epic still embodies the indie spirit. There’s no question.

“I don’t think anyone thinks of us as an indie because we make games for Microsoft. But we think of ourselves as an indie. We own the company, we make the decisions about what we’re going to do and we work very hard to please our consumers.”

Rein was also asked what he thought “indie spirit” meant to which he replied: “A little bit of gold rush mentality. Look! The grass is greener on the other side of the fence! That sort of thing.”

While we won’t be covering Epic Games on IGM any time soon, we have covered Bastion and claimed it to be an indie game. So with that said, Greg Kasavin is up next and he seems to say many of the same things as Rein in a way. It should be noted that Supergiant Games are a much smaller company – is that enough to make the difference between indie and non-indie?

“Speaking just for my own experience, Supergiant Games is an independent studio. This to me has a clear and inarguable definition, which is, we are a private company and do not have a parent company. Moreover, we have been able to self-fund our projects, which means we can make the games we want to make without pressure from publishers or other larger companies to steer our projects in different directions.”

“The story of how we made Bastion was important to us, and I think the stories of how independent games get made are often interesting.”

So, after all of these quotes, are we any closer to a definition of “indie”? Certainly not. Though it is easily said that many people have differing factors that play into their own definition of indie. Team size, budget, whether a parent company exists, innovation and it goes on. If you look to our About page you’ll find that we have put up what we look our for in games in order to make the distinction, it goes:

“Indie Games are video games which are made by passionate game developers who typically publish their game on their own via the internet. Indie Games are typically not funded nor published under major labels and therefore the developers are not limited in their scope of creativity. Indie Games will typically stretch the boundaries of what has been done already and sometimes even what is commonly accepted as normal practice. The one thing that they all have in common is the level of passion poured into the game by their developer, as these games are made out of a desire to make a game rather than making money.”

Let us know what you think defines an indie in the comment section below.

Via Eurogamer


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‘Rezzed’ – New PC And Indie Game Show Announced For July

Rezzed

A new PC and indie games show has been announced by Eurogamer and Rock, Paper, Shotgun – Rezzed will take place in Brighton, UK across July 6th-7th.

Brought to you by the people behind the Eurogamer Expo, Rezzed is a brand new game show that aims to highlight PC games from the whole range of production levels, including indie games of course. Those who attend will be able to go hands-on with a number of unreleased games, be treated to developer sessions and play some retro machines, compete in game tournaments and plenty more we’re assured.

The line-up of games and developers is still very much under wraps with the only indie announcement being The Indie Stone of Project Zomboid. The rest of the reveals being non-indie related so we’ll turn our nose away and won’t look back when we hear more word of indie developers, thank you (it’s mostly SEGA titles announced so far).

“Following last year’s hugely successful fourth Eurogamer Expo, we’re broadening our horizons for 2012 by introducing a new summer event to highlight the best of PC and indie games,” said Eurogamer managing director Rupert Loman. “PC and indie games are enjoying huge success now after years in the ascendancy and we want to draw more attention to that fact and give people the opportunity to get up close to the biggest names and games before they’re released.”

You can buy your ticket for Rezzed over on the official website, priced at £12 for one day or £20 for a two-day ticket.

Via Eurogamer


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Chamber, Chamber!: ’48 Chambers’ Receives Update and 50% Discount

Discord Games launched their latest title, 48 Chambers, last week, but that’s not to say that they’ve finished with the game. Far from it, in fact.

Today marks the release of the game’s first update and, to celebrate, Discord are putting 48 Chambers on sale for the next 48 hours. That’s a new price of $1.49, although the discount doesn’t apply to the Supporter Edition of the game, which still stands at $4.99, although it’s worth bearing in mind that all proceeds from this version go towards Discord’s next project, whatever that may turn out to be.

Along with a few technical amendments, such as reduced loading times and alternate background colours, the update also adds a brand new Casual Mode into the fray, allowing players to progress through every level in the game with the helpful crutch of an unlimited supply of lives. That’s not to forget its antithesis, the leaderboard-supported Hardcore Mode, which forces players to last as long as possible with just one life. Serious stuff, that is.

The sale can be taken advantage of through one of three different avenues. First, there’s the game’s official site, where you can also snap up the aforementioned Supporter Edition. Alternatively, you can head over to Desura or Indievania. While we’re at it, even though it isn’t on sale, an Xbox 360 version is also available through the Xbox Live Indie Games channel at a price of 80 Microsoft Points.


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Underdog Uncercut: ‘Indie Underdog Bundle’ Gets Price Reduction

Indie Underdog Pack

It’s been over a month now since the Indie Underdog Pack launched over on on 8-Bit Funding, but proceedings are now drawing to a close. Just under 48 hours now remain in which to get your hands on the pack and, in an attempt to bolster its last-minute sales, the developers involved have cut the minimum asking price from $5 to just $1.

