Indie game news, reviews, previews and everything else concerning indie game development.

0
Comments

Free Indie Game Friday – Celsius, Artillery, Starflight, Me, Abandoned

Today seems pretty dull doesn’t it? Especially as it is a Friday, but that’s about to change as we have been scouring the net for free indie games to add a little color to your life. This week is a broad mix of things, but they all seem quiet peculiar in their own way. That can probably be said every week of our picks, but seriously – a lonely malformed experiment, a Japanese schoolgirl with a super power and a guy who can’t reach doors without his shadow. That’s pretty odd.Project Celsius by Celsius TeamCLICK HERE TO GO TO THE DOWNLOAD PAGEProject Celsius was made by students as part of the Videogame Creation and Design Master Degree at Universitat Pompeu Fabra – pretty impressive work we’re sure you’ll agree.“The game takes place in a space ship full of different traps and alien creatures.

Original Source: Free Indie Game Friday – Celsius, Artillery, Starflight, Me, Abandoned

This Article was originally posted on our sister site, The Indie Game Magazine written by Chris Priestman.


0
Comments

‘Merchant’ Interview – Strictly Business (And A Few Other Things)

You know those classic RPGs so many people love to play? The ones in which you trawl through every nook and cranny of a burgeoning wonderland whilst laying waste to demons, monsters and dragons both great and small? What’s one of the first things you do when you’ve looted the fallen corpses of your unworthy adversaries, raided all those dark, cavernous dungeons and pickpocketed that unsuspecting guildmaster in the local village? Why, you offload it to the nearest trader, of course, exchanging your unwanted trinkets for heirlooms and apparel rarer than a dose of subtlety in an Activision shooter.And you know what? These guys are always there, always kitted out with everything you need for a night out on the town/archdemon’s lair

Original Source: ‘Merchant’ Interview – Strictly Business (And A Few Other Things)

This Article was originally posted on our sister site, The Indie Game Magazine written by Richard Glenn.


0
Comments

‘Game Jam: The Documentary’ Needs Funding To Go To GDC

It seems that indie game-centric documentaries are the next craze in the scene – we have Indie Game: The Movie and Us And The Game Industry already on the way, now we have a third to look out for!Game Jam: The Documentary is self-explanatory really. The idea was sprung by Troy Morrissey who woke up at 4am and decided that we wanted to film at the Global Game Jam in Toronto, talking to the jammers and capturing the event on film. This happened and it apparently turned out well, judging by the teaser trailer it certainly seems that way.Telling the story of just the TOJam only scratches the surface of what game jams are all about, which is essentially a load of developers depriving themselves of sleep and making a game under extreme time constraints. Troy wants to take the documentary over to this year’s GDC which happens next month.“I want to bring a small film crew with me to GDC to make certain I can keep with the films quality.

Original Source: ‘Game Jam: The Documentary’ Needs Funding To Go To GDC

This Article was originally posted on our sister site, The Indie Game Magazine written by Chris Priestman.


0
Comments

Free Indie Game Friday – Cherry’s Red MegaGlest Pino SCP-087

Woohoo! It’s Friday again and you better be up for playing some free indie games because we have them for you, right here. This week’s picks are an assorted bunch, there may even be something for everyone in here actually…maybe not. To be fair though, we have a right mix of genres – most of the games are fairly typical of each one but that’s not a bad thing.

Original Source: Free Indie Game Friday – Cherry’s Red MegaGlest Pino SCP-087

This Article was originally posted on our sister site, The Indie Game Magazine written by Chris Priestman.


0
Comments

Indie Games Circus LUNARCADE Event

header6

LUNARCADE is an indie game event, organized to promote independent videogames as an expressive medium. There will be a large gathering that highlights three HOT indie games on February 12, 2011 at The Bitte in Milan, Italy. The website provides directions, but attendance seems limited to those with an ARCI card. They point interested parties to The Bitte’s website, where things cease to remain English-friendly.

Babycastles in New York made headlines last year, promoting a public place for indie game lovers and developers to mingle. The venue had some great hand-made arcade cabinets, showing off games like VVVVVV in a wooden cabinet with a Sega Saturn controller connected to it.

