Posts Tagged ‘indie game’

March 11, 2010 | Meg

How Should Cipactli Look?

Indie studio Incubator Games is looking for feedback on the concept  art for their upcoming puzzle adventure game, Tribes of Mexica. Tribes uses the mythology and history of Mesoamerica as the setting for a new combat-heavy puzzle game. Players will travel Mesoamerica, help the Nahua tribe, and fight mythical beasts and gods.
Incubator has four competing designs for boss Cipactli, an [...]

November 15, 2009 | Erik Johnson

Magnetis Gets Steam Release

Developer Yullaby has announced the release of its casual puzzler Magnetis on Steam. The title offers up four person co-op and competitive gameplay where players connect magnets with matching attractions to cause electric explosions, resulting in massive chain reactions and higher multipliers.
Packing three solo modes and three multiplayer modes (Battle, Teamplay and Co-op) and boasting an old school 8bit-esque [...]

October 27, 2009 | Erik Johnson

Sacré Bleu! The Three Musketeers [Review]

Alright, admittedly nobody in France would ever exclaim the phrase in the title, but that certainly summed up my reaction when I heard Dingo Games had released The Three Musketeers, an action RPG that closely followed the novel written by Alexandre Dumas.
If you’re not familiar with the story, the game has you assuming the brash [...]

October 26, 2009 | Erik Johnson

Flag or Fix: Addicsjon

Arvi Teikari’s free downloadable title Addicsjon shows what happens when Mario gets a little to into his mushrooms. In this concept platformer, it’s up to you the player to lead your junkie away from his pills and to the end of the level flag. Problem is, the junkie wants his pills and at times will [...]

October 23, 2009 | Erik Johnson

Metal Drift Now Available, Demo Released

Black Jacket Studios has announced the release of their futuristic vehicle combat title Metal Drift, now available on Steam. Additionally, a demo of the title has been released, giving a test drive of the game.
In the game, battles are had in high powered hover tanks (56 customizations in all) against one another, apparently for hover tank supremacy, that’s my [...]

October 22, 2009 | Erik Johnson

Critter Crunch Demo Hits PSN

Capybara Games has released a demo for their fattening puzzle game Critter Crunch, now available for PS3 users to try on the Playstation Network. The dev is hoping the demo raises awareness of the title amidst self-admitted slow sales out of the gate.
The full game contains several modes: puzzle, adventure, challenge and survivor, as well as including offline/online [...]

October 22, 2009 | Erik Johnson

Pizza Morgana 50% Off Through Halloween

Corbomite Games adventure title Pizza Morgana contains many creatures that fit the standard Halloween theme, so the dev put two and two together and have announced a sale to celebrate the last day of the October.
From now through the 31st, PC’ers can pick up Monsters and Manipulations in the Magical Forest, Episode One of the series, [...]

October 20, 2009 | Erik Johnson

Eufloria Now Available on Steam, D2D

Today brings the release of Rudolf Kremers & Alex May’s ambient RTS title Eufloria (formerly known as Dyson) onto Steam and Direct2Drive PC platforms. The IGF finalist brings a single player campaign with 25 levels, a skirmish mode, and an additional unlockable mode with new graphics and tougher AI.
The game runs $20 and is available now, if you’d [...]

October 19, 2009 | Erik Johnson

Eufloria Demo Released, Full Title Launches Tomorrow

Rudolf Kremers & Alex May, developers of the indie space exploration strategy title Eufloria have released a playable demo in front of the full game’s launch tomorrow, October 20. Offering a good portion of what’s available in the full game, the dev points out that the title has seen massive changes since the IGF version [...]

October 19, 2009 | Erik Johnson

Apple Allowing Free Apps to Sell In-App Purchases

Apple has sent an email out to developers announcing a big change in their rules on DLC and or in-app purchases that will certainly affect the way indie devs approach an iPhone release. Previously only applications that cost $0.99 minimum could release extra content, subscriptions and/or digital service as a post launch add-on to the [...]

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