If you weren’t yet aware, that means that you’re potentially receiving six full games for a single US dollar. For clarity’s sake, here’s another quick rundown of the title on offer:

If you want to make a last-ditch attempt to jump on the Indie Underdog bandwagon, head over to its official website.


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Cheap As Chips: ‘Chester’ On Sale This Weekend

Chester

Chester, an artistically charged 2D-platformer from Brilliant Blue-G, was released last month for Windows PC. Well, if you weren’t quite on board then, there’s now an extra incentive to give this madcap, testosterone-pumped jumpfest a whirl.

Starting from today, the game will be up for sale on Desura at a 25% discount, bringing it down to £4.87 for the weekend. There’s also a free demo available, so the old “try before you buy” gimmick can receive the arbitrary corporate roll-out. Nice.


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What’s Your Price For Flight?: ‘Windhaven’ Coming Soon To Xbox Live Indie Games

We’ve seen an ample number of aircraft simulators in our time, but we’ve been somewhat short-changed when it comes to games dealing with the flying dervishes of the animal kingdom. Hoping to change that trend is Bitphase Entertainment, developers of Windhaven.

The game gives players control of one of eight avian creatures, each with their own magical abilities required to fend off what’s being described as a “monstrous invasion” of the island of Windhaven. Taking to the skies in team of four, you’ll be able to play through sixteen story missions in Windhaven‘s fully-voiced campaign.

Windhaven also appears to contain a handful of side-shows, including racing, shooting and “Free Flight Mode,” in which one can attempt to locate a series of hidden golden nests. Although the game is currently planned as a strictly single-player affair, the developers have noted on the game’s Youtube page that multiplayer could well make its way into Windhaven as a free update at some point after its release.

Windhaven is set for release through the Xbox Live Indie Games service during the latter half of the summer period. It’s also being entered into IndieCade and DreamBuildPlay later this year.


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Chambers Aplenty: ’48 Chambers’ Launches

Discord Games are back, and they’re unleashing 48 Chambers on PC and Xbox 360.

The American studio, best known for developing Take Arms, a constituent of last year’s Xbox Live Indie Games Summer Uprising, has made 48 Chambers available for 80 Microsoft Points via the Xbox Live Indie Games channel, and for $1.99 via its official site and on Indievania. The latter price is part of a temporary post-launch offer this weekend only, after which the price will rise to $2.99. A Supporter Edition is also available on the official website for $4.99, with all proceeds for this version going towards the development of Discord’s next title.

Discord describes 48 Chambers as “an old-school indie challenge,” in which players must navigate a series of chambers by collecting orbs and dodging projectiles, all whilst striving for the highest possible score. Online leaderboards are also present in the PC version, but they aren’t yet included in the Xbox 360 release.


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Inspiration Or Clone? ‘Evaporated’ Looks A Lot Like Limbo

Evaporated

One man developer Simon Jager has submitted his platformer, Evaporated, to XBLIG and is working on the PC version, but wait a minute…isn’t that Limbo?

There’s been a fair amount of hot air about clones in the indie game scene, especially in the mobile market where many games are either clones of previously successful titles or just straight rips from the original game with a fresh price tag and developer label.

Here’s one for the console/PC market then. Simon Jager is a student who has been hard at work on his latest project which is a sidescrolling platformer with monochromatic visuals. In your journey through a forest as a dark figure with bright glowing eyes (come on now), you’ll encounter bear traps that will cut you to bits, spikes and some very weird little critters that will roll towards you. When you see this in action in the game’s teaser trailer you’ll not be hard pressed to see the similarities.

Is this a clone of Limbo though? Pretty much, if we’re honest. Even though it’s going to be sold on XBLIG and on PC, we doubt that it will cause much of a riot. If anything it’s nice to see that so many people are inspired by indie games to make their own. Though, you might try being a little more original with your concept – the bear traps really are the cherry on the top though.

Evaporated: Episode 1 has apparently been submitted for review on XBLIG so it will probably show up there soon and the PC release is slated as April 22nd.

Thanks Armless Octopus!


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Indie Game Releases Of April 2012

Syder Arcade

As we enter April we find ourselves thinking, “hmmm, what games come out this month?” So, naturally, we’ve decided to round up some of the many indie games that are coming out in April 2012 for ourselves as well as you of course. While this list is far from comprehensive we would love for it to be! So if you know of any indie games coming out in April 2012 that deserve to be on the list then give us a shout in the comments or email us at editors@indiegamemag.com and we’ll add them!

So here we are, the big list:

April 1st

April 2nd

April 3rd

April 5th

April 11th

April 13th

April 16th

April 19th

April 20th

April TBA