LUNARCADE , along with other international ‬events such as  kokoromi.org and winnitron.ca, aims to create an open space – especially for European developers – where they can show and share their own work. The description of the games on showcase certainly smell like indie teen spirit; they will be ” fun, clever, out of the common thinking and aesthetic conventions. ”

The Lunarcade website shows off three games to be featured.

One button game Fotonica has received a lot of mainstream press lately:

Bohm is up for the IGF Nuovo award this year:

Major site Rock Paper Shotgun recently looked at Venus Patrol:

If gamers are not in Milan, don’t worry. The site administrators say, “We’re always moving, so find out where we are and come to play games, listen to good music.” Knowing that there are many venues around the world that allow this kind of indie culture to thrive is quite refreshing.

Where do you think the next indie game event should be? My vote is for Boston.

Source: @lunarcade, LUNARCADE WEBSITE


0
Comments

Indie Game Challenge 2011 Finalists Announced

indiegamechallengejuly15The 2011 Indie Game Challenge finalists have been announced for the professional and non-professional categories. The collective dirty dozen are battling it out for gamers’ votes. The winner in each category will take home $100,000. For those solo indies, that could mean support for their present games and future titles. When gamers vote, they can enter for a chance to win a trip to L.A., $1,000 spending money, and more. The Indie Game Challenge winners to be will be announced February 11th at D.I.C.E.

Professional Category

  • Vanessa Saint-Pierre Delacroix And Her Nightmare (Bad Pilcrow)
  • Fortix 2 (Nemesys Games)
  • Limbo (Playdead)
  • Monaco (Pocketwatch Games)
  • Spirits (Spaces of Play)
  • Confetti Carnival (SpikySnail Games)

Non-Professional Category

  • Hazard: The Journey of Life (Alexander Bruce)
  • Solace (One Man Down)
  • Subsonic (Team Height Advantage)
  • Inertia (Team Hermes)
  • Q.U.B.E. (Toxic Games)
  • Symon (ZZZ Games)

There are several nominees who are also up for 2011 IGF awards. Hazard: The Journey of Life is a finalist for the Nuovo Award (and honorable mention for Technical Excellence). Confetti Carnival is a finalist for Technical Excellence. Solace is a Student Showcase finalist. Spirits earned an honorable mention for Best Mobile Game. Looking one year back, Limbo and Monaco were 2010 IGF winners. In sum, Indie Game Challenge represents the best of indie games: something old, something new, something borrowed (from IGF’s 2011 finalists), and with splashes of brilliant color from games like Solace and Hazard, something blue! Good luck! VOTE, VOTE, VOTE!


0
Comments

What’s Indie? Some Thoughts on Our General Coverage Blanket [Editorial]

indie_editorialThis past weekend, Steam and several other digital distributors had a variety of discounted offerings as most of PC publisher Paradox Interactive’s catalog had been put on sale. A few of these games were included in our latest Indie Game Sales feature, as during the vast majority of development they were considered to be independently funded–and as such fall under what we cover on DIYGamer.

In cases such as this, where a publisher’s name is tagged to a game we feel might fall under our admittedly amorphous coverage blanket, it’s simply our duty to exercise due diligence and figure out where the funding for the game came from. If we conclude the finances came from the developer itself, then we’re free to write on it. There’s still a ton of grey area and this certainly doesn’t explain or justify every game that’s been included/omitted from these pages, but it gives us a floor to walk on so to speak.

We’re a young and ambitious site, some of our golden rules are set and some are still evolving on the subject. In the end we’re human, and many times we’ll error on the side of inclusion if there’s no readily available information stating that the game has received funding outside of the developer’s pocket. If it’s found out at anytime that it proves to be otherwise, we’ll be the first to admit fault and correct our mistake–including full omission of the title in question if need be.

BehemothLet’s use developer The Behemoth as an example. Microsoft is considered the publisher of Castle Crashers while The Behemoth is listed as both the developer and publisher for their previous title Alien Hominid. For both games–and presumably their upcoming third effort BattleBlock Theater–the dev claims on their website “Our development is 100% self-funded with support from fans who support our cause!” with a link to their games and merchandise. Taking them at their word that indicates that Microsoft only puts funding toward the exposure of Crashers, not the development.

In that case, I consider the game to fall on the right side of our line. Some wouldn’t, and they’d be tough to argue against, but I don’t feel that if one game receives more marketing support than another it should be forced to give up its indie badge and gun.

It’s undeniable that indie games are as popular as they’ve ever been. More than ever before, the indie scene has been brought closer to the typical gamer’s foremost interests. This has been accomplished through all walks of effort and perseverance from more individuals than we may ever know our give credit to. It leads me to beg the question: Why should an indie game lose its tag when the mainstream shows interest in it?

Rock_of_Ages_ACE_AtlusA notable point of contention in what I’ve written above is that we still cover partially-funded games that come from developer’s who were previously indie/independent such as Runic Games (Torchlight), Frozenbyte (Trine) and ACE Team (Zeno Clash, Rock of Ages.) All three developers have been picked up by publishers to develop sequels (or in ACE’s case a completely new IP) of their successful independent predecessors. Must our coverage halt right then and there because of this? Honestly, the jury is still largely out on the point, but let me explain why I personally feel compelled to write on it for both myself and our readers.

We like these games, and we like the people who developed them. We’re interested in what they’re cooking up next. For me it comes back to questioning why we must stop following a developer’s path simply because a publisher has picked them up based on their past independent success. That success is what enabled them to make their next game one way or another, if they look to a publisher to relieve some of the stresses they had to deal with during independent release (outside of development of course) should we then turn a blind eye?

Obviously, if the developer is ever wholly absorbed by their respective publisher and ceases to be some form of individual entity then there’s simply no argument, it can’t and shouldn’t be posted here.

All that said, and there’s still hundreds if not thousands of individual cases that could be argued either for or against in this never ending debate. There isn’t a single authority who correctly and absolutely categorizes what is considered indie in the vast sea of games and projects out there. So instead we research facts and rely on what are gut says a lot of the time. Not an exact science, but no one has ever claimed it to be.

Again, this is just one man’s (still developing) opinion on a very, very complex subject.


0
Comments

How Should Cipactli Look?

tribespanelIndie studio Incubator Games is looking for feedback on the concept  art for their upcoming puzzle adventure game, Tribes of Mexica. Tribes uses the mythology and history of Mesoamerica as the setting for a new combat-heavy puzzle game. Players will travel Mesoamerica, help the Nahua tribe, and fight mythical beasts and gods.

Incubator has four competing designs for boss Cipactli, an Aztec crocodile monster. Here’s one version:
cipactli_concept_3

 

Head over to their site to check out the rest of the concept art and cast your vote.


1
Comment

Magnetis Gets Steam Release

Magnetis_Steam_Release []Developer Yullaby has announced the release of its casual puzzler Magnetis on Steam. The title offers up four person co-op and competitive gameplay where players connect magnets with matching attractions to cause electric explosions, resulting in massive chain reactions and higher multipliers.

Packing three solo modes and three multiplayer modes (Battle, Teamplay and Co-op) and boasting an old school 8bit-esque soundtrack, the frantic puzzler tests you to think quick and plan ahead, anticipating the connections that will result in the most points.

The game’s joining of Valve’s digital distribution hub marks the official US release following a PC and WiiWare release in the UK. Magnetis is available now for that smooth indie price of $5.


0
Comments

Sacré Bleu! The Three Musketeers [Review]

Three_MusketeersAlright, admittedly nobody in France would ever exclaim the phrase in the title, but that certainly summed up my reaction when I heard Dingo Games had released The Three Musketeers, an action RPG that closely followed the novel written by Alexandre Dumas.

If you’re not familiar with the story, the game has you assuming the brash character of d’Artagnan, a young man who ventures off from his home to become a Musketeer in Paris. As you set off from your formerly sheltered life you find quickly that this particular area and time in France is a bit contentious, and if you don’t want to get walked all over you’ll have to defend your honor with your sword.

I recently had a chance to play and complete Musketeers, here are some thoughts and reactions to the more critical parts of the title.